UE4 Android Performance Settings

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The document contains configuration settings for an Android game build, including settings for hardware targeting, packaging, console variables, installed platforms, and texture groups. It t…

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Davin Wijaya
  • Hardware Targeting Settings
  • Platform Installation Settings
  • Shooter Game Configuration
  • Audio and Rendering Settings
  • Texture Group Settings

[/Script/HardwareTargeting.

HardwareTargetingSettings]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=90FPS

[/Script/[Link]]
bEnableGooglePlaySupport=true
bSplitIntoSeparateApks=true
bPackageDataInsideApk=true
Orientation=Landscape
DepthBufferPreference=Default
PackageName=[Link].[UE4]
StoreVersion=1
VersionDisplayName=1.0
MinSDKVersion=26
TargetSDKVersion=28
bMultiTargetFormat_ETC1=true
bMultiTargetFormat_ETC2=true
bMultiTargetFormat_DXT=true
bMultiTargetFormat_PVRTC=true

[ConsoleVariables]
[Link]=1
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=90
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=9.0
[Link]=0
[Link]=1
[Link]=0
EnableWeaponAttackFlow=0.8
EnableSecAttackFlow=0.9
[Link]=0
[Link]=0
[Link]=0
[Link]=1
[Link]=2
[Link]=125
[Link]=1
[Link]=0
[Link]=0
[Link]=0

[/script/[Link]]
[Link]=9
[Link]=9
[Link]=10
[Link]=1
[Link]=1
[Link]=1
[Link]=1
[Link]=0.4

[/script/[Link]]
bFirstRun=False
FrameRateCap=200
FrameRateMinimum=200

[InstalledPlatforms]
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame",
PlatformType="Game", Architecture="-armv7-es2",
RequiredFile="Engine/Binaries/Android/[Link]", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame",
PlatformType="Game", Architecture="-arm64-es2",
RequiredFile="Engine/Binaries/Android/[Link]", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android",
Configuration="Development", PlatformType="Game", Architecture="-armv7-es2",
RequiredFile="Engine/Binaries/Android/[Link]", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android",
Configuration="Development", PlatformType="Game", Architecture="-arm64-es2",
RequiredFile="Engine/Binaries/Android/[Link]", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping",
PlatformType="Game", Architecture="-armv7-es2",
RequiredFile="Engine/Binaries/Android/[Link]",
ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping",
PlatformType="Game", Architecture="-arm64-es2",
RequiredFile="Engine/Binaries/Android/[Link]",
ProjectType="Any", bCanBeDisplayed=False)

[/script/[Link]]
AspectRatioAxisConstraint=AspectRatio_MajorAxisFOV

[TextureStreaming]
PoolSizeVRAMPercentage=5
MinTextureResidentMipCount=7
MemoryMargin=5
PoolSize=135

[/Script/[Link]]
[Link]=1.0

[/Script/[Link]]
[Link]=True

[Pak]
EnableBanLowVersion=False

[/Script/[Link]]
DefaultGraphicsPerformance=Low
AppliedDefaultGraphicsPerformance=Low

[EncryptCode]
380E18172D0B1012

[/Script/[Link]]
bSmoothFrameRate=true
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=120
GameEngine=/Script/[Link]
UnrealEdEngine=/Script/[Link]
bEnableOnScreenDebugMessages=true
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/[Link]
Driver",DriverClassNameFallback="/Script/[Link]")
-
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsys
[Link]",DriverClassNameFallback="/Script/[Link]
iver")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/ShadowTrack
[Link]",DriverClassNameFallback="/Script/[Link]
")
NearClipPlane=3.000000
PhysicErrorCorrection=(LinearDeltaThresholdSq=640000.000000,LinearInterpAlpha=0.200
000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628318,AngularInterpAlpha=0
.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.000100)
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)

[SystemSettings]
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0

[SystemSettings]
[Link]=90
[Link]=90
[Link]=90
[Link]=90
[Link]=90

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine

[[Link]]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content

[SystemSettings]
TEXTUREGROUP_World=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFilte
r=point,NumStreamedMips=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso
,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,
MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Character=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point,MipF
ilter=point,NumStreamedMips=-1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=p
oint,MipFilter=point,NumStreamedMips=-1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=po
int,MipFilter=point,NumStreamedMips=-1)
TEXTUREGROUP_Weapon=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point,MipFilt
er=point,NumStreamedMips=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=poin
t,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point
,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Vehicle=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFil
ter=point,NumStreamedMips=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=ani
so,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Cinematic=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipF
ilter=point,NumStreamedMips=0)
TEXTUREGROUP_Effects=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point,MipFil
ter=point,NumStreamedMips=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=p
oint,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFilt
er=point,NumStreamedMips=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilte
r=point,NumStreamedMips=0)
TEXTUREGROUP_Lightmap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFi
lter=point,NumStreamedMips=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipF
ilter=point,NumStreamedMips=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,M
ipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=an
iso,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=an
iso,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Bokeh=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=linear,MipFilt
er=linear,NumStreamedMips=0)

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
Defa
r.ViewDistanceScale=0.4 
[/script/shootergame.shooterengine]
bFirstRun=False
FrameRateCap=200
FrameRateMinimum=200
[Installed
bSmoothFrameRate=true 
MinSmoothedFrameRate=5 
MaxSmoothedFrameRate=120
GameEngine=/Script/Basic.UAEGameEngine
UnrealEdEngine
r=point,NumStreamedMips=0) 
TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso
,MipFilter=po

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