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Computer Graphics Concepts and Techniques

This document contains questions related to computer graphics topics including: 1. Definitions of computer graphics, raster scan, frame buffer, and applications of computer graphics. 2. Explanations of the operations of computer graphics, CRT monitors, raster and random scan techniques, and algorithms for drawing lines and circles. 3. Descriptions of transformations including reflection, shearing, scaling, homogeneous coordinates, and matrix representations of 2D and 3D transformations. 4. Discussions of projection techniques including parallel and perspective projection, clipping, windowing and viewport, and classifications of projection. 5. Explanations of vanishing points, Cohen-Sutherland clipping, polygon meshes, and parallel

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Pramod Gowda
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0% found this document useful (0 votes)
12 views2 pages

Computer Graphics Concepts and Techniques

This document contains questions related to computer graphics topics including: 1. Definitions of computer graphics, raster scan, frame buffer, and applications of computer graphics. 2. Explanations of the operations of computer graphics, CRT monitors, raster and random scan techniques, and algorithms for drawing lines and circles. 3. Descriptions of transformations including reflection, shearing, scaling, homogeneous coordinates, and matrix representations of 2D and 3D transformations. 4. Discussions of projection techniques including parallel and perspective projection, clipping, windowing and viewport, and classifications of projection. 5. Explanations of vanishing points, Cohen-Sutherland clipping, polygon meshes, and parallel

Uploaded by

Pramod Gowda
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Unit -1

1. What is computer graphics? 2 marks


2. What do you mean by raster? Name some raster scan device?
3. Write any 2 difference between raster and vector scan display?
4. What is scan conversion method?
5. What is frame Buffer?
6. What are the applications of Computer graphics? 5marks
7. Explain the operations of computer graphics?
8. Explain the working principle of CRT monitor.
9. Explain raster and random scan techniques.
10. Write an algorithm to draw a line using bresenham’s method , illustrate same method to draw a line
from (4,8) to (9,13). 10 marks
11. Explain mid point line algorithm.
12. Write a algorithm to draw a line using polynomial method.
13. Explain midpoint circle scan conversion algorithm.

Unit-2

1. What is reflection? 2 marks


2. What is shearing? Explain.
3. Mention some basic transformation of computer graphics.
4. What do you mean by 2D transformation? Mention its matrix.
5. How do you represent 3D Scaling?
6. Define homogenous co-ordinates system and give an example.
7. Define geometric transformation. Mention different types of transformation (2D & 3D).
8. Derive the inverse of composite transformation. 5 marks
9. Explain reflection about any arbitrary line.
10. Write the transformation matrix for shearing about XY Axis.
11. What are 4-negihbours and 8-negihbours pixels [Link]?
12. Derive a transformation matrix for scaling about a reference point?
13. Write the transformation matrix for 2D reflection about XY axis.
14. Write a transformation matrix for 3D scaling ,3D rotation (clockwise and anticlockwise).
15. Write any 2 composite transformation of 2D transformation.
16. Explain the homogenous transformation matrix for 2D rotation about any arbitrary point.

Unit-3

1. Define clipping. 2marks


2. What do you mean by perspective projection?
3. What is parallel projection?
4. Distinguish between window and viewport.
5. What do you mean by window and viewport.
6. Define projection. Classify different projection technique as hierarchy? 10 marks
7. What do you mean by vanishing point? How many vanishing point are projected view may have?
8. Write a note on co-hen Sutherland clipping algorithm.
9. Explain briefly classification technique for design curves and object surface.
10. Derive a transformation matrix for standard perspective projection.
11. Define world and device co-ordinate.
12. What is a polygon mesh?
13. With a neat diagram explain classification of parallel projection in details.

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