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Projectile Motion Virtual Lab Guide

This document describes a virtual simulation experiment on projectile motion. It outlines the learning outcomes, materials, methods, and results. Students will use the PhET projectile motion simulation to explore how changing the mass, height, speed, angle, and drag of a projectile affects its trajectory. They will collect data, draw vector and trajectory diagrams, and answer questions about the factors that influence projectile motion. The goal is for students to understand projectile motion concepts through interactive virtual experimentation and analysis.

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CriZhae Ocon
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0% found this document useful (0 votes)
28 views9 pages

Projectile Motion Virtual Lab Guide

This document describes a virtual simulation experiment on projectile motion. It outlines the learning outcomes, materials, methods, and results. Students will use the PhET projectile motion simulation to explore how changing the mass, height, speed, angle, and drag of a projectile affects its trajectory. They will collect data, draw vector and trajectory diagrams, and answer questions about the factors that influence projectile motion. The goal is for students to understand projectile motion concepts through interactive virtual experimentation and analysis.

Uploaded by

CriZhae Ocon
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1

Projectile Motion Virtual Simulation

I. Laboratory Learning Outcomes:

At the end of the virtual experiment, students are expected to:

1) Comprehend concepts of the projectile motion through Phet, an open source


virtual laboratory simulation.
2) Analyze the factors and those parameters that affect the projectile motion
particularly its trajectory, vertical and horizontal range of the projectile.
3) Summarize and interpret the data properly
4) Prepare a comprehensive virtual presentation dealing on the experiment.

II. Materials/Resources:

Internet resources
Computer/desktop/loptop
Phet open source software
Bond paper
Measuring instruments
Calculator

III. Methods:

A.
1. On the powerpoint presentation, include photos and videos on how to simulate
the given activities. The said presentation will be recorded (5 to 10 minutes).
2. Familiarize and try to navigate the graphical user interface of the said
simulation platform.
2
3

B.
1. Open your browser and download the Projectile Motion PhET simulation on
this link: [Link]
2. Navigate, explore and gather all the needed data
4

IV. Results

A. Intro Screen
Explore the simulation and determine how the mass, elevation, and speed of a
projectile affects its trajectory. Complete the tables below.

A1. Varying the mass of a projectile


projectile mass total time horizontal vertical
(kg) (s) displacement (m) displacement (m)
cannon ball
baseball
pumpkin
tank shell
Car

initial speed: 18 m/s initial height: 9 m angle: 25°

A2. Varying the initial height of a projectile


height total time horizontal vertical final
(m) (s) displacement (m) displacement (m) velocity
0m
2m
4m
8m
12 m

Initial speed: 18 m/s mass of the projectile: 70 kg angle: 30°


5

A3. Varying the initial speed of a projectile


initial speed total time horizontal vertical
(m/s) (s) displacement (m) displacement (m)
5 m/s
10 m/s
15 m/s
20 m/s
25 m/s

Initial height: 12 m mass of the projectile: 70 kg angle: 30 °

B. Vector Screen
A projectile is thrown at different elevations and angles. Draw and label the
acceleration and velocity vectors with its components (clue: use minimum of 5
rays for the vectors per trajectory). Use different colors for the velocity and
acceleration vectors.

B1. At 1m initial height and 𝜃 = 25°

B2. At 3m initial height and 𝜃 = 35°

B3. At 3m initial height and 𝜃 = 45°


6

C. Drag Screen
C1. Explore the simulation and measure the vertical and horizontal displacement
for different drag coefficients. Complete the table below.
total time vertical horizontal
Drag Coefficient
(s) displacement (m) displacement (m)
0
0.2
0.4
0.8
1.0

mass of the projectile: 5 kg initial height: 12 m speed of the projectile: 15 m/s

C2. Sketch the trajectory of the projectile with drag / air resistance and without
drag/ air resistance. Use the table below.
Sketch of the trajectory of the projectile Sketch of the trajectory of the projectile
with drag without drag

D. Lab Screen
D1. Explore the simulation and determine the vertical and horizontal displacement
for different angles. Complete the table below.
Angle vertical displacement (m) horizontal displacement (m)
15o
30o
45o
60o
75o
mass of the projectile:70 kg initial speed: 20 m/s initial height: 14 m
7

D2. Sketch the trajectories of the projectile at different angles. Use the following
table for your graph.

Graph of the trajectory of the Projectile at different Angels

• Explain all the process and methods while you are exploring the simulation for
Intro screen, vector screen, drag screen and lab screen.
8

Questions:

1. Enumerate, define and discuss all the parts involved in projectile motion, all the
terminologies, constants and parameters.

2. Enumerate and discuss all the factors which affect the horizontal and vertical
displacement of the projectile.

3. How the air resistance affects the projectile motion and how about if there’s no air
resistance assuming that it is in a vacuum what did you noticed?

4. Determine the angle from where you will get the maximum range, cite a scenario
or conditions of the parameters.

5. What are the factors that affect the range of the projectile? Explain briefly.

6. Describe the behavior of the velocity and acceleration vectors over time, and how
they are affected by air resistance.
9

V. Conclusion

Common questions

Powered by AI

To achieve maximum range, a projectile typically should be launched at a 45-degree angle with optimal initial speed, assuming no air resistance. This provides an equal compromise between height and distance. When taking air resistance into account, the optimal angle is reduced, and the projectile requires a higher initial speed to overcome resistive forces .

Using a virtual simulation to analyze projectile motion offers an interactive means of comprehending complex principles through manipulation of variables like speed, angle, and drag in a controlled environment. It enhances educational effectiveness by providing visual feedback and comprehension opportunities without real-world constraints. The simulation allows for iterative testing and data gathering, supporting deeper understanding and hypothesis formation, while making results easily recordable for analysis .

Varying the initial height of release affects a projectile's motion primarily by changing its vertical displacement and time of flight. A greater initial height allows the projectile more time to stay airborne, increasing both vertical and horizontal displacement before it hits the ground. This extended time augments the influence of gravity on its descent, slightly modifying trajectory shape .

Critical parameters affecting horizontal displacement include initial speed, launch angle, height, and air resistance. Initial speed directly dictates potential range, with greater speeds facilitating longer distances. Launch angle optimizes height and distance balance, with 45 degrees being ideal without air resistance. Height extends flight time, potentially allowing more horizontal travel. Air resistance reduces the horizontal component of velocity, shortening distance traveled .

During a projectile's flight without air resistance, the velocity vector decreases in the vertical direction due to gravity, maintaining a constant horizontal component. The acceleration vector remains constant, directed downward. With air resistance, the horizontal component of the velocity vector diminishes over time while the vertical component decreases more quickly, making the projectile decelerate in both directions. The acceleration vector changes direction, opposing the motion, and its magnitude varies based on velocity changes .

The angle of launch affects the total time a projectile remains in motion by altering its vertical motion. Higher angles increase the vertical component of initial velocity, extending peak time and descent, thus prolonging overall flight time. In contrast, lower angles reduce vertical displacement, shortening the duration the projectile is airborne. However, angles around 45 degrees typically result in optimal ranges .

The initial speed of a projectile directly influences its vertical displacement. With increased initial speed, the projectile attains greater kinetic energy, potentially reaching a higher vertical displacement. This relationship is evident under constant conditions of angle and height, where higher speeds result in a more extended parabolic arc, raising both peak altitude and overall range .

The main factors that influence the trajectory, vertical, and horizontal range of a projectile in motion include the initial speed, elevation angle, mass of the projectile, and air resistance. The initial speed affects both the horizontal and vertical displacements, while the elevation angle determines the shape of the trajectory. The mass of the projectile can impact how resistance affects its path. Lastly, air resistance causes deviations from the ideal projectile path, generally reducing horizontal range and altering trajectory shape .

Air resistance significantly alters the trajectory and range of a projectile by decelerating it, reducing its horizontal range and causing the projectile to deviate from the parabolic path seen in a vacuum. In an environment without air resistance, the projectile follows a symmetrical parabolic trajectory, with the maximum range at a 45-degree angle. In contrast, with air resistance, the path lowers and becomes asymmetrical and the optimal angle for maximum range is lower than 45 degrees .

Varying the mass of a projectile, while keeping other variables constant, does not significantly change the ideal trajectory in an airless environment. However, in real conditions where air resistance is present, a heavier projectile might experience less deceleration due to air resistance, possibly maintaining a more consistent speed, whereas a lighter projectile would slow down faster .

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