MOBILE LEARNING
RENE C. BAROLA,MAM
Professional Education Department
Donsol Community College
“Being literate no longer only involves being able
to read and write. The literate of the twenty-first
century must be able to download, upload, rip,
burn, chat, save, blog, Skype,videocall and share”
(Mullen and Wedwick, 2008).
The existence of CoViD19 pandemic and infectious diseases affecting the learners should not
deter them from learning. The provision in Article 14, Section 1 of the Philippine Constitution which
states that “the state shall protect and promote the rights of all citizens to quality education at all
levels and shall take appropriate steps to make such education accessible to all” must be carried out
as mandate of educational institutions specifically public schools in the country.
Mobile Learning
Year Level
Mobile Learning
Mobile learning or M-learning is "learning across multiple
contexts, through social and content interactions, using
personal electronic devices". A form of distance education, m-
learners use mobile device educational technology at their
convenient time.
Wikipedia
Mobile Learning
Mobile learning is a broad term used to refer to any
teaching and learning that happens with the use of
mobile devices and platforms.
Priyanka Gautam, 2018
Mobile Learning
Educators must capitalize on the increasing use of
mobile technologies, which is placing the technology
in the hands of the learner, to design and deliver
learning materials for access by learners.
Ally (2013)
Mobile Learning
Mobile learning is a harbinger of the future of
learning.
Keegan(2002)
Mobile Learning
Participants can learn wherever and whenever they
want. There is more motivation, real-time feedback,
and long-distance learning is not a problem
PEDAGOGICAL ADVANTAGE OF MOBILE LEARNING (Bidin and Ziden ,2013)
First, there is collaborative learning. Social inclusion is the key to collaborative
learning. The learners work together towards one common goal. Because of their
accessibility, mobile devices support inclusion and allow for more opportunities for
participation, and as a result, learning becomes more successful. Many researchers
advocate the use of mobile technology that maximize learners’ inclusion in the learning
process (Virvou and Alepis, 2005; Hawisher and Selfe, 1999; Uzunboylu, Cavus and Ercag,
2009).
Second, use of blended learning. Blended learning which combines classroom instructions
with mobile learning can enhance and maximize the face-to-face and online methods
(Uzunboylu, Cavus and Ercag, 2009; Bonk and Graham, 2006; Ocak, 2010). The learners can
carry out their assignments and projects using mobile devices after a class session with their
instructor.
Third, the interactive learning advantage. Mobile technologies also support
interactive learning environment (Cavus and Uzunboylu, 2009; Sharples, Taylor and
Vavoula, 2005). The mobile devices function as the interactive agents that allow
varying levels of interactivity and engagement with the technology, thus enable the
process of coming to know happens which indicates that the learning is taking place.
Fourth, experiential learning advantage or learning in context. The mobility of the
devices allows for learning which is not constrained to the educational environments. The
tools develop the connection between school and other everyday activities (Sharples,
2003). This gives the notion that education can go beyond the classroom context and
‘things’ that are relevant to the learning itself can be brought into the classroom and
the different aspects of the visit can be enhanced for purposes of learning (Chen, Kao,
Sheu and Chiang, 2002).
Fifth, the pedagogical advantage of problem-based
learning. In problem-based learning, the learners
actively discover and work with content that they
determine to be necessary to solve the problem given
by the teacher.
Mobile Learning
M-learning is an array of ways that people learn or
stay connected with their learning environments
including their classmates, instructors, and
instructional resources while going mobile. The
wireless handheld devices such as mobile phone,
wireless laptop, tablet, and personal computer (PC)
which are always on and always with the learner,
allows learner to get information about courses.
Learners can attend exams, download notes, share
information, and also these process are track to the
system then instructor can take reports toward
learner process.
Yi et al. (2009)
Mobile Learning
It facilitates ‘just-in- time’ learning; learners
could often take advantage of unexpected
free time as they frequently have their
devices with them. Mobile learning
increases flexibility and gives freedom
feelings to students.
(Evans, 2008; Vavoula & Sharples, 2008).
Mobile Learning
Basic Elements of Mobile Learning (Ozdamlia and Cavusb ,2011)
[Link]
[Link]
3. Environment
[Link]
5. Assessment
Learners are the center in all teaching and learning activities according to new education
approaches. All the other elements serve to the learner. Mobile learning builds on the learner’s
interests, experiences and needs. Makoe (2010) claimed that as the mobile learning concept implies,
the pedagogical approach places the student at the center of the learning process. The learner
plays an active role from determination of the goals until the evaluation stage. Learner’s roles
include to access information when they need, responsible for own learning, learning with their
learning speed, discover and use their learning styles, create and share new information or product,
study with their peers collaboratively, evaluate themselves and other groups.
The mobile learning concept implies, the pedagogical approach places the student at the center of
the learning process. The learner plays an active role from determination of the goals until the
evaluation stage. Learner’s roles include to access information when they need, responsible for own
learning, learning with their learning speed, discover and use their learning styles, create and share
new information or product, study with their peers collaboratively, evaluate themselves and other
groups.
Makoe (2010)
Teacher serves as consultant in mobile technologies. In this role, teachers need to be able to
identify the students’ interests, relate these interests to topic related learning goals, and offer
opportunities to reach these goals that are related to the specific conditions a learner is in.
Teachers must be qualified to use required mobile tools and technologies , can determine the
strengths and weaknesses of used methods and study to resolves the weaknesses with different
methods ,facilitator or guide ,is there for advisory ,has high levels of self-confidence about courses
,willing to learn with their students ,has the capacity to eliminate barriers, can increase motivation
of learners, arrange activities to support interactive interactions between collaborative groups, and
arrange activities for evaluation of process.
Teachers must be qualified to use required mobile tools and technologies , can determine the
strengths and weaknesses of used methods and study to resolves the weaknesses with different
methods ,facilitator or guide ,is there for advisory ,has high levels of self-confidence about courses
,willing to learn with their students ,has the capacity to eliminate barriers, can increase motivation
of learners, arrange activities to support interactive interactions between collaborative groups, and
arrange activities for evaluation of process.
Along content, this pertains to
issues or lessons that are
expected to be learned by
students.
Content can be presented with interactive
games or quizzes. Content should support with
graphics video and other multimedia elements.
Siragusa et al. (2007) described that the detail
and extent of the content provided to students
may vary depending upon the students’
pedagogical needs.
To environment, it must be designed
properly to obtain positive learning
experiences. Environment is that place when
students reach information. Students
studying entirely online must have access to
all of the unit content including the learning
outcomes, assignment requirements and
relevant resources.
Mobile technologies can assess record and report learner performance to
the instructors. So, student evaluation should make via database logs,
software packages, online exams, chat room, discussion board, online
quizzes, or project evaluation. Also students should evaluate themselves
and others. It provides the pieces needed to accurately evaluate a
learner's knowledge, skills, creativeness and etc. Sharples et al. (2005)
described that assessment is matched to the ability of the learners,
offering diagnosis and formative guidance that builds on success.
According to Behera (2011) the assessment should help the learner clear
all his doubts based on the course and at the same time, learn a little bit
more about the same. A good designed course should provide immediate
feedback so that the learner is able to judge how well he has understood
the content of the course. The feedback shouldn’t be such that it
discourages the learner and makes him/her feel like he/she doesn’t know
anything. A feel good factor is very important for the learner after he
takes the course along with
Norms on Mobile
Learning
Mobile Learning
Example
Facebook, Wikipedia, YouTube, Twitter, Google
Plus, Messenger,TikTok and many other social
media are being used in learning.
REFERENCES
Article 14, Section 1 of the Philippine Constitution
Wikipedia
Ahonen, M., Pehkonen, M., Syvanen, A., & Turunen, H. (2004). Mobile learning and evaluation. Digital Learning 2
project working papers (Interim report). University of Tampere: Hypermedia Laboratory.
Ally, M.(2013).Mobile learning: from research to practice to Impact Education. Learning and
Teaching in Higher Education:Gulf Perspectives, 10(2).Retrieved from [Link]
Ally, M. (2009).Mobilelearning: transforming thedeliveryofeducationand [Link]: AUPress.
Attewell, J., & Webster, T. (2005). Engaging and Supporting Mobile Learners. Mobile learning anytime everywhere:
A book of papers from mLearn 2004, London: LSDA, 15-19.
•
Mobile Learning
Behera, M. (2011). Five essential elements of an e-learning module. Retrieved from
[Link]
BenMoussa, C. (2003). Workers on the move: new opportunities through mobile commerce. Presented
at the International Conference e-Society (IADIS), 3-6 June, Lisbon, Portugal, 251-256.
Bonk, C. J. & Graham, C. R. (2006). Handbook of blended learning: global perspectives, local designs.
San Francisco, CA: Pfeiffer Publishing.
Carstens, A., & Beck, J. (2005). Get ready for the gamer generation. TechTrends: Linking Research &
Practice to Improve Learning, 49(3), 22–25.
Cavus, N., & Al-Momani, M.M. (2011). Mobile system for flexible education. Procedia
Computer Science. 3 (2011) 1475-1479.
Cavus, N. & Ibrahim, D. (2009). M-learning: an experiment in using SMS to support learning
new English language words. British Journal of Educational Technology, 40(1), 78-91.
Cavus, N. (2011). Investigating mobile devices and LMS integration in higher education: student
perspectives. Procedia Computer Science, 3, 1469-1474.
Cavus, N. & Uzunboylu, H. (2009). Improving critical thinking skills in mobile learning. Procedia - Social and Behavioral
Sciences, 1(1), 434438.
Chen, Y.S., Kao, T.C., Sheu, J.P., & Chiang, C.Y. (2002). A Mobile Scaffolding-Aid-Based Bird - Watching Learning System.
Proceedings of IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'02),
pp.15-22.
Chesapeake, VA: AACE. Laurillard, D. & Pachler, N. (2007) Pedagogical forms of mobile learning: framing research
questions, In N. Pachler (Ed.), Mobile learning: towards a research agenda (pp. 33-54) London: WLE Centre, IOE.
Chidi, G. A. (2002). AT&T wireless launches mobile web service in US. Wireless IT World. Retrieved from
<[Link]
Chiou, C. K., Tseng, J. C. R., Hwang, G. J., & Heller, S. (2010). An adaptive navigation support system for conducting context-
aware ubiquitous learning in museums. Computers & Education, 55, 834–845.
Chu, H. C., Hwang, G. J., & Tsai, C. C. (2010). A knowledge engineering approach to developing mindtools for context-aware
ubiquitous learning. Computers & Education, 54(1), 289– 297.
Cohen, A. (2010). Characteristics of effective mobile learning. Retrieved from
[Link] learning/
Coulby, C., Hennessey, S., Davies, N., and Fuller, R. (2011). The use of mobile technology for work-based assessment: the
student experience. British Journal of Educational Technology. 42(2). 251-265. E- and mobile learning system. Retrieved from
Evans, C. (2008) The effectiveness of m-learning in the form of podcast revision lectures in higher
education. Computers& Education 50, 491498.
Economides, A.A., & Nikolaou, N. (n.d.): Evaluation of handheld devices for mobile learning.
International Journal of Engineering Education (Forthcoming). Retrieved from
[Link]
Eteokleous, N., & Ktoridou, D. (2009). Investigating mobile devices integration in higher education
in Cyprus: faculty perspectives. International Journal of Interactive Mobile Technologies, 3(1), 38-48.
Fezile Ozdamlia ,F.,and Cavusb,N.(n.d.),Basic elements and characteristics of mobile learning
Fernandez-‐Lopez,A.,Rodriguez-‐Fortiz,M.J.,Rodriguez-‐Almendros,M.L.,Martinez- Segura, M.J. (2013).
Mobile learningtechnology basedoniOSdevicesto support studentswith special
[Link] &Education,61, 77-‐90.
Frohberg, D. (2002). Communities- the MOBIlearn perspective. Retrieved from
[Link]
Georgiev, T., Georgieva, E., & Smrikarov, A. (2004). M-Learning - a New Stage of Е-Learning. Paper
presented at International Conference on Computer Systems and Technologies
- CompSysTech’2004, 17-18 June 2004,
Halis, I. (2002). Instructional technologies and material development. Ankara: Nobel Press.
Hawisher, G. E., & Selfe, C. L. (Eds.). (1999). Passions, pedagogies, and 21st century technologies. Logan:
Utah State University Press
Hew, F. K. (2009). Use of audio podcast in K-12 and higher education: a review of research topics and
methodologies. Education Technology and Research Development, 57, 333- 357.
Huang, C. J., Chen, H. X., Chen, C. H (2009). Developing argumentation processing agents for computer-s
upported collaborative learning. Expert Systems with Applications, 36, 2615–2624.
Huang, Y. M., Huang, T. C., & Hsieh, M. Y (2008). Using annotation services in a ubiquitous Jigsaw
cooperative learning environment. Educational Technology & Society, 11 (2), 3-
Learning. Line Zine. Retrieved from
<[Link]
Rousse, Bulgaria. Goggin, G. (2006). Cell phone culture: Mobile
technology in everyday life.
NewYork:[Link]:/
/[Link]/han dler/[Link]
Seppala, P. & Alamaki, H.(2003). Mobile learning in teacher training.
Journal of Computer Assisted Learning , 19, 330-335.
Sharples, M., Taylor, J. & Vavoula, G. (2005). Towards a theory of
mobile learning. Retrieved
from<[Link]
%20Theory%20of%[Link]>
Siragusa, L. Dixon, C. K. & Dixon, R. (2007). Designing quality e-
learning environments in higher
[Link]<[Link]
rences/singapore07/procs/s [Link]>
Uzunboylu, H., Cavus, N. & Ercag, E. (2009). Using mobile learning to
increase environmental awareness. Computers & Education,
52(2), 381389.
Uzunboylu, H. & Ozdamli, F. (2011). Teacher perception for m-
learning: scale development and teachers’ perceptions.
Journal of Computer Assisted Learning, doi: 10.1111/j.1365-
Thank you