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Understanding Vectors in Physics

The document covers various topics in engineering physics including representing and adding vectors using different methods such as the triangle and parallelogram methods, multiplying and dividing vectors by scalars, finding vector components, and adding multiple vectors in both 2D and 3D. It also provides examples of using vectors to solve problems involving displacement, direction, and position such as calculating the positions and displacement between objects like ships and planes.

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0% found this document useful (0 votes)
8 views16 pages

Understanding Vectors in Physics

The document covers various topics in engineering physics including representing and adding vectors using different methods such as the triangle and parallelogram methods, multiplying and dividing vectors by scalars, finding vector components, and adding multiple vectors in both 2D and 3D. It also provides examples of using vectors to solve problems involving displacement, direction, and position such as calculating the positions and displacement between objects like ships and planes.

Uploaded by

TshePo
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ENGINEERING PHYSICS X 1A

PHYE1A1
2

Vectors A A 𝐴
Vector quantities are physical quantities that have both numerical and
directional properties

Representing Vectors
Cartesian Coordinates Polar Coordinates

origin origin | A| A
magnitude
3

Relationship Between Polar to Cartesian Coordinates

x = r cos q
y = r sin q

y
tanq 
x
r  x2  y 2
4
Measure or
Adding Two Vectors by calculate the
Triangle Method resultant

next vector

first vector

Measure or For More Vectors, extend to


calculate the the Polygon Method
resultant
5

Adding Two Vectors by Parallelogram Method

first
vector

Measure or
calculate the
resultant

next
vector

The order of the two vectors does not change the answer for the addition
6

Negative of a Vector
The negative of a vector is opposite in direction but equal in
magnitude.
 Represented as A
 
 A  A  0
Multiplying or Dividing a
Subtracting Vectors Vector by a Scalar
The result of the multiplication or
division of a vector by a scalar is a
vector.
It is the magnitude of the vector
that is multiplied or divided by the
scalar.

 
A  B
7

Vector Components

In 2D, components are the projections


of the vector along the x- and y-axes
and they can be used to describe the
vector completely.
A x and Ay are the component vectors of A
Ax and Ay which are scalars, are the components
of A .
A  Ax  Ay
Ax  A cosq
A y  A s in q
Ay
A A A
2
x
2
y and q  tan 1

Ax
where θ is measured with respect to the x-axis
The signs of the components will depend on the
quadrant.
8

Unit Vectors

A vector can be stated using its


components and what are known as
unit vectors.
A unit vector is just a direction vector
(magnitude = 1).
E.g. Position vector,
𝑨 = 𝐴𝑥 𝒊 + 𝐴𝑦 𝒋 rˆ  x ˆi  yˆj
9

Vectors in 3D

[Link]
okangejss/math/Vectors/
ejss_model_e_Vector_si
ngle/e_Vector_single_Si
[Link]
10

Adding Vectors Using Components and Unit Vectors


Using R  A  B 𝑨 = 𝐴𝑥 𝒊 + 𝐴𝑦 𝒋
𝑩 = 𝐵𝑥 𝒊 + 𝐵𝑦 𝒋

  
Then R  Ax ˆi  Ay ˆj  Bx ˆi  By ˆj 
R   Ax  Bx  ˆi   Ay  By  ˆj
R  Rx ˆi  Ry ˆj

So Rx = Ax + Bx and Ry = Ay + By
Ry
R  R R2
x
2
y q  tan 1

Rx
11

Adding Three or More Vectors in 3D

The same method can be extended to adding three or more


vectors.
The resultant vector is R  A  B  C

So, for 𝑨 = 𝐴𝑥 𝒊 + 𝐴𝑦 𝒋 + 𝐴𝑧 𝒌
𝑩 = 𝐵𝑥 𝒊 + 𝐵𝑦 𝒋 + 𝐵𝑧 𝒌
𝑪 = 𝐶𝑥 𝒊 + 𝐶𝑦 𝒋 + 𝐶𝑧 𝒌

 
The resultant vector is R   Ax  Bx  Cx  ˆi  Ay  By  Cy ˆj

  Az  Bz  Cz  kˆ
12

E.g. Hiker’s journey


Hiker’s journey:
25.0 km southeast
Then 40.0 km in a direction
60.00 north of east
13

Direction of Vectors using 50 m 600 N of E


Cardinal Points 50 m on a bearing of 300
50 m at an angle of 600
N
50 m

200 600
W E
20 m 32 m

20 m 200 S of W 32 m E
20 m on a bearing of 2500 32 m on a bearing of 900
20 m at an angle of 2000 32 m at an angle of 00
S
14

E.g. Ship Rescue


Radar station locates sinking ship 17.3 km away at 136° clockwise from
North
From the radar station, rescue plane is 29.6 km away at 153° clockwise from
North, 2.20 km above the sea
(a) Sketch vector diagram including the radar’s position, the ship’s position
vector and the plane’s position vector.
(b) With respect to the radar station, state the positions of the ship and the plane.
(c) To rescue the ship, the plane must fly through a displacement D. Add the
vector D to your sketch vector diagram and determine the displacement D.
(d) How far apart are the plane and the ship?
15
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