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Gay Sauna Game Setup Instructions

This document provides setup instructions for a board game called "The Gay Sauna". Players move their tokens between rooms on the board and try to hook up with visitor cards. Each room has special rules that can help or hinder hookups. Players track their progress and horniness level on individual player boards. The game includes visitor, action, and event cards that influence gameplay. The first player to hook up with a set number of visitors depending on the chosen game length wins.

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Adrian Collier
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0% found this document useful (0 votes)
54 views2 pages

Gay Sauna Game Setup Instructions

This document provides setup instructions for a board game called "The Gay Sauna". Players move their tokens between rooms on the board and try to hook up with visitor cards. Each room has special rules that can help or hinder hookups. Players track their progress and horniness level on individual player boards. The game includes visitor, action, and event cards that influence gameplay. The first player to hook up with a set number of visitors depending on the chosen game length wins.

Uploaded by

Adrian Collier
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Setting up the Game

Place the game board on the table in the middle of all players.
The game board has 5 cruising rooms: Dry Sauna, Steam Room, Jacuzzi, Cabins and the Dark Room.
Each room has a special rule associated with it that is mentioned on the board as well as in the reference
section of the rules.
Players will be able to enter these rooms during their turns into order to hookup with visitors to the sauna.
Players may move freely between rooms in their turn but must always be in one room at any time.

Give each player a player board and a matching horniness and player token.
The player board is used to track the players progress through the game.
Players should place their character when they receive it on their player board so everyone can see who you
are and what traits you have.
Any hookups a player has throughout the game should be placed on their hookup pile.
Players keep track of their horniness by using their horniness token and marking the level on their player
board.
Players start with a horniness of 5.
When a player reaches 0 or 10 an additional effect comes into play, this is described on the player boards and
in the reference section of the rules.
The player board also has an icon reference section to help players match icons with terminology throughout
the game.
The player tokens are used to show which room a player is in at any time during the game.

The game comes with 3 different types of cards: Visitors cards, Action cards and Event cards.
Visitor cards represent the horny visitors that are attending the sauna.
Visitor cards have a Tribe, Likes, Role and Kinks that are used to work out who can hookup with who and how
likely that is to be successful.
Action cards can be used at any time to boost themselves or hinder another player.
Players may never have more than 5 Action cards in their hand at any time.
Players may discard one Action card before they draw new Action cards in their turn.
Event cards are random occurrences that affect the game for all players.
Players draw a random card from the Event card deck at the beginning of each of their turns and apply the
effects to all relevant players.

Shuffle each deck of cards and place them on their respective places on the board.
Give each player a random visitor card, this is their character for the game (players may choose a visitor to
play as instead, but note that this can take a lot of time).
Give each player 2 action cards.

The towel card is given to the player who has visited the Gay Sauna most often.
The towel card offers protection against Action cards from other players.
Only Action cards that specifically mention the towel may be used against the player with the towel.
Note that the towel only offers protection from Action cards and not Event cards or other effects in the game.
The player with the towel card must fill up all the empty spaces on the board with Visitor cards from the Visitor
card deck (called the visitor queue).
Note that visitor card placed in the dark room should be face down so players cannot see the details on the
card.
Choose whether players want to play a short, medium or long game, the winner is the first player to have
hooked up with 4, 7 or 10 visitors respectively.
The player with the towel takes the first turn.
Taking a turn
Each player starts their turn with cards:

Visitor cards:
The player must choose 1 visitor on the board to send home by placing the card in the discard pile next to the
visitor queue.
Immediately fill the empty space with a new visitor from the queue.

Action cards:
Players may discard an Action card if they wish.
Players can pick up 1 Action card as long as this wouldn't give them more than 5 in their hand.
If players are in the cabins they may pick up an extra Action card if they are in the cabins, but only if this
wouldn't give them more than 5 in their hand.

Event cards:
Players draw the top Event card from the deck and read it aloud to all players.
Apply any changes described to all the players affected by the card.

Players then must make a choice between trying to hookup with a visitor OR stroking.

If players choose to hookup with a visitor they may select a visitor in any of the rooms on the board to hookup
with.
Players may only try to hookup with visitors that they have a Tribal Match with - see the Tribal Matches rules
section for details.
Read the special rules for the room that is printed on the board as this can affect the hookup result.
Once a player has chosen a visitor they should place their game token in the room that the visitor is in.
Roll the Hookup dice and consult the table printed on the board to determine if the result is a success or a
failure.
If it is a success, the player has hookup up with the visitor and places the visitor card on the hookup pile on
their player board.
Immediately fill the empty space on the board with a new visitor from the visitor queue.
The player then rolls the Sex dice consulting the table printed on the board to find out if there are any further
affects from the hookup.
If it is a failure then the player does not hookup with the visitor and does not need to roll the sex dice.

If players choose to stroke in their turn they may stroke themselves or stroke another player.
If you choose to stroke yourself, you immediately gain 3 horniness.
If you choose to stroke another player, that player immediately makes a sex roll as if they had just hooked up
with a visitor and apply the rolled effect.

The player to their left now takes their turn.

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