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Bullet Impact Simulation Steps

The document provides instructions for simulating a bullet impact using LS-DYNA software. It involves: 1) Importing bullet inner and outer parts, combining them, and applying initial velocities to represent the bullet. 2) Creating a target part made of glass and applying boundary conditions to restrict its motion. 3) Defining the interaction between the bullet and target and setting the simulation parameters and output.

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0% found this document useful (0 votes)
33 views6 pages

Bullet Impact Simulation Steps

The document provides instructions for simulating a bullet impact using LS-DYNA software. It involves: 1) Importing bullet inner and outer parts, combining them, and applying initial velocities to represent the bullet. 2) Creating a target part made of glass and applying boundary conditions to restrict its motion. 3) Defining the interaction between the bullet and target and setting the simulation parameters and output.

Uploaded by

NicoPerezTerra
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Example 1: Bullet impact

1
Ex. 1: Bullet impact
Q New model
Q Ident Bullet
Q Symmetry 3D, Z

Q Load Materials – CART BRASS, FLOATGLASB, LEAD (Shock,


Steinberg Guinan)
Q Add erosion to all materials (geometric strain = 1.0)

Q Import parts from dyna: BulletInner.K and BulletOuter.K

Q Delete components
Q Create new component containing both parts
Q Transform component
Q Rotate 180 degrees about Y-axis
Q Rotate 150 degrees about Z-axis
Q Translate –0.36mm in X direction

2
Ex. 1: Bullet impact
Q Define Initial Conditions
Q Name: Inner
Q Material: Lead
Q Velocity: X=519.6m/s, Y=-300m/s
Q Name: Outer
Q Material: CART BRASS
Q Velocity: X=519.6m/s, Y=-300m/s

Q Define Boundary Conditions


Q Name: Fixed
Q Type: General 3D Velocity
Q Set all parameters to 0.0

Q Fill parts with initial conditions


Q Fill Core with Inner
Q Fill Casing with Outer

Q Delete unused materials

3
Ex. 1: Bullet impact
Q Create Part
Q Name: Target
Q Solver: Lagrange
Q Select: Parts Wizard
Q Predef: Box
Q Origin: (0.0,-50.0,0.0)
Q Size: 2.5x100.0x50.0
Q Numerical size: 5x50x25
Q Grade Zoning
Q In J direction, 0.5mm,20 cells, centred
Q In K direction, 0.5mm,10 cells, lower K
Q Fill with FLOATGLASB

Q Convert part to IJK (from import pull down menu)

4
Ex. 1: Bullet impact
Q Define Group
Q Name: Fix
Q Type: Nodes

Q Add nodes to group


Q Use Alt+left mouse button
to draw polygon as shown
Q Use Control+left mouse
button to close polygon

Q Apply boundary condition


“Fixed” to group

5
Ex. 1: Bullet impact
Q Join two parts of bullet together.

Q Define Interactions
Q Calculate gap size and check.

Q Define Wrap-up Criteria

Q Define Save times

Q Save and execute

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