3ds Max Notes
1. Starting 3ds Max file
Open 3ds Max
If ‘Welcome to 3ds Max’ menu appears then select New Empty Scene
Or select Reset button under the application button (3ds Max symbol top left of screen)
2. Setting up 3ds Max file
Customize menu > Units Setup
Display Unit Scale > Generic Units
System Unit Setup > System Unit Scale > Metres
3. Setting up renderer
Rendering menu > Render Setup
Scroll down to Assign Renderer
Production > NVIDIA mental ray
Close menu
4. Importing Autocad dwg file
Import button under the application button (3ds Max symbol top left of screen)
Navigate to dwg file location, select and Open
Autocad DWG/DXF Import Options dialogue box now appears
Under Geometry Tab:
Derive Autocad Materials by > Layer, Blocks as Node Hierarchy, Split by Material
Curve steps > 30
Maximum surface deviation for 3D Solids > 0.005
Under Layers Tab:
Select from list > Select relevant layers
Select OK
5. Setting up Daylight System
Create tab on Command Panel (Right hand side of screen) > Pick Systems button (2 stars
symbol)> Daylight
You are creating a daylight system > Yes
Click and drag compass on screen
Drag then click sunlight into position (right click to deselect command after)
To alter time / date select daylight symbol on screen (or by using Select by Name button on
main toolbar) and select the Modify tab on the Command Panel then select Setup button
6. Material Editing
Material Editor button on Main Toolbar at top of screen (If Slate Material Editor button
appears then hold down button and choose Material Editor)
Change name of material from 01-default to appropriate name
Pick Standard button and scroll down to Autodesk Material library
Select appropriate material and OK
7. Assigning Materials
Either:
Drag and drop material onto relevant geometry or
Select geometry on screen (or by using Select by Name button) and pick Assign Material to
Selection button within the Material Editor
8. Scaling Materials
Select object
Modify tab on Command Panel
Pick small arrow on right
Select UVW Map from list
Select relevant Mapping option (eg box)
Edit Length / Width / Height settings
9. Creating Cameras
Create tab on Command Panel > Pick Cameras button > Target
Click position of camera on screen and drag to target position
Change a viewport to show what the camera sees by selecting the viewport name on the
viewport (eg Front) and selecting relevant camera name
Also select Show Safe Frame
10. Moving Cameras
Select camera and pick Select and Move button on Main Toolbar
Move around on screen
To change height of camera edit the Z value on status bar at bottom screen
Also change camera target in same way
11. Setting up Rendering environment
Rendering menu > Environment
Change the background colour
12. To render image
Make sure correct camera viewport active (right click in viewport)
Select Render Production button (right hand teapot) on Main Toolbar
Save Image button
Type relevant name and save as relevant format (eg TGA)
13. Changing render size
Rendering menu > Render setup
Change Output Size width and height
Re-render image to new dimensions
14. Creating Animation Camera Path
Create Tab on Command Panel > Shapes button > Line
Under Creation Method > Initial Type > Smooth
Draw line on screen (Right click to complete)
15. Creating Animation Camera (Free)
Animation menu > Walkthrough assistant
Select Free
Create New Camera button
Path Control > Pick Path > Select relevant line
Select Move Path to Eye Level (1.6m)
Set Viewport to Camera
16. Creating Animation Camera (Target)
Animation menu > Walkthrough assistant
Select Targeted
Create New Camera button
Path Control > Pick Path > Select relevant line on screen
Select Move Path to Eye Level (1.6m)
Set Viewport to Camera
17. Previewing animated camera
Play Animation button on Time Controls bar
18. Animation time settings
Time Configuration button on Time Controls bar (bottom right of screen)
Frame rate > Custom
FPS: > 15
Animation > Re-scale time button
Set relevant length (ie total amount of frames) > OK
Eg 30 seconds at 15fps = 450 frames length
(Track Bar at bottom of screen will update to show revised time length)
19. Setting camera target to follow path
Create Tab on Command Panel > Shapes button > Line
Under Creation Method > Initial Type > Smooth
(If required move path up using Select and Move on main toolbar)
Select Camera target
Motion tab on Command Panel
Expand Assign Controller button
Select Position:Position XYZ from list
Select Assign Controller button
Select Path Constraint > OK
Path Parameters > Add Path button > Select relevant line on screen
Right click to complete command
20. Editing Camera / Target paths
Select relevant line on screen
Modify tab on Command Panel
Under Selection select Vertex (button with dots)
Select relevant vertex on line and move using Select and Move on main toolbar
Move vertex by moving on screen or editing numerical value (X, Y or Z) on status bar at
bottom screen
Select Vertex button again to deselect
21. Rendering Animation
Rendering menu > Render setup
Time Output > Active Time Segment
Output Size > 640 x 480
Scroll down to Render Output > Files
Type relevant file name and select type ie AVI (DV Video Encoder)
Render
22. Rendering a still from Animation path
Use Time Slider to move viewport to relevant still (Make sure camera viewport active)
Rendering menu > Render setup
Time Output > Single
Output Size > Type in required size of rendered image
Scroll down to Render Output > Files
Type relevant file name and select type ie TGA
Render