Preparations for Heavy Weather
Stability
1. Improve GM if possible (GM too small consider jettison cargo)
2. Remove free surface (fill all slack tanks as appropriate)
3. Ballast vessel down
4. Pump out swimming pool
5. Extra precautions – depending on cargo e.g. grain swells 50%
when wet
Deck
6. Check all cargo & deck lashings – double up where necessary
7. Tighten lifeboat gripes
8. Ensure hatch covers well battened down
9. Secure derricks / cranes
[Link] all doors are wt tight – test if time
[Link] pipes covered & anchors secure
[Link] loose gear stowed
[Link] exposed decks cleared
[Link] screens over portholes
[Link] weather routine
[Link] company procedures
[Link] liferafts
[Link] all departments
[Link] to report when all complete
Navigation
[Link] re-routing
[Link] weather reports
[Link] storm
[Link] Steering
[Link] speed
Large GM – roll quickly
Small GM – Easier to incline / not easily returned
Ideal is in between
Dangers
Synchronous rolling / pitching
If seas overtaking the vessel – danger of pooping / loss of
GM
Ship & waves of equal velocity – violent slew, heel & swap
i.e broaching too
Preparations for Heavy Weather
Periods of Roll & Encounter
Period of roll = time taken to roll from port to starboard (or s-p) & back
again
Encounter = time between the passage of two successive wave crests
under the ship
EG: Short period of roll compared to the period of encounter – tends to
lie with her decks parallel to the water surface or wave slope – violent &
heavy rolling – damage but little or no water on deck
Long period roll compared to period of encounter – rolls somewhat
slowly & independently of the waves. Mod roll, waves break near ship’s
side.
Synchronism
V dangerous; period or roll = or nearly = to ½ period of waves
Successive waves tend to increase the angle of roll of the v/l
Immediate action required – alter course – breaks period of encounter
Synchronised pitching
Period of encounter is similar to v/l’s period of pitch
Alter speed – preferably reduce
Options
1. Bring wind & sea fine on the bow & reduce speed
a. Best for large v/l’s – possible heavy pounding / damage –
watch for syn pitch, props out engine racing, need control
2. Run with the sea on the ¼ - all depends on vessel type / size /
stability.
a. Possibility of pooping
b. Trial & error to find best spd
c. Steering may be difficult (flow of water low) watch for
broaching
d. Possible loss of GM as swell lifts under etc
3. Heave to
a. If land mass to hide under fine
b. Possibility of heavy rolling – waves breaking over –
consider oil
4. Anchor – depth / shelter
5. Run away
Turning in rough weather – bring around gradually using short bursts of
ahead against full weather – watch for broaching