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Unity Engine Initialization Log

The document details the initialization of an engine version and loading of various assemblies and platforms. It lists the graphics device, Direct3D version and settings, and loads multiple managed assemblies from the game files. It also initializes input and touch support, and loads translator plugins.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
20 views5 pages

Unity Engine Initialization Log

The document details the initialization of an engine version and loading of various assemblies and platforms. It lists the graphics device, Direct3D version and settings, and loads multiple managed assemblies from the game files. It also initializes input and touch support, and loads translator plugins.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Initialize engine version: 5.6.

7f1 (e80cc3114ac1)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 650 Ti BOOST (ID=0x11c2)
Vendor: NVIDIA
VRAM: 1998 MB
Driver: 26.21.14.4219
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My Land_Data\Managed\Assembly-
[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My Land_Data\Managed\Assembly-
[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My Land_Data\Managed\Assembly-
[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My Land_Data\Managed\[Link]
into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Rewired_Linux.dll (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Rewired_Linux.dll into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Rewired_OSX.dll (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Rewired_OSX.dll into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Rewired_Windows.dll (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Rewired_Windows.dll into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] into Unity Child Domain
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\TextMeshPro-[Link].[Link] (this message is harmless)
Loading D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\TextMeshPro-[Link].[Link] into Unity Child Domain
- Completed reload, in 1.910 seconds
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
OnLevelWasLoaded was found on AutoTranslationPlugin
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to [Link] instead to get notifications after scene
loading has completed

(Filename: Line: 376)

Platform assembly: D:\Games\This Land Is My Land\This Land Is My


Land_Data\Managed\[Link] (this message is harmless)
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
[DEBUG][[Link]]: Hooked [Link].set_text through Harmony hooks.
[DEBUG][[Link]]: Hooked [Link] through Harmony hooks.
[DEBUG][[Link]]: Hooked [Link] through Harmony
hooks.
[DEBUG][[Link]]: Hooked [Link] through Harmony hooks.
[DEBUG][[Link]]: Hooked TMPro.TMP_Text.set_text through Harmony hooks.
[DEBUG][[Link]]: Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[DEBUG][[Link]]: Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[DEBUG][[Link]]: Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[DEBUG][[Link]]: Hooked TMPro.TMP_Text.SetCharArray through Harmony hooks.
[WARN][[Link]]: Could not hook 'TMP_Text_SetCharArray_Hook2'. Likely due
differences between different versions of the engine or text framework.
[DEBUG][[Link]]: Hooked TMPro.TMP_Text.SetCharArray through Harmony hooks.
[DEBUG][[Link]]: Hooked [Link] through
Harmony hooks.
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is
harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is
harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is
harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is
harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Non platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\Translators\[Link] (this message is harmless)
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is
harmless)
[DEBUG][[Link]]: Disabling certificate checks for endpoints because
of configuration.
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
Platform assembly: D:\Games\This Land Is My Land\This Land Is My
Land_Data\Managed\[Link] (this message is harmless)
[DEBUG][[Link]]: Probing whether OnLevelWasLoaded or SceneManager
is supported in this version of Unity. Any warnings related to OnLevelWasLoaded
coming from Unity can safely be ignored.
[DEBUG][[Link]]: SceneManager is supported in this version of
Unity.
[DEBUG][[Link]]: Loaded resize command text files.
[DEBUG][[Link]]: Loaded translation text files (took 0.04 seconds)
[DEBUG][[Link]]: Created variation translations (took -0.04
seconds)
[DEBUG][[Link]]: Created token translations (took 0 seconds)
[INFO][[Link]]: Loaded [Link] into Unity [5.6.7f1]
game.
UnloadTime: 4081.040283 ms
Creating World State

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Rewired: Searching for compatible XInput library...


Rewired: Found Xinput1_4.dll.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Tree pool active

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Storing log at C:/Users/mikol/AppData/LocalLow/Game Labs/This Land Is My


Land/Logs/Log_02152020_171654.txt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 88760.
Total: 435.609985 ms (FindLiveObjects: 8.197400 ms CreateObjectMapping: 14.593800
ms MarkObjects: 412.463593 ms DeleteObjects: 0.353700 ms)

Rewired: [WARNING] The Action "Autorun" does not exist. You can create Actions in
the editor.
Rewired: [WARNING] The Action "Chat" does not exist. You can create Actions in the
editor.
[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene
for correct 3D positioning of sounds

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

GfxDevice: creating device client; threaded=1


GfxDevice: creating device client; threaded=1
Logging in with Steam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Steam ID: 76561200858363579

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Steam: server auth session ticket is invalid.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Error connecting to MegaChaka: Timeout was reached

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Logging in with Steam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Steam ID: 76561200858363579

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Steam: server auth session ticket is invalid.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Setting up 1 worker threads for Enlighten.


Thread -> id: 236c -> priority: 1

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