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Game Execution Log and IAP Details

The log file documents the startup and initialization process of a game. It shows offline mode being set to false, manifest and bundle files being loaded, integration with analytics and monetization platforms, cutscene playback, and the beginning of an in-game tutorial.

Uploaded by

Tim Skibenko
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
20 views11 pages

Game Execution Log and IAP Details

The log file documents the startup and initialization process of a game. It shows offline mode being set to false, manifest and bundle files being loaded, integration with analytics and monetization platforms, cutscene playback, and the beginning of an in-game tutorial.

Uploaded by

Tim Skibenko
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

[Log:0] [Adjust] Started!

[Log:1] [Adjust] Set offline mode "FALSE"!


[Log:1] GameExecutionSystem: Do execution by Default executive
[Log:9] [LoadBundleManifestFromWebProcess] Manifest modification time latest:
'10/25/2019 04:24:32' server: '10/25/2019 04:24:32'.
[Log:9] [LoadBundleManifestFromWebProcess] Loaded latest manifest. Hash:
f88e3c67f77fa541cb67fe41b64ddd7b. Last modified: 10/25/2019 04:24:32.
[Log:41] Using Facebook Unity SDK v7.17.2 with FBiOSSDK/5.8.0
[Log:41] Logging in via DeviceId: 835DAE0F-F6B6-4FBC-BD1F-D12FEF1728DB
[Log:42] ErrorReportSystem is initialized.
[Log:73] User not found (DeviceId: 835DAE0F-F6B6-4FBC-BD1F-D12FEF1728DB)
[Log:73] Retry #1. Waiting 71.07391 seconds before next retry.
[Log:75] [AnalyticsSystem] Initialized UserId: c03ba539-f1c7-4229-87fd-451c38729719
[Log:75] [DevToDev] DeviceId: 37838D8C-2B80-4D37-8367-AF2DEEF1D2F3
[Log:75] [DevToDev] AppKey: 4adb0723-8c21-0e94-8b5e-5189e272128f
[Log:75] [DevToDev] AppSecret: eMLkZ5WHh0anm6wFEqKs1BYoQACSTlOP
[Log:75] [DevToDev] ce_playtester(playtester: false)
[Log:75] [Facebook] tester(
[Log:75] [AppsFlyer] DevKey: yHDSjSKzyy7r429gWCtb6g
[Log:75] [AppsFlyer] AppID: 900000000
[Log:75] [AppsFlyer] CustomerUserID: c03ba539-f1c7-4229-87fd-451c38729719
[Log:75] UnityIAP Version: 1.20.1
[Log:75] [IAPSystem] Added product '[Link].tier02': AppleAppStore
: [Link].tier02
[Log:75] [IAPSystem] Added product '[Link].tier06': AppleAppStore
: [Link].tier06
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link].tier03': AppleAppStore
: [Link].tier03
[Log:75] [IAPSystem] Added product '[Link].tier04': AppleAppStore
: [Link].tier04
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link].tier05': AppleAppStore
: [Link].tier05
[Log:75] [IAPSystem] Added product '[Link].tier01': AppleAppStore
: [Link].tier01
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link].free_reward_01':
AppleAppStore : [Link].free_reward_01
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link]':
AppleAppStore : [Link]
[Log:75] [IAPSystem] Added product '[Link].d2':
AppleAppStore : [Link].d2
[Log:75] [IAPSystem] Added product '[Link].d1':
AppleAppStore : [Link].d1
[Log:75] [IAPSystem] Added product '[Link].d1':
AppleAppStore : [Link].d1
[Log:75] [IAPSystem] Added product '[Link].d2':
AppleAppStore : [Link].d2
[Log:75] [IAPSystem] Added product '[Link].tier02.d1':
AppleAppStore : [Link].tier02.d1
[Log:75] [IAPSystem] Added product '[Link].tier04.d1':
AppleAppStore : [Link].tier04.d1
[Log:75] [IAPSystem] Added product '[Link].d2':
AppleAppStore : [Link].d2
[Log:75] [IAPSystem] Added product '[Link].tier03.d1':
AppleAppStore : [Link].tier03.d1
[Log:75] [IAPSystem] Added product '[Link].d1':
AppleAppStore : [Link].d1
[Log:75] [IAPSystem] Added product '[Link].d2':
AppleAppStore : [Link].d2
[Log:75] [IAPSystem] Added product '[Link].d1':
AppleAppStore : [Link].d1
[Log:75] [IAPSystem] Added product '[Link].d2':
AppleAppStore : [Link].d2
[Log:75] [IAPSystem] Added product '[Link].d3':
AppleAppStore : [Link].d3
[Log:75] [IAPSystem] Added product '[Link].d1':
AppleAppStore : [Link].d1
[Log:75] [IAPSystem] Added product '[Link].d1':
AppleAppStore : [Link].d1
[Log:75] [IAPSystem] Added product '[Link].d2':
AppleAppStore : [Link].d2
[Log:75] [IAPSystem] Added product '[Link].d3':
AppleAppStore : [Link].d3
[Log:75] [IAPSystem] Added product '[Link].d1':
AppleAppStore : [Link].d1
[Log:75] [IAPSystem] Added product '[Link].d2':
AppleAppStore : [Link].d2
[Log:75] [IAPSystem] Added product '[Link].d3':
AppleAppStore : [Link].d3
[Log:75] [IAPSystem] Added product '[Link].tier01.d1':
AppleAppStore : [Link].tier01.d1
[Log:75] [IAPSystem] Added product '[Link].tier05.d1':
AppleAppStore : [Link].tier05.d1
[Log:75] [ADS] test mode True
[Log:75] Calling '[ALPrivacySettings setHasUserConsent:]' with argument: NO
[Log:75] Calling '[Chartboost restrictDataCollection:]' with argument: @YES
[Log:75] Setting UnityAds metadata with key '[Link]' to value: @NO
[Log:75] Calling '[VungleRouterConsent updateConsentStatus:]' with arguments:
VungleConsentDenied
[Log:75] [ADMOB] marking request as test with device
3c5fa80b64bf6cf95368660d8076d12e
[Log:75] [ADMOB] loading rewarded video with id: ca-app-pub-
8597416242828902/4249326884
[Log:75] Calling '[ALPrivacySettings setHasUserConsent:]' with argument: NO
[Log:75] Calling '[Chartboost restrictDataCollection:]' with argument: @YES
[Log:75] Setting UnityAds metadata with key '[Link]' to value: @NO
[Log:75] Calling '[VungleRouterConsent updateConsentStatus:]' with arguments:
VungleConsentDenied
[Log:75] [DevToDev] ce_app_launch(internet_mode: wi-fi, stars: 0, coins: 500,
sound: true, music: true, bundles_version: 10/25/2019 04:24:32, level: main_Level1)
[Log:75] [Facebook] ce_app_launch(internet_mode: wi-fi, stars: 0, coins: 500,
sound: True, music: True, bundles_version: 10/25/2019 04:24:32, level: main_Level1
[Log:75] [Firebase] ce_app_launch(internet_mode: wi-fi, stars: 0, coins: 500,
sound: true, music: true, bundles_version: 10/25/2019 04:24:32, level: main_Level1)
[Log:84] Using configuration builder objects
[Log:85] [DevToDev] ce_screen_orientation(orientation: portrait, duration:
0.009289633, game_screen: other, was_changed: true)
[Log:85] [Facebook] ce_screen_orientation(orientation: portrait, duration:
0.009289633, game_screen: other, was_changed: True
[Log:85] [Firebase] ce_screen_orientation(orientation: portrait, duration:
0.009289633, game_screen: other, was_changed: true)
[Warning:98] Unavailable product [Link].free_reward_01
-[Link].free_reward_01
[Log:98] UnityIAP: Promo interface is available for 40 items
[Log:511] [DevToDev] Tutorial([Link])
[Log:511] [Firebase] tutorial_begin()
[Log:582] [DevToDev] Tutorial([Link])
[Log:582] [DevToDev] Tutorial(TutorialStep.20.Message0_0)
[Log:582] [DevToDev] Tutorial([Link])
[Log:582] [DevToDev] Tutorial(TutorialStep.40.Message0_1)
[Log:608] [DevToDev] ce_cutscene_skip(cutscene_name: Cutscene_000_Intro, time:
1.566667)
[Log:608] [Facebook] ce_cutscene_skip(cutscene_name: Cutscene_000_Intro, time:
1.566667
[Log:608] [Firebase] ce_cutscene_skip(cutscene_name: Cutscene_000_Intro, time:
1.566667)
[Log:609] [DevToDev] ce_cutscene_end(cutscene_name: Cutscene_000_Intro)
[Log:609] [Facebook] ce_cutscene_end(cutscene_name: Cutscene_000_Intro
[Log:609] [Firebase] ce_cutscene_end(cutscene_name: Cutscene_000_Intro)
[Log:619] [DevToDev] ce_cutscene_start(cutscene_name: Cutscene_000_Intro_01)
[Log:619] [Facebook] ce_cutscene_start(cutscene_name: Cutscene_000_Intro_01
[Log:619] [Firebase] ce_cutscene_start(cutscene_name: Cutscene_000_Intro_01)
[Log:808] [DevToDev] Tutorial([Link])
[Log:880] [DevToDev] Tutorial(TutorialStep.60.Message0_2)
[Log:890] [DevToDev] Tutorial(TutorialStep.70.Message0_3)
[Log:890] [DevToDev] Tutorial(TutorialStep.80.Message0_5)
[Log:890] [DevToDev] Tutorial(TutorialStep.90.Message0_6)
[Exception:896] NullReferenceException: GetRef
[Link]+<>c__DisplayClass26_1.<GetPlayEnumerat
or>b__0 () (at <00000000000000000000000000000000>:0)
[Link].get_keepWaiting () (at <00000000000000000000000000000000>:0)
[Link] ([Link]
enumerator, [Link] returnValueAddress) (at
<00000000000000000000000000000000>:0)

[Exception:896] NullReferenceException: GetRef


[Link]+<>c__DisplayClass26_1.<GetPlayEnumerat
or>b__0 () (at <00000000000000000000000000000000>:0)
[Link].get_keepWaiting () (at <00000000000000000000000000000000>:0)
[Link] ([Link]
enumerator, [Link] returnValueAddress) (at
<00000000000000000000000000000000>:0)

[Log:916] [DevToDev] ce_cutscene_skip(cutscene_name: Cutscene_000_Intro_01, time:


1.283333)
[Log:916] [Facebook] ce_cutscene_skip(cutscene_name: Cutscene_000_Intro_01, time:
1.283333
[Log:916] [Firebase] ce_cutscene_skip(cutscene_name: Cutscene_000_Intro_01, time:
1.283333)
[Log:917] [DevToDev] ce_cutscene_end(cutscene_name: Cutscene_000_Intro_01)
[Log:917] [Facebook] ce_cutscene_end(cutscene_name: Cutscene_000_Intro_01
[Log:917] [Firebase] ce_cutscene_end(cutscene_name: Cutscene_000_Intro_01)
[Warning:996] The referenced script (Unknown) on this Behaviour is missing!
[Warning:997] The referenced script on this Behaviour (Game Object 'EditorView') is
missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'CaptionText')
is missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'CaptionText')
is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'CaptionPanel')
is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'Border') is
missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'CloseButton')
is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'Right') is
missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'ButtonImage')
is missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'Left') is
missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'Background')
is missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1008] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:1008] The referenced script on this Behaviour (Game Object
'BasePopup_Static') is missing!
[Warning:1009] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Warning:1009] The referenced script on this Behaviour (Game Object
'BasePopup_Static') is missing!
[Warning:1009] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Warning:1009] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Warning:1016] GameObject MissionGoalConsumptionChipsView(Clone) must have a
PresenterHub to initialize ChipConsumptionGoal. Trying to find all components
implementing IPresenter[ChipConsumptionGoal] for initialization.
[Warning:1088] GameObject ChipConsumptionGoalView(Clone) must have a PresenterHub
to initialize Instance. Trying to find all components implementing
IPresenter[Instance] for initialization.
[Warning:1088] GameObject MovesLimitationView(Clone) must have a PresenterHub to
initialize Instance. Trying to find all components implementing
IPresenter[Instance] for initialization.
[Warning:1089] SimpleAnimation(CheckMark) can't play Hide. GameObject is disabled
[Warning:1095] Didn't find popup scene 'MissionGoalsOverviewPopup' to hide.
[Log:1119] [DevToDev] ce_cutscene_start(cutscene_name:
Cutscene_Match3Tutorial_1_IntroduceSwapMoveAndGoalsPanel)
[Log:1119] [Facebook] ce_cutscene_start(cutscene_name:
Cutscene_Match3Tutorial_1_IntroduceSwapMoveAndGoalsPanel
[Log:1119] [Firebase] ce_cutscene_start(cutscene_name:
Cutscene_Match3Tutorial_1_IntroduceSwapMoveAndGoalsPanel)
[Exception:1874] KeyNotFoundException: The given key was not present in the
dictionary.
[Link]`2[TKey,TValue].get_Item (TKey key) (at
<00000000000000000000000000000000>:0)
[Link]
([Link] handle) (at
<00000000000000000000000000000000>:0)
[Link] () (at
<00000000000000000000000000000000>:0)
[Link]`2[TWaitingObject,TClipAss
et].OnFinish () (at <00000000000000000000000000000000>:0)

[Warning:1882] The referenced script (Unknown) on this Behaviour is missing!


[Warning:1882] The referenced script on this Behaviour (Game Object 'EditorView')
is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'CaptionText')
is missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'CaptionText')
is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'CaptionPanel')
is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'Border') is
missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'CloseButton')
is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'Right') is
missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'ButtonImage')
is missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'Left') is
missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'Background')
is missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script (Unknown) on this Behaviour is missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:1891] The referenced script on this Behaviour (Game Object
'BasePopup_Static') is missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Warning:1891] The referenced script on this Behaviour (Game Object
'BasePopup_Static') is missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Warning:1891] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Warning:1898] GameObject MissionGoalBigBucketCookiesView(Clone) must have a
PresenterHub to initialize BigBucketCookiesConsumptionRequirement. Trying to find
all components implementing IPresenter[BigBucketCookiesConsumptionRequirement] for
initialization.
[Warning:2000] GameObject BigBucketCookiesGoalView(Clone) must have a PresenterHub
to initialize Instance. Trying to find all components implementing
IPresenter[Instance] for initialization.
[Warning:2000] GameObject MovesLimitationView(Clone) must have a PresenterHub to
initialize Instance. Trying to find all components implementing
IPresenter[Instance] for initialization.
[Log:2437] [DevToDev] ce_screen_orientation(orientation: landscape, duration:
0.7179341, game_screen: match3, was_changed: false)
[Log:2437] [Facebook] ce_screen_orientation(orientation: landscape, duration:
0.7179341, game_screen: match3, was_changed: False
[Log:2437] [Firebase] ce_screen_orientation(orientation: landscape, duration:
0.7179341, game_screen: match3, was_changed: false)
[Log:2581] [DevToDev] StartProgressionEvent(Level: main_Level497)
[Log:2581] [Firebase] level_start(level_name: main_Level497)
[Exception:5406] NullReferenceException: Object reference not set to an instance of
an object.
[Link]+<>c__DisplayClass38_0.
<DoMissileFlightStageAndContinueRoutine>b__0
([Link] seq) (at
<00000000000000000000000000000000>:0)
[Link] (UnityEngine.Vector3
end) (at <00000000000000000000000000000000>:0)
[Link] () (at <00000000000000000000000000000000>:0)
[Link] () (at <00000000000000000000000000000000>:0)
[Log:7262] [DevToDev] ce_screen_orientation(orientation: landscape, duration:
1.4162, game_screen: match3, was_changed: false)
[Log:7262] [Facebook] ce_screen_orientation(orientation: landscape, duration:
1.4162, game_screen: match3, was_changed: False
[Log:7262] [Firebase] ce_screen_orientation(orientation: landscape, duration:
1.4162, game_screen: match3, was_changed: false)
[Log:7394] [DevToDev] ce_screen_orientation(orientation: landscape, duration:
0.1226455, game_screen: match3, was_changed: false)
[Log:7394] [Facebook] ce_screen_orientation(orientation: landscape, duration:
0.1226455, game_screen: match3, was_changed: False
[Log:7394] [Firebase] ce_screen_orientation(orientation: landscape, duration:
0.1226455, game_screen: match3, was_changed: false)
[Log:7396] [DevToDev] ce_screen_orientation(orientation: landscape, duration:
0.2917562, game_screen: match3, was_changed: true)
[Log:7396] [Facebook] ce_screen_orientation(orientation: landscape, duration:
0.2917562, game_screen: match3, was_changed: True
[Log:7396] [Firebase] ce_screen_orientation(orientation: landscape, duration:
0.2917562, game_screen: match3, was_changed: true)
[Log:7433] [DevToDev] ce_screen_orientation(orientation: portrait, duration:
0.01125492, game_screen: match3, was_changed: true)
[Log:7433] [Facebook] ce_screen_orientation(orientation: portrait, duration:
0.01125492, game_screen: match3, was_changed: True
[Log:7433] [Firebase] ce_screen_orientation(orientation: portrait, duration:
0.01125492, game_screen: match3, was_changed: true)
[Log:7897] [DevToDev] ce_screen_orientation(orientation: landscape, duration:
0.1321104, game_screen: match3, was_changed: false)
[Log:7897] [Facebook] ce_screen_orientation(orientation: landscape, duration:
0.1321104, game_screen: match3, was_changed: False
[Log:7897] [Firebase] ce_screen_orientation(orientation: landscape, duration:
0.1321104, game_screen: match3, was_changed: false)
[Log:8956] [DevToDev] ce_screen_orientation(orientation: landscape, duration:
0.3308869, game_screen: match3, was_changed: true)
[Log:8956] [Facebook] ce_screen_orientation(orientation: landscape, duration:
0.3308869, game_screen: match3, was_changed: True
[Log:8956] [Firebase] ce_screen_orientation(orientation: landscape, duration:
0.3308869, game_screen: match3, was_changed: true)
[Log:9087] [DevToDev] ce_screen_orientation(orientation: portrait, duration:
0.03797392, game_screen: match3, was_changed: false)
[Log:9087] [Facebook] ce_screen_orientation(orientation: portrait, duration:
0.03797392, game_screen: match3, was_changed: False
[Log:9087] [Firebase] ce_screen_orientation(orientation: portrait, duration:
0.03797392, game_screen: match3, was_changed: false)
[Log:9120] [DevToDev] ce_screen_orientation(orientation: portrait, duration:
0.1135964, game_screen: match3, was_changed: true)
[Log:9120] [Facebook] ce_screen_orientation(orientation: portrait, duration:
0.1135964, game_screen: match3, was_changed: True
[Log:9120] [Firebase] ce_screen_orientation(orientation: portrait, duration:
0.1135964, game_screen: match3, was_changed: true)
[Warning:9222] GameObject BigBucketCookiesConsumedGoalView(Clone) must have a
PresenterHub to initialize Instance. Trying to find all components implementing
IPresenter[Instance] for initialization.
[Warning:9279] GameObject MissionGoalBigBucketCookiesView(Clone) must have a
PresenterHub to initialize BigBucketCookiesConsumptionRequirement. Trying to find
all components implementing IPresenter[BigBucketCookiesConsumptionRequirement] for
initialization.
[Log:9328] [DevToDev] ce_briefing_play(level: main_Level497, two_bombs: false,
dynamite_hat: false, magic_hat: false)
[Log:9328] [Facebook] ce_briefing_play(level: main_Level497, two_bombs: False,
dynamite_hat: False, magic_hat: False
[Log:9328] [Firebase] ce_briefing_play(level: main_Level497, two_bombs: false,
dynamite_hat: false, magic_hat: false)
[Log:9328] [DevToDev] ce_debriefing_lose(level: main_Level497, decision: replay,
was_booster_used: false, goal1_result: 95.8, out_of_moves_offer: none)
[Log:9328] [Facebook] ce_debriefing_lose(level: main_Level497, decision: replay,
was_booster_used: False, goal1_result: 95.8, out_of_moves_offer: none
[Log:9328] [Firebase] ce_debriefing_lose(level: main_Level497, decision: replay,
was_booster_used: false, goal1_result: 95.8, out_of_moves_offer: none)
[Warning:9404] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9405] The referenced script on this Behaviour (Game Object 'EditorView')
is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'CaptionText')
is missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'CaptionText')
is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'CaptionPanel')
is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'Border') is
missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'CloseButton')
is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'Right') is
missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'ButtonImage')
is missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'Left') is
missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'Background')
is missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script (Unknown) on this Behaviour is missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:9415] The referenced script on this Behaviour (Game Object
'BasePopup_Static') is missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Warning:9415] The referenced script on this Behaviour (Game Object
'BasePopup_Static') is missing!
[Warning:9415] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Warning:9416] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Warning:9422] GameObject MissionGoalBigBucketCookiesView(Clone) must have a
PresenterHub to initialize BigBucketCookiesConsumptionRequirement. Trying to find
all components implementing IPresenter[BigBucketCookiesConsumptionRequirement] for
initialization.
[Log:9499] [DevToDev] ce_screen_orientation(orientation: landscape, duration:
0.1196464, game_screen: MissionGoalsOverviewPopup, was_changed: true)
[Log:9499] [Facebook] ce_screen_orientation(orientation: landscape, duration:
0.1196464, game_screen: MissionGoalsOverviewPopup, was_changed: True
[Log:9499] [Firebase] ce_screen_orientation(orientation: landscape, duration:
0.1196464, game_screen: MissionGoalsOverviewPopup, was_changed: true)
[Warning:9523] GameObject BigBucketCookiesGoalView(Clone) must have a PresenterHub
to initialize Instance. Trying to find all components implementing
IPresenter[Instance] for initialization.
[Warning:9523] GameObject MovesLimitationView(Clone) must have a PresenterHub to
initialize Instance. Trying to find all components implementing
IPresenter[Instance] for initialization.
[Log:9524] [DevToDev] ce_screen_orientation(orientation: portrait, duration:
0.007923233, game_screen: match3, was_changed: false)
[Log:9524] [Facebook] ce_screen_orientation(orientation: portrait, duration:
0.007923233, game_screen: match3, was_changed: False
[Log:9524] [Firebase] ce_screen_orientation(orientation: portrait, duration:
0.007923233, game_screen: match3, was_changed: false)
[Log:9607] [DevToDev] ce_screen_orientation(orientation: portrait, duration:
0.2339492, game_screen: match3, was_changed: true)
[Log:9607] [Facebook] ce_screen_orientation(orientation: portrait, duration:
0.2339492, game_screen: match3, was_changed: True
[Log:9607] [Firebase] ce_screen_orientation(orientation: portrait, duration:
0.2339492, game_screen: match3, was_changed: true)
[Log:9713] [DevToDev] StartProgressionEvent(Level: main_Level497)
[Log:9713] [Firebase] level_start(level_name: main_Level497)
[Log:9769] [DevToDev] ce_screen_orientation(orientation: landscape, duration:
0.04700623, game_screen: match3, was_changed: false)
[Log:9769] [Facebook] ce_screen_orientation(orientation: landscape, duration:
0.04700623, game_screen: match3, was_changed: False
[Log:9769] [Firebase] ce_screen_orientation(orientation: landscape, duration:
0.04700623, game_screen: match3, was_changed: false)
[Exception:12464] NullReferenceException: Object reference not set to an instance
of an object.
[Link]+<>c__DisplayClass38_0.
<DoMissileFlightStageAndContinueRoutine>b__0
([Link] seq) (at
<00000000000000000000000000000000>:0)
[Link] (UnityEngine.Vector3
end) (at <00000000000000000000000000000000>:0)
[Link] () (at <00000000000000000000000000000000>:0)
[Link] () (at <00000000000000000000000000000000>:0)

[Exception:13410] NullReferenceException: Object reference not set to an instance


of an object.
[Link].get_IsVisible () (at
<00000000000000000000000000000000>:0)
[Link]
([Link] cell, [Link] chipTag,
[Link] checkVisibility) (at <00000000000000000000000000000000>:0)
[Link]+<>c__D
isplayClass4_0.<FindCellsToImpact>b__2 ([Link] c) (at
<00000000000000000000000000000000>:0)
[Link]+WhereEnumerableIterator`1[TSource].MoveNext () (at
<00000000000000000000000000000000>:0)
[Link]`1[T]..ctor
([Link]`1[T] collection) (at
<00000000000000000000000000000000>:0)
[Link][TSource] ([Link]`1[T]
source) (at <00000000000000000000000000000000>:0)
[Link]
llsToImpact ([Link] impactType,
[Link]`1[[Link]]&
container) (at <00000000000000000000000000000000>:0)
[Link]
([Link] impactType,
[Link]`1[[Link]
rementHelper+TargetCellInfo]& container) (at <00000000000000000000000000000000>:0)
[Link]+[Link]
lateRequirementTargets () (at <00000000000000000000000000000000>:0)
[Link]+[Link]
ATargetAnymore
([Link]+FlightController+Targ
et prevTarget) (at <00000000000000000000000000000000>:0)
[Link]+[Link]
([Link] chip, [Link] prevCell) (at
<00000000000000000000000000000000>:0)
[Link] () (at
<00000000000000000000000000000000>:0)
[Link]
([Link] chip) (at <00000000000000000000000000000000>:0)
[Link] ([Link]
chip) (at <00000000000000000000000000000000>:0)
[Link] ([Link]
type) (at <00000000000000000000000000000000>:0)
[Link] (System.Int32 delta,
[Link] type) (at
<00000000000000000000000000000000>:0)
[Link]
mpact ([Link] impact) (at
<00000000000000000000000000000000>:0)
[Link]`1[T].ForEach ([Link]`1[T] action) (at
<00000000000000000000000000000000>:0)
[Link]+<>c__DisplayClass39_
0.<OnHealthChanged>b__1 () (at <00000000000000000000000000000000>:0)
[Link]+<ConsumeAnimationRou
tine>d__44.MoveNext () (at <00000000000000000000000000000000>:0)
[Link] ([Link]
enumerator, [Link] returnValueAddress) (at
<00000000000000000000000000000000>:0)
[Link]:SetChipSilently(ChipComponent)
[Link]:SetChip(ChipComponent)
[Link]:OnImpactEnded(ImpactType)
[Link]:OnCellImpacting(Int32, ImpactType)
[Link]:[Link]
mpact(Impact)
[Link]`1:ForEach(Action`1)
[Link].<>c__DisplayClass39_0:<OnHealthChanged>b__1
()
[Link].<ConsumeAnimationRoutine>d__44:MoveNext()
[Link]:InvokeMoveNext(IEnumerator, IntPtr)

[Log:13731] [DevToDev] ce_screen_orientation(orientation: landscape, duration:


1.198029, game_screen: match3, was_changed: false)
[Log:13731] [Facebook] ce_screen_orientation(orientation: landscape, duration:
1.198029, game_screen: match3, was_changed: False
[Log:13731] [Firebase] ce_screen_orientation(orientation: landscape, duration:
1.198029, game_screen: match3, was_changed: false)
[Log:13869] [DevToDev] ce_screen_orientation(orientation: landscape, duration:
0.09699452, game_screen: match3, was_changed: false)
[Log:13869] [Facebook] ce_screen_orientation(orientation: landscape, duration:
0.09699452, game_screen: match3, was_changed: False
[Log:13869] [Firebase] ce_screen_orientation(orientation: landscape, duration:
0.09699452, game_screen: match3, was_changed: false)

Common questions

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Managing screen orientation events intelligently, as seen in orientation logs for 'portrait' and 'landscape' modes, ensures that the game interface remains optimized for user interaction. This is pivotal in mobile gaming, where screen real estate is limited, and maintaining a seamless user experience requires dynamically adjusting layouts to fit the current orientation without disrupting gameplay .

NullReferenceExceptions indicate that the application tried to access a member on an object reference that was null, meaning no object was instantiated for the member being accessed. In game applications, such exceptions can disrupt gameplay by halting the execution of specific game actions, like triggering animations or interactions within the game environment, as evidenced by errors in 'FireworkChipPresenter' and 'ChipComponent' .

Missing PresenterHub references prevent the proper initialization of crucial game components, such as those required for the 'ChipConsumptionGoal' and 'BigBucketCookiesConsumptionRequirement'. This can lead to incomplete setup and execution of game mechanics, rendering certain game features dysfunctional and impairing gameplay experience .

Automated logging systems, like those seen in mentions of [DevToDev], [Facebook], and [Firebase], help developers track specific events, such as changes in screen orientation or level progression, in real-time. These logs enable developers to capture precise details about when and where errors occur, facilitating faster identification and resolution of bugs, thus enhancing efficiency and accuracy in debugging .

Frequent errors regarding missing scripts can significantly affect long-term project management by increasing the overhead of maintenance tasks. Consistent bugs extend development timelines, strain resources, require additional testing cycles, and reduce time available for new feature development. Strategically addressing these issues early in the project cycle can improve team efficiency and lower development costs .

Automated event logging, such as 'StartProgressionEvent', plays a vital role in game analytics by providing developers with real-time data on player progression and game usage trends. This information is invaluable for identifying user engagement patterns, optimizing levels for player retention, and targeted debugging efforts, ultimately enhancing game design to better meet player needs .

When missing script warnings and errors such as KeyNotFoundException occur together, developers face compounded debugging challenges. The former indicates failures in linking new or existing scripts, while the latter suggests logical errors in accessing data within collections. During gameplay, these issues can manifest as unresponsive UI components, halted game progress, and crashes, largely affecting the user experience and game reliability .

Maintaining the integrity of interfaces like IPresenter is crucial because these components coordinate the initialization and display of key game features. If such interfaces are not fully implemented or correctly referenced, features may fail to load or operate as intended, leading to runtime errors and degraded game performance .

Missing script warnings, such as those seen with objects like 'CaptionText' or 'Canvas', often result from references to scripts that have been deleted, renamed, or never correctly assigned. This can occur when a Unity project file references a specific script that is not present or incorrectly linked, leading the Unity engine to fail in executing the intended behaviors of these game objects .

The presence of multiple logs indicating the start of cutscenes, such as those captured by [DevToDev], [Facebook], and [Firebase], can create opportunities to maintain synchronization across various analytics platforms. Ensuring consistent game state logging across platforms aids in unified data collection, allowing developers to analyze player behavior comprehensively and make data-driven decisions to enhance game design and marketing strategies .

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