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Abstract
The overall purpose of HRM is to ensure that the organization is able to achieve success
through people. And this is ensured by the two major practices and policies of HRM,
recruitment and selection of job candidates. The aim of this research is to introduce
gamification in recruitment strategies as a guider of high school students' educational
and career selection that is driven by jobs market demands. The first part of this paper
identifies thoroughly to the reader the definition and problem of skills gap in jobs market
generally, and more specifically in UAE's context. Skills gap is the mismatch between
what jobs market demands and what job seekers actually provide. Because such gap is
widening instead of closing, although more graduates are entering jobs market and more
jobs are available, recruitment strategy is defined to highlight the importance of attracting
the right job candidates. Following, as it is very important to the reader to have an overall
viewpoint of the meaning of Gamification in recruitment, how it influences behaviors and
attitudes, and how it affects high school students' decision making, we interviewed three
students and analyzed their perceptions towards the game element, recognizing the
recruitment games' effect on students' selection of majprs. Finally, some concluding
recommendations have been addressed.
Keywords: Skills gap, UAE's jobs market, High school students, Gamification,
Recruitment.
paper provides an insight into some new companies worldwide. These predictions
answers. It delves into the role companies seconded by Dubai’s hosting of Expo
can play, to bridge this gap. It suggests 2020, which will create around 300,000
the introduction of gamification, in the new job openings, increase the need for a
recruitment function, to address the smart, powerful tool that not only helps
problem of skills gap. "Gamification", companies in recruitment but also fills the
putting it simply, is the use of game skills gap in the market.
mechanics to non-game activities to
Within the UAE's context, this
attract users. The suggestion of using
research addresses the use of
games as a recruitment tool is based on
gamification in recruitment strategies and
the premise that, growing up, today’s
its role in driving high school students'
generation has been hugely impacted by
educational and career decisions, to
gaming. Statistics show that 97% of all 12-
bridge the gap in local jobs market. The
17 years old in US are gamers. From
paper uses qualitative research methods
these figures, we can estimate similar
i.e. in-depth interviews and observations,
figures for youngsters in UAE. However,
using a small sample of students, to
the phenomenon of using gamification is
support its hypothesis. Data collected is
almost nonexistent in UAE’s context, to
analyzed to find out how respondents'
date, and research on this topic is still at
view gamification and the effects it has on
the infancy stage.
driving certain attitudes and behaviors.
Thus, the main purpose of this Primary data collected is supported by
research paper is to explore the effects of data from secondary sources to ensure
using gamification in recruitment as a tool authenticity. Conclusions and
to drive students’ choice of their career recommendations are drawn based on
paths. It examines the role gamification findings from primary as well as secondary
can play in changing the perception and data.
attitude of students towards less desirable
STATEMENT OF THE PROBLEM
and unfamiliar career fields. It proposes
that when students are exposed to The studies reviewed agree that skills
recruitment games, they will be able to gap is a global challenge from which UAE
form a realistic idea of workplace, in is not in isolation, and as it moves towards
general, and of the sector or field they its aim of building a knowledge-based
prefer for work, in specific. Thus, on one economy, the country needs all the skilled
hand, students will be able to avail the graduates it can get. Some studies in
opportunity to make the right career UAE's context agree that reforming
decisions, at an early age. On the other, education at all levels is the solution to
companies will be able to attract diverse match students' skills with what jobs
groups of candidates from which they can market needs, whereas others call for
easily pick the ones best suited to the job improving immigration policies to allow for
and their other requirements. Such a importing skills that the local market falls
trend, if introduced successfully in the short of. While one study emphasizes the
region, can lead to balancing the job role of career guidance in helping Emiratis
market demands and expertise that job make decisions about their future, this
candidates acquire, thereby closing the study takes it one-step further in improving
skills gap. Experts predict that, in the recruitment strategies by adopting
coming years, there will be significant gamification in recruitment practices to
advances in the adoption of gamification, influence high school students' impression
as an effective recruitment strategy, by of different career paths and drive their
2014 Hanan Abdullah Mohammed Saeed, Sobia Younis,Younis and [Link] Golam Hossan 9
How can games change people’s attitude? the jobs market, gaming is a huge
According to ABC Model of Attitude, every attraction. It transforms the boring job
attitude consists of three components: (A) application process into an engaging,
affective, (B) behavioral, and (C) cognitive. interactive and fun activity. For the
Research shows that with the help of recruiters, using gamification can give
game design, the affective and cognitive them an idea of how the job applicants
components of people’s attitude can be think and would perform on the job,
changed. According to Elaboration beforehand (James, 2015). Gamified
Likelihood Model (ELM), humans process assessments have been developed based
information either centrally or peripherally. on science and entertainment; it is the
Central processing of messages will lead underlying science, data, and analytics
to a stronger attitude change, and that provide employers with rich insight
peripheral processing will lead to a weaker into candidate’s mental agility, cognitive
one. The traditional recruitment process speed, attention, and spatial aptitude.
and tools used are designed in a way that Playing a game produces data that
people process information peripherally; psychometric algorithms and predictive
these tools are not engaging and might analytics use to score each candidate for
not change people’s attitude. Therefore, the data-driven HR manager. Inspired by
when game design and elements are traditional psychometric assessments,
incorporated into recruitment process, recruitment games work in just the same
people tend to process messages or way as regular psychometric tests. The
information centrally which leads to a enjoyable and engaging game experience
stronger attitude changes. It is the is underpinned by a validated and trusted
candidates' perception of the organization predictive psychometric framework, to
that affect their decisions whether to apply help employers identify high potential
for it or not, so organizations can use candidates in a fun, fast and reliable way
gamification to influence how people think (Figure 1 in Appendix A represents an
about them and attract larger and better example of a psychometric report
skilled job candidates (Chow & Chapman, generated from a recruitment game)
2014). (Revelian Company).
Games as a Recruitment Tool Many organizations have started using
gamification in their recruitment strategies.
Over the past few years, more and
NXP Semiconductors, a leading name in
more companies have started using
semiconductor manufacturing industry, is
gamification in their recruitment
taking steps to accelerate its recruitment
processes. Using gamification tools to
process by adopting gamification to
measure job candidates can help
address the challenge of finding the right
organizations reap a variety of benefits
talent at the right time from the jobs
such as attracting more diverse groups of
market (Accenture, 2013). In addition,
job applicants, getting a more realistic
L’Oreal, one of the world‘s largest
picture of the skills and knowledge the
cosmetics companies, employs
applicants possess, providing insight into
gamification for recruitment in different
work processes within the organization,
fields including marketing, human
and making the whole recruitment process
resources, sales, and operations. These
fun and engaging (CEB, 2014). Moreover,
gaming tools allow job applicants to come
games provide job seekers with a fun way
up with solutions to real life challenges,
to know more about an organization, the
and this assists the recruiters at L’Oreal to
type of work it offers, and its culture.
measure the applicant’s skills and abilities
Especially to the young workforce entering
2014 Hanan Abdullah Mohammed Saeed, Sobia Younis,Younis and [Link] Golam Hossan 13
just knew that there were many different choice of majors because they cannot find
positions for which I can apply”. Similarly, matching jobs. Respondent2 said, “Some
Respondent3 stated, “There were not might regret the career or major they
many job counselors that helped through choose later in life. I have many friends
the job exploration phase; it was rather a who have graduated and are currently
discovery that was to be found by students working in a completely different field than
themselves”. Choices regarding higher the one they actually majored in and the
education, majors and career prospects reason for that is that there aren’t any jobs
are critical, and with the lack of career out there for them.” Such DEMAND-
awareness, those choices might be SUPPLY IMBALANCE leads most of the
regretted later on when students graduate students to accept any kind of jobs even if
with a 4-year degree and either stay those jobs are not what they have dreamt
unemployed because they can’t find jobs of. Another barrier to finding a major-
of their majors, or choose to work in low- related job is the LACK OF JOB SEARCH
skilled jobs in attempt to escape the SKILLS. Respondent1 said, “to be honest
UNEMPLOYMENT nightmare. For I have not actually started searching for a
example, Respondent1 said, “I think the job as I am still learning how to search and
work that I was doing, during my apply for jobs". Respondent2 said, “I’m not
internship and the one-month job, can be aware of any new recruitment tools or
done by anyone regardless of the major. ways used.”
There were people with IT, marketing, and
These findings support the
mass communication majors doing the
CareerBuilder's survey results referred to
same job as me, and to my surprise, one
section 4.2, and have the most impact on
of the employees who did the same job as
the skills gap in UAE. Many jobs sectors
me was in grade 9.” Respondent2 said, “I
have their full of skills, while others
was looking for a job related to my field of
struggle for related expertise. Actually,
study, which is accounting. Unfortunately,
skills gap in UAE is not an aggregate
all jobs of my field of study require
issue; many sectors do not have
experience so that’s forcing me to look for
shortages in skills while some others are
jobs in different fields.” Respondent3 could
lacking skilled employees. With lack of
not agree more, "at first I was looking for a
awareness about what sectors available,
job in bank; however, due to limitation I
many students go for the familiar
had broadened my mind in terms of the
specialties. UAE is throwing many
type of job." Companies that insist on
opportunities especially with the country's
experience send a message that they
vision towards sustainability, nuclear
suffer from LACK OF ON-THE-JOB-
energy, and aerospace sciences. For this
TRAINING, and experience requirement
reason, the country cannot tolerate losing
pushes graduate students to look for jobs
any of its skilled people. Instead of
in different fields with low job
selecting a major that has surplus of
requirements, believing that
skilled people who are struggling to find a
UNDEREMPLOYMENT is better than
job, and instead of having those skilled
being unemployed. Based on the
people go for low-skills jobs, it is
CareerBuilder's findings mentioned in
recommended to direct student's attitude
section 4.2, underemployment is actually
toward making decisions on their
worse as the country does not get the
university majors and career paths at early
optimum of those highly qualified people.
stages…i.e. while still at high school.
Due to that, all respondents agreed that
many graduate students regret their
2014 Hanan Abdullah Mohammed Saeed, Sobia Younis,Younis and [Link] Golam Hossan 17
“People’s attitude and their ability to adapt some point but it was not that hard to
to the work environment are important understand.” However, respondents
indicators that should be considered when agreed that the game was a good
it comes to choosing employees.” In SIMULATION of real world business
addition, respondents 1 and 2 agreed that challenges. Respondent1 said, “I can say
techniques like IN-DEPTH INTERVIEWS that it represented just 60% of the real life
and PERSONALITY TESTS are effective because it was online, which is not as
recruitment tools and should be used by similar as if you are present in the
companies. Respondent2 said, workplace physically.” Respondent2 also
“Interviewing the candidate is important in said, “It does give an idea of how to deal
my opinion because that way you get to with others when making a decision or
see the candidate in person.” In reference how it’s important to apply all your basic
to section 4.3, companies should focus on knowledge about every area to be able to
providing REALISTIC JOBS PREVIEW to make the right decision.” Respondent3
help candidates get more knowledge confirmed, “This online simulation was a
about all aspects of the jobs they are great opportunity that allowed students to
applying for. Rather than insisting on have a feel of practical business life. It
experience as a criterion for recruitment, was not just a game; it was an experience
companies also have to focus on that one faces when going into the real
conducting PRACTICAL TESTS AT life.” Learning in such virtual environment
WORKPLACE to help the job applicants brings both CHALLENGE & FUN to
get an idea of what the job looks like, players. For example, respondent2 said, “I
while at the same time provide companies enjoyed the game; it was very challenging
with valid assurance of the candidate's in my opinion because we had to apply all
suitability for the job. Respondent3 our knowledge of the 4 years of university.
agreed, “Companies all depend on It helps students to understand the work
experience of candidates. However, they environment in a fun way”. Respondent3
should give a training period for potential agreed, “I enjoyed the game thoroughly. It
candidates in order to best judge for the covered all business aspects. In addition,
right person”. Respondent1 also stated, students all felt the competitive vibe in
“Recruitment should include a number of them to win." Whether the game achieves
different tests not only academic ones but its objectives or not is decided by its
also those that will test candidates by INFLUENCE ON THE ATTITUDES AND
putting them in a situation similar to real BEHAVIOR of players. All respondents
workplace.” confirmed that games do affect people's
behavior and perceptions. For example,
Gamification & Perceptions
respondent1 said, “games do have an
Considering that this paper highlight influence on the attitudes and behavior;
the gamificaion concept, participants were they affect the critical thinking.”
asked to share their experience of "Cesim Respndent3 confirmed, “It is a form of an
Global Challenge" game, which is a artificial world in which a student is very
requirement of an exit course at university. close to the real world.” Furthermore,
Respondents indicated that GAME game contents have the potential in
DESIGN has significant influence on how CONTRIBUTION TO KNOWLEDGE.
they played and reacted to the game. Respondent1 said, “In the end of the
Respondent1 said, “The game was not game, I learned many things. I would say
designed in a way that makes all levels that 60% of knowledge about different jobs
and rounds easy to understand.” and sectors in the market could be based
Respondent2 said, “It was confusing at
2014 Hanan Abdullah Mohammed Saeed, Sobia Younis,Younis and [Link] Golam Hossan 19
said, “If high school students are given this of the workplace and different jobs
experience in a game pattern, not only will requirements in a fun, challenging aspect,
they have more MOTIVATION, but they students at high schools would have an
will be interested because of the game opportunity to develop a certain reaction
element.” towards the best job or workplace they
perceive they are interested in for future
By driving students' selection of
career. For recruitment games to achieve
majors to match with what jobs market
their goals, companies should pay
demands, games as a recruitment tool
attention to build the games in a
would play a vital role in bridging the skills
millennial-friendly way to fit the basic
gap in UAE’s context. It is not too early to
understandings of high school students.
attract best talents while still at high
Complexity is not recommended for those
school. Some might claim that recruitment
young people, as the purpose of these
games are better for university graduates
games is introducing the jobs world to
as they have the knowledge and skills
students and eliminating uncertainty and
required by jobs market. Although
vagueness while not trying to measure
recruitment games can be tailored
job-related skills directly. The
according to the segment employers
psychometric data that those games
target, respondents’ answers in the
generate, after students play the
previous sections proved that recruiting
challenges, would help recruiters to asses
games are better used to attract students
those students on the level of suitability
who are still deciding on their major, as
and fit with the organizational culture and
students will be pretty much on the right
environment. Personality traits, problem
track if they were able to decide on career
solving abilities, and critical thinking all will
choices while still at high school level, not
be measured and compared among
to forget the savings in resources such as
competitors to decide on the future talents.
time, money, and effort resulting from
As far as the researchers aware, many
choosing the right major. Helping students
companies in UAE, especially
make such critical decisions with clear
governmental one, have academic
idea on what jobs and specialties that the
scholarship programs for high school
country needs would assist in making
students. Such programs are part of their
career-based selection of majors, and
strategies to create a knowledge-based
therefore, bridging the gap in the sectors
economy. They select students to
that are falling short.
continue higher education at top
Table 1 in Appendix C summarizes the universities inside and outside the country
best quotes respondents gave in regard to and then secure those students jobs after
the main themes of this study. graduation. Since the selection process is
RECOMMENDATIONS basically based on academic performance
results such as high school percentage,
After in-depth analysis of the the researchers suggest that those
respondents' transcripts, recruitment organizations implement gamification in
games can act as assessment and recruiting those students for their
selection tools of the best job candidates, scholarship programs. Announcing
and they can also be used as awareness national recruitment game competition
techniques to provide a realistic jobs among students will enable the companies
preview to eliminate the ambiguity and evaluate systematically and objectively all
vagueness students have whenever this players and select the best not because of
topic comes into discussions. Having their academic history, but because of
complete understanding of pros and cons
2014 Hanan Abdullah Mohammed Saeed, Sobia Younis,Younis and [Link] Golam Hossan 21
their ability to fit and adapt to the different constraints the researchers faced in terms
situations. of time, resources available, and the
suitability for the topic. Based on these
Attention should be drawn to the fact
three sets of responses. Therefore, future
that not all audiences are online or play
research conducted in a similar area but
games, so companies shouldn't use
based on findings representing a larger
recruitment games as a substitute for all
portion of the population will be more
current recruitment tools. Games are to be
conclusive.
integrated into recruitment strategy with
other traditional methods so that all Secondly, data collection, for this
potential talents are captures. Moreover, qualitative research, was solely based on
gaming techniques used for recruitment one method i.e. interviews. Other
have to be different from those designed qualitative techniques like direct
for training and development purposes. observation and focus groups were not
Games designed for recruitment and used. Hence, it is suggested that future
selection purposes would be played only researchers use a variety of data
once as opposed to games made for collection techniques so that findings that
training that would allow users more room are drawn up are more authentic.
for practice. To implement recruitment
Thirdly, the interview subjects were
games effectively, adjustments should be
requested to respond to questions, about
applied to the recruitment strategy at the
using gamification in recruitment, based
organizations. Companies should forecast
on their experience with "Cesim Global
the skills that will be necessary in both
Challenge". In this regard, it is important to
short and long terms, then, assess the
note that Cesim is a game not designed to
current workforce, and finally, implement
recruit or select people. Rather, it is
the recruitment games with the target, in
gaming software, which aims at providing
which future candidates probably exist,
users with only a simulation of business
been determined.
environments. Therefore, there is some
And it is worthy to mention that those possibility that respondents might have
companies who invest in gamification for thought, felt and reacted differently had
recruitment and selection would be able to they been exposed to a recruitment game,
test the candidates in various situations, designed with the sole purpose to
and; therefore, will be 100% certain of the recruit/select people. Future research,
selection they make. As a result, which is based on experiences of
probationary period would be affected interview subjects with a proper
positively and reduced to its minimal, as recruitment game, will be more revealing.
companies already know that the
In addition, the research sample
candidate selected is the best fit.
was not very diverse as it was largely
LIMITATIONS AND FUTURE made up of graduates from the same
RESEARCH PROPOSALS university i.e. Abu Dhabi University. Future
research directed towards studying how
After in- This paper attempts to
students from different universities, in
address the skills gap problem that UAE is
different regions of the country, perceive
currently facing; however, it has some
gamifying recruitment may also provide
limitations. Firstly, the sample size that
researcher and practitioners with
was taken from the population to conduct
important insights. Similarly, broadening
this qualitative research was very small.
the research sample, in the future, to
Interviews were conducted with only three
include high school students can also help
subjects. This was mainly due to some
22 International Academic Research Journal of Business and Management August
Appendix A
*Source: Revelian Company website, is gamification the special sauce for graduate recruitment?
[Link]
26 International Academic Research Journal of Business and Management August
Appendix B
Appendix C
THEME EXAMPLE
"I had an idea about the jobs out there, but it was very vague." [Respondent2]
Selection of “Once students graduate from university, they have already spent time, money, and
Major effort. So, they would think that all what they put in their major goes to waste when
they could not find a job that matches their skills and knowledge.” [Respondent1]
I was looking for a job related to my field of study, which is accounting.
Unfortunately, all jobs of my field of study require experience so that’s forcing me to
look for jobs in different fields.” [Respondent2]
Skills Gap “I think the work that I was doing, during my internship and the one-month job, can
be done by anyone regardless of the major. There were people with IT, marketing,
and mass communication majors doing the same job as me, and to my surprise, one
of the employees who did the same job as me was in grade 9.” [Respondent1]
"There should be a collective process. Schools and organizations should join
together and formulate an effective strategy that would help students to understand
Recruiting what the job market demands and decide accordingly." [Respondent3]
Companies' "I think to boost and motivate graduate students; universities should have
Role agreements and collaborations with major companies to take students as interns."
[Respondent1]
"Recruitment should include a number of different test not only academic ones but
also those that will test candidates by putting them in a situation similar to real
Recruitment workplace.” [Respondent1]
Strategy "Recruiting companies all depends on experience of candidates. However, they
should give a training period for potential candidates in order to best judge for the
right person" [Respondent3]
"This online simulation was a great opportunity that allowed students to have a feel
of practical business life. It was not just a game it was an experience that one faces
when gone in to the real life." [Respondent3]
Gamification & “I enjoyed the game; it was very challenging in my opinion because we had to apply
Perceptions all our knowledge of the 4 years of university. It helps students to understand the
work environment in a fun way” [Respondent2]
“Games do have an influence on the attitudes and behavior: they affect the critical
thinking." [Respondent1]
"As far as I know, I think using games as a recruitment tool has not yet been
Games as a implemented in companies here in Emirates. I believe this is a kind of online
Recruitment recruitment… Companies' most important assets are their human resources, so they
Tool should make sure that their employees have a variety of strengths.” [Respondent1]
"I’m with the idea and yes high school students would accept it." [Respondent2]
Recruitment "It would allow students to understand what they enjoy the most" [Respondent3]
Games for
“If high school students are given this experience in a game pattern, not only would
Millennials
will they have more motivation, but they will be interested because of the game
element." [Respondent1]
The effectiveness of gamification in addressing the skills gap lies in its ability to provide realistic job previews and align educational choices with market demands. By simulating work environments, it fosters career-based decision-making among youth, thus bridging the skills gap by preparing students for future demands . Additionally, the use of psychometric evaluations to analyze participants' performance helps employers understand their potential fit within the organization, enabling a more targeted recruitment process . Engagement, relevance, and the adaptability of games to various educational levels contribute significantly to their success .
Gamification aids in bridging the skills gap by making students aware of job market demands through interactive simulations that encourage the selection of appropriate majors. By providing a virtual experience of different careers, students can make informed decisions about their education pathways, ultimately aligning their skills with market needs . Additionally, the psychometric data from these games helps employers assess the suitability of their future talents, thus ensuring the right fit for their organizational cultures .
Recruitment games effectively change students' perceptions by providing a realistic job preview and helping them understand job roles and industry demands. Respondent2 mentioned the impactful role of gamified tools in shedding light on career paths and aiding students in making informed choices about their education and careers, thereby increasing their readiness for future roles . This alignment with market demands helps reduce post-graduation mismatches between skills and job requirements .
Including gamification in recruitment strategies can attract digitally-savvy millennials by demonstrating organizational innovation and aligning job previews with candidates' lifestyles. It enhances employer branding and effectively communicates the skills and competencies desired by employers . Moreover, these interactive processes can make recruitment more engaging, helping to identify top talents through simulated challenges that assess their problem-solving skills and adaptability .
For high school students, recruitment games provide a preview of various careers, influencing their educational paths and major selection by illuminating fields they might not have considered. This early exposure can guide them in choosing majors aligned with job market demands, thus reducing the likelihood of skill mismatches post-graduation . Furthermore, these games can spark interest in specific fields, helping students realize their aptitudes and preferences .
The gaming element tests candidates' skills in a dynamic and interactive way, challenging them to apply critical thinking and problem-solving abilities in simulated scenarios. Such games assess candidates' suitability and fit for a role by engaging them in tasks requiring strategic decisions, thereby revealing their practical capabilities beyond traditional interviews . This approach not only gauges existing skills but encourages candidates to utilize and enhance problem-solving techniques .
Gamification reshapes talent acquisition by allowing employers to evaluate candidates' skills and cultural fit through simulated challenges. It aids in identifying the most suitable candidates based on psychometric data, thus focusing on diverse talents rather than experience alone . This ensures a more targeted and effective recruitment process that enhances the alignment between organizational needs and employee capabilities .
Recruitment games help students understand different fields and assess their interest in these sectors, potentially altering their perceptions. Respondent1 noted that these games can provide clarity in choosing a major by aligning personal interests with market needs, suggesting they could influence students to pursue careers they hadn't initially considered . This process allows students to make informed, career-based major selections, aligning education with job market demands .
Implementing gamified recruitment strategies can be challenging due to the required adaptation to different age groups and educational backgrounds, particularly millennials and high school students. Companies must ensure that the games are engaging, informative, and suitable for young audiences without being overly complex . Additionally, creating games that accurately reflect job realities while providing valuable psychometric data can also be resource-intensive and requires careful planning .
Engagement and enjoyment are crucial as they enhance the learning experience by making it more interactive and relatable. Respondent3 described the online simulation as a challenging yet fun environment that encourages practical application of knowledge gained over time. This results in better assimilation of business concepts and critical thinking skills .