CallScenes.
CS
using [Link];
using [Link];
using [Link];
using [Link];
using UnityEngine;
using [Link];
using EasyAR;
namespace Sample
{
public class CallScenes : ImageTargetBehaviour
{
public string SceneCall;
private bool toggle = false;
public string Ddf;
public string SceneJsonNames;
public string SeriesCheck;
protected override void Awake()
{
[Link]();
//Ddf = "Back";
//[Link]([Link] + "/" +
"[Link]", null);
//[Link]([Link] + "/" +
"[Link]", Ddf);
TargetFound += OnTargetFound;
TargetLost += OnTargetLost;
TargetLoad += OnTargetLoad;
TargetUnload += OnTargetUnload;
[Link]=0;
[Link]=24;
}
void OnTargetFound(TargetAbstractBehaviour behaviour)
{
[Link](SceneCall);
[Link]("Found: " + [Link]);
}
public void changeMonsterOn()
{
[Link]("Sivasankari");
if (toggle == false)
{
toggle = true;
[Link]("Frontgame");
}
else
{
[Link]("Game");
}
}
public void ChangeFlashFront(string Scenee)
{
MYSCEN callsces = new MYSCEN();
[Link] = Scenee;
string output1 = [Link](callsces);
[Link]([Link] + "/" +
SceneJsonNames + ".json", output1);
[Link](Scenee);
}
void OnTargetLost(TargetAbstractBehaviour behaviour)
{
[Link]("Lost: " + [Link]);
}
void OnTargetLoad(ImageTargetBaseBehaviour behaviour,
ImageTrackerBaseBehaviour tracker, bool status)
{
[Link]("Load target (" + status + "): " + [Link] + " (" +
[Link] + ") " + " -> " + tracker);
}
void OnTargetUnload(ImageTargetBaseBehaviour behaviour,
ImageTrackerBaseBehaviour tracker, bool status)
{
[Link]("Unload target (" + status + "): " + [Link] + " (" +
[Link] + ") " + " -> " + tracker);
}
public class MYSCEN
{
public string name;
}
}
}
[Link]
using [Link];
using [Link];
using UnityEngine;
using [Link];
using [Link];
using [Link];
public class SceneChanger : MonoBehaviour
{
public string Scene_Name;
public string SceneJsonNames;
public string JsonNames;
public Text CallText;
// Use this for initialization
void Start()
{
[Link] = true;
[Link] = true;
[Link]=0;
[Link]=24;
}
public void ScensChanging()
{
StartCoroutine(CheckS());
}
// Update is called once per frame
void Update()
{
}
IEnumerator CheckS()
{
yield return new WaitForSeconds(2.0f);
FileInfo theSourceFile = new FileInfo([Link] + "/"
+ JsonNames + ".json");
if ((![Link]) || ([Link] == 0))
{
[Link]=JsonNames;
[Link]("MyLOgin", [Link]);
}
else
{
FileInfo theSourceFile1 = new FileInfo([Link] +
"/" + SceneJsonNames + ".json");
if (([Link]) || ([Link] != 0))
{
string output1 = [Link]([Link] +
"/" + SceneJsonNames + ".json"); //read Values from json file and print values
MYSCEN jsprint = [Link]<MYSCEN>(output1);
[Link]("Name: " + [Link]);
[Link]([Link], [Link]);
}
}
}
public class MYSCEN
{
public string name;
}
Check_Key_here.cs
using [Link];
using [Link];
using UnityEngine;
using [Link];
using [Link];
public class Check_Key_here : MonoBehaviour
{
public string Scene_Name;
// Use this for initialization
void Start()
{
[Link] = false;
[Link] = false;
[Link]=24;
[Link]=0;
StartCoroutine(CheckS());
}
// Update is called once per frame
void Update()
{
}
IEnumerator CheckS()
{
yield return new WaitForSeconds(2.0f);
[Link]("Index", [Link]);
/*
FileInfo theSourceFile = new FileInfo([Link] + "/"
+ "[Link]");
if ((![Link]) || ([Link] == 0))
{
[Link](Scene_Name, [Link]);
}
else
{
FileInfo theSourceFile1 = new FileInfo([Link] +
"/" + "[Link]");
if (([Link]) || ([Link] != 0))
{
string output1 = [Link]([Link] +
"/[Link]"); //read Values from json file and print values
MYSCEN jsprint = [Link]<MYSCEN>(output1);
[Link]("Name: " + [Link]);
[Link]([Link], [Link]);
}
}*/
}
public class MYSCEN
{
public string name;
}
}
[Link]
using UnityEngine;
using [Link];
using System;
using [Link];
using [Link];
using [Link];
using [Link];
using [Link];
using [Link];
using [Link];
using [Link];
using [Link];
public class DatabaseHandler : MonoBehaviour
{
public InputField SecretKEYTEXT; public GameObject success; public GameObject
failure;
public string deviceID;
public string JsonNames;
public string SceneJsonNames;
private string SecretKEY; private string charname1; private string charname2;
public string HashKEY;
private string SecretsKEY;
public string CreateUserURL;
public string Myscene;
public Text MessageText;
public Text KeySecretText;
public GameObject SuccessMSG;
public GameObject FailureMSG;
public string ADSDE="ADS";
void Start()
{
[Link] = true;
[Link] = true;
[Link]=24;
[Link]=0;
}
public void OnSubmit()
{
CreateUser();
}
public void CreateUser()
{
charname1 = "85"; charname2 = "arhimaya";
KeySecretText = [Link]("Siva").GetComponent<Text>();
SecretKEY = [Link]+[Link];
deviceID = [Link]();
//deviceID = "Sankari63";
string dates = [Link]("dd/MM/yyyy");
int months = [Link];//et_Month();
WWWForm form = new WWWForm();
[Link]("secretkey", HashKEY);
[Link]("deviceid", deviceID);
if([Link]("WS1"))
{
Myscene="WS1Back";
JsonNames="WS1";
SceneJsonNames="SWS1";
}
else if([Link]("WS2"))
{
Myscene="WS2Back";
JsonNames="WS2";
SceneJsonNames="SWS2";
}
else if([Link]("WS3"))
{
Myscene="WS3Back";
JsonNames="WS3";
SceneJsonNames="SWS3";
}
else if([Link]("WS4"))
{
Myscene="WS4Back";
JsonNames="WS4";
SceneJsonNames="SWS4";
}
else if([Link]("WS5"))
{
Myscene="WS5Back";
JsonNames="WS5";
SceneJsonNames="SWS5";
}
[Link]("activationkey", SecretKEY);
// [Link](deviceID + charname + dates + months);
CreateUserURL =
"[Link]
//CreateUserURL = "[Link]
[Link](CreateUserURL);
WWW www = new WWW(CreateUserURL, form);
StartCoroutine(WaitForRequest(www));
}
public IEnumerator WaitForRequest(WWW www)
{//[Link] (100);
yield return www;
if ([Link] == "unauthorized")
{
[Link]([Link]);
[Link](true);
[Link](false);
[Link] = [Link];
}
else if ([Link] == "Invalid Key")
{
[Link]([Link]);
[Link](true);
[Link](false);
[Link] = [Link];
}
else if ([Link] == "Already activated")
{
[Link]([Link]);
[Link] = [Link];
[Link](true);
[Link](false);
}
else if ([Link] == "Success")
{
[Link]([Link]);
MYSCEN callsces=new MYSCEN();
[Link](false);
[Link](true);
[Link] = [Link];
jsonvalues myjson = new jsonvalues(); //class object create
[Link]=Myscene;
string output1 = [Link](callsces);
[Link] = deviceID; //values set using object
[Link] = SecretKEY; //values set using
object
string output = [Link](myjson); //values print output
[Link](output);
[Link]([Link] +
"/"+JsonNames+".json", output);
[Link]([Link] +
"/"+SceneJsonNames+".json", output1); //Create json file and store values
NOADS myjson2 = new NOADS(); //class object create
[Link] = ADSDE; //values set using object
string output3 = [Link](myjson2); //values print output
[Link]([Link] +
"/[Link]", output3);
[Link]([Link] + "/[Link]");
[Link](Myscene, [Link]);
}
}
public class jsonvalues
{
public string MACID;
public string ACTKEY;
}
public class Series2
{
public string MACID;
public string ACTKEY;
}
public class Series3
{
public string MACID;
public string ACTKEY;
}
public class Series4
{
public string MACID;
public string ACTKEY;
}
public class Series5
{
public string MACID;
public string ACTKEY;
}
public class NOADS
{
public string ADSCHECK;
}
public class MYSCEN
{
public string name;
}
public void shareText1()
{
string CreateUserURL1 =
"[Link]
WWWForm form1 = new WWWForm();
[Link]("nulli", "oo");
WWW www1 = new WWW(CreateUserURL1, form1);
StartCoroutine(WaitForRequest1(www1));
}
public IEnumerator WaitForRequest1(WWW www1)
{//[Link] (100);
yield return www1;
string lin = ([Link]).ToString();
[Link](lin);
//execute the below lines if being run on a Android device
#if UNITY_ANDROID
//Refernece of AndroidJavaClass class for intent
AndroidJavaClass intentClass = new
AndroidJavaClass("[Link]");
//Refernece of AndroidJavaObject class for intent
AndroidJavaObject intentObject = new
AndroidJavaObject("[Link]");
//call setAction method of the Intent object created
[Link]<AndroidJavaObject>("setAction",
[Link]<string>("ACTION_SEND"));
//set the type of sharing that is happening
[Link]<AndroidJavaObject>("setType", "text/plain");
//add data to be passed to the other activity i.e., the data to be sent
[Link]<AndroidJavaObject>("putExtra",
[Link]<string>("EXTRA_SUBJECT"), "App");
[Link]<AndroidJavaObject>("putExtra",
[Link]<string>("EXTRA_TEXT"), lin);
//get the current activity
AndroidJavaClass unity = new
AndroidJavaClass("[Link]");
AndroidJavaObject currentActivity =
[Link]<AndroidJavaObject>("currentActivity");
//start the activity by sending the intent data
[Link]("startActivity", intentObject);
#endif
using UnityEngine;
using [Link];
using System;
using [Link];
using [Link];
using [Link];
using [Link];
using [Link];
using [Link];
using [Link];
using [Link];
using [Link];
public class DatabaseHandler : MonoBehaviour
{
public InputField SecretKEYTEXT; public GameObject success; public GameObject
failure;
public string deviceID;
private string SecretKEY; private string charname1; private string charname2;
public string HashKEY;
public string CreateUserURL;
public string Myscene;
public Text MessageText;
public GameObject SuccessMSG;
public GameObject FailureMSG;
public string ADSDE="ADS";
void Start()
{
[Link] = true;
[Link] = true;
}
public void OnSubmit()
{
CreateUser();
}
public void CreateUser()
{
SecretKEY = [Link]; charname1 = "85"; charname2 = "arhimaya";
deviceID = [Link]();
//deviceID = "Sankari63";
string dates = [Link]("dd/MM/yyyy");
int months = [Link];//et_Month();
WWWForm form = new WWWForm();
[Link]("secretkey", HashKEY);
[Link]("deviceid", deviceID);
if([Link]("WS1"))
{
Myscene="WS1Back";
}
else
{
Myscene="WS2Back";
}
[Link]("activationkey", SecretKEY);
// [Link](deviceID + charname + dates + months);
CreateUserURL =
"[Link]
//CreateUserURL = "[Link]
[Link](CreateUserURL);
WWW www = new WWW(CreateUserURL, form);
StartCoroutine(WaitForRequest(www));
}
public IEnumerator WaitForRequest(WWW www)
{//[Link] (100);
yield return www;
if ([Link] == "unauthorized")
{
[Link]([Link]);
[Link](true);
[Link](false);
[Link] = [Link];
}
else if ([Link] == "Invalid Key")
{
[Link]([Link]);
[Link](true);
[Link](false);
[Link] = [Link];
}
else if ([Link] == "Already activated")
{
[Link]([Link]);
[Link] = [Link];
[Link](true);
[Link](false);
}
else if ([Link] == "Success")
{
[Link]([Link]);
MYSCEN callsces=new MYSCEN();
[Link](false);
[Link](true);
[Link] = [Link];
jsonvalues myjson = new jsonvalues(); //class object create
[Link]=Myscene;
string output1 = [Link](callsces);
[Link] = deviceID; //values set using object
[Link] = SecretKEY; //values set using
object
string output = [Link](myjson); //values print output
[Link](output);
[Link]([Link] + "/[Link]",
output);
[Link]([Link] + "/[Link]",
output1); //Create json file and store values
NOADS myjson2 = new NOADS(); //class object create
[Link] = ADSDE; //values set using object
string output3 = [Link](myjson2); //values print output
[Link]([Link] +
"/[Link]", output3);
[Link]([Link] + "/[Link]");
[Link](Myscene, [Link]);
}
}
public class jsonvalues
{
public string MACID;
public string ACTKEY;
}
public class NOADS
{
public string ADSCHECK;
}
public class MYSCEN
{
public string name;
}
public void shareText1()
{
string CreateUserURL1 =
"[Link]
WWWForm form1 = new WWWForm();
[Link]("nulli", "oo");
WWW www1 = new WWW(CreateUserURL1, form1);
StartCoroutine(WaitForRequest1(www1));
}
public IEnumerator WaitForRequest1(WWW www1)
{//[Link] (100);
yield return www1;
string lin = ([Link]).ToString();
[Link](lin);
//execute the below lines if being run on a Android device
#if UNITY_ANDROID
//Refernece of AndroidJavaClass class for intent
AndroidJavaClass intentClass = new
AndroidJavaClass("[Link]");
//Refernece of AndroidJavaObject class for intent
AndroidJavaObject intentObject = new
AndroidJavaObject("[Link]");
//call setAction method of the Intent object created
[Link]<AndroidJavaObject>("setAction",
[Link]<string>("ACTION_SEND"));
//set the type of sharing that is happening
[Link]<AndroidJavaObject>("setType", "text/plain");
//add data to be passed to the other activity i.e., the data to be sent
[Link]<AndroidJavaObject>("putExtra",
[Link]<string>("EXTRA_SUBJECT"), "App");
[Link]<AndroidJavaObject>("putExtra",
[Link]<string>("EXTRA_TEXT"), lin);
//get the current activity
AndroidJavaClass unity = new
AndroidJavaClass("[Link]");
AndroidJavaObject currentActivity =
[Link]<AndroidJavaObject>("currentActivity");
//start the activity by sending the intent data
[Link]("startActivity", intentObject);
#endif