Example 1: Bullet impact
1
Ex. 1: Bullet impact
Q New model
Q Ident Bullet
Q Symmetry 3D, Z
Q Load Materials – CART BRASS, FLOATGLASB, LEAD (Shock,
Steinberg Guinan)
Q Add erosion to all materials (geometric strain = 1.0)
Q Import parts from dyna: BulletInner.K and BulletOuter.K
Q Delete components
Q Create new component containing both parts
Q Transform component
Q Rotate 180 degrees about Y-axis
Q Rotate 150 degrees about Z-axis
Q Translate –0.36mm in X direction
2
Ex. 1: Bullet impact
Q Define Initial Conditions
Q Name: Inner
Q Material: Lead
Q Velocity: X=519.6m/s, Y=-300m/s
Q Name: Outer
Q Material: CART BRASS
Q Velocity: X=519.6m/s, Y=-300m/s
Q Define Boundary Conditions
Q Name: Fixed
Q Type: General 3D Velocity
Q Set all parameters to 0.0
Q Fill parts with initial conditions
Q Fill Core with Inner
Q Fill Casing with Outer
Q Delete unused materials
3
Ex. 1: Bullet impact
Q Create Part
Q Name: Target
Q Solver: Lagrange
Q Select: Parts Wizard
Q Predef: Box
Q Origin: (0.0,-50.0,0.0)
Q Size: 2.5x100.0x50.0
Q Numerical size: 5x50x25
Q Grade Zoning
Q In J direction, 0.5mm,20 cells, centred
Q In K direction, 0.5mm,10 cells, lower K
Q Fill with FLOATGLASB
Q Convert part to IJK (from import pull down menu)
4
Ex. 1: Bullet impact
Q Define Group
Q Name: Fix
Q Type: Nodes
Q Add nodes to group
Q Use Alt+left mouse button
to draw polygon as shown
Q Use Control+left mouse
button to close polygon
Q Apply boundary condition
“Fixed” to group
5
Ex. 1: Bullet impact
Q Join two parts of bullet together.
Q Define Interactions
Q Calculate gap size and check.
Q Define Wrap-up Criteria
Q Define Save times
Q Save and execute