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D&D's Fight Against Fantasy Racism

Wizards of the Coast is taking steps to remove racial stereotypes from Dungeons & Dragons in order to make the game more inclusive. Traditionally, certain races like orcs and drow were portrayed as universally evil, but now players can choose from those races. However, some of those races still have negative racial traits. Wizards of the Coast is working to reduce such traits and revise older modules that contained racially insensitive material. Their efforts aim to promote a more positive experience for all players.

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13% found this document useful (8 votes)
151 views7 pages

D&D's Fight Against Fantasy Racism

Wizards of the Coast is taking steps to remove racial stereotypes from Dungeons & Dragons in order to make the game more inclusive. Traditionally, certain races like orcs and drow were portrayed as universally evil, but now players can choose from those races. However, some of those races still have negative racial traits. Wizards of the Coast is working to reduce such traits and revise older modules that contained racially insensitive material. Their efforts aim to promote a more positive experience for all players.

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© All Rights Reserved
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  • Introduction to Fantasy Racism in D&D
  • Historical Context of Racial Stereotypes
  • Character Evolution and Gameplay Impact
  • Publisher Actions Against Racism
  • Community and Media Influence
  • Conclusion

How Dungeons & Dragons Is

Working to Eradicate Fantasy


Racism
Dungeons & Dragons publisher Wizards of
the Coast is continuing to take steps to
eradicate fantasy racism from the popular
tabletop game.
13 hours ago

Dungeons & Dragons has been around for decades, and for
several of those decades it was reliant on an abundance of
racial stereotypes to advance storylines and fuel
worlds. Long before the appearance of Forgotten Realms'
Drizzt Do'Urden, the dark elves were heavily laden with the
burden of their twisted and evil nature. Among them, an elf
like Drizzt had no place when he came along because he had
a conscience and very little desire to fall in line with their
often abhorrent practices in the name of Lolth and self-
advancement.

Fantasy races like orcs, half-orcs and goblins were


also branded as evil, perhaps because of their historical
relationship to J.R.R. Tolkien's portrayal of them in his
fantasy works, which became a cornerstone for the genre.
Those races became enemies in the worlds of Dungeons &
Dragons: Greedy, power-hungry foes who needed to be put
down by the heroes of the game before they spread their
darkness throughout the land.

Continue scrolling to keep reading Click the button below to


start this article in quick view.

Related: Dungeons & Dragons: 5 Ways to Homebrew a


Witcher
As gamers evolved, so did Dungeons & Dragons, and it
wasn't long before those enemies became player character
options. D&D 5e offers the opportunity for any player to be a
drow, goblin, orc, half-orc, bugbear, tiefling, kobold or many
other races once considered enemies, but playing those
races often comes at a cost.

Racial traits include a number of stereotypes that fit in with


fantasy world expectations set by past portrayals.
Drow must be chaotic evil, because that's just how dark
elves are, and trusting one would be foolish. Bugbears are
noted for "fitting into the nightmares" of others, given their
history. Tieflings are almost always met with mistrust and
suspicion, given their devilish nature and heritage. Goblins
feel bullied, as if they have to lash out at the world around
them simply because they've always been persecuted.

Related: Dungeons & Dragons: How to Design the


Perfect Minflayer Encounter

These player characters start off games meeting


overwhelming challenges thrust upon them by an
unaccepting, imaginary world, not to mention negative racial
traits that often put them at a disadvantage. While a lot of
that is left up to the Dungeon Master when creating their
own worlds to adventure in, many of the Dungeons &
Dragons modules have done very little to change those
stereotypes for the better -- until now.

To combat many of these stereotypes, Wizards of the Coast


has been making efforts to deemphasize negative racial
traits during character creation. Tasha's Cauldron of
Everything introduces racial alternatives and new rules that
can be incorporated into campaigns.

Related: Dungeons & Dragons: How to Customize a


Character's Origins
Another attempt, though considered half-hearted by many,
is the racial revamp of the Vistani in The Curse of
Strahd campaign setting. Though some changes were made,
critics have argued that many of the characteristics that
tie Vistani to the Romani people still permeate the adventure.

There has also been talk of returning to previously published


books and adventure modules to modify the racially
insensitive material that has plagued them for years. As part
of that effort, Wizards of the Coast recently began working
with sensitivity readers to preview and help hone material
before its release, which bodes well for the future, not only
for old adventures but for new ones as well.

Related: Dungeons & Dragons: Why It's Smart to Learn a


Feat When You Level Up

Because art imitates life and life imitates art, changing the
experience for players could potentially change the way
those players view the world and interact with others beyond
the game. D&D has seen an abundance of new players in the
last few years, with the popularity of shows like Stranger
Things and ongoing online campaigns like Critical
Role. Those players bring with them new expectations and
experiences to help shape the fantasy worlds in which they
play.

Wizards of the Coast has always encouraged Dungeon


Masters to make the world their own and run with it.
However, providing good examples to fledgling DMs and
players as they launch into exciting new adventures is
essential to maintaining the game's long-term popularity.

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About The Author


Jennifer Melzer (154 Articles Published)
A 2006 graduate of Bloomsburg University's English and
Creative Writing track, Jennifer Melzer has been a freelance
editor and online content creator for a variety of websites for
over fourteen years. She spent the last two years helping
build content on the Archivos Storybuilding Engine. She is an
avid gamer, lover of comics, manga and anime, and all
around nerd. Most currently, she spends her Tuesday nights
playing a Tabaxi ranger in a streaming Dungeons and
Dragons campaign called So Many Levels.

More From Jennifer Melzer

How Dungeons & Dragons (https://www.cbr.com/tag/dungeons-and-dragons/) Is
Working to Eradicate Fantasy
Racism
Dungeons & Drag
Drizzt Do'Urden (https://www.cbr.com/dungeons-and-dragons-legend-of-drizzt-neverwinter-tales/), the dark elves were heavily l
As gamers evolved, so did Dungeons & Dragons, and it
wasn't long before those enemies became player character
options. D&D 5e
Perfect Minflayer Encounter (https://www.cbr.com/dungeons-dragons-mind-flayer-encounter/)
These player characters start off g
Another attempt, though considered half-hearted by many,
is the racial revamp of the Vistani in The Curse of
Strahd campaign
experience for players could potentially change the way
those players view the world and interact with others beyond
the game
A 2006 graduate of Bloomsburg University's English and
Creative Writing track, Jennifer Melzer has been a freelance
editor an

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