Developmental Research
The purpose of developmental research is to assess changes over an extended period of time. For
example, developmental research would be an ideal choice to assess the differences in academic and
social development in low-income versus high-income neighborhoods. It is most common when
working with children as subjects for obvious reasons and can be undertaken using several methods:
longitudinal, cross sectional, and cross sequential.
Longitudinal Studies.
Longitudinal studies assess changes over an extended period of time by looking at the same groups of
subjects for months or even years. Looking at academic and social development, we may choose a small
sample from each of the low- and high-income areas and assess them on various measures every six
months for a period of ten years. The results of longitudinal studies can provide valuable qualitative and
quantitative data regarding the differences in development between various groups.
The major concern with longitudinal research, aside from the obvious lack of control, randomization,
and standardization, is the length of time it takes to complete the study. Imagine starting a project that
must be constantly maintained for a period of ten or more years. The subject mortality rate due to
illness, relocation, and other factors alone could result in major concerns, not to mention the amount of
energy and time that must be devoted to the research.
Cross Sectional Studies.
One way to reduce the amount of time and the mortality rate in a developmental study is to assess
different ages at the same time rather than using the same groups over an extended period. A cross
sectional study might look at the same theory regarding academic and social development but assess a
small group of three year olds, six year olds, nine year olds and 12 year olds at the same time.
The assumption is that the differences between the age ranges represent natural development and that
of a longitudinal study had been used, similar results would be found. The obvious benefit is in the
length of time it takes to complete the study, but the assumptions that the six year old group will
achieve the same academic and social development as the nine year old group can be invalid.
Cross Sequential Studies.
Cross sequential studies combine both longitudinal and cross sectional methods in an attempt to both
shorten the length of the research and minimize developmental assumptions. For this method, groups
of different age children (three, six, and nine for example) may be studied for a period of three years to
both assess developmental changes and assure that the typical three year old is similar to the typical 6
year old after three years of development.
DEVELOPMENTAL RESEARCH: STUDIES OF
INSTRUCTIONAL DESIGN AND DEVELOPMENT
Rita C. Richey
Wayne State University
James D. Klein
Arizona State University
Wayne A. Nelson
Southern Illinois University at Edwardsville
41.1 INTRODUCTION
The field of instructional technology has traditionally involved
a unique blend of theory and practice. This blend is most ob-
vious in developmental research, those studies that involve the
production of knowledge with the ultimate aim of improving
the processes of instructional design, development, and evalu-
ation. Such research is based on either situation-specific prob-
lem solving or generalized inquiry procedures. Developmental
research, as opposed to simple instructional development, has
been defined as “the systematic study of designing, developing
and evaluating instructional programs, processes and products
that must meet the criteria of internal consistency and effec-
tiveness” (Seels & Richey, 1994, p. 127). In its simplest form,
developmental research can be either
rthe study of the process and impact of specific instructional
design and development efforts; or
ra situation in which someone is performing instructional de-
sign, development, or evaluation activities and studying the
process at the same time; or
rthe study of the instructional design, development, and evalu-
ation process as a whole or of particular process components.
In each case the distinction is made between performing a pro-
cess and studying that process. Reports of developmental re-
search may take the form of a case study with retrospective
analysis, an evaluation report, or even a typical experimental
research report.
The purposes of this chapter are to
rexplore the nature and background of developmental re-
search;
rdescribe the major types of developmental research by exam-
ining a range of representative projects;
ranalyze the methodological approaches used in the various
types of developmental research;
rdescribe the issues, findings, and trends in recent develop-
mental research; and
rdiscuss the future of this type of research in our field.
41.2 THE NATURE OF DEVELOPMENTAL
RESEARCH
Today, even amid the calls for increased use of alternative re-
search methodologies, the notion of developmental research is
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often unclear, not only to the broader community of educational
researchers, but to many instructional technology researchers
as well. An understanding of this topic is rooted in the nature
of development and research in general, as well as a more spe-
cific understanding of the purpose, focus, and techniques of
developmental research itself.
41.2.1 The Character of Development
Development, in its most generic sense, implies gradual growth,
evolution, and change. This concept has been applied to diverse
areas of study and practice. For example, organization develop-
ment is a strategy for changing “the beliefs, attitudes, values,
and structure of organizations so that they can better adapt to
new...challenges”(Bennis, 1969, p. 2). Educators are familiar
with the notion of professional or staff development. Lieberman
and Miller (1992) define this as “the knowledge, skills, abilities,
and the necessary conditions for teacher learning on the job”
(p. 1045). This same concept is often applied to other profes-
sional areas. In the corporate arena, the term “executive de-
velopment”also refers to learning processes, and in this setting
learning, as a developmental activity, often integrates both class-
room instruction and work experience (Smith, 1993). The most
common use of the term “development,”however, is in relation
to human growth and the field of developmental psychology.
The term developmental research is most often confused with
research in this field that concentrates on particular age groups,
such as in the areas of adolescent development or life-span de-
velopment.
In the field of instructional technology, development has a
particular, somewhat unique, connotation. The most current
definition views development as “the process of translating the
design specifications into physical form”(Seels & Richey, 1994,
p. 35). In other words, it refers to the process of producing
instructional materials. Development is viewed as one of the five
major domains of theory and practice in the field.1Even though
this varies from many other uses of the term development, it is
consistent with the fundamental attribute of being a process of
growth, and in our field development is a very creative process.
Historically development has been an ambiguous term to
many instructional technologists and has generated consider-
able discussion regarding its proper interpretation. This de-
bate has focused typically on the distinctions between instruc-
tional design and instructional development. Heinich, Molenda,
Russell, and Smaldino (2002) define instructional development
as “the process of analyzing needs, determining what content
must be mastered, establishing educational goals, designing ma-
terials to reach the objectives, and trying out and revising the
program in terms of learner achievement”(p. 445). They have
been consistent in this orientation since the early editions of
their influential book. Yet to many, this is a definition of the
instructional systems design (ISD) process.
The confusion has been further exacerbated. In 1977, Briggs
defined instructional design as “the entire process of analysis of
1In addition to development, the domains also include design, management, utilization, and evaluation.
learning needs and goals and the development of a delivery sys-
tem to meet the needs; includes development of instructional
materials and activities; and tryout and revision of all instruction
and learner assessment activities”(p. xx). In this interpretation
design is the more generic term, encompassing both planning
and production. The 1994 definition of the field attempts to clar-
ify these issues by viewing design as the planning phase in which
specifications are constructed, and development as the produc-
tion phase in which the design specifications are actualized
(Seels & Richey, 1994). This is not a new distinction (Cronbach
& Suppes, 1969; National Center for Educational Research and
Development, 1970), even though the past use of the term in-
structional developer (see Baker, 1973) typically referred to a
person who was doing what today we would call both design
and development. All would agree, however, that design and de-
velopment are related processes, and Connop-Scollard (1991)
has graphically demonstrated these relationships in a complex
chart which identified hundreds of interrelated concepts.
However, the word development has a broader definition
when it is used within the research context than it has when
used within the context of creating instructional products. The
focus is no longer only on production, or even on both planning
and production. It also includes comprehensive evaluation. As
such, developmental research may well address not only for-
mative, but also summative and confirmative evaluation. It may
address not only needs assessment, but also broad issues of front-
end analysis, such as contextual analysis issues as conceived by
Tessmer and Richey (1997). When evaluation is approached in
a comprehensive manner, the scope of the research effort is
often correspondingly expanded to encompass product utiliza-
tion and management, as well as product creation. Table 41.1
displays the scope of development as discussed in this chapter.
The next step beyond “Utilization & Maintenance”in the
Table 41.1 schemata would be “Impact,”the follow-up analysis
of the effects of an instructional product or program on the
organization or the learner. This type of research typically falls
within the scope of traditional evaluation research.
41.2.2 The Character of Research
Although research methodologies vary, there are key attributes
that transcend the various research orientations and goals. An
understanding of these characteristics can shed light on the
process of developmental research.
[Link] The Dimensions of Research. Research is typi-
cally viewed as a type of systematic investigation, and in edu-
cation it typically is an empirical process that employs the sys-
tematic method (Crowl, 1996). One result of such efforts is the
creation of knowledge. Even though research is typically rooted
in societal problems, all knowledge produced by research is not
necessarily in a form conducive to quick resolution of society’s
problems. Some knowledge (which is usually generated by basic
research) must be specifically transformed to enable its appli-
cation to a given problem. Other knowledge (which is usually
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TABLE 41.1. The Scope of Development in a Research Context
Utilization &
Design Development Maintenance
Analysis and Planning for Production & Formative Usage, Management,
Development, Evaluation, Evaluation Summative &
Utilization, & Maintenance Confirmative Evaluation
generated by applied research) lends itself to the immediate
solution of practical problems. Developmental research clearly
falls in the latter category. In this respect, it is similar to other
methodologies such as action research.
Although the objective of research is to produce knowledge,
these products may take a variety of forms. Diesing (1991) has
noted that
. . .the philosophers suggest that social science produces at least three
kinds of knowledge: (1) systems of laws which describe interconnected
regularities in society; (2) descriptions, from the inside, of a way of life,
community, person, belief system, or scientific community’s beliefs;
(3) structural models, mathematical or verbal, of dynamic processes
exemplified in particular cases. (p. 325)
Research orientations tend to conform to the pursuit of a
particular type of knowledge. Experimental research tends to
contribute to the construction of a system of laws. Character-
istic of this method is a series of routine checks to ensure self-
correction throughout the research, and in the logical positivist
tradition, such checks are considered to be rooted in objectiv-
ity (Kerlinger, 1964). Qualitative research primarily contributes
to the development of “mirrors for man”so that we can see
ourselves better (Kluckhohn, as noted in Diesing, 1991). In the
various forms of qualitative research, context and contextual in-
fluences become an integral part of the investigation (Driscoll,
1991; Mishler, 1979).
Diesing’s third type of knowledge is process knowledge pre-
sented in model form. This is usually of great interest to instruc-
tional designers and developers, given our history of working
with many kinds of process models, such as the graphic models
of systematic design procedures and the models of media se-
lection. When inquiry procedures result in this type of knowl-
edge, these endeavors can legitimately be placed in the research
realm.
Another traditional characterization of research is as a facilita-
tor of understanding and prediction. In this regard “understand-
ing results from a knowledge of the process or dynamics of a
theory. Prediction results from investigation of the outcomes of
a theory”(Schwen, 1977, p. 8). These goals can be achieved
by either (a) providing a logical explanation of reality, (b) an-
ticipating the values of one variable based on those of other
variables, or (c) determining the states of a model (Dubin, as
cited by Schwen, 1977). While these ends, especially the first
two, can be achieved through traditional research methodolo-
gies, the third is uniquely matched to the goals of developmental
research. This was emphasized by Schwen (1977):
Inquiry in educational technology may be associated with the planning,
implementing, and/or evaluation of the management-of-learning pro-
cess, where that process employs systematic technological analysis and
synthesis . . . current definitions of technological process may be found
in development models . . . (having) the common attributes of 1) dis-
ciplined analysis of problem, context, constraints, learners, and task,
and 2) disciplined synthesis involving the design of replicable forms of
instruction and formative and summative evaluation. (p. 9)
[Link] The Relationships Between Research and De-
velopment. The traditional view of research is as the discovery
of new knowledge and that of development is as the translation
of that knowledge into a useful form (Pelz, 1967). This concep-
tual framework not only has been commonly subscribed to, but
was subsequently extended into the research, development, and
diffusion model (Brickell, Clark & Guba, as cited in Havelock,
1971). Early research methods texts addressed development as
the “research and development”process (Borg & Gall, 1971).
The processes were separate, though related, dependent, and
sequential. In some situations this orientation still prevails. This
view emphasizes development’s function of linking practice to
research and theory and recognizes the likelihood that instruc-
tional development can highlight researchable problems and,
thus, serve as a vehicle for stimulating new research (Baker,
1973).
Stowe (1973) has shown the parallels between scientificre-
search and the general methodology of instructional systems
design (ISD). He notes that both
rare objective, empirical problem-solving approaches;
remploy procedural models “couched in the language of math-
ematics”(p. 167);
rhave a predictive power dependent on the degree to which
they represent the most critical aspects of reality; and
rcan generate new problems and hypotheses.
Nonetheless, Stowe rejected the proposition that systematic
design procedures can be viewed as research to a great extent
because of the inability of ISD to discover generalizable prin-
ciples and its intent to produce context-specific solutions. In
addition, Stowe cited the distinctions between ISD’s orienta-
tion toward explanations of “how”as opposed to research’s
orientation toward explanations of “why.”
In the contemporary orientation toward research, Stowe’s
arguments can be interpreted as an overly rigid expression of
positivist philosophy. The contextual richness of the typical de-
sign and development task increases the likelihood that research
on such topics be especially ripe for a qualitative orientation.
The ability to provide process explanations exemplifies a type of
knowledge production using the Diesing framework, and an av-
enue to understanding and prediction using Schwen’s paradigm.
Stowe’s arguments, drafted 30 years ago, could lead to diamet-
rically opposite conclusions today, providing one accepts the
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premise that research can have a broader function than the cre-
ation of generalizable statements of law. We are taking the posi-
tion that research can also result in context-specific knowledge
and can serve a problem-solving function. This is true of devel-
opmental research, as it has commonly thought to be true of
evaluation research.
While instructional development typically builds on previ-
ous research, developmental research attempts to produce the
models and principles that guide the design, development, and
evaluation processes. As such, doing development and studying
development are two different enterprises.
41.2.3 The Background of Developmental Research
The field of instructional technology as it exists today emerged
primarily from a convergence of the fields of audiovisual edu-
cation and instructional psychology. In audiovisual education
the emphasis was on the role of media as an enhancement of
the teaching/learning process and an aid in the communication
process, and there was much interest in materials production.
On the other hand, in instructional psychology the nature of
the learner and the learning process took precedence over the
nature of the delivery methodology, and there was much in-
terest in instructional design. Complementing the instructional
psychology roots was the application of systems theory to in-
struction that resulted in the instructional systems design move-
ment (Seels & Richey, 1994). This conceptual and professional
merger came to fruition in the 1960s and 1970s. During this
period instructional design and development came to assume
the role of the “linking science”that John Dewey had called for
at the turn of the century (Reigeluth, 1983).
Not surprisingly, it was during this same period that the
term developmental research emerged. This new orientation
was exemplified by the shift in topics between the first and
the second Handbook of Research on Teaching (Gage, 1963;
Travers, 1973). In the 1963 handbook, media was addressed as
an area of research with a major emphasis on media compari-
son research, and all research methodologies considered were
quantitative. In the 1973 handbook, media continued to be in-
cluded as a research area, but the research methodologies were
varied, including Eva Baker’s chapter on “The Technology of In-
structional Development.”2This chapter describes in detail the
process of systematic product design, development, and eval-
uation. Of significance is the fact that the entire methodology
section was titled “Methods and Techniques of Research and
Development”.
This was a period in which federal support of educational
research mushroomed. Regional research and development lab-
oratories were established and the ERIC system was devised for
dissemination. Clifford (1973) estimated that appropriations for
educational “research and development for 1966 through 1968
alone equaled three-fourths of all funds ever made available”
(p. 1). Research-based product and program development had
2A history of instructional development is given by Baker (1973), who primarily summarizes the work in
research-based product development from
the turn of the century to 1970. Baker, however, does not address developmental research as it is
presented in this chapter.
become firmly established as part of the scientific movement in
education. At this time, Wittrock (1967) hailed the use of em-
pirical measurement and experimentation to explain product
effectiveness. Such activities “could change the development of
products into research with empirical results and theory gener-
alizable to new problems”(p. 148).
Hilgard (1964) characterized research as a continuum from
basic research on topics not directly relevantto lear ning through
the advocacy and adoption stages of technological develop-
ment. Saettler (1990) maintained that the last three of Hil-
gard’s research categories were directly within the domain of
instructional technology. These included laboratory, classroom,
and special teacher research; tryout in “normal”classrooms;
and advocacy and adoption. Note that these are portrayed as
types of research, rather than applications of research, and they
are all encompassed within the framework of developmental
research.
Although instructional technology is not the only field con-
cerned with learning in applied settings, few would dispute
the critical role played by these three types of research in our
field. Moreover, our uniqueness among educational fields is not
only our concern with technology, but rather our emphasis on
the design, development, and use of processes and resources for
learning (Seels & Richey, 1994). Given this definition of the field,
developmental research is critically important to the evolution
of our theory base.
41.2.4 The Character of Developmental Research
The distinctions between “doing”and “studying”design and
development provide further clarification of developmental re-
search activities. These distinctions can be described in terms
of examining the focus, techniques, and tools of developmental
research.
[Link] The Focus of Developmental Research. The gen-
eral purposes of research have been described as knowledge
production, understanding, and prediction. Within this frame-
work, developmental researchhas par ticular emphases that vary
in terms of the extent to which the conclusions are generalizable
or contextually specific. Table 41.2 portrays the relationships
between the two general types of developmental research.
The most straightforward developmental research projects
fall into the first category in Table 41.2. This category typically
involves situations in which the product development process
used in a particular situation is described and analyzed and
the final product is evaluated, such as McKenney’s (2002)
documentation of the use of CASCADE-SEA, a computer-based
support tool for curriculum development. Driscoll (1991) has
used the term systems-based evaluation to describe a similar
research paradigm. van den Akker (1999), on the other hand,
prefers to label Type I research formative research. He further
defines this type of research as “activities performed during
the entire development process of a specific intervention,
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TABLE 41.2. A Summary of the Two Types
of Developmental Research
Type 1 Type 2
Emphasis Study of specific product or
program design,
development, &/or
evaluation projects
Study of design,
development, or
evaluation processes,
tools, or models
Product Lessons learned from
developing specific
products and analyzing
the conditions that
facilitate their use
New design, development,
and evaluation
procedures &/or models,
and conditions that
facilitate their use
Context-specific Generalized
Conclusions ⇒⇒⇒ ⇒Conclusions
from exploratory studies through (formative and summative)
evaluation studies”(p. 6).
Some Type 1 developmental studies reflect traditional eval-
uation orientations in which the development process is not
addressed, and only the product or program evaluation is de-
scribed. An example of this type of study is O’Quin, Kinsey, and
Beery’s (1987) report on the evaluation of a microcomputer
training workshop for college personnel. Regardless of the na-
ture of the Type 1 study, the results are typically context and
product specific, even though the implications for similar situ-
ations may be discussed.
The second type of developmental study is oriented to-
ward a general analysis of design, development, or evaluation
processes, addressed either as a whole or in terms of a par-
ticular component. They are similar to those studies Driscoll
(1991) calls “model development and technique development
research.”van den Akker (1999) calls them “reconstructive stud-
ies.”His term emphasizes the common (but not exclusive) situ-
ation in which this research takes place after the actual design
and development process is completed.
Tracey’s (2002) study is an example of Type 2 developmental
research that has a global design orientation. She constructed
and validated an instructional systems design model that incor-
porated Gardner’s notion of multiple intelligences. Taylor and
Ellis’(1991) study had a similar orientation, although their orien-
tation was far different. They evaluated the use of instructional
systems design in the Navy. Other studies in this category fo-
cus on only one phase of the design/development/evaluation
process, such as Jonassen’s (1988) case study of using needs
assessment data in the development of a university program.
Type 2 research may draw its population either from one target
project such as King and Dille’s (1993) study of the application
of quality concepts in the systematic design of instruction at
the Motorola Training and Education Center or from a variety of
design and development environments. Examples of the latter
approach include Riplinger’s (1987) survey of current task analy-
sis procedures and Hallamon’s similar study conducted in 2001.
Typically, conclusions from Type 2 developmental research are
generalized, even though there are instances of context-specific
conclusions in the literature.
[Link] Nondevelopmental Research in the Field. A crit-
ical aspect of any concept definition is the identification of
nonexamples as well as examples. This is especially important
with respect to developmental research, as it often seems to
overlap with other key methodologies used in the field. Even
so, developmental research does not encompass studies such
as the following:
rinstructional psychology studies,
rmedia or delivery system comparison or impact studies,
rmessage design and communication studies,
rpolicy analysis or formation studies, and
rresearch on the profession.
While results from research in these areas impact the de-
velopment process, the study of variables embedded in such
topics does not constitute developmental research. For exam-
ple, design and development is dependent on what we know
about the learning process. We have learned from the research
literature that transfer of training is impacted by motivation,
organizational climate, and previous educational experiences.
Therefore, one may expand a front-end analysis to address such
issues, or even construct design models that reflect this infor-
mation, but the foundational research would not be considered
developmental. If the new models were tested, or programs de-
signed using such models were evaluated, this research would
qualify as developmental.
A fundamental distinction should be made between reports
that analyze actual development projects and descriptions of
recommended design and development procedural models. Al-
though these models may represent a synthesis of the research,
they do not constitute research in themselves. A good example
of the latter situation is Park and Hannafin’s (1993) guidelines
for designing interactive multimedia. These guidelines are gen-
eralized principles that speak to the development process, and
they are based on a large body of research. Nonetheless, the
identification and explanation of the guidelines is not in itself
an example of developmental research. The instructional tech-
nology literature includes many examples of such work. They of-
ten provide the stimulus for a line of new research, even though
these articles themselves are not considered to be research re-
ports themselves. There are many examples today of such work,
including explorations of topics such as cognitive task analysis
(Ryder & Redding, 1993) and the nature of design and designer
decision making (Rowland, 1993).
[Link] The Techniques and Tools of Developmental
Research. Developmental researchers employ a variety of re-
search methodologies, applying any tool that meets their re-
quirements. Summative evaluation studies often employ classi-
cal experimental designs. Needs assessments may incorporate
qualitative approaches. Process studies may adopt descriptive
survey methods. Even historical research methods may be used
in developmental projects.
Traditional research tools and traditional design tools facil-
itate the developmental endeavor. Expertise is often required
in statistical analysis, measurement theory, and methods of
establishing internal and external validity. Likewise, the devel-
opmental researcher (even those studying previously designed
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instruction) requires a command of design techniques and
theory. Additional design proficiency is frequently required
when using electronic design systems and aids, conducting
environmental analyses, and defining ways to decrease design
cycle time.
A developmental research project may include several dis-
tinct stages, each of which involves reporting and analyzing a
data set. Merely conducting a comprehensive design and devel-
opment project does not constitute conducting a developmen-
tal research project even using its most narrow Type 1 defini-
tion. One must also include the analysis and reporting stage to
warrant being classified as developmental research.
Developmental research projects may include a number of
component parts. Substudies may be conducted to analyze and
define the instructional problem, to specify the content, or to
determine instrument reliability and validity. Substudies may be
conducted to provide a formative evaluation, a summative eval-
uation, or a follow-up of postinstruction performance. Conse-
quently, reports of developmental research are frequently quite
long, often prohibiting publication of the full study.
Reports of developmental projects can often be found in
rprofessional journals,
rdoctoral dissertations,
rEducational Resource Information Center (ERIC) collections
of unpublished project reports, and
rconference proceedings.
The nature of these reports varies depending on the dis-
semination vehicle. Sometimes, full developmental projects are
split into more easily publishable units (or even summarized) to
facilitate publication in the traditional research journals. Devel-
opmental research reports are also published in practitioner-
oriented journals and magazines, and the methodology and
theoretical base of the studies are omitted to conform to the
traditions of those periodicals. The next section further defines
the nature of developmental research by summarizing studies
that are representative of the wide range of research in this
category.
41.3 A REVIEW OF REPRESENTATIVE
DEVELOPMENTAL RESEARCH
We have identified representative developmental research stud-
ies in the literature so that we might
rfurther describe the character of this type of research,
ridentify the range of settings and foci of developmental re-
search,
rsummarize developmental tools and techniques commonly
used,
ridentify the range of research methodologies used, and
rdescribe the nature of the conclusions in such research.
The literature is described in terms of the two types of devel-
opmental research. This review covers research from the past
20 years, with a concentration on the most recent work.
41.3.1 Type 1 Developmental Research
Type 1 research is the most context-specific inquiry. These stud-
ies are essentially all forms of case studies and emanate from a
wide range of educational needs. Table 41.3 presents an analysis
of 56 studies representative of this category of research. These
studies are described in terms of their focus, their methodology,
and the nature of their conclusions. Focus is examined in terms
of the
rtype of program or product developed;
rparticular design, development, or evaluation process empha-
sized in the study;
rparticular tools and techniques emphasized; and
rorganizational context for which the product is intended.
The most common characteristics among the studies are
found in relation to their process foci, the research methodolo-
gies employed, and the nature of their conclusions. The product
and technique focus and the user context seem to reflect indi-
vidual researcher interests or participant availability more than
they reflect the inherent nature of this type of research.
[Link] Process Foci of Type 1 Developmental Re-
search. Type 1 research studies originate with the design and
development of an instructional product or program. This is the
crux of Type 1 research. Frequently, the entire design, develop-
ment, and evaluation process is documented. Consistent with
predominant practice in the field, the procedures employed
usually follow the tenets of ISD, encompassing front-end analy-
sis through formative or summative evaluation. One-third of the
studies cited in Table 41.3 describe in detail the entire design,
development, and evaluation process as it occurred in a partic-
ular environment. (See Table 41.3 for studies classified in terms
of an “A”process focus.)
Two studies provide an example of this kind of research.
Petry and Edwards’s (1984) description of the systematic de-
sign, development, and evaluation of a university applied pho-
netics course is a classic Type 1 study with a course focus. They
describe the application of a particular ISD model as well as
the use of elaboration theory in content sequencing. The study
also addresses the production of course materials, as well as the
results of an evaluation of student performance and attitudes in
the revised course. Hirumi, Savenye, and Allen’s (1994) report
of the analysis, design, development, implementation, and eval-
uation of an interactive videodisc museum exhibit is an example
of a Type 1 study with a program focus. This study provides evi-
dence that an ISD model can be adapted to informal educational
settings.
Studies that did not document the entire design, develop-
ment, and evaluation process tended to emphasize a particular
phase of ISD such as needs assessment or formative evaluation.
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For example, Link and Cherow-O’Leary (1990) document the
needs assessment procedures followed by the Children’s Tele-
vision Workshop (CTW) to determine the needs and interests
of elementary school teachers. They also describe formative
evaluation techniques for testing the effectiveness of children’s
and parent’s magazines. Klein et al. (2000) describe a needs
assessment conducted to determine the optimal instructional
content and delivery method for an introductory course in ed-
ucational technology. The results of the needs assessment were
used to revise an existing course. Fischer, Savenye, and Sullivan
(2002) report on the formative evaluation of a computer-based
training course for an on-line financial and purchasing system.
The purpose of the study was to evaluate the effectiveness of
the training and to identify appropriate revisions to incorporate
into the program.
Type 1 developmental research studies often concentrate on
the production aspect of the ISD approach. (See Table 41.3 for
studies classified in terms of an “E”process focus.) Often these
studies concerned the development of technology-based in-
struction, such as Bowers and Tsai’s (1990), Crane and Mylonas’
(1988), and Harris and Cady’s (1988) research on the use of hy-
pertext as a vehicle for creating computer-based instructional
materials. The reports describe authoring procedures so specif-
ically that one could replicate the innovative development pro-
cesses. These same tactics were employed with respect to de-
veloping instructional television by Albero-Andes (1983), and
they were used in interactive videodisc projects by Alessi (1988)
and C. M. Russell (1990). Similar studies can be found in the
research of our field as each new technological advancement
emerges.3
Type 1 developmental studies demonstrate the range of de-
sign and development procedures currently available to practi-
tioners. In addition, these studies commonly encompassed an
evaluation of the products and programs that were created, in-
cluding an examination of the changes in learners who had in-
teracted with the newly developed products.
[Link] Research Methodologies Employed in Type 1
Developmental Research. A basic premise of this chapter is
that the design–development–evaluation process itself can be
viewed as a form of inquiry. This is accomplished in a devel-
opmental research project by embedding traditional research
methodologies into the development projects. The type of re-
search method used in a particular project tends to vary with the
type of developmental research, and Type 1 studies frequently
employ case study techniques. (See Table 41.3 for studies clas-
sified in terms of an A methodology use.)
The manner in which case study techniques are used varies
widely in developmental research. Most commonly, the case
study is seen as a way in which one can explore or describe com-
plex situations, which consist of a myriad of critical contextual
3Although this is not the emphasis of this chapter, one could construct a type of history of the field of
instructional technology by tracing the
Type 1 developmental research. The audiovisual emphasis could be documented through a series of
studies such as Greenhill’s (1955) description
of producing low-cost motion pictures with sound for instructional purposes. Procedural changes could
be traced through studies such as those
by Rouch (1969) and Gordon (1969), who describe early applications of the systems approach to
designing education and training programs.
Programmatic trends could be seen in studies of the design and development of competency-based
teacher education programs, such as Cook and
Richey (1975). Today the development of new technologies is documented in a variety of studies, many
of which are discussed here.
variables as well as process complexities. For example, Dick
(1991) described a corporate design project in Singapore aimed
at training instructional designers. The report of his Type 1 study
focuses upon the needs assessment and actual design phases
rather than the entire design–development–evaluation process.
In another Type 1 study, Carr-Chellman, Cuyar, and Breman
(1998) document how user design was implemented to cre-
ate an information technology system in the context of home
health care. This case study explored the complexities of sys-
temic change as the organization used an educational systems
design process. Both of these projects were approached from a
research point of view in a qualitative manner.
Less often do studies heed the admonition of Yin (1992),
who indicates that case studies are more appropriate when one
is attempting to establish causal relationships rather than sim-
ply provide detailed descriptions. This approach requires a more
quantitative orientation to the development case study as one
seeks to explain (as well as describe) the nature of the devel-
opment process. More often quantitative aspects of a Type 1
developmental research project concern efforts to determine
the effectiveness or impact of the resulting instruction. In these
cases the studies have experimental designs, with or without
the case study component. (See Table 41.3 for studies classified
in terms of an E methodology use.) An example of this method-
ological approach is the study by Plummer, Gillis, Legree, and
Sanders (1992), which used two research methodologies—case
study and experimental—in conjunction with the design and
development task. This project involved the development of a
job aid used by the military when operating a complicated piece
of communications equipment. The experimental phase of the
evaluation of the job aid was a study to evaluate the effectiveness
of the job aid. Three instructional situations were compared—
using the job aid alone, using it in combination with a demon-
stration, and using the technical manual in combination with a
demonstration. Consequently, not only was impact information
secured, but also information relating to the superior conditions
for using the newly developed product was obtained.
Evaluation methods are frequently used in Type 1 devel-
opmental research studies (see Table 41.3 for studies classi-
fied as a “D”methodology use). Evaluation instruments such
as learner surveys, achievement tests, and performance mea-
sures are often used to collect data. For example, Martin and
Bramble (1996) conducted an in-depth evaluation of five video
teletraining courses for military personnel by collecting sur-
vey data from students and instructors who participated in
the courses. Achievement and proficiency tests were also used.
Quinn (1994) evaluated a curriculum project in which graduate
students served as instructional developers in a corporate envi-
ronment. He used learner, instructor, and client evaluations to
determine the impact of the project. Sullivan, Ice, and Nieder-
meyer (2000) field-tested a K–12 energy education curriculum
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TABLE 41.3. An Analysis of Representative Type 1 Developmental Research Literature
Product or Tools and Techniques Research
Reference Program Focus Process Focus Use Context Emphasized Method(s) Used Nature of Conclusions
Albero-Andes (1983) C, F, I A, E, F ABAB
Alessi (1988) J A, H B H, K A C
Aukerman (1987) J G, J D H D, G, I A
Bednar (1988) BBBA,BAB
Blackstone (1990) H E, F, I, J F A, E, D, J A
Borras (1993) B, J, L D, F B K E B
Bowers & Tsai (1990) J E, G G K A, E D
Buch (1989) C A, J C B, F A, D, E B
Cantor (1988) D, E, F, G E E K A, D B
Capell & Dannenberg
(1993)
J C,D A,B F,G,L A,D B
Carr-Chellman, Cuyar, &
Breman (1998)
J D,F,G D L A B
Chou & Sun (1996) J A B,H L D A
Corry, Frick, & Hansen
(1997)
L B,F B B,L A A
Coscarelli & White (1982) A A, G, H B E A, D B
Coyle (1986) B, J G, J B A, G B
Coyle (1992) B E, G B D A
Crane & Mylonas (1988) J E B K A A
Cregger Metzler (1992) A A, G, H B G A, D, J B
Dabbagh et al. (2000) A A B A B
Dick (1991) B B, D C, H B, F, A A
Fischer, Savenye, &
Sullivan (2002)
J F GJ DB
Fox & Klein (2002) ABBBJ B
Gay & Mazur (1993) J E, H G K A, F C
Gettman, McNelly, &
Muraida (1999)
MDE DA
Gustafson & Reeves (1990) K A G B, C, D, E, H D C
Harris and Cady (1988) J E A K A A
Herrington & Oliver (2000) J, L D, E, G B K I B
Hirumi, Savenye, & Allen
(1994)
BAF AB
Jonassen (1988) B B, D B B J A
Jones (1986) C J B A, C, E, J A
Kanyarusoke (1985) A, F A, B, C, J B A, B, J A
Kearsley (1985) J G I K D B
Klein et al. (2000) A B, C B B J A
Lewis, Stern, & Linn (1993) H, J E A A, B A
Li & Merrill (1991) J C, D I A, D C
1106
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Link & Cherow-O’Leary
(1990)
D B,F A,F,G B,G,J B
Martin & Bramble (1996) AAEJ DB
McKenney (2001) J, M A A, H B, C, L G, I, J B
Medsker (1992) A, B A, H, J B, C, G A A, B D
Mendes & Mendes (1996) J D, E, F A, H D A
Mielke (1990) I A A, F A A
Munro & Towne (1992) J D, E A, B, E, G K A, D B
Nieveen & van den Akker
(1999)
J, M F I L A, G, J C
Noel (1991) B A, B A, H C A C
O’Quin, Kinsey, & Beery
(1987)
C, J I, J B, G D, E A
Petry & Edwards (1984) AABGAA
Pirolli (1991) J C, D I F, G, K A, D B
Pizzuto (1983) C, H A, C, E, F, I, J C A, D, G, J A
Plummer, Gillis, Legree, &
Sanders (1992)
G E,I C A,E,J A
Quinn (1994) A A B, C, G J D D
Ross (1998) A G B, C I A
Russell (1990) J A, E, F, G, J B D, E D, E B
Russell (1988) J C, D I F, G, K A, D B
Sullivan (1984) B D, F, G A A C
Sullivan, Ice, &
Niedermeyer (2000)
B D,F,G A J D D
Watson & Belland (1985) E
A. Full course
B. Full program
C. Workshop
D. Gen. print mat.
E. Instruct. module
F. Study guide
G. Job aid
H. Games/simulation
I. Instruct. television
J. Computer-based
K. Any project
L. Multimedia/Web-
based
M. Performance
support system
A. Gen. des/devel./
evaluation proc.
B. Needs assessment
C. Content selection
D. Design/development
E. Production
F. Form. evaluation/
usability
G. Implementation/
utilization/delivery
H. Management
I. Summative
evaluation
J. Learner outcomes
K. No dev. involved
A. K–12 schools
B. Postsecondary
C. Business and
industry
D. Health care
E. Military and govt.
F. Continuing and
community educ.
G. Employee
trng.—other
H. International
I. Context-free
A. Problem analysis
B. Needs assessment
C. Environm’tal anal.
D. Job analysis
E. Task analysis
F. Learning hierarchy
G. Sequencing
H. Cost analysis
I. Dissemination
J. Learner verification
K. Specific technique
L. Prototype/usability
testing
A. Case study
B. Descriptive
C. Ethnography
D. Evaluation
E. Experimental
F. Historical
G. Observational
H. Philosophical
I. Qualitative
J. Survey
K. Other
A. Context/product
specific
B. Context/product
specific with some
generalization
C. Generalizations
with some
context/product
specific
D. Generalizations
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by implementing student and teacher attitude surveys and stu-
dent achievement tests. In most cases, Type 1 developmental
studies using evaluation research methods employ several tech-
niques for collecting data.
[Link] The Nature of Conclusions from Type 1 Devel-
opmental Research. Type 1 studies are characterized by their
reliance on contextually specific projects and contextually spe-
cific conclusions that emerge from such research. This is consis-
tent with the more qualitative orientation of the research, with
the applied nature of the research, and with the field’s history
of using practitioner experience as a source of knowledge.
Over three-quarters of the Type 1 representative develop-
mental studies identified in Table 41.3 have conclusions that
are either exclusively directed toward the target product and
situation in which the project occurred or have predominantly
context-specific conclusions, even though they did generalize to
some extent to other situations. (See Table 41.3 for studies clas-
sified in terms of A and B types of conclusions.) These context-
specific conclusions address issues such as the following.
rSuggested improvements in the product or program (Albero-
Andres, 1983; Coyle, 1986; Corry, Frick, & Hansen, 1997;
Crane & Mylonas, 1988; Cregger & Metzler, 1992; Fischer,
Savenye, & Sullivan, 2002; Kanyarusoke, 1985; Klein et al.,
2000; Link & Cherow-O’Leary, 1990; Martin & Bramble, 1996;
McKenney, 2002; Mendes & Mendes, 1996; Munro & Towne,
1992; C. M. Russell, 1990)
rThe conditions that promote successful use of the product
or program (Borras, 1993; Dabbagh et al., 2000; Hirumi et
al., 1994; McKenney, 2002; Munro & Towne, 1992; Pizzuto,
1983; Quinn, 1994; Ross, 1998)
rThe impact of the particular product or program (Auker-
man, 1987; Blackstone, 1990; Cantor, 1988; Fischer et al.,
2002; Jones, 1986; Kearsley, 1985; Martin & Bramble, 1996;
Petry & Edwards, 1984; Pirolli, 1991; Plummer et al., 1992;
D. M. Russell, 1988)
rThe conditions that are conducive to efficient design, de-
velopment, and/or evaluation of the instructional product
or program (Albero-Andres, 1983; Bednar, 1988; Blackstone,
1990; Buch, 1989; Capell & Dannenberg, 1993; Chou & Sun,
1996; Coyle, 1992; Dick, 1991; Harris & Cady, 1988; Herring-
ton & Oliver, 2000; Jonassen, 1988; Jones, 1986; Kearsley,
1985; Link & Cherow-O’Leary, 1990; Martin & Bramble, 1996;
McKenney, 2002; Mielke, 1990; Munro & Towne, 1992; Petry
& Edwards, 1984; Pirolli, 1991; Quinn, 1994; C. M. Russell,
1990; D. M. Russell, 1988; Sullivan et al., 2000; Watson &
Bellend, 1985)
Even though these conclusions are directed toward a partic-
ular product or program, it is clear that the foundational design
and development procedures are as important as the product.
However, it is possible for these conclusions, even though they
are context specific, to provide direction to others who are con-
fronting similar design and development projects.
Some Type 1 studies did present conclusions that were di-
rected toward applications of a more general nature. It should
be noted that these studies (see C and D classifications, Table
41.3) were published in journals with a national audience. This
mayhaveinfluenced the manner in which the report was writ-
ten, or it may have been recommended by a reviewer or even
a condition of publication. In any case, many journal articles
tend to be less focused on context-specific conclusions than
dissertation research reports. The conclusions of these stud-
ies, especially those with a less formal quantitative design or
with a more descriptive qualitative design, tend to be presented
as “lessons learned”rather than as hypothesized relationships
or predictions. These generalized lessons are often supported
by and discussed in the context of current related literature as
well as the design, development, and evaluation project that
prompted them. The content of the conclusions in the studies
identified in Table41.3 with more generalized conclusions relate
to the conditions that are conducive to efficient design, develop-
ment, and/or evaluation of instructional products or programs
(Alessi, 1988; Bowers & Tsai, 1990; Gay & Mazur, 1993; Medsker,
1992; Noel, 1991; Quinn, 1994; Sullivan, 1984; Sullivan et al.,
2000).
[Link] Typical Type 1 Developmental Studies. This sec-
tion has described the nature of Type 1 developmental re-
search in terms of their focus, specifically examining the
design, development, and evaluation processes addressed, the
research methodologies employed, and the nature of their con-
clusions. While recent studies have been used to exemplify the
range of Type 1 research, thus far particular studies have not
been described in detail. Here, we summarize the research by
McKenney (2002) and Sullivan et al. (2000) as studies that are
representative of the group. These studies reflect the two key
Type 1 research formats; McKenney’s work was a doctoral dis-
sertation and Sullivan and his co-researchers’was a long-term
ID project published in a research journal.
The McKenney (2002) study examined the development of
a computer program to support curriculum materials devel-
opment in the context of secondary science and mathematics
education in southern Africa. As with any traditional research
project, the study was guided by predetermined questions and
was embedded into a conceptual framework supported by cur-
rent literature on curriculum development, teacher professional
development, and computer-based performance support. The
project was a careful and extensive documentation of the phases
of ISD—needs and context analysis, design, development, and
formative evaluation of several prototypes, and summative eval-
uation. Each phase included different expert and novice par-
ticipant groups; a total of 510 participants from 15 countries
was involved. Like many developmental research projects, the
researcher used several different types of instruments for data
collection including interviews, questionnaires, observations,
logbooks, and document analysis. However, this study included
more data collection than most; a total of 108 instruments was
employed. Also typical of many Type 1 studies, the conclusions
were focused on context-specific variables. McKenney (2002)
discusses the validity, practicality, and potential impact of the
computer-based performance support program. In addition, she
discusses the design principles followed and provides sugges-
tions for conducting developmental research.
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McKenney’s work (2002) is a detailed report of an extensive
study that includes both context-specific and some generalized
conclusions, although the clear focus of the study is on the de-
sign, development, and evaluation of a computer program to
support curriculum development in Africa. As it is a study com-
pleted as part of the requirements of a doctoral degree, length is
not an issue and the format was undoubtedly dictated by the de-
gree requirements. On the other hand, the Sullivan et al. (2000)
study was reported in a research journal. Consequently, it takes
on a different form, even though it too is representative of Type
1 developmental research.
Sullivan et al. (2000) describe the development and im-
plementation of a comprehensive K–12 energy education
curriculum. When the article was published, the program had
been implemented over a 20-year period and used by more than
12 million students in the United States. The report describes
the components of the program itself including instructional ob-
jectives and test items covering a variety of learning outcomes
such as facts, concepts, problem solving, and behavior change.A
description of the instructional materials is also provided. Field
test data such as posttest scores and student and teacher atti-
tudes are reported and the implementation phase of the project
is discussed in detail. Based on two decades of experience with
the program, the authors provide 10 guidelines for long-term in-
structional development projects. The conclusions and recom-
mendations are written in a more general tone; they are lessons
learned from a specific practical situation.
The McKenney (2002) dissertation and Sullivan et al. (2000)
article exemplify Type 1 developmental research. They are stud-
ies that
rdescribe and document a particular design, development, and
evaluation project;
remploy standard design and development procedures;
rutilize a range of research methodologies and data collection
instruments;
rdraw conclusions from their research which are context spe-
cific; and
rtend to serve as dissemination vehicles for exemplary design,
development, and/or evaluation strategies.
41.3.2 Type 2 Developmental Research
Type 2 developmental research is the most generalized of the
various orientations and typically addresses the design, develop-
ment, and evaluation processes themselves rather than a demon-
stration of such processes. The ultimate objective of this re-
search is the production of knowledge, often in the form of
a new (or an enhanced) design or development model. This
research tends to emphasize
rthe use of a particular design technique or process, such as
formative evaluation; or
rthe use of a comprehensive design, development, or evalua-
tion model; or
ra general examination of design and development as it is com-
monly practiced in the workplace.
Fifty-eight examples of Type 2 research have been analyzed
using the same framework previously employed in the analysis
of Type 1, and the results are presented in Table 41.4.
[Link] Process Foci of Type 2 Developmental Re-
search. We have previously distinguished between doing de-
velopment and studying development. In Type 1 research there
is a pattern of combining the doing and the studying in the pro-
cess of discovering superior procedures. However, Type 2 re-
search often does not begin with the actual development of an
instructional product or program. These studies are more likely
to focus on the more generic use of development processes,
offering implications for any design or development project.
Type 2 studies are more likely to concentrate upon a par-
ticular ISD process, rather than the more comprehensive view
of development. (See those studies in the Table 41.4 Process
Focus column that are labeled B through J as opposed to those
labeled A.) For example, Abdelraheem (1990) and Twitchell,
Holton, and Trott (2000) both studied evaluation processes, one
with respect to instructional module design and the other in ref-
erence to the practices of technical trainers in the United States.
But while Abdelraheem was involved in a specific design and
development project, Twitchell et al. were not. They studied
the extent to which technical trainers employ accepted eval-
uation methods and techniques. The key difference between
Type 1 and Type 2 studies that focus on a particular aspect of
the total process is that goals of Type 2 studies tend to be more
generalized, striving to enhance the ultimate models employed
in these procedures. Type 1 research, on the other hand, is more
confined to the analysis of a given project.
Type 2 developmental research projects span the entire
range of design and development process components from
needs assessment and performance analysis (Cowell, 2000;
Kunneman & Sleezer, 2000; Tessmer, McCann, & Ludvigsen,
1999) to evaluation (Le Maistre, 1998; Phillips, 2000; Twitchell
et al., 2000). In addition, there are studies that address design
processes in a more generic fashion. Sample studies of this na-
ture include those by Adamski (1998), Nelson (1990), Rowland
(1992), Rowland and Adams (1999), Tracey (2002), Visscher-
Voerman (1999), Klimczak and Wedman (1997), and Wedman
and Tessmer (1993). This research is part of the growing body of
literature contributing to an understanding of the nature of de-
signer decision making. It provides another topical orientation
in addition to those studies that examine the various compo-
nents of traditional instructional systems design models.
Although the majority of the studies cited in Table 41.4 do
not tackle the entire design and development process in a com-
prehensive fashion, some do. For example, Spector, Muraida,
and Marlino (1992) proposed an enhanced ISD model for use
in courseware authoring, which is grounded in cognitive the-
ory. This use of this model was then described and evaluated
in a military training environment. This is a good example of a
Type 2 study. Likewise, Richey (1992) proposed a modified ISD
procedural model that was based on an empirical examination
of those factors that influence employee training effectiveness.
This is another example of a comprehensive Type 2 study.
Recently, a few Type 2 studies have examined how ISD mod-
els can be applied in settings outside of traditional education
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TABLE 41.4. An Analysis of Representative Type 2 Developmental Research Literature
Product or Tools and Techniques Research
Reference Program Focus Process Focus Use Context Emphasized Method(s) Used Nature of Conclusions
Abdelraheem (1990) E F, J A, H J, K E C
Adamski (1998) G A C A, J, K E, I, K, L C
Beauchamp (1991) K AABJ D
Burkholder (1981–82) E, A F B K E D
Capell (1990) J A B B, I D
Carliner (1998) D F I C
Cowell (2000) K BCBI D
Cummings (1985) K B C J D
Driscoll & Tessmer (1985) E, K D, J A G, J E D
English & Reigeluth (1996) D D B G D, I D
Ford & Wood (1992) K D I E, F, G D C
Forsyth (1997) B A F I, D, K C
Fuchs & Fuchs (1986) A, K F A J K D
Gauger (1987) B I B, D D C
Goel & Pirolli (1988) K A, K C G, I D
Hallamon (2001) K C I E J D
Harrison et al. (1991) B A, G, H B I, J C
Higgins & Reiser (1985) K D C E D
Jones & Richey (2000) EACA,JQD
Julian (2001) K A I I C
Keller (1987) A, K D A, I J E, J, K C
Kerr (1983) A, E A A, B J C
Kim (1984) K A H C
King & Dille (1993) K A C H A B
Klimczak & Wedman
(1997)
KAG I,JC
Kress (1990) A A C E, J D
Kunneman & Sleezer
(2000)
KKC AB
Le Maistre (1998) K F I I B
Le Maistre & Weston
(1996)
DF C E B
Luiz (1983) K A I H D
McAleese (1988) K D I E, F, G D C
Means, Jonassen, & Dwyer
(1997)
D, E J B E B
Nadolski, Kirschner, van
Merrienboer, &
Hummel (2001)
J D B E, G A, D, I C
Nelson (1990) K A, K G A, D, E G, I D
Nicolson (1988) K D, E B E, F, G D C
Phillips (2000) K I C K I D
Piper (1991) K H C J A D
Pirolli (1991) K D, E I E, F, G D D
Plass & Salisbury (2002) L A C, E L D C
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Richey (1992) C, K A, J C B, C I, J D
Riplinger (1987) K B, C J E B, J D
Rojas (1988) C I C D D
Rowland (1992) K A, K B, C, E G, I D
Rowland & Adams (1999) K A B, C J D
Roytek (1999) K D C L A, I, K B
Shambaugh & Magliaro
(2001)
AABJ AC
Shellnut (1999) K A A, B, C, D, E K J D
Spector, Muraida, &
Marlino (1992)
JA,EEKGB
Taylor & Ellis (1991) A A E D B
Tessmer, McCann, &
Ludvigsen (1999)
BBC,DBAD
Tracey (2002) K A I E, I, K D
Twitchell, Holton, & Trott
(2000)
KF,IC,G J D
Visscher-Voerman, (1999) K A I A, I D
Wagner (1984) A, K I B J, K E D
Wedman & Tessmer (1993) K A, K C J D
Weston, McAlpine, &
Bordonaro (1995)
KFI BD
Wreathall & Connelly
(1992)
K I,J E J,K A,J C
Zemke (1985) K A, K C J B
A. Full course
B. Full program
C. Workshop
D. Gen. print mat.
E. Instruct. module
F. Study guide
G. Job aid
H. Games/simulation
I. Instruct. television
J. Computer-based
K. Any project
L. Multimedia/Web-
based
M. Performance
support system
A. Gen. des/devel./
evaluation proc.
B. Needs assessment
C. Content selection
D. Design/development
E. Production
F. Form. evaluation/
usability
G. Implementation/
utilization/delivery
H. Management
I. Summative
evaluation
J. Learner outcomes
K. No dev. involved
A. K–12 schools
B. Postsecondary
C. Business and
industry
D. Health care
E. Military and govt.
F. Continuing and
community educ.
G. Employee
trng.—other
H. International
I. Context-free
A. Problem analysis
B. Needs assessment
C. Environmental anal.
D. Job analysis
E. Task analysis
F. Learning hierarchy
G. Sequencing
H. Cost analysis
I. Dissemination
J. Learner verification
K. Specific tech.
L. Prototype/usability
testing
A. Case study
B. Descriptive
C. Ethnography
D. Evaluation
E. Experimental
F. Historical
G. Observational
H. Philosophical
I. Qualitative
J. Survey
K. Other
A. Context/product
specific
B. Context/product
specific with some
generalization
C. Generalizations
with some
context/product
specific
D. Generalizations
1111
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and training. For example, Plass and Salisbury (2002) described
and evaluated a design model for a Web-based knowledge man-
agement system. Carliner (1998) conducted a naturalistic study
of design practices in a museum setting and proposed an en-
hanced model of instructional design for informal learning in
museums. Both of these studies included empirical data to sup-
port the use of the ISD approach to nontraditional products and
settings.
[Link] Research Methodologies Employed in Type 2
Developmental Research. While the case study served as the
dominant methodological orientation of Type 1 developmental
research, it is far less prominent in Type 2 studies. This is not
surprising given the fact that Type 2 research typically does not
involve a specific design and development project. There is a
much greater diversity of research methods employed in the
representative Type 2 studies identified in Table 41.4. Not only
are experimental and quasi-experimental studies common, but
this table even shows a study using philosophical techniques, as
well as a variety of qualitative methodologies. (See Table 41.4’s
Research Methods Used column.)
Even though case studies are not the overwhelming norm
in Type 2 research, they are nonetheless found. (See Table 41.4
for studies classified in terms of an A-type research method-
ology.) As with other developmental studies, case study tech-
niques are sometimes employed in Type 2 research, which
includes a description of the actual design and development
processes followed in the creation of a particular product or in
the demonstration of a particular process. Wreathall and Con-
nelly (1992) document the development of a method of using
performance indicators as a technique for determining training
effectiveness. In true Type 1 fashion they describe the technique
and the manner in which they applied it in a given context. This
facet utilizes case study methods. However, they extend their
study to verify the relevance of their technique through the use
of a structured survey interview of other professionals in the
field. (The latter phase of the research warrants its classification
as a Type 2 study.) The Wreathall and Connelly study is typi-
cal of the Type 2 research, which uses case study methods in
that the methods are used in combination with other research
techniques.
Experimental and quasi-experimental techniques can serve
a variety of functions in Type 2 developmental research. (See
Table 41.4 for studies classified in terms of an E-type research
methodology.) They are often used as a way of verifying the
procedure in terms of learner outcomes. Means, Jonassen, and
Dwyer (1997) examined the impact of embedding relevance
strategies into instruction following the ARCS model by using ex-
perimental design to determine their influence on achievement
and motivation. Keller (1987) used quasi-experimental methods
to test the impact of the ARCS model as it was applied to the de-
velopment of teacher in-service training workshops. Le Maistre
and Weston (1996) used a counterbalanced design to exam-
ine the revision practices of instructional designers when they
are provided with various types of data sources. In these studies,
the experimentation is critical to the verification and evaluation
of a particular design and development technique. This is not un-
like the use of experimental and quasi-experimental techniques
in other types of research.
Surveys are frequently used in Type 2 developmental studies.
In Type 1 studies surveys were typically another means of de-
termining product impact or effectiveness with learners and/or
instructors in a given education or training situation. This tech-
nique is also used in Type 2 research as in the studies by Keller
(1987) and Richey (1992). However, in Type 2 studies the survey
is frequently used as a means of gathering data from designers
in a variety of settings. Beauchamp (1991), Hallamon (2002),
Klimczak and Wedman (1997), Rowland and Adams (1999),
Twitchell et al. (2000), and Wedman and Tessmer (1993) all con-
ducted surveys across a range of typical design environments—
Beauchamp to validate the use a wide range of affective variables
in the instructional design process, Hallamon to investigate the
factors that influence the use of task analysis, Klimczak and Wed-
man to examine success factors in instructional design projects,
Rowland and Adams to explore designers’perspectives toward
systems thinking, Twitchell et al. to determine evaluation prac-
tices in technical training settings, and Wedman and Tessmer to
analyze the nature of designer decisions.
Qualitative research methods are often employed in Type 2
developmental research studies. (See Table 41.4 for studies clas-
sified in terms of an I-type research methodology.) These studies
frequently employ a structured interview to gather data from
participants. For example, Nadolski, Kirschner, van Merrien-
boer, and Hummel (2001) used structured interviews to deter-
mine how different types of practitioners approached cognitive
task analysis. Jones and Richey (2000) interviewed instructional
designers and customers to investigate the use of rapid prototyp-
ing. Interviews are sometimes used in combination with other
data collection methods. Visscher-Voerman (1999) conducted
interviews of professional designers and analyzed project docu-
ments to determine the design strategies used in various training
and education contexts. Richey (1992) conducted structured
personal interviews with trainees to verify and/or expand the
more quantitative data collected in her study. Similarly, Row-
land (1992) used a systematic posttask interview in addition to
other data collection techniques designed to document one’s
decision-making processes.
In addition to interviews, other qualitative methods are used
in Type 2 studies. English and Reigeluth (1996) used qualitative
data analysis techniques to examine the use of elaboration the-
ory for sequencing instruction. Harrison et al. (1991) used qual-
itative data in the development of a distance education assess-
ment instrument. Nelson’s (1990) Le Maistre’s (1998), Nelson’s
(1990), and Rowland’s (1992) use of “think-aloud protocols”re-
flects not only a cognitive orientation, but also a qualitative one.
[Link] The Nature of Conclusions from Type 2 Devel-
opmental Research. Type 2 studies are unique among de-
velopmental research in that they are ultimately directed to-
ward general principles, which are applicable in a wide range
of design and development projects. Those studies described in
Table 41.4 are typical. Most of these studies present generalized
conclusions (see the studies in Table 41.4 that are classified in
terms of C and D types of conclusions), and the majority of these
studies have all generalized conclusions.
The nature of the conclusions in Type 2 research also varies
somewhat from that in Type 1. The most noticeable difference is
that the Type 2 conclusions pertain to a technique or model, as
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opposed to a product or program. The issues that areaddressed
in these conclusions can be summarized in the following
manner.
rEvidence of the validity and/or effectiveness of a particu-
lar technique or model (Adamski, 1998; Beauchamp, 1991;
Burkholder, 1981–1982; Driscoll & Tessmer, 1985; English &
Reigeluth, 1996; Forsyth, 1998; Fuchs & Fuchs, 1986; Gauger,
1987; Harrison et al., 1991; Keller, 1987; Kim, 1984; Kress,
1990; Kunneman & Sleezer; 2000; Means et al., 1997; Nadol-
ski et al., 2001; Plass & Salisbury, 2002: Richey, 1992; Sham-
baugh & Magliaro, 2001; Shellnut, 1999; Tessmer et al., 1999;
Twitchell et al., 2000; Tracey, 2002; Wagner, 1984; Weston,
McAlpine, & Bordonaro, 1995; Wreathall & Connelly, 1992)
rConditions and procedures that facilitate the successful
use of a particular technique or model (Abdelraheem,
1990; Adamski, 1998; Beauchamp, 1991; Burkholder, 1981–
1982; Cowall, 2001; Cummings, 1985; English & Reigeluth,
1996; Ford & Wood, 1992; Forsyth, 1998; Fuchs & Fuchs,
1986; Gauger, 1987; Goel & Pirolli, 1988; Hallamon, 2002;
Jones & Richey, 2000; Keller, 1987; Kim, 1984; King &
Dille, 1993; Kress, 1990; Le Maistre & Weston, 1996; Nelson,
1990; Nicholson, 1988; Phillips, 2000; Piper, 1991; Rowland,
1992; Rowland & Adams, 1999; Roytek, 2000; Shambaugh &
Magliaro, 2001; Shellnut, 1999; Spector et al., 1992; Tracey,
2002; Twitchell et al., 2000; Visscher-Voerman, 1999)
rExplanations of the successes or failures encountered in us-
ing a particular technique or model (Cowall, 2001; Higgins
& Reiser, 1985; Jones & Richey, 2000; Kerr, 1983; King & Dille,
1993; Klimczak & Wedman, 1997; Kress, 1990; Le Maistre &
Weston, 1996; McAleese, 1988; Means et al., 1997; Nicolson,
1988; Pirolli, 1991; Roytek, 2000; Taylor & Ellis, 1991; Tracey,
2002; Wedman & Tessmer, 1993; Zemke, 1985)
rA synthesis of events and/or opinions related to the use
of a particular technique or model (Carliner, 1998; Cowall,
2001; Jones & Richey, 2000; Julian, 2001; Le Maistre; 1998;
Luiz, 1983; Nadolski et al., 2001; Phillips, 2000; Pirolli, 1991;
Riplinger, 1987; Rojas, 1988; Roytek, 2000; Visscher-Voerman,
1999; Weston et al., 1995)
rA new or enhanced design, development, and/or evaluation
model (Adamski, 1998; Beauchamp, 1991; Carliner, 1998;
Forsyth, 1998; Jones & Richey, 2000; King & Dille, 1993;
McAleese, 1988; Nadolski et al., 2001; Plass & Salisbury, 2002:
Richey, 1992; Spector et al., 1992; Tessmer et al., 1999; Tracey,
2002; Wedman & Tessmer, 1993)
It is not uncommon for a given Type 2 study to generate more
than one type of conclusion. This was less likely to be the case
with respect to Type 1 developmental research.
[Link] Typical Type 2 Developmental Studies. We now
illustrate two typical Type 2 research studies in more detail.
Tessmer et al. (1999)4described a theoretical and procedural
model for conducting a type of needs assessment, called Needs
4The article by Tessmer et al. won the 1999 ETR&D Award for Outstanding Research on Instructional
Development. The award is given by the
development section of Educational Technology Research and Development (ETR&D) for the best paper
describing research findings that can be
used to improve the process of instructional design, development, and evaluation.
reassessment. According to the authors, “Needs reassessment is
a hybrid process, one that has the purposes of needs assessment
and the timing of summative evaluation”(p. 86). The model is
used to reassess existing training programs to determine if train-
ing excesses and deficiencies exist. Like many other authors in
the field who propose a new ISD model, Tessmer et al. (1999)
use an acronym for their model—CODE—which stands for the
four foci of the needs reassessment process (criticality, oppor-
tunity, difficulty, and emphasis). However, unlike many recent
ISD models, the validity of the CODE model was empirically
tested. Tessmer et al. (1999) report on two studies—a needs re-
assessment of corporate training program and a medical training
program reassessment. Both employed the case study method
to examine the application of the CODE model. A variety of
data sources was used including surveys, interviews, and extant
data analysis. The authors provide generalized conclusions but
wisely caution that their model requires further validation in
other instructional settings.
Another example of Type 2 developmental research is a study
by Jones and Richey (2000). These authors conducted an in-
depth examination of the use of rapid prototyping methods in
two instructional design projects in natural work settings. The
study used qualitative methods; data were collected from struc-
tured personal interviews, activity logs, and a review of extant
data. Participants included two experienced instructional de-
signers who employed rapid prototyping to the design and de-
velopment of two projects—a 1-day instructor led course with
a matching on-line tutorial for the automotive industry and a
1-day instructor led training program in the health-care industry.
In addition, one client was interviewed to obtain perceptions
of product quality and usability, cycle time reduction, and cus-
tomer satisfaction. After discussing how rapid prototyping was
successfully used in the context of the study, Jones and Richey
(2000) provide generalized conclusions and suggest a revised
model of ISD that includes rapid prototyping.
Each of these studies represents Type 2 developmental re-
search. They are typical of Type 2 studies because of the follow-
ing characteristics:
ran orientation toward studying the design and development
process, rather than demonstrating particular strategies;
ra tendency toward the use of multiple sources of data;
ra tendency to develop generalized principles and conclusions
with respect to the design and development process, or a part
of the process; and
ran effort to identify, describe, explain, or validate those con-
ditions that facilitate successful design and development.
41.4 THE METHODOLOGY OF
DEVELOPMENTAL RESEARCH
The aim of this section is to provide some methodological direc-
tion to those entertaining a developmental research project. In
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essence, it is a discussion of establishing the credibility of a given
developmental study by assuring authenticity and methodolog-
ical rigor. Because many topics can be addressed in a number of
ways, this section may also help one recognize the potential of
a given problem to be addressed as a developmental topic. This
section describes developmental methodologies in terms of the
traditional stages of planning and reporting research projects:
rproblem definition,
rliterature reviews, and
rresearch procedures.
41.4.1 Defining the Research Problem
The perceived authenticity of a particular developmental re-
search project often depends on the problem selected. Is the
problem one that is common to many designers and develop-
ers? Is it one that is currently critical to the profession? Does
the problem reflect realistic constraints and conditions typically
faced by designers? Does the problem pertain to cutting-edge
technologies and processes? Answers to these questions predict
not only interest in the project, but also whether the research is
viewed as relevant. “Explorations of research relevance are typ-
ically examinations of shared perceptions, the extent to which
researchers’notions of relevance are congruent with the per-
ceptions and needs of practitioners”(Richey, 1998, p. 8). This is
particularly true with developmental research, where the object
of such research is clearly not simply knowledge, but knowledge
that practitioners consider usable.
[Link] Focusing the Problem. Given a relevant topic, the
research project must first be given a “developmental twist.”
This begins in the problem definition stage. It is done by focus-
ing the research problem on a particular aspect of the design,
development, or evaluation process, as opposed to focusing on a
particular variable that impacts learning or, perhaps, the impact
of a type of media (to name two alternative approaches). Type 1
developmental studies focus upon a given instructional product,
program, process, or tool. They reflect an interest in identify-
ing either general development principles or situation-specific
recommendations. These studies may ultimately validate a par-
ticular design or development technique or tool. Type 2 stud-
ies, on the other hand, focus on a given design, development
or evaluation model or process. They may involve constructing
and validating unique design models and processes, as well as
identifying those conditions that facilitate their successful use.
The problem definition stage must also establish the research
parameters. At the minimum, this involves determining whether
the research will be conducted as the design and development
is occurring or whether retrospective data will be collected on
apreviously developed program or set of materials. Then the
scope of the study must be established. How much of the design
and development process will be addressed? Will the research
address
rall parts of the design of the instruction?
rthe development (or part of the development) of the instruc-
tion?
rthe evaluation of the instruction? If so, will formative, and
summative, and confirmative evaluation be addressed?
rthe revision and retesting of the instruction?
Developmental studies often are structured in phases. For
example, comprehensive Type 1 studies may have an analysis
phase, design phase, a development phase, and a try-out and
evaluation phase. Another organization of a Type 1 study would
include phases directed toward first analysis, then prototype
development and testing, and, finally, prototype revision and
retesting. McKinney (2001) is an example of this type of study.
Type 2 studies may have a model construction phase, a model
implementation phase, and a model validation phase. Forsyth
(1998), Adamski (1998), and Tracey (2002) followed this pat-
tern. In these studies the model construction phase was fur-
ther divided to include comprehensive literature reviews, model
construction, and model revision phases.
[Link] Framing the Problem. Seels (1994) describes typ-
ical processes one uses to explain the goals of a developmen-
tal research project. For example, research questions, rather
than hypotheses, commonly serve as the organizing framework
for developmental studies. This tactic is appropriate if there
is not a firm base in the literature that one can use as a basis
for formulating a hypothesis. This is often the case with such
research, especially if the problem focuses on emerging tech-
nologies. However, research questions are also more appropri-
ate for qualitative research, a common developmental method-
ology.
[Link] Identifying Limitations. Because developmental
research is often context specific, one must be particularly con-
cerned with the limitations or unique conditions that may be
operating in a particular study. Such limitations will effect the
extent to which one may generalize the conclusions of the study.
The results may be applicable only in the situation studied or to
others with similar characteristics, rather than being generaliz-
able to a wider range of instructional environments.
41.4.2 Review of Related Literature
Typically, literature reviews concentrate on the specific vari-
ables being studied, usually the independent and dependent
variables. This orientation may not prove useful in many de-
velopmental studies. The goal of the literature review, how-
ever, remains the same as with other types of research
projects. It is to establish the conceptual foundations of the
study.
The literature review in Type 1 developmental studies, for
example, may address topics, such as
rprocedural models that might be appropriate for the task at
hand;
rcharacteristics of similar effective instructional products, pro-
grams, or delivery systems;
rfactors that have impacted the use of the target development
processes in other situations; and
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rfactors impacting the implementation and management of the
target instructional product, program, or delivery system in
other situations.
Literature reviews in Type 2 studies may address topics such as
ra description of models (either formally published or cur-
rently in use) similar to the one being studied, including their
strengths and weaknesses;
rresearch on the targeted process (for example, task analysis
or evaluation of organizational impact); and
rresearch on factors impacting the use of a given model or
process (for example, factors that facilitate the use of rapid
prototyping models).
Both types of studies often address the methodology of devel-
opmental research itself in the literature review.
In developmental studies directed toward innovative instruc-
tional environments or innovative design and development pro-
cesses, it would not be unusual to find little research in the
literature that is directly relevant. In such cases the researcher
must still identify literature that is relevant to the foundational
theory of the project, even though the link may be indirect.
For example, there is literature on factors that affect the use
of computers and other media in instruction, but there may be
little on factors related to the specific use of virtual reality as
a delivery system. In developmental research the conceptual
framework for the study may be found in literature from actual
practice environments (such as an evaluation report) as well
as from traditional research literature directed toward theory
construction.
41.4.3 Research Procedures
Often developmental research occurs in natural work environ-
ments. This tends to enhance the credibility of the research,
as well as create methodological dilemmas for the researcher.
Nonetheless, whether the research is conducted during the
design and development process or retrospectively, the best
research pertains to actual projects, rather than simulated or
idealized projects. Perhaps it is the “real-life”aspect of develop-
mental research that results in studies that frequently take even
more time to complete than other types of research. There are
often more changes in one’s research plans and procedures as
a result of unanticipated events than is typical in other types of
research. Consequently, detailed research procedures and time
lines are most important.
[Link] Participants. There are often multiple types of par-
ticipants in a given developmental research project, and if the
study is conducted in phases, the participants may vary among
phases. The nature of the participating populations tends to
vary with the type of developmental research being conducted.
Typical populations include
rdesigners, developers, and evaluators;
rclients;
rinstructors and/or program facilitators;
TABLE 41.5. Common Participants in Developmental
Research Studies
Developmental
Research Function/Phase Type of Participant
Type 1 Product design &
development
Designers, Developers,
Clients
Type 1 Product
evaluation
Evaluators, Clients,
Learners, Instructors,
Organizations
Type 1 Validation of tool
or technique
Designers, Developers,
Evaluators, Users
Type 2 Model
development
Designers, Developers,
Evaluators, Researchers,
Theorists
Type 2 Model use Designers, Developers,
Evaluators, Clients
Type 2 Model validation Designers, Developers,
Evaluators, Clients,
Learners, Instructors,
Organizations
rorganizations;
rdesign and development researchers and theorists; and
rlearners and other types of users.
Table 41.5 shows the array of persons that most commonly par-
ticipate in these projects and the various phases of the project
in which they tend to contribute data.
For example, participants in the Tracey (2002) study in-
cluded researchers and theorists in model development, design-
ers in model use, and learners and instructors in model valida-
tion. This was a comprehensive Type 2 study. The participants
in Jones and Richey’s (2000) Type 2 study were designers, de-
velopers, and clients. This study primarily addressed model use.
McKenney’s research (2002) was a Type 1 study. Here, in the
phase addressing the construction and prototyping of an elec-
tronic design tool, the participants were developers, users, eval-
uators, and a variety of ID experts. Then, in the phase evaluating
and validating the tool, participants were users (preservice and
in-service teachers and curriculum developers, i.e., designers)
and experts.
[Link] Research Design. It is not uncommon for a de-
velopmental research project to also utilize multiple research
methodologies and designs, with different designs again being
used for different phases of the project. Table 41.6 presents a
summary of those research methods that are most frequently
used in the various types and phases of developmental re-
search. This table reflects those studies presented in Tables 41.3
and 41.4.
Table 41.6 highlights some typical methodology patterns
used in developmental studies. In Type 1 studies critical de-
sign and development processes are often explicated using case
study methods. Interviews, observations, and document analy-
sis are techniques used to gather the case study data and to doc-
ument the processes used and the conditions under which they
are employed as well. Pizzuto’s (1983) development of a simu-
lation game is a classic example of this type of methodology.
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TABLE 41.6. Common Research Methods Employed in Developmental Research Studies
Developmental Research Methodologies
Research Type Function/Phase Employed
Type 1 Product design & development Case study, In-depth interview, Field
observation, Document analysis
Type 1 Product evaluation Evaluation, Case study, Survey,
In-depth interview, Document
analysis
Type 1 Validation of tool or technique Evaluation, Experimental, Expert
review, In-depth interview, Survey
Type 2 Model development Literature review, Case study, Survey,
Delphi, Think-aloud protocols
Type 2 Model use Survey, In-depth interview, Case study,
Field observation, Document
analysis
Type 2 Model validation Experimental, In-depth interview,
Expert review, Replication
Evaluation research techniques are often employed in Type
1 studies to determine the effectiveness of the resulting product
or the particular techniques used during the design and devel-
opment project. As with all evaluation research, a variety of data
collection techniques is possible. Sullivan and co-Researchers’
(2000) examination of the development and use of a K-12 en-
ergy education program employed a formal evaluation design,
in addition to a case study. Smith (1993) used in-depth inter-
views and document analysis techniques in her evaluation of an
executive development program. Sometimes, a full experiment
is constructed to test the product or technique.
In Type 2 research models of the full design and development
process, or of a particular part of the process, are constructed
in a variety of ways, including the following.
rBy conducting surveys of designers and developers with re-
gard to projects in which they have been involved, such as
Shellnut’s (1999) study of motivation design or Phillip’s (2000)
study of organizational impact evaluation techniques
rBy synthesizing models from the literature, such as Adamski’s
(1998) reviews of instructional technology, human factors,
and aviation literature in his efforts to devise an initial model
for designing job performance aids for use in high-risk settings
rBy arriving at a consensus of opinion of respects experts in
the field using Delphi techniques, such as Tracey’s (2002)
methods of finalizing her multiple intelligence design model
rBy conducting experiments to validate particular design and
development models, such as Tracey’s (2002) and Adamski’s
(1998) projects
Developmental researchers are commonly confronted by
methodological dilemmas. One is the need to account for con-
textual variables, especially in those studies taking place in a
natural work setting. For example, to what extent do the client’s
design experience and sophistication, or designer expertise, or
time pressures impact the success of a particular project? Be-
cause it is typically not possible to control such factors in the
research design, the researcher is then obligated to describe
(and measure, if possible) these variables carefully in an effort
to account for their impact.
Another common situation that is potentially problematic is
when the researcher is also a participant in the study, such as
when the researcher is also the designer or developer. Although
this situation is not preferable, it is not unusual. Care must be
taken to ensure objectivity through consistent, systematic data
collection techniques and the collection of corroborating data, if
possible. Often structured logs and diaries completed by several
project participants according to a regularly established sched-
ule create a structure that facilitates the generation of reliable
and comparable data.
Another frequent problem is maintaining the integrity of re-
call data. Many studies rely on self-reports of past projects. Oth-
ers use structured interviews of participants. Using previously
prepared documents or data from others involved in the same
project facilitates a triangulation process to validate the data
collected.
[Link] Collecting, Analyzing, and Reporting Data.
Data collection in a developmental study takes a variety of forms
depending on the focus of the research. The validity of the con-
clusions is often dependent on the richness of the data set as
well as the quality of the research design. Typical types of data
collected in developmental research relate to
rdocumentation of the design, development, and evaluation
tasks, including profiling the design and development context
and collecting data such as work time and expenses, problems
encountered and decisions made, adjustments made in the
original plans, designer reactions and attitudes, or records of
concurrent work patterns;
rdocumentation of the conditions under which the devel-
opment and implementation took place, including factors
such as equipment and resources available, participant ex-
pertise and background, or time and client constraints;
and
ridentification of the results of predesign needs assess-
ments, formative, summative, and confirmative evaluations,
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including documentation of the target populations and the
implementation context and measures of learning, transfer,
and the impact of the intervention on the organization.
As with all research projects, participants must be fully in-
formed of the nature of the research, not be coerced to be in-
volved, and be assured that the data will be both anonymous
and confidential. Not only must the participants be informed
and give their consent, but often written consent from their
organizations is required as well. Data may be sensitive and pro-
prietary in nature, and researchers must be attuned to these
issues and their ramifications.
Data analysis and synthesis in a developmental study are not
unlike those in other research projects. There are likely to be de-
scriptive data presentations and qualitative data analyses using
data from documentation, interviews, and observations. Tradi-
tional quantitative data analyses techniques are used as well.
The best techniques for reporting developmental data, how-
ever, have not been firmly established. There can be a massive
amount of data, especially with Type 1 studies. Journals do not
provide for a detailed documentation of such data. Often, the
raw data sets are too massive even to include in a dissertation
appendix.
In response to this dilemma, some researchers are using Web
sites as data repositories. For example, full results of a needs
assessment may be included in a Web site, or complete copies
of electronic tools can be provided, or full transcripts of designer
interviews can be presented. Assuming that these Web sites are
stable and accurate, this solution allows for full disclosure of
data that should prove valuable to practitioners and researchers
alike. With full data sets, practitioners should be to apply general
lessons to their own work environments. With full data sets,
researchers should have opportunities for secondary analysis of
data (an option seldom available to researchers in this field),
as well as opportunities to replicate fully the research in other
settings.
41.5 RECENT INNOVATIVE DEVELOPMENTAL
RESEARCH
Recently, innovative lines of developmental research have ex-
tended the boundaries of the more traditional orientation to de-
velopmental research previously discussed in this chapter. This
work concerns mainly the development of instruction using
newer models and procedures of instructional design that re-
flect the influence of cognitive science, especially with respect
to higher-level cognitive skills (van Merrienboer, Jelsma, & Paas,
1992). Moreover, constructivist influences are evident in the em-
phasis on the role of context in design (Richey & Tessmer, 1995),
in examination of the social and collaborative nature of learning
(Duffy & Jonassen, 1992), and in the development of new ap-
proaches to instruction such as anchored instruction (Bransford,
Sherwood, Hasselbring, Kinzer,& Williams, 1990), or case-based
instruction (Schank, Berman, & Macpherson, 1999). The more
recent research to be considered here addresses areas such as
designer decision making, knowledge acquisition tools, and the
use of automated development tools.
By its very nature, the research on designer decision making
is Type 2 research aimed at understanding and improving the
design process. The other research tends to focus on improving
the design process through the development of new tools and
techniques. Sometimes this is Type 1 research involving a partic-
ular product or context, but more frequently it is Type 2 research
oriented toward the development of generic tools. The follow-
ing section summarizes important findings and issues emerging
from these research activities.
41.5.1 Trends in Research on Design and Designer
Decision Making
Design has been described as decision making, simulation, a
creative activity, a scientific process or “a very complicated act
of faith”(Freeman, 1983, p. 3). Research on how people design,
regardless of what is being designed, has shown that designers
select certain elements from a large number of possibilities and
combine these elements to develop a functional and aesthet-
ically pleasing solution to a problem (Zaff, 1987). Although a
definitive, unified description of how people design is yet to be
fully developed (Shedroff, 1994), most researchers agree that
design combines both rational and intuitive thought processes
that are derived from the knowledge and creativity of the de-
signer (Nadin & Novak, 1987).
To understand the design process, it is necessary to distin-
guish design activities from other forms of thinking. The theo-
retical basis for most studies of design comes from the literature
on human problem solving, where Simon (1981) suggests an
all-encompassing view of design that incorporates nearly any
kind of planning activity. In fact, he considers design as a funda-
mental characteristic of human thought: Everyone designs who
devises courses of action aimed at changing existing situations
into preferred ones. Simon’s conception of design as problem
solving leads to the characterization of design as a process of
optimization among various solution alternatives.
An alternative theoretical orientation views design as an ex-
periential, constructive process where an individual designer
shapes the problem and solution through cycles of situated
action and reflection (Suchman, 1987). In this sense, design
problems are constructed by the designer through a process of
“dialogue”with the situation in which the designer engages in
metaphorical processes that relate the current design state to
the repertoire of objects/solutions known by the designer. De-
sign typically flows through four major stages: naming (where
designers identify the main issues in the problem), framing (es-
tablishing the parameters of the problem), moving (taking an
experimental design action), and reflecting (evaluating and crit-
icizing the move and the frame). Schon (1983, 1985, 1987) has
noted that designers reflect on moves in three ways: by judging
the desirability and consequences of the move, by examining
the implications of a move in terms of conformity or violation of
earlier moves, and by understanding new problems or potentials
the move has created. In part, this involves “seeing”the current
situation in a new way (Rowland, 1993). As a designer moves
through the design process, the situation “talks back”to the
designer and causes a reframing of the problem. This reframing
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is often accomplished by relating the current situation to pre-
vious experiences. Obstacles or difficulties in the design situa-
tion provide opportunities for new insights into the problem.
Because of its cyclical nature, design thinking naturally benefits
from reflection in action, and designers often maintain sketch-
books and diaries to support reflection (Cheng, 2000; Webster,
2001). These and other aspects of reflection assume that a de-
signer possesses a willingness to be thoughtful and reflective,
is able to understand the context in which assumptions and ac-
tions are formed, and is willing to explore alternatives and be
exposed to interpretive considerations through dialogue with
others (Moallem, 1998). In some sense, a designer is engaged
in learning as well as design, because the designer’s personal
knowledge structures are altered by the information present in
the design environment (McAleese, 1988).
From a social view, design is a collaborative activity where
conversation, argumentation, and persuasion are used to
achieve consensus about perspectives and actions that might
be taken to solve the design problem (Bucciarelli, 2001; Lave &
Wenger, 1991; Stumpf & McDonnell, 1999). The design pro-
cess, therefore, includes both shared and distributed cognition
(Lanzara, 1983; Roth, 2001), with the design team developing
a shared understanding of the problem through conversations
and representations (Hedberg & Sims, 2001; Rowland, 1996),
and a solution to the problem through individual and collabora-
tive design efforts (Hutchins, 1991; Walz, Elam, & Curtis, 1993).
Often, collaborative design processes generate questions and
requests for information and opinions among group members.
Conflicting viewpoints are debated and differences of opinion
are negotiated. Mutually agreeable solutions result from rethink-
ing, restructuring, and synthesizing alternate points of view. In
this way, dialogue transforms individual thinking, creating col-
lective thought and socially constructed knowledge within the
team (Sherry & Myers, 1998).
[Link] The Instructional Design Task Environment.
What makes design a special form of problem solving, in part,
is the nature of design problems. Reitman (1964) has identified
a category of problems that he calls “ill defined,”where starting
states, goal states, and allowable transformations of the problem
are not specified. Simon (1973) proposes a similar classification
but notes that problems can fall along a continuum between
well defined and ill defined. The point at which a problem be-
comes ill defined is largely a function of the problem solver, in
that the goals, attitudes, and knowledge of the problem solver
determine the degree to which a problem may be ill defined.
Goel and Pirolli (1988) take issue with Simon’s broad character-
ization of design. They identify several features that distinguish
design from other forms of problem solving, including the ini-
tial “fuzziness”of the problem statement, limited or delayed
feedback from the world during problem-solving activities, an
artifact that must function independently from the designer,
and “no right or wrong answers, only better and worse ones”
(Goel & Pirolli, 1988, p. 7). Chandrasekaran (1987) concurs, not-
ing that at one extreme are those rare design problems that re-
quire innovative behavior where neither the knowledge sources
nor the problem-solving strategies are known in advance. Such
activity might be more properly termed creating or inventing,
and results in a completely new product. Other design problems
are closer to routine but may require some innovation because
of the introduction of new requirements for a product that has
already been designed.
Certainly, how a designer functions in the design environ-
ment is related to what is being designed (the design task envi-
ronment). Initially, design goals are often poorly specified and
can involve the performance goals for the object or system,
constraints on the development process (such as cost), or con-
straints on the design process (such as time required for com-
pletion). Part of the designer’s task is to formulate more specific
goals based on the constraints of the problem. The designer then
identifies criteria for selecting and eliminating various elements
and, finally, makes decisions based on these criteria (Kerr, 1983).
Pirolli and Greeno (1988) noted that the instructional design
task environment consists of “the alternatives that a problem
solver has available and the various states that can be produced
during problem solving by the decisions that the problem solver
makes in choosing among alternatives”(p. 182). They suggest
that instructional design has three levels of generality: global,
intermediate, and local. At each level, designers are concerned
with three types of issues: goals and constraints, technological
resources, and theoretical resources. Global-level design deci-
sions are concerned mainly with the content and goals of in-
struction. At the intermediate level, lessons and activities are
identified and sequenced. At the local level, instructional design-
ers make decisions about how information is to be presented
to learners and how specific learning tasks are to be organized.
This description of the instructional design task environment is
similar in many respects to the “variables”of instruction identi-
fied by Reigeluth (1983a). Hwoever, Pirolli and Greeno (1988)
also noted an interesting gap in instructional design research:
nearly all of the descriptive and prescriptive theories of instruc-
tional design focus on instructional products, while there is little
research dedicated to describing the instructional design pro-
cess. A few researchers have subsequently addressed issues sur-
rounding the instructional design task environment (Dijkstra,
2001; Murphy, 1992), attempting to draw parallels to other de-
sign domains. Rathbun (1999) has provided a comprehensive
activity-oriented analysis of the work of instructional design that
confirms many of the theoretical predictions of design studies in
other areas. Other researchers have established that the way the
process is portrayed visually impacts a designer’s impression of
the process (Branch, 1997; Branch & Bloom, 1995; Rezabek &
Cochenour, 1996). New approaches to instructional design have
emerged as designers explore procedural techniques from other
fields, such as rapid prototyping (Rathbun, 1997) and situated
instructional design (Rowland, 1993; Wilson, 1995). Research
has also focused on collaborative aspects of the instructional
design and development process, to understand and improve
design team interactions (Hedberg & Sims, 2001), content pro-
duction procedures (Keppel, 2001), and project management
strategies (McDaniel & Liu, 1996; Phillips, 2001)
[Link] Design Thinking and Instructional Design.
Studies of the cognitive processes of designers in domains
other than instructional design indicate that the design pro-
cess is iterative and cyclical, with two distinct categories of
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designer behavior: problem structuring and problem solving
(Akin, Chen, Dave, & Pithavadian, 1986). Problem structuring
transforms the information obtained through functional analysis
into scenarios that partition the design space into a hierarchical
organization of design units along with the parameters of the
units and relationships between units. The design units are then
arranged in various ways until a solution is found that meets the
requirements and constraints established earlier. Furthermore,
the structure of the problem can affect the designer’s perfor-
mance. When the information of a design problem is provided in
a more hierarchical structure, solutions tend to be faster, more
clustered, stable, and more successful in satisfying design re-
quirements (Carroll, Thomas, Miller, & Friedman, 1980). While
problem structuring establishes the problem space, problem
solving completes the design task by producing solutions that
satisfy the requirements and constraints for each design unit.
Solution proceeds under a control structure that is established
through problem structuring and consists of successive gener-
ate/test actions that progress toward the final solution. Prob-
lem solving in design also contains a feedback component that
communicates results of the solution to higher levels, where
restructuring of the problem space can be undertaken if the
partial solution demands such an action (Akin et al., 1986).
In their studies of the design process, Goel and Pirolli (1988)
noted a number of additional characteristics of design problem
solving. Observations of three experienced designers (an archi-
tect, a mechanical engineer, and an instructional designer) using
think-aloud protocols revealed that during the design task these
designers engaged in extensive problem structuring (decom-
posing the problem into modules) and performance modeling
of the artifact at various stages of its design. Each designer also
employed evaluation functions and “stopping rules”that con-
trolled the decomposition of the problem. Designers tended to
evaluate their decisions at several levels continuously through
the process, employing cognitive strategies to decompose prob-
lems into “leaky modules”(Goel & Pirolli, 1988, p. 20). Although
extensive restructuring of the design problem into several mod-
ules was observed, the designers did not encapsulate each mod-
ule, but rather they monitored the design process to assure that
decisions made in one module did not adversely affect other
modules. The designers handled “leaks”between modules by
“plugging”the leaks, that is, ignoring the effects of low-level
decisions in one module after making high-level assumptions
about the other modules.
Several other studies have provided valuable insights into the
design process. Kerr (1983) studied the thought processes of
26 novice instructional designers using interviews and planning
documents produced by the designers during a graduate course
in instructional design. He found that the processes employed
by the designers were not systematic, that their solutions were
generated based largely on their personal experiences in vari-
ous instructional settings, and that problem constraints greatly
influenced their solutions. Using a think-aloud task and proto-
col analysis, Nelson (1990) studied the initial phase of prob-
lem structuring in four experienced instructional designers. Al-
though the experimental task only approximated a “first pass”
at the problem, the designers tended to focus on information
related to available resources, the learners, and the skills to
be trained. Specific information regarding content and learn-
ing tasks was not examined in detail. It was also apparent that
specific pieces of information constrained the possible solutions
that the designers considered. In other words, a “stopping rule”
was evoked that led the designers to a particular solution with-
out considering additional alternatives (Goel & Pirolli, 1988).
A more comprehensive study of instructional designers was re-
ported by Rowland (1992), where four expert and four novice
designers were given a task to design instruction for an industrial
setting involving training employees to operate two hypothet-
ical machines. Verbal reports of the designers’thoughts while
completing the task were coded and analyzed, and the results
of this study suggest that the design process alternates between
two phases that Rowland terms problem understanding and
solution generation (p. 71). Experts tended to take much more
time in the problem understanding phase, constructing a rich
representation of the problem that was guided by a template, or
mental model, of the process (Rowland, 1992). Novices did not
develop a rich representation of the problem, relying on the
materials given rather than making inferences about the con-
straints of the problem or the structure of the content. They
also quickly began to generate possible solutions after briefly
examining the problem materials and frequently returned to
the problem materials as the process unfolded. Consequently,
their problem representation grew as they progressed through
the solution generation phase.
Observations of designer behavior using a case study
methodology (Spector et al., 1992) have revealed that many vari-
ables affect the ability of designers to author computer-based
instruction effectively, especially prior experience (both as a
designer and with computer-based authoring systems). In an-
other context, a naturalistic study of instructional design for
informal learning settings noted the effects of constraints on
the design process (Carliner, 1998). Other studies of instruc-
tional design practice have employed self-report methods using
surveys to elicit designers’opinions about how they actually
practice instructional design. Zemke’s (1985) survey indicated
that instructional designers in business and industry are selec-
tive in terms of the design activities in which they engage, often
ignoring needs assessment, task analysis, and follow-up evalu-
ations. Similar results were found by Mann (1996). Wedman
and Tessmer (1993) extended this work by examining the fac-
tors that might contribute to the selective use of instructional
design activities. Surveys of more than 70 instructional design
professionals indicated that activities such as writing learning
objectives, developing test items, and selecting media and in-
structional strategies are nearly always completed. On the other
hand, these designers reported that needs assessment, task anal-
ysis, assessing entry-level skills, and pilot testing instruction are
performed selectively, if ever. Reasons for not performing some
activities included lack of time and that the decisions had already
been made by others. Interestingly, lack of money or expertise
in performing the activity was rarely cited as a reason the activ-
ities were not performed.
[Link] The Role of Knowledge in the Design Process.
The success of the designer’s problem-solving processes is
directly related to the designer’s experience and knowledge
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in the design task environment. Researchers have speculated
about general cognitive structures for design that contain both
the elements of a designed product and the processes necessary
for generating the design (Akin, 1979; Jeffries, Turner, Polson, &
Atwood, 1981). Goel and Pirolli (1988) also discuss the role
of knowledge in the design process, noting that the personal
knowledge of expert designers is organized in rich and intri-
cate memory structures that contain both general knowledge
(extracted from the totality of an individual’s life experiences)
and domain-specific knowledge derived from their professional
training. This knowledge is used in many cases as a template for
understanding the characteristics of the design task, as well as
generating solutions.
So it seems that a well-organized knowledge base for instruc-
tional design is crucial to the process. The knowledge available
to instructional designers, either individual knowledge stored in
memory or other forms of knowledge embodied in the models
and tools used for design, will influence the kinds of instruction
they create (Nelson & Orey, 1991). An instructional designer’s
knowledge base should include not only conceptual and proce-
dural structures for controlling the design process, but also cases
or scenarios of exemplary instructional products and solutions
that can be recalled and applied to particular situations (Nelson,
Magliaro, & Sherman, 1988; Rowland, 1993). It is also necessary
for an instructional designer to be familiar with concepts and
procedures derived from general systems theory, psychological
theory, instructional theory, and message design (Richey, 1993).
In fact, it has been argued that successful implementation of in-
structional design procedures ultimately depends on whether
designers have “adequate understanding and training in higher-
order problem-solving principles and skills such that the neces-
sary expertise can be applied in the process”(McCombs, 1986,
p. 78). More recent studies suggest that complex case studies
grounded in real-world, ill-defined problems are effective in de-
veloping the kind of knowledge and expertise necessary to be
an effective instructional designer.
[Link] Overview of Designer Decision-Making Studies
as Developmental Research. Designer decision-making re-
search is typically Type 2 research and has the ultimate goal
of understanding the design process and, at times, produc-
ing design models that more closely match actual design ac-
tivity. The populations of the studies are naturally designers—
not learners—and frequently designers are classified as either
novice or expert. The effort to identify the impact of various
design environments is a common secondary objective. Con-
sequently, the project itself is often a second unit of analysis
and data are collected on the nature of the content, work re-
sources, and constraints. Methodologically the studies tend to
be more qualitative in nature, although survey methods are not
uncommon.
41.5.2 Trends in Research on Automated
Instructional Design and Development
The systematic instructional design and development proce-
dures common to our field have been developed as a means to
organize and control what is essentially a very complicated en-
gineering process. Even with systematic methods, however, the
instructional design process can become very time-consuming
and costly (O’Neil, Faust, & O’Neil, 1979). As computer technol-
ogy has proliferated in society, and as more training has become
computer based, it is not surprising that efforts in the instruc-
tional design field have concentrated on the development of
computer-based tools intended to streamline the design and de-
velopment of instruction, for both novice designers and expert
designers.
[Link] Tools for Content Acquisition. One of the major
tasks to be completed by the instructional designer is to identify
and structure the content of instruction. Both instructional de-
signers and instructional developers consult with subject matter
experts to determine the content that must be acquired by the
learners, and the forms in which this content might best be
communicated to the learners. In this respect, instructional de-
sign activities are similar to the knowledge engineering process
that is utilized in the development of expert systems and intel-
ligent tutoring systems (McGraw, 1989; Nelson, 1989; Rushby,
1986). Knowledge engineers typically work with subject matter
experts to identify and organize the knowledge that is necessary
for solving problems in a domain. Although the ultimate goals
of content acquisition for instructional design and knowledge
engineering differ, the processes and tools used by instructional
designers and knowledge engineers are complementary. In fact,
many of the techniques and tools used in knowledge engineer-
ing are becoming common in instructional design.
Until recently, the procedures utilized for content acquisi-
tion in instructional design and development relied largely on
task analysis (e.g., Merrill, 1973) and information processing
analysis (Gagn´e, Briggs, & Wager, 1988). A large number of task
analysis procedures have been employed for instructional de-
sign and development, as summarized by Jonassen, Hannum,
and Tessmer (1989). In general, these analysis techniques are
used by designers to describe the nature of the learning tasks
and to identify and sequence the content of the instruction.
Information processing analysis further delineates the decision-
making processes that may underlie a task, allowing the de-
signer to identify any concepts or rules that may be necessary
to complete the task. The process of content acquisition gen-
erally follows several stages, including (a) a descriptive phase,
where basic domain concepts and relations are identified; (b) a
structural phase, where the information is organized into inte-
grated structures; (c) a procedural phase, where the reasoning
and problem-solving strategies are identified; and (d) a refine-
ment phase, where the information structures procedures, and
strategies are tested with a wider range of problems and mod-
ified as needed (Ford & Wood, 1992; McGraw, 1989). Using
structured interviews and a variety of documentation activi-
ties, concepts and relations can be identified during the de-
scriptive phase of content acquisition. McGraw (1989) recom-
mends the use of concept dictionaries or cognitive maps to
represent the major domain concepts graphically. Many of the
automated tools for instructional design discussed later feature
some kind of graphical representation tool to help define do-
main concepts and relations (e.g., McAleese, 1988; Nicolson,
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1988; Pirolli, 1991). During the structural phase, the concepts
and relations identified earlier are organized into larger units.
This phase has been described as “a precondition to effective in-
structional design”(Jones, Li, & Merrill, 1990, p. 7) and is critical
to the specification of content. Interviewing is the most widely
employed technique, however, at this stage it is important to
begin prompting the expert to clarify distinctions between con-
cepts in order to structure the knowledge (Ford & Wood, 1992).
Besides interviews, various statistical procedures such as mul-
tidimensional scaling (e.g., Cooke & McDonald, 1986), path
analysis (Schvaneveldt, 1990), ordered trees (Naveh-Benjamin,
McKeachie, Lin, & Tucker, 1986), and repertory grid techniques
(Boose, 1986; Kelly, 1955) can be used to help structure the
knowledge.
Content does not consist solely of concepts and relations. Ex-
perts also possess highly proceduralized knowledge in the form
of rules and heuristics that help them solve problems. A variety
of methods can be used to identify and describe these proce-
dures. Task analysis methods yield a description of the tasks
that constitute performance, along with the skills necessary to
perform each task (Jonassen et al., 1989). Additional methods
that provide useful descriptions of domain expertise include
time-line analysis for sequencing tasks, information processing
analysis for describing decision making, and process tracing to
determine the thinking strategies used by the expert during
task performance (McGraw, 1989). Protocol analysis (Ericsson
& Simon, 1984) is a particularly effective process tracing tech-
nique, although it is time-consuming because of the extensive
data analysis that is required. Observations, constrained tasks
(Hoffman, 1987), and simulations can also be useful at this stage
of knowledge acquisition, especially when two or more experts
collaborate to solve or “debug”a problem (Tenney & Kurland,
1988). It is also advisable to perform similar analyses of novices
in order to identify specific difficulties that learners are likely to
encounter (Means & Gott, 1988; Orey & Nelson, 1993).
Advances in database technologies and Web-based delivery
systems have created new opportunities for research in content
acquisition, management, and delivery. The focus in recent re-
search has been on the feasibility of creating and maintaining
reusable, scalable, and distributed content. Much research has
been devoted to the definition and organization of “learning
objects”or “knowledge objects”(Wiley, 2000; Zielinski, 2000).
Systems to store and deliver content modules that are “tagged”
with descriptors related to various learning or instructional char-
acteristics of the content modules, as well as the characteristics
of the content itself, are being developed and tested. The mod-
ules can be retrieved and dynamically assembled by the system
based on learner actions or requests.
Standards for structuring and tagging content objects have
been developed and evaluated (Cuddy, 2000). Several models
for automating the delivery process have been proposed and
tested, including Merrill’s (1999) instructional transaction the-
ory, interactive remote instruction (Maly, Overstreet, Gonzalez,
Denbar, Cutaran, & Karunaratne, 1998), and learning engines
(Fritz & Ip, 1998). Other research has focused on assembling
content and demonstrating the effectiveness of learning object
technologies (Anderson & Merrill, 2000; Merrill, 2001). The im-
pact of these approaches is evident in the rapid adoption of open
architectures for learning objects (Open Courseware, 2002) and
the proliferation of shared content databases (Labeuf & Spalter,
2001).
[Link] Knowledge-Based Design Tools. Knowledge-
based design systems are becoming common in many design
professions as researchers strive to acquire and represent in
computer systems the kinds of knowledge and reasoning nec-
essary to interpret design problems, control design actions, and
produce design specifications (Coyne, Rosenman, Radford, Bal-
achandran, & Gero, 1990). Some computer-based design envi-
ronments have been developed as extensions of the tools used
by designers, such as the computer-aided design (CAD) systems
used in professions where sketches or blueprints are used as a
part of the design specifications (architecture, electronics, au-
tomobiles, etc.). Other systems have been developed around
“libraries”or “templates”of primitive design elements or as cri-
tiquing environments that monitor the designer’s activities and
suggest alternatives when an action that may be inappropriate
is taken (Fischer, 1991). These types of knowledge-based design
systems require an extensive database of rules that functions in
the background as the designer works with the system.
Although a wide variety of approaches to knowledge-based
instructional design has been attempted, all are characterized by
the need to formalize the knowledge and decision-making pro-
cesses necessary for effective instructional design. These efforts
began with attempts to provide “job aids”for novice instruc-
tional designers, especially those in military settings (Schulz &
Wagner, 1981). Early efforts using computers to automate vari-
ous instructional development tasks focused on the production
of print-based materials for programmed instruction (Braby &
Kincaid, 1981; Brecke & Blaiwes, 1981), adaptive testing sys-
tems (Weiss, 1979), and, more recently, paper-based training
materials (Cantor, 1988). A more ambitious project was under-
taken in conjunction with the PLATO system. Beginning with
libraries of code to produce various types of test items, Schulz
(1979) completed extensive research to produce and test a num-
ber of on-line authoring aids designed to be integrated with the
military’s IPISD model. Various activities specified by the model
were identified and the associated tasks analyzed. Flowcharts
of the design activities were then converted to interactive in-
structional segments that could be accessed by users as on-line
aids during authoring activities. Findings indicated that the aids
were accepted by the authors and that development time was
significantly decreased.
[Link] Design Productivity Tools. Numerous tools based
on expert system technology have been developed to aid in-
structional designers in making decisions about various aspects
of instructional design. These tools function as intelligent “job
aids”where the designer enters information about the present
situation in response to system queries, and the system then
provides a solution based on domain-specific rules and reason-
ing strategies. Such tools do not provide a complete working
environment for the design task but, rather, can serve as an
expert consultant when the designer is not sure how to pro-
ceed in a particular situation (Jonassen & Wilson, 1990). A num-
ber of expert system tools for instructional design have been
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developed by Kearsley (1985) to provide guidance for classi-
fication of learning objectives, needs assessment, cost benefit
analysis, and decisions about the appropriateness of comput-
ers for delivery of instruction. Other expert system tools have
been developed to aid in media selection (Gayeski, 1987; Har-
mon & King, 1985) and job/task analysis (Hermanns, 1990),
while researchers in artificial intelligence are developing tools
to analyze a curriculum for an intelligent tutoring system based
on prerequisites and lesson objectives (Capell & Dannenberg,
1993).
Expert system technology has also been employed in the
development of integrated instructional design systems that
provide guidance and support for the complete design pro-
cess. Merrill (1987) was an early advocate for the development
of authoring systems for computer-based instruction that pro-
vide guidance for the user throughout the design process. His
work has focused on a comprehensive instructional design en-
vironment that queries the user about the nature of the prob-
lem, guides in the specification and structuring of content,
and recommends strategies and instructional transactions (Li
& Merrill, 1991; Merrill & Li, 1989; Merrill & Thompson, 1999).
Nicolson (1988) has described a similar system named SCALD
(Scriptal CAL Designer) that was developed to produce auto-
matically computer code for computer-assisted instruction sys-
tems. Using a script representation, SCALD users enter descrip-
tions of the instructional components of the system by filling
out forms to specify the script for each component. The sys-
tem then creates an appropriately organized and sequenced
“shell”from the scripts, and content (specific questions, infor-
mation, graphics, etc.) can then be added to the shell by the
developer.
Alternative approaches to rule-based expert system tech-
nologies for knowledge-based instructional design have been
examined by other researchers. Some of these systems serve as
working environments for the instructional designer but with-
out the system-controlled advisory sessions common to expert
system approaches. Instead, these systems provide structured
environments and tools to facilitate the instructional design
process, sometimes in very specific domains such as the tools
described by Munro and Towne (1992) for the design and devel-
opment of computer-based simulations and sometimes compre-
hensive systems to support all aspects of the instructional design
process, including tutorials and support for novice designers
(Gayeski, 1987; Seyfer & Russell, 1986; Spector & Song, 1995;
Whitehead & Spector, 1994). IDioM (Gustafson & Reeves, 1990)
is an instructional design environment used by Apple Computer
employees to aid in their training design activities. Consisting of
several modules related to analysis, design, development, evalu-
ation, implementation, and management activities, IDioM helps
to impose structure on the design process while maintaining
flexibility for the designer to engage in various design and devel-
opment activities. The Instructional Design Environment (IDE),
developed at Xerox, is a similar system that allows designers to
enter and manipulate the information necessary for analysis and
specification activities (Pirolli, 1991). The environment is com-
pletely open, allowing the designer to represent the problem
in a way that is comfortable and appropriate for the situation.
Tools are provided to assist the designer in activities related to
task and content analysis, sequencing, delivery, and evaluation.
Another set of tools, the IDE-Interpreter, has been developed
to generate automatically instructional plans based on the spec-
ifications previously stored in the IDE knowledge base by the
designer (D. M. Russell, 1988). Research in this area has ex-
panded in recent years to include new commercial products
such as Designer’s Edge (Chapman, 1995) and Design Station
2000 (Gayeski, 1995), as well as tools for Web-based learning
environments (Wild, 2000)
[Link] The Practicality of Automated Instructional De-
sign. The question that remains unanswered with respect to
research in the area of knowledge-based instructional design
systems is whether such systems will be used by practicing in-
structional designers. Gayeski (1988, 1990) has pointed out sev-
eral problems with automating instructional design processes,
especially the difficulty of representing instructional design ex-
pertise as decision algorithms that can be executed by a com-
puter. She also speculates that using an automated instructional
design system may stifle creativity and that systems may need
to be customized and tailored to the design procedures and
practices of a particular organization. On the other hand, there
has been growth in the development of these tools (Kasowitz,
1998) and increased interest in design and utilization issues
(Tennyson & Baron, 1995) The open-ended workbench ap-
proach to knowledge-based instructional design can pose prob-
lems for some users, even though it may be a more appropriate
architecture given the nature of the instructional design task
(Duchastel, 1990). Because of the high degree of user control,
an instructional design workbench can be useful for experi-
enced instructional designers, helping them to streamline their
work and providing assistance in documenting and managing
the design process. But a system such as Designer’s Edge is not
designed to provide guidance to novice instructional design-
ers and, therefore, may not be useful in many situations where
trained instructional designers are in short supply.
The most appropriate architecture for knowledge-based in-
structional design systems may be a hybrid system that incor-
porates open-ended tools for experts along with an advisory
system and solution library for novices. Fischer (1991) has de-
veloped such a system for architectural design that includes
several modules: a construction kit, a simulation generator, a hy-
pertext database of design principles, and a design catalog. As
the designer works, an on-line design critic monitors activities,
interrupting the user when a design principle has been violated.
At such times, the design critic module presents an argument
for modification of the design, supporting the argument with a
design principle retrieved from a hypertext database along with
examples of correct designs in the design catalog. The user can
then browse both modules to obtain more information about
the principle that was violated and other related principles and
examples. The user can also access the simulation generator to
test the current design using “what if”scenarios that simulate
usage in various situations.
Even if we never use a knowledge-based instructional de-
sign system on a daily basis, research in this area has not been
futile. In part, the interest in developing automated instruc-
tional design systems has precipitated research into the nature
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41. DEVELOPMENTAL RESEARCH •1123
of the instructional design process (Pirolli, personal commu-
nication). Work in this area may also help to identify those
instructional design tasks that can be successfully automated,
leaving the tasks that require creativity and “fuzzy”reasoning
to human designers. And finally, attempts to acquire and rep-
resent instructional design expertise will result in a better un-
derstanding of the nature of that expertise, suggesting alter-
native approaches to teaching instructional design (Rowland,
1992).
[Link] Overview of Studies of Automated Instructional
Design and Development. These studies are Type 2 research
directed toward the production and testing of tools that would
change design procedures, although some studies focus on only
one phase of the design process—predesign content identifica-
tion and analysis. The research on content is directed primarily
toward producing new content analysis tools and procedures
and then determining the conditions under which they can be
best used. There are often multiple units of analysis in these stud-
ies, including designers, subject-matter experts, and the design
tasks themselves. Much of this research is based on “artificial”
design tasks, or projects that have been devised solely for the
purposes of the research. Again, it is common for researchers
to use qualitative techniques in these studies.
Research on automated design tools and systems is also pri-
marily Type 2 research, however, Type 1 studies that would de-
scribe and analyze design projects using these new automated
tools and evaluate the impact on learners of the materials pro-
duced using these tools are not precluded. The focus of analysis
in the Type 2 studies of automated design tools tends to be the
tools themselves, and in some instances the designers who use
such tools are also studied. The studies are typically descriptive
and observational in nature and typically seek to identify those
conditions that facilitate successful use.
41.6 CONCLUSIONS
Developmental research methodologies facilitate the study of
new models, tools, and procedures so that we can reliably an-
ticipate their effectiveness and efficiency and, at the same, time
address the pressing problems of this field. Such research can
identify context-specificfindings and determine their relevance
for other teaching and learning environments. It can also identify
new principles of design, development, and evaluation. Devel-
opmental research techniques not only expand the empirical
methodologies of the field, but also expand the substance of
instructional technology research. As such, it can be an impor-
tant vehicle in our field’s efforts to enhance the learning and
performance of individuals and organizations alike.
The history of developmental research parallels the history
and growth of instructional technology. Findings from past re-
search provide a record of the technological development of the
field, as well as a record of the development of the instructional
design movement. The impetus for developmental research lies
in the concerns of the field at any point in time. For example,
the field is currently preoccupied with the idiosyncrasies of
e-learning, while it continues to grapple with ways of reducing
design and development cycle time while maintaining quality
standards. It is concerned with the implications of globaliza-
tion and diversity for instructional design. Issues such as these
should give rise to new research, and developmental projects
are well suited to address many of these problems.
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Citations (25)
References (282)
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abject
of the most contemptible kind
aberration
a state or condition markedly different from the norm
abjure
formally reject or disavow a formerly held belief
abnegation
the denial and rejection of a doctrine or belief
abrogate
revoke formally
abscond
run away, often taking something or somebody along
abstruse
difficult to penetrate
accede
yield to another's wish or opinion
accost
approach and speak to someone aggressively or insistently
accretion
an increase by natural growth or addition
acumen
shrewdness shown by keen insight
adamant
impervious to pleas, persuasion, requests, or reason
admonish
scold or reprimand; take to task
adumbrate
describe roughly or give the main points or summary of
adverse
in an opposing direction
advocate
a person who pleads for a person, cause, or idea
affluent
having an abundant supply of money or possessions of value
aggrandize
embellish; increase the scope, power, or importance of
alacrity
liveliness and eagerness
alias
a name that has been assumed temporarily
ambivalent
uncertain or unable to decide about what course to follow
amenable
disposed or willing to comply
amorphous
having no definite form or distinct shape
anachronistic
chronologically misplaced
anathema
a formal ecclesiastical curse accompanied by excommunication
annex
attach to
antediluvian
of or relating to the period before the biblical flood
antiseptic
thoroughly clean and free of disease-causing organisms
apathetic
showing little or no emotion or animation
antithesis
exact opposite
apocryphal
being of questionable authenticity
approbation
official acceptance or agreement
arbitrary
based on or subject to individual discretion or preference
arboreal
of or relating to or formed by trees
arcane
requiring secret or mysterious knowledge
archetypal
of an original type after which other things are patterned
arrogate
seize and take control without authority
ascetic
someone who practices self denial as a spiritual discipline
aspersion
a disparaging remark
assiduous
marked by care and persistent effort
atrophy
a decrease in size of an organ caused by disease or disuse
bane
something causing misery or death
bashful
self-consciously timid
beguile
influence by slyness
bereft
sorrowful through loss or deprivation
blandishment
flattery intended to persuade
bilk
cheat somebody out of what is due, especially money
bombastic
ostentatiously lofty in style
cajole
influence or urge by gentle urging, caressing, or flattering
callous
emotionally hardened
calumny
a false accusation of an offense
camaraderie
the quality of affording easy familiarity and sociability
candor
the quality of being honest and straightforward
capitulate
surrender under agreed conditions
carouse
engage in boisterous, drunken merrymaking
carp
any of various freshwater fish of the family Cyprinidae
caucus
meet to select a candidate or promote a policy
cavort
play boisterously
circumlocution
an indirect way of expressing something
circumscribe
draw a geometric figure around another figure
circumvent
surround so as to force to give up
clamor
utter or proclaim insistently and noisily
cleave
separate or cut with a tool, such as a sharp instrument
cobbler
a person who makes or repairs shoes
cogent
powerfully persuasive
cognizant
having or showing knowledge or understanding or realization
commensurate
corresponding in size or degree or extent
complement
something added to embellish or make perfect
compunction
a feeling of deep regret, usually for some misdeed
concomitant
following or accompanying as a consequence
conduit
a passage through which water or electric wires can pass
conflagration
a very intense and uncontrolled fire
congruity
the quality of agreeing; being suitable and appropriate
connive
form intrigues (for) in an underhand manner
consign
give over to another for care or safekeeping
constituent
one of the individual parts making up a composite entity
construe
make sense of; assign a meaning to
contusion
an injury in which the skin is not broken
contrite
feeling or expressing pain or sorrow for sins or offenses
contentious
showing an inclination to disagree
contravene
go against, as of rules and laws
convivial
occupied with or fond of the pleasures of good company
corpulence
the property of excessive fatness
covet
wish, long, or crave for
cupidity
extreme greed for material wealth
dearth
an insufficient quantity or number
debacle
a sudden and complete disaster
debauch
a wild gathering involving excessive drinking
debunk
expose while ridiculing
defunct
no longer in force or use; inactive
demagogue
a leader who seeks support by appealing to popular passions
denigrate
attack the good name and reputation of someone
derivative
a compound obtained from another compound
despot
a cruel and oppressive dictator
diaphanous
so thin as to transmit light
didactic
instructive, especially excessively
dirge
a song or hymn of mourning as a memorial to a dead person
disaffected
discontented as toward authority
discomfit
cause to lose one's composure
disparate
fundamentally different or distinct in quality or kind
dispel
to cause to separate and go in different directions
disrepute
the state of being held in low esteem
divisive
causing or characterized by disagreement or disunity
dogmatic
pertaining to a code of beliefs accepted as authoritative
dour
showing a brooding ill humor
duplicity
the act of deceiving or acting in bad faith
duress
compulsory force or threat
eclectic
selecting what seems best of various styles or ideas
edict
a formal or authoritative proclamation
ebullient
joyously unrestrained
egregious
conspicuously and outrageously bad or reprehensible
elegy
a mournful poem; a lament for the dead
elicit
call forth, as an emotion, feeling, or response
embezzlement
the fraudulent appropriation of funds or property
emend
make corrections to
emollient
a substance with a soothing effect when applied to the skin
empirical
derived from experiment and observation rather than theory
emulate
strive to equal or match, especially by imitating
enervate
weaken mentally or morally
enfranchise
grant freedom to, as from slavery or servitude
engender
call forth
ephemeral
anything short-lived, as an insect that lives only for a day
epistolary
written in the form of letters or correspondence
equanimity
steadiness of mind under stress
equivocal
open to two or more interpretations
espouse
choose and follow a theory, idea, policy, etc.
evanescent
tending to vanish like vapor
evince
give expression to
exacerbate
make worse
exhort
spur on or encourage especially by cheers and shouts
execrable
unequivocally detestable
exigent
demanding immediate attention
expedient
appropriate to a purpose
expiate
make amends for
expunge
remove by erasing or crossing out or as if by drawing a line
extraneous
not belonging to that in which it is contained
extol
praise, glorify, or honor
extant
still in existence; not extinct or destroyed or lost
expurgate
edit by omitting or modifying parts considered indelicate
fallacious
containing or based on incorrect reasoning
fatuous
devoid of intelligence
fetter
a shackle for the ankles or feet
flagrant
conspicuously and outrageously bad or reprehensible
foil
hinder or prevent, as an effort, plan, or desire
forbearance
good-natured tolerance of delay or incompetence
fortuitous
lucky; occurring by happy chance
fractious
easily irritated or annoyed
garrulous
full of trivial conversation
gourmand
a person who is devoted to eating and drinking to excess
grandiloquent
lofty in style
gratuitous
unnecessary and unwarranted
hapless
unfortunate and deserving pity
hegemony
the dominance or leadership of one social group over others
heterogenous
consisting of elements that are not of the same kind
iconoclast
someone who attacks cherished ideas or institutions
idiosyncratic
peculiar to the individual
impecunious
not having enough money to pay for necessities
impetuous
characterized by undue haste and lack of thought
impinge
infringe upon
impute
attribute or credit to
inane
devoid of intelligence
inchoate
only partly in existence; imperfectly formed
incontrovertible
impossible to deny or disprove
incumbent
necessary as a duty or responsibility; morally binding
inexorable
not to be placated or appeased or moved by entreaty
inimical
not friendly
injunction
a judicial remedy to prohibit a party from doing something
inoculate
inject or treat with the germ of a disease to render immune
insidious
working or spreading in a hidden and usually injurious way
instigate
provoke or stir up
insurgent
in opposition to a civil authority or government
interlocutor
a person who takes part in a conversation
intimation
a slight suggestion or vague understanding
inure
cause to accept or become hardened to
invective
abusive language used to express blame or censure
intransigent
impervious to pleas, persuasion, requests, or reason
inveterate
habitual
irreverence
a mental attitude showing lack of due respect
knell
the sound of a bell rung slowly to announce a death
laconic
brief and to the point
largesse
liberality in bestowing gifts
legerdemain
an illusory feat
libertarian
an advocate of freedom of thought and speech
licentious
lacking moral discipline
linchpin
a central cohesive source of support and stability
litigant
a party to a lawsuit
maelstrom
a powerful circular current of water
maudlin
effusively or insincerely emotional
maverick
someone who exhibits independence in thought and action
mawkish
effusively or insincerely emotional
maxim
a saying that is widely accepted on its own merits
mendacious
given to lying
modicum
a small or moderate or token amount
morass
a soft wet area of low-lying land that sinks underfoot
mores
the conventions embodying the fundamental values of a group
munificent
very generous
multifarious
having many aspects
nadir
the lowest point of anything
negligent
characterized by undue lack of attention or concern
neophyte
any new participant in some activity
noisome
offensively malodorous
noxious
injurious to physical or mental health
obdurate
stubbornly persistent in wrongdoing
obfuscate
make obscure or unclear
obstreperous
noisily and stubbornly defiant
officious
intrusive in a meddling or offensive manner
onerous
burdensome or difficult to endure
ostensible
appearing as such but not necessarily so
ostracism
the act of excluding someone from society by general consent
palliate
lessen or to try to lessen the seriousness or extent of
panacea
hypothetical remedy for all ills or diseases
paradigm
a standard or typical example
pariah
a person who is rejected from society or home
partisan
a fervent and even militant proponent of something
paucity
an insufficient quantity or number
pejorative
expressing disapproval
pellucid
transparently clear; easily understandable
penchant
a strong liking
penurious
excessively unwilling to spend
pert
characterized by a lightly saucy or impudent quality
pernicious
exceedingly harmful
pertinacious
stubbornly unyielding
phlegmatic
showing little emotion
philanthropic
of or relating to charitable giving
pithy
concise and full of meaning
platitude
a trite or obvious remark
plaudit
enthusiastic approval
plenitude
a full supply
plethora
extreme excess
portent
a sign of something about to happen
potentate
a ruler who is unconstrained by law
preclude
make impossible, especially beforehand
predilection
a predisposition in favor of something
preponderance
exceeding in heaviness; having greater weight
presage
a foreboding about what is about to happen
probity
complete and confirmed integrity
proclivity
a natural inclination
profligate
unrestrained by convention or morality
promulgate
state or announce
proscribe
command against
protean
taking on different forms
prurient
characterized by lust
puerile
displaying or suggesting a lack of maturity
pugnacious
ready and able to resort to force or violence
pulchritude
physical beauty, especially of a woman
punctilious
marked by precise accordance with details
quaint
attractively old-fashioned
quixotic
not sensible about practical matters
quandary
state of uncertainty in a choice between unfavorable options
recalcitrant
stubbornly resistant to authority or control
redoubtable
inspiring fear
relegate
assign to a lower position
remiss
failing in what duty requires
reprieve
postpone the punishment of a convicted criminal
reprobate
a person without moral scruples
rescind
cancel officially
requisition
an authoritative demand
rife
excessively abundant
sanctimonious
excessively or hypocritically pious
sanguine
confidently optimistic and cheerful
scurrilous
expressing offensive reproach
semaphore
an apparatus for visual signaling
serendipity
good luck in making unexpected and fortunate discoveries
sobriety
the state of being unaffected or not intoxicated by alcohol
solicitous
full of anxiety and concern
solipsism
the philosophical theory that the self is all that exists
spurious
plausible but false
staid
characterized by dignity and propriety
stolid
having or revealing little emotion or sensibility
subjugate
make subservient; force to submit or subdue
surfeit
indulge (one's appetite) to satiety
surreptitious
marked by quiet and caution and secrecy
swarthy
naturally having skin of a dark color
tangential
of superficial relevance if any
tome
a large and scholarly book
toady
a person who tries to please someone to gain an advantage
torpid
in a condition of biological rest or suspended animation
travesty
a composition that imitates or misrepresents a style
trenchant
having keenness and forcefulness and penetration in thought
trite
repeated too often; overfamiliar through overuse
truculent
defiantly aggressive
turpitude
a corrupt or depraved or degenerate act or practice
ubiquitous
being present everywhere at once
umbrage
a feeling of anger caused by being offended
upbraid
express criticism towards
utilitarian
having a useful function
veracity
unwillingness to tell lies
vestige
an indication that something has been present
vicissitude
a variation in circumstances or fortune
vilify
spread negative information about
virtuoso
someone who is dazzlingly skilled in any field
vitriolic
harsh, bitter, or malicious in tone
vituperate
spread negative information about
vociferous
conspicuously and offensively loud
wanton
a lewd or lascivious person
winsome
charming in a childlike or naive way
yoke
join with stable gear, as two draft animals
zephyr
a slight wind
wily
marked by skill in deception
tirade
a speech of violent denunciation
Chat Conversation End
Type a message...
Detour : a round about route, deviation
Detract (v) : divert, reduce
Detrain (v) : discharge from train
Detriment : damage, injury
Deuce : plying cards of dice with two spots
Devastate (v) : lay waste, ravage, plunder
Develop (v) : to grow larger, mature, unfold
Deviate (v) : wander from the right course, turn away, take a round about route
Device : an emblem, a scheme, a piece of machinery
Devil (v) : an evil spirit, temper of mankind, Satan
Devious (adj.) : indirect, round about, cooked
Devise (v) : plan, invent, contrive, bequeath
Devoid (adj.) : free from, not having empty, not possessing
Devolve (v) : to dedicate completely, to set aside for
Devote (v) : dedicate, set apart
Devoted (v) : dedicate, loving, zealous, loyal
Devotee : an earnest follower
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Devotion : great love, prayer, worship, piety, earnest
Devotional (adj.) : devotion
Devour (v) : eat greedily, consume to absorb wholly, destroy
Devout (adj.) : holy, given to religious duties, solemn
Dew : tiny drops of moisture, formed from water vapour in the air
Dewlap : fold of loose skin hanging under the throat of cattle, dogs, etc.,
Dexterity : cleverness, ability, expertness
Dexterous (adj.) : adroit, clever, skilful
Dhal : a kind of pulse
Diabetes : a kind of disease
Diabolical (adj) : devilish, impious
Diadem : royal crown, a head band
Diagnose (v) : find out from the symptoms
Diagnosis : ascertaining disease by symptoms
Diagonal (adj.) : joining opposite points
Diagram : a drawing to illustrate something
Dial : a place to show the numbers of the clock or watch
Dialect : language of a community or district
Dialogue : conversation or talk between two or more people
Diameter : line through the center, breath, thickness
Diamond : a bright precious tone, a shape like
Diaper : baby’s napkin
Diarrhoea : looseness of the bowels
Chat Conversation End
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Detour : a round about route, deviation
Detract (v) : divert, reduce
Detrain (v) : discharge from train
Detriment : damage, injury
Deuce : plying cards of dice with two spots
Devastate (v) : lay waste, ravage, plunder
Develop (v) : to grow larger, mature, unfold
Deviate (v) : wander from the right course, turn away, take a round about route
Device : an emblem, a scheme, a piece of machinery
Devil (v) : an evil spirit, temper of mankind, Satan
Devious (adj.) : indirect, round about, cooked
Devise (v) : plan, invent, contrive, bequeath
Devoid (adj.) : free from, not having empty, not possessing
Devolve (v) : to dedicate completely, to set aside for
Devote (v) : dedicate, set apart
Devoted (v) : dedicate, loving, zealous, loyal
Devotee : an earnest follower
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Devotion : great love, prayer, worship, piety, earnest
Devotional (adj.) : devotion
Devour (v) : eat greedily, consume to absorb wholly, destroy
Devout (adj.) : holy, given to religious duties, solemn
Dew : tiny drops of moisture, formed from water vapour in the air
Dewlap : fold of loose skin hanging under the throat of cattle, dogs, etc.,
Dexterity : cleverness, ability, expertness
Dexterous (adj.) : adroit, clever, skilful
Dhal : a kind of pulse
Diabetes : a kind of disease
Diabolical (adj) : devilish, impious
Diadem : royal crown, a head band
Diagnose (v) : find out from the symptoms
Diagnosis : ascertaining disease by symptoms
Diagonal (adj.) : joining opposite points
Diagram : a drawing to illustrate something
Dial : a place to show the numbers of the clock or watch
Dialect : language of a community or district
Dialogue : conversation or talk between two or more people
Diameter : line through the center, breath, thickness
Diamond : a bright precious tone, a shape like
Diaper : baby’s napkin
Diarrhoea : looseness of the bowels
Chat Conversation End
Type a message...
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