Thank you for purchasing the Ultimate Sega Saturn Mod Chip!
Installation Guide
For Use on all Model 1 Consoles Only
*NOTE*
When attempting to play a backup after
installation is done, make sure to have the lid
*CLOSED* before powering on the console.
When the lid is open, it disables the chip, just like
with many PS1 modchips.
Getting Started
At this point you should already know what type of console you have and
what type of drive is in your console. If you do not, stop reading here as you
might be reading the wrong installation guide.
We have put together a simple guide that will help you determine your
consoles Model, as well as your consoles drive type. You should download
and read that guide first to ensure you are using the proper installation guide.
Download:
SegaSaturn_Disassembly_ModelIdentification.pdf
Assuming you have selected the correct installation guide to this point, let’s
get started with the installation.
UN BOXING YOUR CHIP
The Contents Should Include:
1 – Phantom Universal Mod Chip.
1 – 20 Pin Ribbon Cable
(Used on Model 1 Consoles Only)
1 – 21 Pin Ribbon Cable
(Used on Model 2 Consoles Only)
*Optionally your kit may ship with a strand of 26 or 30 Kynar wire. Some chip
suppliers supply the wire, others do not.
If your kit does not ship with this wire, you will need to get one, or you can
substitute in a strand of Ethernet cable wire, or pretty much any other small
gauge wire you might have handy around the house.
Optionally Provided 26 or 30
Gauge Kynar Wire
Step 1 – Understanding the chips design.
Let’s examine the chip.
The Phantom Universal chip has 3 sections that you will need to make yourself
comfortable with.
1) The JVC / SYO Solder connections.
a. (Not used for Model 1 consoles.)
2) The 2 – 20 pin ribbon connectors you need. There are 4 total.
a. MDL1 – MB20 (MB20) & MDL1 – CD20 (CD20)
b. Note MB21 and CD21 will not be used for this installation.
c. The chip has 4 connectors to support 20 and 21 pin ribbon cable connections.
The Model 1 console uses a 20 pin ribbon cable so the 21 pin connections are
not used.
3) The 2 - +5V connections.
a. This is where power is provided to the chip.
b. They are located in the bottom corners of the chip.
c. Only 1 of these connections is required.
d. 2 connections are provided, so that you can choose which once is closest to
your +5v location of choice once the chip is installed.
Step 2 – Wiring the Chip for Model 1 Consoles.
If you’re installing the Phantom into a Model 1 Saturn, this process does not need to be
done.
The chips ship ready to be installed into Model 1 consoles, so no alterations to the chip
are required.
For Model 1 consoles, the 3 pins in the upper right hand corner of the chip should
remain un-connected.
Step 3 – Selecting Ribbon Cable
Your Phantom Universal ships with 2 ribbon cables. (A 20 pin, and a 21 pin cable.)
For the Model 1 install you need the 20 pin cable.
The 21 pin cable can be set aside and discarded later as you will not need it.
The easiest way to determine which is which is to stack them on top of one another.
Line up the pins, and the cable that has less pins in the 20 pin cable.
The cable with 1 extra pin is the 21 pin cable. (Set it aside.)
Step 4 – Soldering up +5V power to your chip.
The chip comes with 2 connections for +5V power.
Both connections are located in the lower corners of the chip.
This is where power will be supplied to the chip.
At this time, we will want to solder our wire to the chip as it will be easiest to
do while the chip is still loose.
1) Pick either of the 2 +5V solder pads provided.
2) Start by tinning one of the +5v pads on the Phantom Universal Chip.
3) Solder one end of a piece of 30 Knyar wire, or whatever wire you have
selected, to the location you tinned.
4) The other end of the wire leave loose, as we will wire it up toward the
end of the installation process.
Multiple connections are provided on the chip as it can install oriented in a
few different ways.
DO NOT WIRE CONNECTIONS TO BOTH +5V POINTS.
ONE CONNECTION IS ALL THAT IS NEEDED.
Step 5 – Plugging up the Ribbon Cables.
It’s time to install the mod chip “in-line” with the console. Before doing so, make sure to
lay down multiple strips of electrical tape on the metal chassis to where the chip will sit.
This is just to make sure the chip won’t short anything out. To do this we will need to
attach our ribbon cables. In general this is what it should look like when we are
complete:
1) Unplug the existing ribbon cable from the motherboard.
a. Make note of which way the pins are facing when the cable comes out.
b. We want to make sure they go back in the same way later.
Step 5 – Plugging up the Ribbon Cables.
2) Insert 1 end of the 20 Pin cable into the MB20 connector on the chip.
a. These connectors have a small lock that needs to be opened before the
ribbon cable will slide in. We recommend using your fingernails and some
gentle even pressure on the left and right side of the connector to
push/pull the lock out.
They are not separate locks. Both sides must be pulled out at the same time.
b. The PINS on the cable should be facing up when inserted.
c. When inserting the ribbon cable into the connector, try to wiggle the
ribbon cables in to make sure it's in there all the way. Sometimes the
contacts in the ribbon cable connectors can be a bit tough.
Make sure the ribbon goes in straight, and all the way to the back of the connector.
d. Once the ribbon cable is fully inserted, using gentle even pressure on the
sides of the connector again to close the lock. Once connected, the ribbon
cable should be tight and will not pull out with a gentle tug.
They are not separate locks. Both sides must be pushed in at the same time.
These connectors are very fragile and can easily be broken if force is applied in correctly.
Before: Ribbon Being Inserted. After: Ribbon Inserted Correctly.
Step 5 – Plugging up the Ribbon Cables.
3) Insert the opposite end of the 20 Pin cable that is connected to the chip into the
open slot on the consoles motherboard.
a. Make sure that the pins on the cable are facing the same direction they
were on the original cable.
b. You should still be able to reference the original cable if need be.
c. Most of the time, this will be the left hand side of the connector when
facing the console, but this is not always the case.
4) Connect the end of the original ribbon cable that’s still connected to the CD-
ROM drive into the CD20 side of the phantom universal chip.
a. These connectors have a small lock that needs to be opened before the
ribbon cable will slide in. We recommend using your fingernails and some
gentle even pressure on the left and right side of the connector to
push/pull the lock out.
They are not separate locks. Both sides must be pulled out at the same time.
b. The PINS on the cable should be facing up when inserted.
c. When inserting the ribbon cable into the connector, try to wiggle the
ribbon cables in to make sure it's in there all the way. Sometimes the
contacts in the ribbon cable connectors can be a bit tough.
Make sure the ribbon goes in straight, and all the way to the back of the connector.
d. Once the ribbon cable is fully inserted, using gentle even pressure on the
sides of the connector again to close the lock. Once connected, the ribbon
cable should be tight and will not pull out with a gentle tug.
They are not separate locks. Both sides must be pushed in at the same time.
Congratulations, the ribbon cables are all connected up!
Step 6 - Installation orientation: (Do things look right?)
For most Model 1 consoles the chip will install facing down.
If you have a Model 1 that was manufactured later in the cycle, your chip should be
facing upwards.
This is not an exact science. The important thing is that the ribbon cables are connected
the correct way, and that the chip will lay flat when installed.
Step 7 – Securing the chip in place.
At this point we can start to secure the phantom universal chip into place.
We suggest you use a small amount of electrical tape to hold the chip down and in place
as we have shown in the image below.
Hot Glue, or any other more permanent securing method is completely un-necessary.
At this point we just want to secure the chip so that it’s not moving around, and so that
we can easily get the top back on the console.
Overkill on this step might come back to haunt you as we have not tested the
installation yet.
DO NOT FULLY SECURE THE CHIP UNTIL YOU HAVE TESTED IT FIRST!
Step 8 – Supplying Power to the Chip:
Now we will need to solder the other end of our +5V wire to the +5v location.
There are a few locations where you can get +5V from. The best place to get +5V from is
getting it from the underside of the CD Drive. Getting +5v directly from the PSU can, in
some cases have noise and cause the chip to not function correctly. (It is also better
because if you ever need to fully disassemble the Saturn, just unplug the ribbon cable
going to the motherboard and take out the CD Drive with it, no need to get out the
soldering iron and desolder the wire from the PSU to fully dissemble). If you don’t feel
comfortable with grabbing +5V from the CD drive, you can still grab it from the PSU,
most of the time it’s fine.
JVC (Model 1 – NO IC) CD Drive (Underside) +5V Location:
PSU +5V Location
Note: Your Saturn power supply might have 4 pins or 5pins.
Always solder your +5v wire to the 2nd pin from the top.
Later Model 1’s and All Model 2’s
4PIN 5PIN
Model 1 VA0: (Early Model 1 Consoles)
If soldering from the bottom, its the 2nd pin from the bottom.
Step 9 – Reassemble / Test / Troubleshoot:
Reassemble your Saturn and give it a test.
You do not need to put the screws back in just yet.
If it works then you are finished!
Troubleshooting Steps:
1) Reseat the ribbon cables
2) Make sure your ribbon cables are inserted correctly,
a. Check that they are not installed upside down.
b. Make sure you don’t have the MB20 connected to the CD drive and the CD20
connected to the motherboard.
3) Make sure your +5v connection is soldered in the right place on the power.
If any of these troubleshooting steps do not work afterwards, please feel free to contact
one of us for further help.
Zer0-2k11 via PM @ Assemblergames, TheIsoZone or EPForums.
Bad_Ad84 via PM @ Assemblergames
Guide made by: Zer0-2k11
DESIGN TEAM:
Major kudos needs to be expressed to the development team of this chip. Because of
their hard work and investment, we are ensured to have a quality mod chip around for
the Sega Saturn for a long time to come.
Phantom Universal Development:
Bad_Ad84
Zer0-2k11
Partial Testing:
Bad_Ad84
Zer0-2k11
Full Testing, Setting and Fix Findings:
Druid II
Special thanks to APE for helping getting production rolling.
Once again, thank you for your purchase!
We hope you enjoy this product and all of the features that it bring to your Sega
Saturn!
:)