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Game Design: Evolution and Roles

This document discusses the history and evolution of games from ancient times to modern electronic games. It outlines key findings such as 68% of smartphone/tablet owners play games and the gaming industry now generates more revenue than films and music combined. The document also examines the core elements that define games, including challenge, choice, change and chance. Finally, it explores reasons for creating games and different roles in the gaming industry.

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0% found this document useful (0 votes)
31 views1 page

Game Design: Evolution and Roles

This document discusses the history and evolution of games from ancient times to modern electronic games. It outlines key findings such as 68% of smartphone/tablet owners play games and the gaming industry now generates more revenue than films and music combined. The document also examines the core elements that define games, including challenge, choice, change and chance. Finally, it explores reasons for creating games and different roles in the gaming industry.

Uploaded by

Ash
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

68% of smartphone or tablet owners play game

Gaming industry revenue is now more than the Film and Music
GAMING INDUSTRY industry combined ( 116B > 41B + 17B )

Transition from Movie > Video Game to


Video Game > Movie

Humans' have innate nature to play games. Monkeys play


games, like catching each other.
GAME ORIGINS

Path from rock-throwing to online deathmatch


HISTORY OF GAMES

Board Games(oldest) 5000 years by Egyptians > Dice introduced


as Gaming tool 3000 years > Tiles Games by Chinese 2,900 yrs
> Dominos 1,000 yrs > Card Games 6th - 9th Century A.D >
Table games (Carom, Billiards) 19th century > Electronic games
EVOLUTION OF GAMES AND IT'S FORMS

Electronic Games transition: Mainframe system > Nimrod / Bertie


the Brain ( Early 1950s) > Video Games (1970s and 1980s)
Arcade Games, Console Games, Home Computer games, TV
ELECTRONIC GAMES TRANSITION Game Shows

INTRO Level of authorship:


Game Design Toys > Games > Puzzles

Understand the rules and make


decisions based on incomplete
information

WHAT IS A GAME 1) CHALLENGE

2) CHOICE
GAMIFICATION | 4 Elements Essential to any Game
3) CHANGE

4) CHANCE

Help people escape boredom

Make Educational Content Engaging


WHY CREATE GAMES

Conducting Training programs

Help Businesses retain customers

More complex games = Team Work > Individuality.


Flappy Bird Example: made 50$ a day until app was taken off

BECOMING A GAME DESIGNER

Game designer

Game Artists/Animators

ROLES / SPECIALIZATIONS
Game Programmers

Game testers

Level Designer

Sound Engineer

(https://coggle.it/)Game Design
INTRO
GAMING INDUSTRY
Transition from Movie > Video Game to
Video Game > Movie
Gaming indust

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