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Shadow Familiar: Undead Monster Guide

Shadow Familiar is a Tiny Shadow Humanoid (Undead) summon that can siphon life force from enemies to gain temporary hit points. It is intangible and immune to many harmful effects. A summoner can impart some of their own hit points to the familiar to strengthen it, but will be weakened in return. New feats allow necromancers to enhance their manipulation of life force and empower their shadow familiars.

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0% found this document useful (0 votes)
18 views2 pages

Shadow Familiar: Undead Monster Guide

Shadow Familiar is a Tiny Shadow Humanoid (Undead) summon that can siphon life force from enemies to gain temporary hit points. It is intangible and immune to many harmful effects. A summoner can impart some of their own hit points to the familiar to strengthen it, but will be weakened in return. New feats allow necromancers to enhance their manipulation of life force and empower their shadow familiars.

Uploaded by

Jack Ruby
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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New Monster

Shadow Familiar
Tiny Shadow Humanoid (Undead)
Initiative: Same as summoners.
Senses: Perception -
HP: 1 (but see Blood Binding)
AC 10; Fortitude 10, Reflex 10, Will 10 (see Intangible)
Immune Poison, Disease
Resist 10 necrotic, insubstantial
Vulnerable 10 radiant
Speed flying 6
[Melee] Siphon Life Force (Standard; at-will) ♦ Necrotic
Summoner's base attack plus intelligence modifier versus AC; 1d4 necrotic damage and the shadow
familiar gains that number of temporary hit points. These temporary hit points do not fade at the end of
the encounter, and instead remain for either 24 hours or the shadow familiar is injured, whichever
happens first.
Intangible
Due to a shadow familiar's unique nature between worlds and their own composition, they are very
difficult to wound. On any attack roll to hit a shadow familiar, an odd number on the die is treated as
automatically missing the shadow familiar. Attacks with the Shadow power source may ignore this
ability. Shadow familiars will not use any form of equipment since it invariably slips through their
bodies, often at the least opportune time.
Tiny
A shadow familiar must occupy the same space as a creature in order to attack or effect it, because of
its reach of 0. This allows a shadow familiar to enter the same space as any small sized or larger
creature.
Blood Binding
A shadow familiar cannot exist outside of the Shadowfell without life force to sustain it. As such, some
masters will offer more blood, and their own life force, to their summoned shadow familiars. A
summoner may elect to impart any amount of his hit points, up to his maximum, into the shadow
familiar. 24 hours after being summoned however, a shadow familiar takes ¼ of its hit points in
damage. If the shadow familiar has only 1 remaining hit point, it is destroyed. While the shadow
familiar remains, the summoner cannot regain the hit points she gave to the shadow familiar – her hit
point limit is effectively lowered by the number of hit points the shadow familiar possesses.
Alignment Evil
Languages None, but the shadow familiar always understands every language spoken by its
summoner. In addition, the shadow familiar can communicate empathetically with its summoner.
Skills: Hide +8 plus the summoner's dexterity modifier.

New Feats
LIFE AND DEATH MASTERY
Prerequisite: Necromancer, manipulate life power
Benefit: When you use the manipulate life power, the target gains additional hit points equal to your
Intelligence modifier.
SHADOW FEAST
Prerequisite: Cha 13, Call forth shadow class
feature
Benefit: Whenever your shadow familiar uses the
siphon life force attack, add your intelligence
modifier to the damage dealt.

SCHOLAR OF DEATH
[Multiclass Necromancer]
Prerequisite: Int 13, Wis 13
Benefit: You gain training in one skill from the
necromancer's class skill list.
Once per day, you may use the necromancer's
manipulate life power.
In addition, you can use an orb or staff as an
implement when using a necromancer power or a
necromancer paragon path power.

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