OUR LADY OF FATIMA UNIVERSITY
CCS-047-16-00
OLFU VISION
A premier inclusive university of choice aspiring to improve mas as man by developing individuals
Through a legacy of excellent education and compassionate value formation.
OLFU MISSION OLFU CORE VALUES
Through innovative learning strategies focused on
strong and updated academic foundation with
enhanced industry skills and experience, a graduate
of OLFU is expected to be an ACHIEVER. In the
community and in the workplace, an OLFU graduate
will be known as a person who:
A– Aspires To Do His Best
C– Is Credible And Compassionate
The Our Lady of Fatima University, together with Fatima H– Is Hardworking And Honorable
Medical Science Foundation, Inc., is dedicated to the I– Is An Inspiration To Others
improvement of man as man through the holistic formation of E– Is Efficiently Entrepreneurial And
individuals imbued with knowledge, skills, and virtues. Employable
V– Is A Visionary
E– Is Ethical And Has Excellent Work Habits
R– Is Responsible
COLLEGE MISSION COLLEGE VISION
The College of Computer Studies aims to provide innovative We are committed to provide accessible, responsive,
and quality instruction to the advancement of technology, and quality Information Technology Education (ITE)
intends to develop an entrepreneurial learning environment programs and to become the Institution of choice in
towards sustainability and growth; and develops responsible producing competent and responsible IT professionals
and morally upright citizens. who are sensitive to the needs and demands of the
industry.
PROGRAM EDUCATIONAL OBJECTIVES (PEO) PROGRAM OUTCOMES (PO)
A graduate of BS Information Technology is expected to:
1. Demonstrate professional computing competence
1. Apply Information Technology principles in software through integration of knowledge learned in
engineering, artificial intelligence, computer networking, different disciples of computer science and
database systems, computer graphics, and web science utilization of evidence-based practice in
as required for career entry providing approximate solutions to computing
problem.
2. Develop and present quality research papers in public
forums. 2. Contribute in the transformation of the computer
science through research and innovation.
3. Explorecontinuing studies and/or take and pass
certification exams applicable to the field of 3. Engage in lifelong computer science education
specialization. through active and empowered learning.
4. Adhere to the ethical and moral standards of ACM and IEEE 4. Fulfill the professional computing roles with deep
professional code of conduct. sense of moral and social responsibility.
5. Conduct community-based training and innovate solutions 5. Exemplify quality and excellent leadership in
for computing problems. providing computing services to the global
community.
COURSE SYLLABUS
COMPUTER GRAPHICS AND PROGRAMMING
COMPUTER COURSE DESCRIPTION
COLLEGE
STUDIES
An introduction to computer graphics programming that includes real time and
off time realistic image synthesis techniques and basic animation such as key
DEPARTMENT ENTERTAINMENT framing and physics basic methods. Programmable rates graphics will also
AND MULTIMEDIA tackle the relation of programming in a real time graphics.
COMPUTING
CGPR211
COURSE CODE (formerly EMC 204 COURSE EXPECTED OUTCOMES (CEO)
2015 curriculum)
After successful completion of the course, the student should be able to:
COMPUTER 1. Relate the University Vision Mission and College Program Educational
GRAPHICS Objective with the Course Outcome.
DESCRIPTIVE TITLE
PROGRAMMING W/ 2. Creating a character using Adobe flash with programming
LAB 3. Apply the thought processes for computer graphics
4. Develop a well-designed character or objects in Adobe flash
5. Create a 3D graphics model that apply the texture and mapping techniques
PREREQUISITE (S) None 6. Understand all the fundamentals and techniques in creating a object in
Adobe Flash.
CREDIT UNIT (S) 3 units
CONTACT HOURS Laboratory: 1 hr
PER SESSION: Lecture: 2 hrs
ALIGNMENT OF COURSE EXPECTED OUTCOMES (CO) WITH UNIT EXPECTED OUTCOMES (UO)
UO DESCRIPTION CO1 CO2 CO3 CO4 CO5 CO6
1 Internalize the OLFU Mission-Vision
X
Conceptualized the overview of software applications that can be
2 use in creating 3D graphics X X
Introduction about computer graphics
3 X x X
Learn the basic programming in Adobe flash
4 X X X
Learn the importance of texture and mapping in creating a
5 character in Adobe flash or any software applications X X X X
Illustrate 3D modeling and graphics
6 X X X X
Demonstrate appropriate logical and relational operation strategies
7 in different computing problems X X X X X
. Provide a systematic platform of character in Flash
8 X X X X
Demonstrates lighting 3D scenes, setting up and using cameras and
9 animating objects and assembling basic character rigs. X X
COURSE COVERAGE – PRELIMS
TEACHING-LEARNING
UNIT EXPECTED ASSESSMENT TASKS (AT)
WEEK COURSE CONTENT ACTIVITIES (TLA) RESOURCES
OUTCOMES (UEO)
TEACHING LEARNING ASSESSMENT TOOL
COURSE ORIENTATION: 1. COURSE o Didactic o Lecture o Selected o Answer o Student
ORIENTATION o Inductive o Discussion Response Key Handbook
o Explain the mission o Discovery o Discussion (MCQ) o Answer o Course
and vision of OLFU 1.1 OLFU VMV o Selected Key Syllabus
o Relate how the study 1.2 PEO, PO, CO Response o Answer
of Entertainment and 1.3 Course Outline (MCQ) Key
Multimedia o Selected
1
Computing shares Response
achieving the vision (MCQ)
and mission of the
university
o Outline the content of
the course syllabus
and requirements.
Graphics pipeline o Explorator o illustration o Performanc o Answer o Course
and overview y o Work e Based Key Syllabus
introduction in o Laboratory activities o Rubric o Textbook
Describe the basic computer graphics o Reflective o simulation o Online
graphics pipeline and programming o Demonstra Materials
2 & 3 how forward and
te
backward rendering 1.1 Introduction
factor in this. 1.2 Data
Create a program Graphic and o Illustration o Illustration o Performanc o Answer
to display 3D images e Based Key o Course
models of simple o Discovery o Work Syllabus
graphic and images 1.1 illustration teaching activities o Rubric
o Textbook
4
o simulation
Obtained 2D and Understandin o Problem o Problem o Performanc o Answer o Course
3D points by g 2D and 3D Solving Solving e Based Key Syllabus
applying affine
transformations 1.1 Sketching o Discovery o Work o Rubric o Textbook
teaching activities
5
o simulation
PRELIMINARY EXAMINATION
6
COURSE COVERAGE – MIDTERM
TEACHING-LEARNING
UNIT EXPECTED ASSESSMENT TASKS (AT) RESOURCES
WEEK COURSE CONTENT ACTIVITIES (TLA)
OUTCOMES (UEO)
TEACHING LEARNING ASSESSMENT TOOL
Apply 3D Familiarization o Illustration o Illustration o Performanco Answer
coordinate in software e Based Key o Course
system and the application o Discovery o Work Syllabus
changes required teaching activities o Rubric
to extend 2D 1.1 Illustration o Textbook
7 transformation 1.2 Creative o simulation
operations to idea
handle
transformation in
3D
Explain the concept Texture and o Illustration o Illustration o Performanco Answer
and applications of Mapping e Based Key o Course
texture and o Discovery o Work Syllabus
mapping, sampling teaching activities o Rubric
8&9 and anti aliasing. o Textbook
o simulation
Implement simple Transform and o Illustration o Ilustration o Performanco Answer o Course
procedures that clipping e Based Key Syllabus
perform transform o Discovery o Work
and clipping 1.1 exploring 2D teaching activities o Rubric o Textbook
operations on 2D images
10& images. o simulation
11
12 MIDTERM EXAMINATION
COURSE COVERAGE – FINALS
TEACHING-LEARNING
UNIT EXPECTED ASSESSMENT TASKS (AT)
WEEK COURSE CONTENT ACTIVITIES (TLA) RESOURCES
OUTCOMES (UEO)
TEACHING LEARNING ASSESSMENT TOOL
Compare and o Illustration o Illustration o Performanco Answer o Course
contrast the e Based Key Syllabus
Rendering
rendering o Discovery o Work
graphics
techniques teaching activities o Rubric o Textbook
1.1 programming o simulation
13& graphics
14
1.2 Render
images
Create simple o Illustration o Illustration o Performanco Answer o Course
polyhedral e Based Key Syllabus
Different
models by o Discovery o Work
representations of
surface teaching activities o Rubric o Textbook
rotations
tessellation and
15, 16 using 3D o simulation
& 17 modeling tools
18 FINAL EXAMINATION
TEXTBOOKS
Dariush Derakhsani(2008): Introducing Maya, Maya Shading and Texturing chp.7 p.267
Textbooks: Maya Lighting chp.10 p.411
Textbooks: Maya Rendering chp. 11 p.449
Textbooks: Maya Dynamics chp. 12 p.517
Bryan T. Quesada, Ma. Kathrina S. Lorenos, Jaime D.L Caro, Ph.D, Mai Ryza Amante-Sison, M.A 4 TH Edition(2012) : Video Production
and Digital Photography, Lesson two: Preparing your Story – Visualizing Story p.15
REFERENCES (BOOKS/ONLINE WEBSITES/JOURNALS)
[Link]
[Link]
[Link]
[Link]
ALIGNMENT OF TEACHING LEARNING ACTIVITIES (TLA) WITH COURSE EXPECTED OUTCOMES (CEO)
NO TEACHING CEO1 CEO2 CEO3 CEO4 CEO5 CEO6
1 DIDACTIC – Educator tells the facts, concepts, principles and generalization X
INDUCTIVE - Educator facilitates; Learner arrives at the facts, principle, truth
2
or generalization
DISCOVERY TEACHING- Educator facilitates; Learners are tasked to
3 X X
synthesize thoughts to perceive something not known before
4 EXPLORATORY– Educator distributes problem sets to learners. X X
REFLECTIVE - Educator facilitates; Learners continually learn from their own
5 experiences by considering alternate interpretations of situations, X
generating and evaluating goals and examining experiences.
DEMONSTRATE – Educator tells and show the method or performance while
6 X
the rest of the class becomes observer
PROBLEM SOLVING - Educator facilitates; Learners engage in any purposeful
7 activity to remove a recognized difficulty or perplexity in a situation through X X X X
the process of reasoning.
NO LEARNING CEO1 CEO2 CEO3 CEO4 CEO5 CEO6
WORK ACTIVITIES – Educator Facilitates; Learners performs the method and
1 X X X X
being evaluated by the teacher
2 PROBLEM SOLVING - learning through theory through sets of problem X X X X X
3 SIMULATION – Coding algorithms using a procedural programming language. X X X X X
DISCUSSION - Encouraging application of learning materials and soliciting
4 X X X X
feedbacks
ASSESSMENT TASK (AT) AND TOOLS WITH COURSE EXPECTED OUTCOMES (CEO)
ASSESSMENT TASK (AT)
PERFORMANCE-BASED
TOOL
ANSWER KEY
RUBRIC
ASSESSMENT WEIGHTING: HOMEWORK, WRITTEN REPORTS AND PAPERS
Homework and Assignment
Answer the machine problem on the interactive CD after each lesson.
Particulars:
Written Reports and Project Paper On the final week student will submit 3 programs. The selected program will be
Particulars: presented using Oracle Application Express Edition.
GRADING SYSTEM
The final grade of the student is interpreted as shown on the table below:
AVERAGE 100-98 97-95 94-92 91-89 88-86 85-83 82-80 79-76 75 74 BELOW
FINAL GRADE 1.00 1.25 1.50 1.75 2.00 2.25 2.50 2.75 3.00 5.0
FDA (Failure due to Absences) UW (Unauthorized Withdrawal) INC (Incomplete)
AW (authorized withdrawal) NFE (No Final Examination)
Laboratory 50%: Prelims (20%) Midterms (25%) Finals (25%) Quizzes(20%)Research(5%) Attendance (5%)
OTHER IMPORTANT INFORMATION
OTHER COURSE POLICIES
All Machine Problem Results and requirements for the course are to be compiled
STUDENTS COURSE PORTFOLIO by the students as part of their portfolio and must be made available for
inspection by the instructor before the end of the semester
LANGUAGE OF INSTRUCTION ENGLISH
Per Section 1551 of CHED’s Manual of Regulation for Private Educational
Institution, a student who has incurred absences more than twenty percent (20%)
ATTENDANCE of the total number of school days shall not be given credit to the course
regardless of class standing. For further provisions of the said policy, please refer
to the OLFU Student Handbook.
COURSE CONSULTATION SCHEDULE Name of Faculty: Rommel P. Celespara
COURSE REVIEW AND ENHANCEMENT
Chair: Edwin S. de Guzman , Jheanel E. Estrada
MEMBERS
PREPARED BY: APPROVED BY:
KARLO EMIL E. FLORES, MIS RAYMOND S. MACATANGGA, DIT
Program Coordinator – EMC Dean