LEVEL DESIGN
Simple snow falling particle effect that I made a long time ago, extract to the path
like it shows in the zip file, drag & drop it into the level.
Download Snow Particle
Remake of the snow particle using Niagara Beta version from 4.20 Preview 1
Download Snow Niagara Emitter
GodRay Blueprint example from the Matinee Demo (Learn tab in the UE4
Launcher).
Download GodRay
Simple example to display the date and time in-game.
Download BP_DateTime
Vaulting example (auto climb like in Doom). Uses simple cube as an example.
Download BP_Vaulting
Example of a volume that lowers the gravity while the player is inside.
Download BP_LowGravity
Area that drops specific weapons when entered. Special thanks to Zliryu from
Discord
Download BP_WeaponDropSphere
Example of an audio log, it can be placed on any map multiple times and each
instance can have its own sound file that it plays when interacted with.
Download BP_AudioLog
Example of how to link objects and make them communicate with each other. In
this example you take the gravity gun, pick up an object, put it somewhere, which
in return will open a locked door.
Download BP_PuzzleExample
Blueprint actor that randomly spawns trees within a box, can be scaled, number
of trees tweaked and use a custom mesh (with collision). Can be handy when
placing patches of trees, but without using the foliage tool.
Download BP Tree Placement
Example of a volume that tells the player character to lower its weapon when
inside it.
Download BP_NoWeaponsAllowed
Example of how to make in-game events based on enemies killed. Special
thanks to Zliryu for creating it.
Download AI Watcher Tool
Epecial thanks to Zliryu from Discord for making this door example that requires
a key to open it.
Download BP_DoorWithKey
BP Locker, similar to the loot chest, but smaller in size and can only spawn
pickups.
Download BP Locker
Tutorial Prompt for level design, usually found in introduction levels with few
obstacles and a similar prompt that tells the obvious (press spacebar to jump,
etc.)
Download BP_TutorialPrompt
Spline blueprint, can be used in levels to procedurally create cables, fences, etc.
Place it in the level, set the mesh and add new spline points (hold Alt and drag
from an existing point).
Download BP_Spline