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GURPS Ranged Combat Guide

This document provides rules and calculations for ranged combat in a role-playing game. It includes tables for different ranged weapon types showing their damage, skills needed, accuracy and maximum range. An example is given of an elf character Elroy firing a composite bow at an enemy over 4 rounds, showing the penalty and bonus calculations for his skill roll each time based on range, aim bonuses accumulated from waiting multiple turns, and other factors. The goal is to accumulate enough aim bonuses to meet or exceed the bow's required skill number to hit the target.

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0% found this document useful (0 votes)
183 views6 pages

GURPS Ranged Combat Guide

This document provides rules and calculations for ranged combat in a role-playing game. It includes tables for different ranged weapon types showing their damage, skills needed, accuracy and maximum range. An example is given of an elf character Elroy firing a composite bow at an enemy over 4 rounds, showing the penalty and bonus calculations for his skill roll each time based on range, aim bonuses accumulated from waiting multiple turns, and other factors. The goal is to accumulate enough aim bonuses to meet or exceed the bow's required skill number to hit the target.

Uploaded by

Almus
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Ranged Calculation Overview
  • Ranged Weapon Table
  • Firing Sequences

GURPS Ranged Calculation

I Want to Shoot Something

Is your missile weapon ready to


fire?

Aim
Do you meet Snap Shot?
FIRE!
Yes
Yes
Aim another
Aim
turn?
No
No
Fire
Anyways
FIRE!
Ranged Weapon table Called Shot
Body Part Hit Penalty Result
Type Damage SS Acc 1/2D Max Notes
Composite Bow imp thr+3 14 3 STx20 STx25 max damage 1D+4
Brain -7 x4 damage to brain
Crossbow imp thr+4 12 4 STx20 STx25 max damage 3D
Head -5
Large Knife imp thr 12 0 ST-2 ST+5 max damage 1D+2
Eyes -9
Eyes
(through
Elroy the Elf Basic Damage for helm slits) -10
13 ST ST 13 Arm -2 HT/2 cripples
13 DX Thrust Swing Hand -4 HT/3 cripples
13 IQ 1D 2D-1 Body 0 none
13 HT Leg -2 HT/2 cripples
Foot -4 HT/3 cripples
points skill value imp dam x3 that
4.0 Bow (P/H) 13 Vitals -3 passes through
1.0 Crossbow (P/E) 13
Range Table
Weapon Type Damage SS Acc 1/2D Max Notes Range Hit Penalty
(hexes)
Composite Bow imp 1D+3 14 3 260 325 max damage 1D+4
Good Quality 2 0
3 -1
5 -2
7 -3
10 -4
15 -5
20 -6
30 -7
45 -8
70 -9
100 -10
150 -11
200 -12
300 -13
450 -14
Elroy firing Compound Bow
Round 1
Hit Penalties Aim Bonuses
-5 Range 12 Aim, turn 1
0 Hit Location (none / body) Aim, turn 2
0 Cover (none) Aim, turn 3
Range 12 0 Orientation (upright) Aim, turn 4
-5 total 0 total

Snap Shot Calculation


Skill (13) + Weapon Bonuses (0) – Hit Penalties (5) = 8
Compound Bow SS is 14, so you do not meet Snap Shot, you will
incur an additional -4 penalty to skill if you fire right now.

Fire Anyway
Firing Options

Skill (13-4) + Weapon Bonuses (0) – Hit Penalties (5) = 4

Aim

Bad Guy
Step & Aim
Elroy firing Compound Bow
Round 2
(presuming that you chose to Step & Aim last turn)
Hit Penalties Aim Bonuses
-5 Range 11 3 Aim, turn 1
0 Hit Location (none / body) Aim, turn 2
0 Cover (none) Aim, turn 3
Range 11 0 Orientation (upright) Aim, turn 4
-5 total 3 total

Firing Solution
Skill (13) + Weapon Bonuses (0) – Hit Penalties (5) + Aim (3) = 11

Fire
Firing Options

Aim

Bad Guy
Step & Aim
Elroy firing Compound Bow
Round 3
(presuming that you chose to Step & Aim last turn)
Hit Penalties Aim Bonuses
-4 Range 10 3 Aim, turn 1
0 Hit Location (none / body) 1 Aim, turn 2
0 Cover (none) Aim, turn 3
Range 10 0 Orientation (upright) Aim, turn 4
-4 total 4 total

Firing Solution
Skill (13) + Weapon Bonuses (0) – Hit Penalties (4) + Aim (4) = 13

Fire
Firing Options

Aim

Bad Guy
Step & Aim
Elroy firing Compound Bow
Round 4
(presuming that you chose to Step & Aim last turn)
Hit Penalties Aim Bonuses
-4 Range 9 3 Aim, turn 1
0 Hit Location (none / body) 1 Aim, turn 2
0 Cover (none) 1 Aim, turn 3
Range 9 0 Orientation (upright) Aim, turn 4
-4 total 5 total

Firing Solution
Skill (13) + Weapon Bonuses (0) – Hit Penalties (4) + Aim (5) = 14

Fire
Firing Options

Aim

Bad Guy
Step & Aim

GURPS Ranged Calculation 
I Want to Shoot Something 
Do you meet Snap Shot? 
Yes 
No 
Is your missile weapon ready to 
fire?
Type
Damage
SS
Acc
1/2D
Max
Notes
Composite Bow
imp
thr+3
14
3
STx20
STx25
max damage 1D+4
Crossbow
imp
thr+4
12
4
STx20
STx2
Elroy firing Compound Bow 
Bad Guy 
Range 12 
-5
Range 12
0
Hit Location (none / body)
0
Cover (none)
0
Orientation (upright)
Elroy firing Compound Bow 
Bad Guy 
Range 11 
-5
Range 11
0
Hit Location (none / body)
0
Cover (none)
0
Orientation (upright)
Elroy firing Compound Bow 
Bad Guy 
Range 10 
-4
Range 10
0
Hit Location (none / body)
0
Cover (none)
0
Orientation (upright)
Elroy firing Compound Bow 
Bad Guy 
Range 9 
-4
Range 9
0
Hit Location (none / body)
0
Cover (none)
0
Orientation (upright)
-

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