AutoCAD Module JUNE 2020
AutoCAD Module JUNE 2020
BASIC MODULE
AutoCAD includes a standard tabbed ribbon across the top of the drawing
area. You can access nearly all the commands presented in this guide from the
Home tab. In addition, the Quick Access toolbar shown below includes familiar
commands such as New, Open, Save, Print, Undo, and so on.
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The Command Window
You can enter commands directly in the Command window instead of using
the ribbon, toolbars, and menus. Many longtime AutoCAD users prefer this
method.
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The Mouse
Most people use a mouse as their pointing device, but other devices have
equivalent controls.
New Drawings
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All these settings can be saved in a drawing template file. Click New to
choose from several drawing template files:
• For imperial drawings that assume your units are inches, use [Link] or
[Link].
• For metric units that assume your units are millimeters, use [Link] or
[Link].
The “Tutorial” template files in the list are examples of the architectural or
mechanical design templates using both imperial (i) and metric (m)
measurements. You might want to experiment with them.
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Units
When you first start a drawing, you need to decide what the length of one
unit represents—an inch, a foot, a centimeter, a kilometer, or some other unit of
length. For example, the objects below could represent two buildings that are each
125 feet long, or they could represent a section from a mechanical part that is
measured in millimeters.
After you decide what unit of length that you want to use, the UNITS
command lets you control several unit display settings including the following:
• Format (or Type): For example, a decimal length of 6.5 can be set to
display as a fractional length of 6-1/2 instead.
• Precision: For example, a decimal length of 6.5 can be set to display as
6.50, 6.500, or 6.5000.
If you plan to work in feet and inches, use the UNITS command to set the unit
type to Architectural, and then when you create objects, specify their lengths in
inches. If you plan to use metric units, leave the unit type set to Decimal.
Changing the unit format and precision does not affect the internal precision of
your drawing, it affects only how lengths, angles, and coordinates are displayed in
the user interface.
TIP: If you need to change the UNITS settings, make sure that you save the
drawing as a drawing template file (.dwt). Otherwise, you will need to change the
UNITS settings for each new drawing.
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Model Scale
Always create your models at full size (1:1 scale). The term model refers to
the geometry of your design. A drawing includes the model geometry along with
the views, notes, dimensions, callouts, tables, and the title block displayed in the
layout.
Recommendations
• To open Help for information about the command in progress, press F1.
• To repeat the previous command, press Enter or the Spacebar.
• To see various options, select an object and right-click or right-click a user
interface element.
• To cancel a command in progress or if you ever feel stuck, press Esc. For
example, if you click in the drawing area before entering a command, you
will see something like the following:
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Viewing
The easiest way to change your view is by using the mouse wheel.
TIP: When you zoom in or out, the location of the cursor is important. Think of
your cursor as a magnifying glass. For example, if you position the cursor in the
upper-right area of the floor plan as shown below, zooming in magnifies the
dressing room without shifting the view.
NOTE: If you cannot zoom or pan any more, type REGEN in the Command
window and press Enter. This command regenerates the drawing display and
resets the extents available for panning and zooming.
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Overlapping Objects
If you create objects that overlap, you might need to change which objects
are displayed on top or in front of the others. For example, if you want the yellow
highway to cross the blue river rather than the other way around, use the
DRAWORDER command to reorder the objects.
You can access several draw order options from the Modify panel on the
ribbon. Click to expand the Modify panel, and then click the down-arrow as shown
below.
The draw order options that are listed include sending all hatches to the
back, all text to the front, and so on.
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Geometry
Create basic geometric objects such as lines, circles, and hatched areas.
You can create many different types of geometric objects in AutoCAD, but
you only need to know a few of them for most 2D drawings.
NOTE: If you want to simplify the display while creating geometric objects, press
F12 to turn off dynamic input.
Lines
The line is the most basic and common object in AutoCAD drawings. To
draw a line, click the Line tool. Alternatively, you can type LINE or just L in the
Command window, and then press Enter or the Spacebar.
To specify the starting point for this line, you would type in the coordinates
0,0. It is a good idea to locate one corner of your model at 0,0, which is called the
origin point. To locate additional points, you could specify additional X,Y
coordinate locations in the drawing area, however more efficient methods for
specifying points are available, and will be presented in the Precision topic.
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After you specify the next point, the LINE command automatically repeats
itself, and it keeps prompting you for additional points. Press Enter or the
Spacebar to end the sequence.
The user coordinate system (UCS) icon indicates the direction of the
positive X and Y axis for any coordinates that you enter, and it also defines the
horizontal and vertical directions in a drawing. In some 2D drawings, it can be
convenient to click, drag, and rotate the UCS to change the origin point, and the
horizontal and vertical directions.
Grid Display
Some people like working with grid lines as a reference, while others prefer
working in a blank area. To turn off the grid display, press F7. Even with the grid
turned off, you can force your cursor to snap to grid increments by pressing F9.
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Circles
The default option of the CIRCLE command requires you to specify a center
point and a radius.
Alternatively, you can also enter CIRCLE or just C in the Command window
and click to choose an option. If you do, you can specify a center point, or you can
click one of the highlighted command options as shown below.
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Circles can be useful as reference geometry. For example, you can see that
the two doors in the illustration can interfere with each other.
Polylines can have a constant width or they can have different starting and
ending widths. After you specify the first point of the polyline, you can use the
Width option to specify the width of all subsequently created segments. You can
change the width value at any time, even as you create new segments.
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Here is an example of a printed circuit board in which the traces were
created with wide polylines. The landing pads were created with the DONUT
command.
Polylines can have different starting and ending widths for each segment as
shown here:
Simply click two diagonal points for the rectangle as illustrated. If you use
this method, turn on grid snap (F9) for precision.
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Hatches and Fills
When you start the HATCH command, the ribbon temporarily displays the
Hatch Creation tab. On this tab, you can choose from over 70 industry-standard
imperial and ISO hatch patterns along with many specialized options.
The simplest procedure is to choose a hatch pattern and scale from the
ribbon, and click within any area that is completely enclosed by objects. You must
specify the scale factor for the hatch in order to control its size and spacing.
After you create a hatch, you can move the bounding objects to adjust the
hatch area, or you can delete one or more of the bounding objects to create
partially bounded hatches:
TIP: If you set a solid or gradient fill hatch pattern, also consider setting a
transparency level on the Hatch Creation tab for interesting overlap effects.
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Here are some examples of how you can use solid-fill hatches:
TIP: If you need to align the pattern in a hatch, which might be the case
with the decking boards above, use the Set Origin option to specify an alignment
point.
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Precision
1. Polar tracking: Snap to the closest preset angle and specify a distance along
that angle.
2. Locking angles: Lock to a single, specified angle and specify a distance along
that angle.
3. Object snaps: Snap to precise locations on existing objects, such as an
endpoint of a polyline, the midpoint of a line, or the center point of a circle.
4. Grid snaps: Snap to increments on a rectangular grid.
5. Coordinate entry: Specify a location by its Cartesian or polar coordinates,
either absolute or relative.
The three most commonly used features are polar tracking, locking angles, and
object snaps.
Polar Tracking
When you need to specify a point, such as when you create a line, you can
use polar tracking to guide the movement of your cursor in certain directions.
For example, after you specify the first point of the line below, move your
cursor to the right, and then enter a distance in the Command window to specify a
precise horizontal length for the line.
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1. Locking Angles
If you need to draw a line at a specified angle, you can lock the angle for the
next point. For example, if the second point of a line needs to be created at a 45
degree angle, you would enter ‘<45’ in the Command window.
After you move your cursor in the desired direction along the 45-degree angle,
you can enter the length of the line.
2. Object Snaps
By far, the most important way for you to specify precise locations on objects is
to use object snaps. In the following illustration, several different kinds of object
snaps are represented by markers.
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Set Default Object Snaps
Enter the OSNAP command to set the default object snaps, which are also
called “running” object snaps. For example, you might find it useful to turn on the
Midpoint object snap by default.
Recommendations
At any prompt for a point, you can specify a single object snap that
overrides all other object snap settings. Hold down Shift, right-click in the drawing
area, and choose an object snap from the Object Snap menu. Then move the
cursor to select a location on an object.
Make sure that you zoom in close enough to avoid mistakes. In a densely
populated model, snapping to the wrong object will result in an error that can
propagate throughout your model.
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Object Snap Tracking
During a command, you can align points both horizontally and vertically
from object snap locations. In the following illustration, you first hover over
endpoint 1 and then hover over endpoint 2. When you move your cursor near
location 3, the cursor locks into the horizontal and vertical location shown.
You can now finish creating the line, circle, or other object that you were
creating from that location.
Recheck your geometry to catch mistakes early. Enter the DIST command
(or just DI) to measure the distance between any two points in your model.
For example, you might need to find the clearance between two points
shown, which might represent the corner of a wall and a small table, or perhaps a
2D section of a plastic part and a wire.
After you enter DIST, click the endpoint on the corner (1). Next, hold down
Shift as you right-click, and then choose Perpendicular from the object snap menu.
Finally, click the circle (2).
The number of decimal places and unit style displayed in the result is
controlled by the UNITS command.
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Handy Function Key Reference
All keyboard function keys have assignments in AutoCAD. The ones that
are most commonly turned on and off are indicated with a key.
NOTE: F8 and F10 are mutually exclusive—turning either one on will turn the
other one off
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Layers
When a drawing becomes visually complex, you can hide objects that you
currently do not need to see.
In the drawing below, the doors and electrical wiring were temporarily
hidden by hiding their layers.
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You gain this level of control by organizing the objects in your drawing on
layers that are associated with a specific function or purpose. It might be helpful to
think of layers as clear plastic sheets:
Important: Resist the temptation to create everything on one layer. Layers are the
most important organizing feature available in AutoCAD drawings.
Layer Controls
To see how a drawing is organized, use the LAYER command to open the
Layer Properties Manager. You can either enter LAYER or LA in the Command
window, or you can click the Layer Properties tool on the ribbon.
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Here’s what the Layer Properties Manager displays for this drawing.
As indicated, layer 10 WALLS is the current layer. All new objects are
automatically placed on that layer. In the list of layers, the green check next to
layer 10 WALLS indicates that it is the current layer.
In the column labeled On, notice that the light bulb icons for two layers are
dark. This indicates that these layers were turned off to hide the doors and
electrical wiring in the floor plan.
Notice that each layer name starts with a two-digit number. This
convention makes it easy to control the order of the layers because their order
does not depend on the alphabet.
TIP: For complex drawings, you might want to consider a more elaborate layer
naming standard. For example, layer names could begin with 3 digits followed by a
naming code that accommodates multiple floors in a building, project numbers,
sets of survey and property data, and so on.
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Practical Recommendations
• Layer 0 is the default layer that exists in all drawings and has some esoteric
properties. Instead of using this layer, it’s best to create your own layers
with meaningful names.
• Any drawing that contains at least one dimension object automatically
includes a reserved layer named Defpoints.
• Create a layer for behind-the-scenes construction geometry, reference
geometry, and notes that you usually do not need to see or print.
• Create a layer for layout viewports. Information about layout viewports is
covered in the Layouts topic.
• Create a layer for all hatches and fills. This lets you to turn them all on or
off in one action.
Layer Settings
The following are the most commonly used layer settings in the Layer
Properties Manager. Click the icon to turn the setting on and off.
1. Turn Off Layers: This will help reduce the visual complexity of your
drawing while you work.
2. Freeze Layers: Freeze layers that you do not need to access for a while.
Freezing layers is similar to turning them off, but improves performance
in very large drawings.
Set Default Properties: You can set the default properties for each layer, including
color, linetype, line weight, and transparency. New objects that you create will use
these properties unless you override them. Overriding layer properties is explained
later in this topic.
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Controls in the Layer Properties Manager
To create a new layer, click the button shown and enter the name of the
new layer. To make a different layer the current one, click the layer and then click
the indicated button.
The Layer Properties Manager takes up a lot of space, and you may not
always need to access all the options. For quick access to the most common layer
controls, use the controls on the ribbon. When no objects are selected, the Layers
panel on the Home tab displays the name of the current layer as shown here.
Occasionally, check to make sure that the objects you create will be on the
correct layer. It’s easy to forget to do this, but it’s also easy to set. Click the drop-
down arrow to display a list of layers, and then click a layer on the list to make it
the current layer. You can also click on any layer setting icon in the list to change
its setting.
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Maintain Your Standards
If you create a standard set of layers and save them in a drawing template
file, those layers will be available when you start a new drawing, and you can start
working immediately. Additional information about drawing template files is
presented in the Basics topic.
Summary
NOTE: Some experienced AutoCAD users set properties only with layers, while
others set properties independently of layers or in combination with layers.
Assigning properties to objects is covered in the Properties topic.
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Properties
You can assign properties such as color and linetype to individual objects,
or as default properties assigned to layers.
In the following drawing, the walls, exterior stone facing, doors, fixtures,
cabinetry, HVAC, electrical, and text were created using different colors to help
differentiate them.
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The Properties Palette
The Properties palette is an essential tool. You can open it with the
PROPERTIES command (enter PR in the Command window), you can press Ctrl +
1, or you can click the tiny arrow in the Properties panel on the Home tab—
whichever you prefer.
The Properties palette displays a list of all the important property settings.
You can click any of the available fields to change the current settings. In the
following example, if no objects are selected, the current color will be changed
from ByLayer to Red and the UCS icon will be turned off.
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Verify and Change Object Properties
You can use the Properties palette to verify and change property settings for
selected objects. If you click an object in your drawing to select it, here is what you
might see in the Properties palette.
Notice that the current properties for the selected object are displayed in
the palette. You can change any of these properties by clicking and changing the
setting.
A property that is set to “ByLayer” inherits its setting from the layer. In the
previous example, the objects that were created on the 20 ELECTRICAL layer are
purple because that is the default color of the objects on that layer.
If you select several objects, only their common properties are listed in the
Properties palette. If you change one of these properties, all the selected objects
will change in one operation. Selecting objects is covered in more detail in the
Modifying topic.
The Properties palette can take up a lot of space. For quick access to the
most common properties, use the Properties panel. As you can see in this example,
the listed properties will all be determined by the current layer.
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The Properties panel works the same way as the Properties palette. When
you select an object, the current property settings are replaced by the properties
assigned to the selected object, and you can use this panel to easily change the
properties of one or more selected objects.
For a fast way to copy the properties of a selected object to other objects,
use the Match Properties tool, or enter MATCHPROP or MA in the Command
window.
Select the source object, and then select all of the objects that you want to
modify.
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Linetypes
1. Click Load. Choose one or more linetypes that you want to use. Notice that
dashed (non-continuous) linetypes come in several preset sizes.
2. Click Show/Hide details to display additional settings.
3. Specify a different “global scale factor” for all linetypes—the larger the
value, the longer the dashes and spaces. Click OK.
4. Once you’ve loaded the linetypes that you plan to use, you can select any
object and specify a linetype from the Properties panel or the Properties
palette. Alternatively, you can specify a default linetype for any layer in the
Layer Properties Manager.
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Lineweights
You can leave the lineweight set to ByLayer, or you can specify a value that
overrides the layer’s lineweight. In some cases, the lineweight previews look the
same because they are displayed in approximated pixel widths on a monitor.
However, they will print at the correct thickness.
TIP: It’s usually best to leave lineweights turned off while you work. Heavy
lineweights can obscure nearby objects when you use object snaps. You might
want to turn them on for checking purposes just before you print.
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Modifying
Perform editing operations such as erase, move, and trim on the objects in a
drawing.
The most common modifying tools are located on the Modify panel of the
Home tab. Take a minute to look through them.
Erase
To erase an object, use the ERASE command. You can enter E in the
Command window, or click the Erase tool. When you see the cursor change to a
square pickbox, click each object that you want to erase, and then press Enter or
the Spacebar.
NOTE: Alternatively, before you enter any command, you can select several
objects and then press the Delete key. Experienced users often use this method as
well.
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• With a crossing selection, any objects within or touching the green area are
selected.
• With a window selection, only the objects completely contained within the
blue area are selected.
The result is called the selection set, which is the set of objects that will be
processed by a command.
TIP: You can easily remove objects from the selection set. For example, if you
select 42 objects, and two of them should not have been selected, hold down Shift
and then select the two that you want to remove. Then, press Enter or the
Spacebar, or right click to end the selection process.
NOTE: Clicking and dragging results in a different selection method called lasso
selection.
Here’s how you would use the COPY command to lay out a row of
decorative tiles. Starting with a polyline that represents its shape, you need to
make copies that are 1/8” apart.
Click the Copy tool or enter CP in the Command window to start the
command. From here, you can choose between two methods, depending on which
is more convenient. You will use these two methods frequently.
The second tile needs to be a total of 9-7/8” + 1/8” = 10” to the right of the
original tile. Start by selecting the tile, pressing Enter or the Spacebar to end your
selection, and clicking anywhere in the drawing area (1). This point does not have
to be located on the tile.
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Next, move your cursor to the right, relying on the polar tracking angle to
keep the direction horizontal, and then enter 10 for the distance. Press Enter or the
Spacebar a second time to end the command.
The specified distance and a direction from a point (1) is applied to the tile
that you selected.
Another method, one that you will often use when you don’t want to add
numbers together, requires two steps. Enter the COPY command and select the
tile as before, but this time click the two endpoints as shown. These two points
also define a distance and direction.
Next, to add the 1/8” space between the tiles, click the Move tool or enter M
in the Command window. The MOVE command is similar to the COPY command.
Select the newly copied tile, and press Enter or the Spacebar. As before, click
anywhere in the drawing area and move your cursor to the right. Enter 1/8 or .125
for the distance.
TIP: The two points that define the distance and direction don’t need to be located
on the object that you want to copy. You can use two points specified anywhere in
your model.
You can use the two-point method as a repeating sequence. Let’s say that
you want to make more copies of the circle at the same horizontal distance. Enter
the COPY command and select the circle as shown.
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Then, using the Center object snap, click the center of circle 1, followed by
the center of circle 2, and so on.
For larger numbers of copies, try experimenting with the Array option of
the COPY command. For example, here’s a linear arrangement of deep foundation
piles. From a base point, you specify number of copies and the center-to-center
distance.
Offset
Most models include a lot of parallel lines and curves. Creating them is easy
and efficient with the OFFSET command. Click the OFFSET tool or enter O in the
Command window.
Select the object (1), specify the offset distance, and click to indicate on which side
of the original that you want the result (2). Here is an example of offsetting a
polyline.
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Trim and Extend
In the following illustration, you want to extend the lines that represent the
steps for this deck. Enter the EXTEND command, select the boundary, and then
press Enter or the Spacebar.
Pressing Enter or the Spacebar indicates that you’ve finished selecting the
boundaries, and that you’re now ready to select the objects to be extended.
TIP: A faster method is to press Enter or the Spacebar right away instead of
selecting any boundary objects. The result is that all objects are available as
possible boundaries.
Next, select the objects to be extended (near the ends to be extended), and
then press Enter or the Spacebar to end the command.
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As you can see, the selected lines are extended to the boundary.
The TRIM command follows the same steps, except that when you select
the objects to trim, you select the portions to trim away.
Mirror
The following illustration comes from a tile project. The walls in this
residential bathroom are flattened out to be able to lay out the tile pattern and
estimate the number of tiles needed.
You can save a lot of work by taking advantage of the symmetry between
the left and right walls. All you need to do is create the tiles on one wall and then
mirror the wall across the center of the room.
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In the example below, begin the MIRROR command (or enter MI in the
Command window), use window selection (1 and 2) to select the geometry on the
right wall, press Enter or the Spacebar, and then specify a mirror line (3 and 4)
corresponding to the centerline of the bathroom.
Finally, decline the option to “Erase source objects” by pressing Enter or the
Spacebar.
TIP: Always look for symmetry to save yourself extra work, even if the symmetry is
not 100% identical.
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Stretch
You can stretch most geometric objects. This lets you lengthen and shorten
parts of your model. For example, this model might be a gasket or the design for a
public park.
Use the STRETCH command (or enter S in the Command window) and
select the objects with a crossing selection as shown below (1 and 2). The crossing
selection is mandatory— only the geometry that is crossed by the crossing
selection is stretched. Then click anywhere in the drawing area (3), move the
cursor to the right, and enter 50 as the distance. This distance might represent
millimeters or feet.
To shorten the model by a specified amount, you’d move your cursor to the
left instead.
Fillet
You can create a fillet between most types of geometric objects, including lines,
arcs, and polyline segments.
TIP: If you specify 0 (zero) as the radius of the fillet (imagine a circle shrinking to a
radius of 0), the result trims or extends the selected objects to a sharp corner.
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Explode
After you explode a compound object, you can modify each resulting individual
object.
Edit Polylines
You can choose from several useful options when you want to modify a
polyline. The PEDIT command (enter PE in the Command window) is located on
the drop-down list of the Modify panel.
• Join two polylines into a single polyline if they share a common endpoint
• Convert lines and arcs into a polyline—simply enter PEDIT and select the
line or arc
• Change the width of a polyline
TIP: In some cases, the easiest method to modify a polyline is to explode it, make
the modifications, and then turn the objects back into a polyline using the Join
option of the PEDIT command.
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Grips
Grips are displayed when you select an object without starting a command.
Grips are often handy for light editing. For example, the line below accidentally
snapped to the wrong endpoint. You can select the misaligned line, click on a grip
and then click to specify the correct location.
Blocks
Insert symbols and details into your drawings from commercial online
sources or from your own designs.
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Insert a Block
The first time you insert the drawing as a block, you must click Browse to
locate the drawing file. Make sure you organize your blocks into easy-to-find
folders.
Once inserted, the block definition is stored in your current drawing. From
then on, you can choose it from the Name dropdown list without needing to click
the Browse button.
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TIP: The default settings in the Insert dialog box are usually acceptable. After you
choose the block name, click OK, and then specify its location in your drawing.
You can rotate it later, if necessary.
Notice that when you insert a block, it is attached to your cursor at the
point indicated. This location is called the insertion point. By default, the insertion
point is the origin point (0,0) of the original drawing.
After inserting the block, you can select it and a grip appears. You can easily
move and rotate this block using this grip.
In the following example, a drawing file is inserted into the current drawing
to provide a standard detail view.
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Create a Block Definition
For example, this is how you could create a module for a cubicle design.
You can enter the information for steps 3, 4, and 5 into the Block Definition
dialog box in any order.
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After creating the block definition, you can insert, copy, and rotate the
block as needed.
Using the EXPLODE command, you can explode a block into its component
objects if you need to make changes. In the illustration below, the cubicle on the
right was exploded and modified.
In this example, you would probably create a new block definition from the
objects in the exploded block.
Recommendations
There are several different schemes for saving and retrieving block definitions.
• You can create an individual drawing file for each block that you intend to
use. You save these drawing files in folders, each of which would contain a
family of related drawing files.
• You can include the block definitions for title blocks and common symbols
in your drawing template files to make them available immediately when
starting a new drawing.
• You can create several drawing files, which are sometimes called block
library drawings. Each of these drawings contains a family of related block
definitions. When you insert a block library drawing into your current
drawing, all the blocks that are defined in that drawing become available.
TIP: With online access, you can download AutoCAD drawing files from the web
sites of commercial vendors and suppliers. This can save you time, but always
check to make sure that they are drawn correctly and to scale. Autodesk Seek
(http:// [Link]/) is a convenient way of accessing BIM (building
information modeling) libraries.
NOTE: You can create block definitions that include one or more attributes that
store and display information. The command that you would use is ATTDEF.
Typically, attributes include data such as part number, name, cost, and date. You
can export block attribute information to a table or to an external file.
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Layouts
After you finish creating a model at full size, you can switch to a paper
space layout to create scaled views of the model, and to add notes, labels, and
dimensions. You can also specify different linetypes and line widths for display in
paper space.
As you know, you create the geometry of your model in model space.
Originally, this was the only space available in AutoCAD. All notes, labels,
dimensions, and the drawing border and title block were also created and scaled in
the model space.
After paper space was introduced, you could click a layout tab to access a
space designed specifically for layouts and scaling. In the following illustration,
paper space is active. There are currently only two objects in paper space: a
drawing border block, and a single layout viewport, which displays a view of model
space.
Working with layout viewports is described in more detail later in this topic.
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Four Methods for Scaling
There are four different methods in AutoCAD that are used to scale views, notes,
labels, and dimensions. Each method has its advantages depending on how the
drawing will be used. Here’s a brief summary of each of the methods:
1. The Original Method: You create geometry, annotate, and print from model
space. Dimensions, notes, and labels must all be scaled in reverse. You set
the dimension scale to the inverse of the plot scale. With this method,
scaling requires a little math. For example, a common scale used in
architecture is 1/4” = 1’-0” which is 1:48 scale. If a note is to be printed 1/4”
high, then it must be created 48 times as large, or 12” high in model space.
The same scale factor also applies to dimensions, and an ARCH D drawing
border at that scale is 144 feet long. When the drawing is printed as a D-size
sheet, everything scales down to the correct size.
2. The Layout Method: You create geometry and annotate in model space, and
print from the layout. Set the dimension scale to 0 and the dimensions will
scale automatically.
Talk to other AutoCAD users in your discipline about these four methods and
why they chose the method that they use.
NOTE: Many AutoCAD drawings were created with this method, and many
companies still use it. Once everything is set up, the method works well for 2D
drawings with single views and inserted details.
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Specifying the Paper Size of a Layout
The first thing you should do when you access a layout tab (1) is right-click
the tab (2) and rename it (3) to something more specific than Layout 1. For a D-
size layout, ARCH D or ANSI D might be good choices.
Next, open the Page Setup Manager (4) to change the paper size displayed
in the layout tab.
NOTE: You might be wondering why there are two entries in the list for every
sheet size. This is because some printers and plotters do not recognize the drawing
orientation setting.
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Layout Viewports
In a layout, when model space is active, you can pan and zoom, and
anything else that you could do on the Model tab. For example, let’s say that you
created a backyard deck design in model space, and now you want to lay out and
print your design from a layout tab.
The view in the layout viewport is not yet set to the correct scale.
Important:
You can switch between paper space and model space by double-clicking
inside or outside the layout viewport.
NOTE: You can use the MVIEW (make view) command to create additional layout
viewports in paper space. With several layout viewports, you can display several
views of model space at the same or at different scales.
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Scaling Views and Trans-Spatial Annotation
Here are the steps to follow if you use the trans-spatial method of
annotating your drawing:
1. Click the layout tab. If you started the drawing with your own custom
drawing template file, several tasks might already have been completed: the
layout might already be set to D-size, and the title block might already have
been inserted in the layout.
2. By default, paper space is active, so double-click within the layout viewport
to make the model space active. Notice that the edge of the layout viewport
becomes thicker as a result of switching to model space.
3. Zoom out and center the model space view by panning. Note that the
displayed view will not yet be set to the correct scale.
4. Double-click outside the layout viewport to make paper space active again.
5. Open the Properties palette and then click to select the edge of the layout
viewport.
6. In the Properties palette, specify a standard scale of 1/4” = 1’-0” from the
drop-down list. This action scales your view of model space precisely to the
D-size drawing. You should also set the Display Locked property from No to
Yes, which will prevent any unintentional display changes to the view.
NOTE: By default, the dashes and spaces in a non-continuous linetype appear the
same length regardless of the scale of the layout viewport.
7. Move the layout viewport as needed, and adjust its edges using grips.
8. Create notes, labels, and dimensions directly in paper space. They will
automatically appear at the correct size.
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9. Turn off the layer on which you created the layout viewport object. This
hides the edges of the layout viewport as shown below.
10. Print the drawing to paper or as a DWF or PDF file.
NOTE: After you have finished dimensioning, you can use the EXPORTLAYOUT
command to merge everything in model and paper space into the model space of a
separate drawing file. This operation creates a drawing file that conforms to the
original method of creating the model and all annotations in model space.
Create notes, labels, bubbles, and callouts. Save and restore style settings by
name.
You can create general notes using the MTEXT command (or enter MT in
the Command window), which stands for multiline text. The multiline text tool is
available on the Annotation panel.
After you start the MTEXT command, you are prompted to create a “text
box” with two diagonal clicks.
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The exact size of the text box is not that important. After you specify the
text box, the In-Place Editor is displayed and you can easily change the length and
width of the note before, during, or after typing the text.
All the usual controls are available in the In-Place Editor, including tabs,
indents, and columns. Also notice that when you start the MTEXT command, the
ribbon temporarily changes, displaying many options such as text styles, columns,
spell checking, and so on.
• To exit the text editor after you finish entering the text, click anywhere
outside it.
• To edit a note, simply double-click it to open the text editor.
TIP: You can use the Properties palette to control the text style used for one or
more selected multiline text objects. For example, after selecting five notes that
use different styles, click the Style column and choose a style from the list.
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To create a new text style, click the Text Style control as shown.
When you create a new text style, you will give it a name and then choose a
font and a font style. The order in which you click the buttons is shown below:
TIP: Save any new or changed text styles in your drawing template files. This will
save you time by making them available in all new drawings.
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Multileaders
Multileader objects are used to create text with leader lines such as general
labels, reference labels, bubbles, and callouts.
Create a Multileader
After you create a multileader, select it and then modify it by clicking and
moving its grips.
Grip menus appear when you hover over arrowhead and leader grips. From
these menus, you can add leader segments or additional leaders.
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Create a Multileader Style
You can create your own multileader styles from the drop-down list in the
expanded Annotation panel, or by entering MLEADERSTYLE in the Command
window.
NOTE: As with text styles, once you create one or more multileader styles, save
them in your drawing template files.
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Dimensions
Linear Dimensions
You can create horizontal, vertical, aligned, and radial dimensions with the
DIM command. The type of dimension depends on the object that you select and
the direction that you drag the dimension line.
The following illustration demonstrates one method for using the DIM
command. Once you start the command, press Enter or the Spacebar, select the
line (1), and then click the location of the dimension line (2).
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For the 8’-0” dimension below, you use another method. You start the DIM
command, click two endpoints (1 and 2) and then the location of the dimension
line (3). To line up the dimension lines point 3 was snapped to the endpoint of the
previously created dimension line.
Use the DIM command to create dimensions that are parallel to an object
by dragging the dimension line at an angle rather than horizontally or vertically.
TIP: If points 1 and 2 are not on the same horizontal line, press Shift to force the
dimension line to be horizontal. In addition, if the building or part being
dimensioned is at an angle, enter DIMROTATED for that case.
Another Tip: Because it is easy to accidentally snap to the wrong feature or part of
a dimension object, be sure to zoom in closely enough to avoid mistakes.
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Modify Dimensions
In this example, you select the dimension to display its grips. Next, click the
grip on the dimension text and drag it to a new location, or click one of the grips at
the end of the dimension line and drag the dimension line.
TIP: If the changes are more complicated than this, it might be faster simply to
delete and then recreate the dimension.
Dimension Styles
Dimension styles help establish and enforce drafting standards. There are
many dimension variables that can be set with the DIMSTYLE command to
control virtually every nuance of the appearance and behavior of dimensions. All
these settings are stored in each dimension style.
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To open the Dimension Style Manager, click the indicated button. You can
create dimension styles that match nearly any standard, but you will need to invest
time into specifying them completely. For this reason, you should save any
dimension styles that you create in one or more drawing template files.
Recommendations
Printing
Originally, people printed text from printers and plotted drawings from
plotters. Now, you can perform both with either device, so this guide will use the
terms ‘print’ and ‘plot’ interchangeably.
The command to output a drawing is PLOT and you can access it from the
Quick Access toolbar.
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To display all of the options in the Plot dialog box, click the More Options
button.
As you can see, there are many settings and options available.
For the sake of convenience, you can save and restore collections of these
settings by name. These are called page setups. With page setups you can store the
settings that you need for different printers, printing in grayscale, creating a PDF
file from your drawing, and so on.
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Create a Page Setup
To open the Page Setup Manager, right-click on the Model tab or a layout
tab and choose Page Setup Manager. The command is PAGESETUP.
Each layout tab in your drawing can have an associated page setup. This is
convenient when you use more than one output device or format, or if you have
several layouts with different sheet sizes in the same drawing.
To create a new page setup, click New and enter the name of the new page
setup. The Page Setup dialog box that displays next looks like the Plot dialog box.
Choose all the options and settings that you wish to save.
When you are ready to plot, simply specify the name of the page setup in
the Plot dialog box, and all your plot settings will be restored. In the following
illustration, the Plot dialog box is set to use the Hitchhiker page setup, which will
output a DWF (Design Web Format) file rather than print to a plotter.
TIP: You can save page setups in your drawing template files, or you can import
them from other drawing files.
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Output to a PDF File
The following example shows you how to create a page setup for creating
PDF files.
Next, choose the size and scale options that you want to use:
• Paper Size: The orientation (portrait or landscape) is built into the choices
in the drop-down list.
• Plot Area: You can clip the area to be plotted with these options, but
typically everything will be plotted.
• Plot Offset: This setting changes based on your printer, plotter, or other
output. Try centering the plot or adjusting the origin, but remember that
printers and plotters have a built-in margin around the edges.
• Plot Scale: Choose your plot scale from the drop-down list. A scale such as
1/4” = 1’-0” is meant for printing to scale from the Model tab. On a layout
tab, you normally print at a 1:1 scale.
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The plot style table provides information about processing colors. Colors that
look good on your monitor might not be suitable for a PDF file or for printing. For
example, you might want to create a drawing in color, but create monochrome
output. Here is how you specify monochrome output:
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After you are satisfied with your plot settings, save them to a page setup
with a descriptive name such as “PDFmonochrome.” Then, whenever you want to
output to a PDF file, all you need to do is click Print, choose the PDFmonochrome
page setup, and click OK.
Recommendations
• If you want to share a static image of your drawing, you can output a PDF
file from a drawing file.
• If you want to include additional data from your drawing, use DWF (Design
Web Format) files instead.
• If you want to review an AutoCAD drawing file with a person in a different
location, consider using Autodesk A360 and the AutoCAD 360 web and
mobile applications, which you can access from the Autodesk website.
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References:
AutoCAD User’s Guide (2011) 2010 Autodesk, Inc
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