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Psychic Math Card Trick

This document describes a card trick called "Conversion" that allows a spectator to select a card, have it lost in the deck, and then correctly identified through a series of steps. The deck is prepared in advance with the cards in a specific duplicated order. A spectator shuffles half the deck and selects a card, which is placed back in. Another spectator deals cards into piles, and the turned over cards total either 19 or 20, correctly revealing the selected card in that position of the first spectator's half.

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0% found this document useful (0 votes)
110 views1 page

Psychic Math Card Trick

This document describes a card trick called "Conversion" that allows a spectator to select a card, have it lost in the deck, and then correctly identified through a series of steps. The deck is prepared in advance with the cards in a specific duplicated order. A spectator shuffles half the deck and selects a card, which is placed back in. Another spectator deals cards into piles, and the turned over cards total either 19 or 20, correctly revealing the selected card in that position of the first spectator's half.

Uploaded by

FaeGiN
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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  • Coersion

COVERSION

by Peter Duffie
You cut the deck into two halves. A spectator picks up either and shuffles it. He then selects any card,
which is lost back into the packet. This section is replaced on the table. You ask a second spectator to
pick up the other half and start dealing it into three piles. At ANY point he can stop the deal - no
matter on which pile he dealt the final card.

The top card of each pile is turned over and the three values added together. They might total 20. The
first spectator counts down to the 20th card in his half and is surprised to find his chosen card!

A full deck stack is required and I suggest you grab a deck and set it before reading further.

The stack is an expansion of the classic 12/13 or 14/15 Force. Here is a 26 card stack - both halves
are set in identical order: X = Court cards and Ten spots.

9-9-A-8-X-2-7-X-3-6-X-4-5-X-5-4-X-6-3-X-7-2-X-8-A-X
Set the other 26 cards in identical order. Crimp the bottom card of one section then place this section
on top of the other.

WORKING
1. Give the deck a few False Cuts then divide it at the exact centre (crimp). Place both halves face
down on the table.

2. Invite a spectator to pick up either half and shuffle it. Then ask him to remove any card as his
selection. Take the cards from him while he shows the card to the other spectators. As he is doing
this push over the top 6 cards and retain a little finger break below them. Ask him to place his card on
top of the packet, then cut the cards above the break to the bottom. His card now lies 20th down.
There are other ways to get the card there, so feel free to use the method that suits you best.

3. Ask a second spectator to pick up the other half in readiness for dealing. Point out the various
values in a deck - Ace = 1 and Court cards = 10. You must ensure that they know the latter.

4. Ask him to deal the cards into 3 face down piles - dealing in the same direction each time. the best
way to say this is to ask him to deal as if it were a three-handed game. Allow him to deal a few cards
then tell him he can stop the deal at ANY point he wishes. So, he can stop on any pile and does not
need to complete the final three-card round.

5. Next reach forward and turn over the top card on each pile and ask the spectator to add together
their values. The total will be either 19 or 20. It can be nothing else. Finally ask the first spectator to
carefully count off 19 cards - if the total is 19, he turns over the NEXT card. If 20, he turns over the
20th card. Either way, it will be his selection.
copyright 1998 Peter Duffie

COVERSION 
by Peter Duffie 
You cut the deck into two halves. A spectator picks up either and shuffles it. He then selects an

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