HLTH 2204
Curriculum Models in Physical Education
Tutorial Two
Games for understanding – A tactical games approach
• Introduce SEPEP season – Committee allocation - Week 3 Selection and fixtures
• Resource file – Service rule and service sequence of singles and doubles
Warm up – Footwork and Movement
In pairs facing each other (shuttle at the end of each line)
One of the pair decides to touch the side line or collect the shuttle before
the other.
• Can have multiple partners in the court if s big class
• Use it as a warm up
• Make the distance longer to teach the crossover step, shorter to
show just the step
Participating in DC1/DC2 and through appropriate teacher questions students will become familiar with the level of strategic and
tactical complexity required for divided court games. Students at the Middle Childhood and Early Adolescence phase of
development should be directed to setting up an attack by creating space on the opposite side of the net and on defending space
on their own side of the net. Creating and defending space are two tactical problems fundamental to the game of badminton.
Experience will inform the teacher when to introduced their students to the skills and game of Badminton.
DC3. Badminton - Half Court Singles Game (from Week 1)
Court Area
1 half of a badminton court – long and skinny
Conduct Rules
• Fait play
• Honesty
• Working with someone to maintain score
Procedural Rules
How to begin the game
• What it looks like trying to maintain a rally
• Can start the game with whatever serves
• Win the pint, maintain the service, lose the point, change the service
Tactical Solution
Attack:
HPE2204 Semester 2 2019
Movement, senseinf shots into free space
Defence:
• Trying to control the space and deny space
• Moving back and forward
• Start in the space you think will conduct the best shot back on a serve
No comment is made about racquet parts or grip. Grip can be corrected individually (Frying pan grip)
Beginning the game is a difficult skill for some students. Modified equipment will help.
DC 4 Badminton – Developing the Defensive & Offensive Strategies of Space and Time
Create a situation where the students are required to play an Overhead Clear
Court Area 1/4 a badminton court
Conduct Rules Alternate Serve & score a point if student wins the rally
Procedural Rules Introduce underhand shot and service line to begin the game of cooperative singles.
High and deep – OHC – OHC play the point out
Tactical Solution
Attack: Understand the value of forcing opponent back.
More power can be generated from overhead shots*
Creating space
Q Where are the available spaces A Front & Back
Q Is it harder to attack from the Ft or Bk court A Bk court
Defence: Create time
Deny and control the space
Q Where is base position A Centre towards bk of court.
Q Is it easier to send the shuttle to the rear of the court with an under arm or overhead shot
A Overhead*
* Inside the fight of the shuttle. This should dictate court position. Turn side-on to play the OHC
Overhead Strokes
Play:
• High an deep (serve)- Start one step away from the line and take a step forward when taking the serve
• Overhead clear
• Overhead clear
• Play the point
Games for understanding – more meaningful to appreciate the game rather than skill focus
Don’t introduce new skills
Resource fie:
• Overhead clear
• Drop shot
• Smash
Inside flight the flight of shuttle - overhead clear
HPE2204 Semester 2 2019
There are 3 overhead strokes, each of which has different methods of application
Clear defensive/standard/attacking
Drop fast/slow
Smash long/steep
All overhead strokes should be approached the same way. The aim is to threaten as if to smash and then, as late as possible,
adjustments should be made to play another shot.
• Body in balance behind the shuttle
• Grip - cocked hand
• Eye on shuttle
• Angle of racket face
• Where to strike the shuttle in relation to body*
• Weight transfer
• Follow through & recovery of racket and body
• The player should be aware of the effect of the shot on their opponents game
Forehand Clear KTP’s
• Get under the shuttle using efficient footwork (long strides)*
• Line up shuttle with non-hitting arm
• Break the elbow
• Throw the racket head at the shuttle & Snap the wrist
DC 5 Badminton – Pushing the opponent back (Backhand)
Court Area ½ a badminton court
Conduct Rules Maintain overhead rally forcing your opponent onto their backhand
Cooperative singles. High and deep – OHC – OHC play the point out
Procedural Rules Alternate service & score every serve
Tactical Solution How can you force your opponent back if the shuttle does not come to your strong forehand side
HPE2204 Semester 2 2019
Attack: Creating space
Where are the spaces?
Is it harder for your opponent to attack from their forehand or backhand side?
• When serving, if they are right handed push the shuttle back right so ot forces opposition to do a
back hand overhead clear – which is difficult
Defence: Create time
Lean across or be in a position on court and play the shuttle on your forehand.
Return the shuttle to your opponents’ backhand
* Students take up a position or “run – around” their backhand to receive the shuttle on their forehand. This will hopefully
emphasise the open space in the forehand court
DC 6 Badminton – Introduce the drop shot
Court Area ½ a badminton court
Conduct Rules High Serve - OHC - Drop Shot - as opening moves. Then play the point out.
Development High Serve - OHC - OHC - Drop Shot - as opening moves. Then play the point out
Procedural Rules Alternate service & score every serve.
Tactical Solution Awareness of available space at front of opponent’s court
Attack: Where is the space you can attack to win a point?
What are the advantages of disguise?
Defence: Create time
Lean across and play the shuttle on your forehand
Drop Shot KTP’s
Disguise and prepare as forehand clear
Stiff wrist on contact
Shuttle should land between net and service line.
High and deep, opposition moves forward, drop shot, play the point out
HPE2204 Semester 2 2019