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Research Instrument for Student Performance

The research instrument is a questionnaire divided into four parts to collect appropriate data for a study on the availability of educational gadgets and their impact on senior high school students' academic performance. Part 1 collects respondent information. Part 2 determines students' performance levels and the role of gadgets. Part 3 examines the availability of gadgets at home. Part 4 evaluates students' experiences with virtual learning through educational gadgets. The questionnaire was validated by a research adviser from Ormoc City Senior High School.

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Jeslyn Monte
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100% found this document useful (2 votes)
1K views3 pages

Research Instrument for Student Performance

The research instrument is a questionnaire divided into four parts to collect appropriate data for a study on the availability of educational gadgets and their impact on senior high school students' academic performance. Part 1 collects respondent information. Part 2 determines students' performance levels and the role of gadgets. Part 3 examines the availability of gadgets at home. Part 4 evaluates students' experiences with virtual learning through educational gadgets. The questionnaire was validated by a research adviser from Ormoc City Senior High School.

Uploaded by

Jeslyn Monte
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
  • Part 2: Students' Level of Performance
  • Research Instrument Introduction
  • Part 3: Availability of Educational Gadgets
  • Part 1: Respondent's Information
  • Part 4: Convenience of Students in Virtual Learning

Research Instrument

The research entitled “Availability of Educational Gadgets towards the Academic


Performance of Senior High Students” is a quantitative research. The research
instrument of the study is based on the research problem. To get the appropriate data
needed, the researchers will have a questionnaire divided into (4) four different parts.
Part 1 is the information of the respondent it includes name, age and gender. Part 2
includes a tool that determines students’ level of performance. Part 3 shows the
availability of educational gadgets of the respondents. Lastly part 4 describes the
convenience of students in virtual learning. This survey questionnaire was validated by
Mr. Marjune M. Nepaya, a research adviser from Ormoc City Senior High School.

PART 1: Respondent's Information

Name (Optional):__________________
Age:_______________
Gender:_____________

PART 2: Student's level of Performance with the availability of Educational


Gadgets

Agree Strongly Disagre Strongly


agree e disagree

I gain new knowledge in an online


learning environment.

Educational gadgets enable me to


understand the lesson easier. 

I was able to submit the assigned


activities on time.

I was able to answer the assigned


activities at ease with the help of
educational gadgets.

What is your average grade in the first semester of the school year 2020-2021? 
Check the box that corresponds with your answer.

80 and below 81-85 86-90 91-95 96-99


Part 3: Availability of Education Gadgets of the Students
1. Do you have educational gadgets at home?

Yes____ No____
 
2. If yes, how many educational gadgets do you have at home?

___ 1-3       ___4-6     ___ 7 or more

3. Identify what educational gadgets you have?


Please check all that apply.

____ Cellphone ____ Tablet


____ Laptop ____Others, pls. Specify ___________________
____ Computer

4. Do you use a mobile phone in answering your activities most of the time?

Yes____ No____

5. Do you borrow a mobile phone from your parents for answering your activities?

Yes____ No____

Part 4: Convenience of students in virtual learning

1. What are the applications in your educational gadget that you often use for your
studies? 
Please check all that apply.
____ Google meet
____ Youtube
____ Brainly
____ Calculator
____ Zoom
____ Others, please specify:__________
2. Do gadgets improve your way of learning?

Yes____ No____
3. Do you find using educational gadgets advantageous in your studies?

Yes____ No____

4. Do you have an internet connection at home?

Yes____ No___

5. If yes, do you encounter problems in regards to the stability of your internet


connection?

Yes____ No___

6. Do you find it easy answering your activities using educational gadgets?

Yes____ No___

7. Do you experience a loss of connection during virtual class?

Yes____ No___

Common questions

Powered by AI

The research employs a quantitative methodology, using a validated survey instrument confirmed by a research adviser to ensure data reliability and validity. The survey is structured to cover various dimensions of the student learning experience, thus providing comprehensive quantitative data that supports statistical analysis of the impact of educational gadgets .

The design of the survey, which includes direct and closed-ended questions, might streamline and bias the respondents' answers. For example, listing specific applications or asking about ease and performance directly can lead respondents to reflect positively or negatively based on direct experiences without exploring varied or in-depth qualitative data. Such a format might limit nuanced responses, but it efficiently gathers broad data on gadget impact .

The survey instrument addresses technological needs by identifying the types and number of gadgets students use, recognizing applications that aid studies, and understanding connectivity issues. This comprehensive data collection highlights gaps in technological availability, such as lack of internet access, and informs strategies for addressing these needs to support enhanced virtual learning experiences .

Students without educational gadgets at home face challenges such as difficulty in completing assignments, accessing lessons, and participating in online classes. The survey captures these issues by asking students whether they have educational gadgets and whether they need to borrow gadgets, giving a quantitative measure of gadget availability and its correlation with academic difficulties .

Different types of educational gadgets, such as cellphones, tablets, and laptops, are correlated with varying levels of convenience and performance. The survey measures this through students' responses to whether they find using gadgets advantageous, as well as their ability to complete tasks with ease. The diversity in gadget types suggests that multiple device usage may enhance accessibility and versatility in learning methods .

The survey questionnaire effectively assesses the impact of educational gadgets through a structured approach dividing information into specific areas such as the type and number of gadgets available, their impact on academic activities, and the challenges faced in virtual learning. It covers both qualitative aspects, like students' subjective experience with virtual learning, and quantitative data, such as grades, thus offering comprehensive insights into the gadgets' impact .

Senior high students perceive educational gadgets as beneficial for virtual learning as they help gain new knowledge, make understanding lessons easier, and facilitate the ease of completing assignments. These benefits are measured through responses to statements in Part 2, where students agree or disagree on these aspects, and through direct questions in Part 4 on whether gadgets improve learning and are advantageous overall .

The availability of educational gadgets significantly influences the academic performance of senior high students by facilitating an easier understanding of lessons, enabling timely submission of activities, and providing ease in answering assignments. Additionally, the presence of gadgets is associated with a higher level of performance in an online learning environment, as indicated by the categories in Part 2 of the research instrument .

The stability of internet connection directly impacts students' use of educational gadgets for virtual learning. A stable connection is crucial for uninterrupted access to online resources and participating in virtual classes. Conversely, frequent connection issues could hinder academic performance by causing disruptions during virtual classes and affecting the completion of online assignments, as highlighted by questions regarding internet stability and connection loss in Part 4 of the survey .

Educational gadgets potentially increase students' motivation by making learning more interactive and accessible, as students often have immediate access to necessary resources and tools. They can positively impact time management by enabling students to complete and submit assignments promptly, evidenced by survey questions about ease in completing tasks and managing deadlines with gadgets .

Research Instrument
The research entitled “Availability of Educational Gadgets towards the Academic
Performance  of  Senior
1. Do you have educational gadgets at home?
Yes____ No____
 
2. If yes, how many educational gadgets do you have at home?
___
2. Do gadgets improve your way of learning?
Yes____ No____
3. Do you find using educational gadgets advantageous in your stud

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