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Game Design Document Overview

The document outlines a top-down or side-scrolling game where the player controls a playerType to collect objects that appear on the screen. There will be sound effects and particle effects during gameplay. Additional gameplay mechanics will make the game progressively more difficult. The user interface will track the player's score, lives, or time and end the game when a certain condition is met. Milestones are outlined with functional features to be completed by certain due dates.

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Littlelamb666
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0% found this document useful (0 votes)
8 views3 pages

Game Design Document Overview

The document outlines a top-down or side-scrolling game where the player controls a playerType to collect objects that appear on the screen. There will be sound effects and particle effects during gameplay. Additional gameplay mechanics will make the game progressively more difficult. The user interface will track the player's score, lives, or time and end the game when a certain condition is met. Milestones are outlined with functional features to be completed by certain due dates.

Uploaded by

Littlelamb666
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Project Design Document

mm/dd/yyyy
Name

Project Concept
1 You control a in this
Player playerType top Down / side view / isometric game
Control
where makes the player
user input type description of player movement.

2 During the game, from


Basic types of objects appear area(s) of the screen
Gameplay
and the goal of the game is to
goal of the game.

3 There will be sound effects and particle effects


Sound description of sound effects description of particle effects
& Effects

[optional] There will also be


description of any other expected special effects or animation in the project.

4 As the game progresses, making it


Gameplay description of gameplay mechanic, effect of gameplay mechanic
Mechanics
[optional] There will also be
description of any other gameplay mechanic(s) and their effect on the game.

5 The will whenever


User score/lives/time increase/decrease condition to change score/lives/timer.
Interface r

At the start of the game, the title and the game will end when
“Working title will appear condition to end the game.
6
Any other notes about the project that you don’t feel were addressed in the above.
Other
Features

Project Timeline
Milestone Description Due

#1 - Functional feature(s) by milestone #1 mm/dd

#2 -Functional feature(s) by milestone #2 mm/dd

#3 -Functional feature(s) by milestone #3 mm/dd

#4 -Functional feature(s) by milestone #4 mm/dd

#5 -Functional feature(s) by milestone #5 mm/dd

-Feature on backlog - not a part of the minimum viable product


Backlog -Feature on backlog - not a part of the minimum viable product mm/dd
-Feature on backlog - not a part of the minimum viable product
Project Sketch

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