Learning Objectives
Write the Objective
Teach Based on the Objective
Test Over the Objective
Educational Goals
• Goals are general statements of intent
• Goals guide objectives
Legislators develop Aims
Administrators place Goals
Teachers write Objectives
Educational Objectives
(AKA “Learning, Behavioral, Student”)
• A learning objective is a statement of the
measurable learning that is intended to
take place as a result of instruction.
• Complete objectives …
– State what the student will be able to do
(observable behavior)
– With the conditions under which they should
be able to demonstrate (condition)
– Under the expected degree of proficiency
(criterion)
Objectives
• Without notes or references, the students
should be able to list in order the steps in
troubleshooting a BASIC computer program
with no mistakes.
Objectives
• Without notes or references, the students
should be able to list in order the steps in
troubleshooting a BASIC computer program
with no mistakes.
Objectives
• Without notes or references, the students
should be able to list in order the steps in
troubleshooting a BASIC computer program
with no mistakes.
Objectives
• Without notes or references, the students
should be able to list in order the steps in
troubleshooting a BASIC computer program
with no mistakes.
• Given the values of two of the three
variables in Ohm’s law, the students should
be able to calculate the value of the
remaining variable 90% of the time.
Objectives
• Without notes or references, the students
should be able to list in order the steps in
troubleshooting a BASIC computer program
with no mistakes.
• Given the values of two of the three
variables in Ohm’s law, the students should
be able to calculate the value of the
remaining variable 90% of the time.
Objectives
• Without notes or references, the students
should be able to list in order the steps in
troubleshooting a BASIC computer program
with no mistakes.
• Given the values of two of the three
variables in Ohm’s law, the students should
be able to calculate the value of the
remaining variable 90% of the time.
Objectives
• Without notes or references, the students
should be able to list in order the steps in
troubleshooting a BASIC computer program
with no mistakes.
• Given the values of two of the three
variables in Ohm’s law, the students should
be able to calculate the value of the
remaining variable 90% of the time.
Types (domains) of learning
objectives
• Cognitive objectives
– Describe the knowledge that
learners are to acquire
• Affective objectives
– Describe the attitudes, feelings, and
dispositions that learners are expected to develop
• Psychomotor objectives
– Relate to the manipulative and motor
skills that learners are to master
The Cognitive Domain
- deals with how we acquire,
process, and use knowledge. It is
the “thinking” domain.
Remember
-Retrieve relevant knowledge from long-term
memory.
*Arrange
*Cite
*Choose
*Count
*Define
*Describe
*Duplicate
*Identify
*Label
*List
Understand
- Construct meaning instructional messages, including
oral, written and graphic communication.
* Abstract
*Associate
*Clarify
*Classify
*Compare
*Conclude
*Contrast
*Operate
*Explain
*Generalize
Apply
- Carry out or use a procedure in a given situation.
*Apply
*Carry out
*Demonstrate
*Determine
*Develop
*Employ
*Execute
*Sketch
*Show
*Use
Analyze
- Break material into its constituent parts and determine how the
parts relate to one another and to an overall structure or
purpose.
*Analyze
*Attribute
*Deconstruct
*Differentiate
*Discriminate
*Distinguish
*Focus
*Organize
*Parse
*Select
Evaluate
- Make judgments based on criteria and
standards.
*Argue
*Assess
*Check
*Conclude
*Coordinate
*Criticize
*Critique
*Detect
*Judge
*Justify
Create
- Put elements together to form a coherent or
functional whole, reorganize elements into a
new pattern or structure
*Create
*Design
*Make
The Affective Domain
- deals with our attitudes, values, and emotions.
It is the “valuing” domain.
Receiving
- Openness to new information or experiences
*Ask
*Choose
*Describe
*Follow
*Give
Valuing
- Attaching value or worth to new information or
experiences
*Complete
*Demonstrate
*Differentiate
*Initiate
*Justify
Organization
- Incorporating new information or experiences
into existing value system.
*Adhere
*Alter
*Arrange
*Combine
*Defend
Characterization
- Full integration/internalization resulting in new
and consistent attitudes, beliefs, and/or
behaviors.
*Act
*Discriminate
*Display
*Influence
*Listen
The Psychomotor Domain
- deals with manual or physical skills, it is the
“doing” domain.
Imitation
- Observing and copying another’s action/skill
*Adhere
*Copy
*Follow
*Repeat
*Replicate
Manipulation
- Reproducing action/skill through instruction.
*Build
*Execute
*Implement
*Perform
*Recreate
Precision
- Accurately executing action/skill on own.
*Calibrate
*Complete
*Control
*Demonstrate
*Show
Articulation
- Integrating multiple actions/skills and
performing consistently.
*Adapt
*Combine
*Construct
*Coordinate
*Develop
Articulation
- Integrating multiple actions/skills and
performing consistently.
*Adapt
*Combine
*Construct
*Coordinate
*Develop
- Naturally and automatically performing actions/skills
at high level.
*Design
*Design *Invent
*Invent *Manage
*Manage *Project
*Project *Specify
*Specify