Modern Compiler Design
Java Tutorial
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Object-Oriented Programming
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Partly adapted with permission from Eran Toch, Technion
Different Programming Paradigms
Functional/procedural programming:
program is a list of instructions to the computer
Object-oriented programming
program is composed of a collection objects that communicate with
each other
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Main Concepts
Object
Class
Inheritance
Encapsulation
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Objects
identity – unique identification of an object
attributes – data/state
services – methods/operations
supported by the object
within objects responsibility to provide these services to other
clients
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Class
“type”
object is an instance of class
class groups similar objects
same (structure of) attributes
same services
object holds values of its class‟s attributes
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Inheritance
Class hierarchy
Generalization and Specialization
subclass inherits attributes and services from its superclass
subclass may add new attributes and services
subclass may reuse the code in the superclass
subclasses provide specialized behaviors (overriding and
dynamic binding)
partially define and implement common behaviors (abstract)
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Encapsulation
Separation between internal state of the object and its external
aspects
How ?
control access to members of the class
interface “type”
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What does it buy us ?
Modularity
source code for an object can be written and maintained
independently of the source code for other objects
easier maintainance and reuse
Information hiding
other objects can ignore implementation details
security (object has control over its internal state)
but
shared data need special design patterns (e.g., DB)
performance overhead
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mainly for c++ programmer
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Adapted with permission from Avivit Bercovici Boden, Technion
Why Java ?
Portable
Easy to learn
[ Designed to be used on the Internet ]
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JVM
JVM stands for
Java Virtual Machine
Unlike other languages, Java “executables” are executed on a
CPU that does not exist.
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Platform Dependent
myprog.c [Link]
gcc machine code
C source code
OS/Hardware
Platform Independent
[Link] [Link]
javac bytecode
Java source code
JVM
OS/Hardware
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Primitive types
• int 4 bytes
• short 2 bytes
• long 8 bytes
Behaviors is
exactly as in
• byte 1 byte
C++
• float 4 bytes
• double 8 bytes
• char Unicode encoding (2 bytes) Note:
Primitive type
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boolean
on Java- suresh {true,false}
always begin
with lower-case
Primitive types - cont.
• Constants
37 integer
37.2 float
42F float
0754 integer (octal)
0xfe integer (hexadecimal)
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Wrappers
Java provides Objects which wrap
primitive types and supply methods.
Example:
Integer n = new Integer(“4”);
int m = [Link]();
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Read more about Integer in JDK Documentation
Hello World
[Link]
class Hello {
public static void main(String[] args) {
[Link](“Hello World !!!”);
}
}
C:\javac [Link] ( compilation creates [Link] )
C:\java Hello (Execution on the local JVM)
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More sophisticated
class Kyle {
private boolean kennyIsAlive_;
Default public Kyle() { kennyIsAlive_ = true; }
C’tor public Kyle(Kyle aKyle) {
kennyIsAlive_ = aKyle.kennyIsAlive_;
}
public String theyKilledKenny() {
if (kennyIsAlive_) {
Copy
kennyIsAlive_ = false;
C’tor return “You bastards !!!”;
} else {
return “?”;
}
}
public static void main(String[] args) {
Kyle k = new Kyle();
String s = [Link]();
[Link](“Kyle: “ + s);
}
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Results
javac [Link] ( to compile )
java Kyle ( to execute )
Kyle: You bastards !!!
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Arrays
• Array is an object
• Array size is fixed
Animal[] arr; // nothing yet …
arr = new Animal[4]; // only array of pointers
for(int i=0 ; i < [Link] ; i++) {
arr[i] = new Animal();
// now we have a complete array
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Arrays - Multidimensional
In C++
Animal arr[2][2]
Is:
• In Java
Animal[][] arr=
new Animal[2][2]
What is the type of
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the object here ?
Static - [1/4]
Member data - Same data is used for all the instances
(objects) of some Class.
Assignment performed
Class A {
on the first access to the
public int y = 0;
Class.
public static int x_ = 1;
Only one instance of ‘x’
};
exists in memory
A a = new A();
A b = new A(); a b
[Link](b.x_); Output: 0 0
a.x_ = 5; y y
[Link](b.x_);
A.x_ = 10;
1
[Link](b.x_); 5 1
10 A.x_
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Static - [2/4]
Member function
Static member function can access only static members
Static member function can be called without an instance.
Class TeaPot {
private static int numOfTP = 0;
private Color myColor_;
public TeaPot(Color c) {
myColor_ = c;
numOfTP++;
}
public static int howManyTeaPots()
{ return numOfTP; }
// error :
public static Color getColor()
{ return myColor_; }
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Static - [2/4] cont.
Usage:
TeaPot tp1 = new TeaPot([Link]);
TeaPot tp2 = new TeaPot([Link]);
[Link](“We have “ +
[Link]()+ “Tea Pots”);
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Static - [3/4]
Block
Code that is executed in the first reference to the class.
Several static blocks can exist in the same class
( Execution order is by the appearance order in the class
definition ).
Only static members can be accessed.
class RandomGenerator {
private static int seed_;
static {
int t = [Link]() % 100;
seed_ = [Link]();
while(t-- > 0)
seed_ = getNextNumber(seed_);
}
}
}
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String is an Object
• Constant strings as in C, does not exist
• The function call foo(“Hello”) creates a String object,
containing “Hello”, and passes reference to it to foo.
• There is no point in writing :
String s = new String(“Hello”);
• The String object is a constant. It can’t be changed using
a reference to it.
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Flow control
Basically, it is exactly like c/c++.
do/while
int i=5; switch
if/else do { char
If(x==4) { // act1 c=[Link]();
// act1 i--; switch(c) {
} else { } while(i!=0); case „a‟:
// act2 case „b‟:
} for // act1
break;
int j;
default:
for(int i=0;i<=9;i++)
// act2
{
}
j+=i;
27 }
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Packages
Java code has hierarchical structure.
The environment variable CLASSPATH contains the
directory names of the roots.
Every Object belongs to a package ( „package‟ keyword)
Object full name contains the name full name of the
package containing it.
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Access Control
public member (function/data)
Can be called/modified from outside.
protected
Can be called/modified from derived classes
private
Can be called/modified only from the current class
default ( if no access modifier stated )
Usually referred to as “Friendly”.
Can be called/modified/instantiated from the same package.
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Inheritance class Base {
Base(){}
Base(int i) {}
protected void foo() {…}
}
Base
class Derived extends Base {
Derived() {}
protected void foo() {…}
Derived(int i) {
super(i);
Derived …
[Link]();
}
}
As opposed to C++, it is possible to inherit only from ONE class.
Pros avoids many potential problems and bugs.
ConsNFC might cause code replication
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Polymorphism
Inheritance creates an “is a” relation:
For example, if B inherits from A, than we say that “B is
also an A”.
Implications are:
access rights (Java forbids reducing access rights) - derived class
can receive all the messages that the base class can.
behavior
precondition and postcondition
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Inheritance (2)
• In Java, all methods are virtual :
class Base {
void foo() {
[Link](“Base”);
}
}
class Derived extends Base {
void foo() {
[Link](“Derived”);
}
}
public class Test {
public static void main(String[] args) {
Base b = new Derived();
[Link](); // [Link]() will be activated
}
}
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Inheritance (3) - Optional
class classC extends classB {
classC(int arg1, int arg2){
this(arg1);
[Link]("In classC(int arg1, int arg2)");
}
classC(int arg1){
super(arg1);
[Link]("In classC(int arg1)");
}
}
class classB extends classA {
classB(int arg1){
super(arg1);
[Link]("In classB(int arg1)");
}
classB(){
[Link]("In classB()");
}
}
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Inheritance (3) - Optional
class classA {
classA(int arg1){
[Link]("In classA(int arg1)");
}
classA(){
[Link]("In classA()");
}
}
class classB extends classA {
classB(int arg1, int arg2){
this(arg1);
[Link]("In classB(int arg1, int arg2)");
}
classB(int arg1){
super(arg1);
[Link]("In classB(int arg1)");
}
class B() {
[Link]("In classB()");
}
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Abstract
abstract member function, means that the function does not
have an implementation.
abstract class, is class that can not be instantiated.
[Link]: class AbstractTest is an abstract class.
It can't be instantiated.
new AbstractTest();
^
1 error
NOTE:
An abstract class is not required to have an abstract method in it.
But any class that has an abstract method in it or that does
not provide an implementation for any abstract methods declared
in its superclasses must be declared as an abstract class.
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Example
Abstract - Example
package [Link];
public abstract class Shape {
public abstract void draw();
public void move(int x, int y) {
setColor(BackGroundColor);
draw();
setCenter(x,y);
setColor(ForeGroundColor);
draw();
}
}
package [Link];
public class Circle extends Shape {
public void draw() {
// draw the circle ...
}
}
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Interface
Interfaces are useful for the following:
Capturing similarities among unrelated classes without
artificially forcing a class relationship.
Declaring methods that one or more classes are expected to
implement.
Revealing an object's programming interface without
revealing its class.
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Interface
abstract “class”
Helps defining a “usage contract” between classes
All methods are public
Java‟s compensation for removing the multiple
[Link] can “inherit” as many interfaces as you
want.
*
38
- The correct term is “to implement”
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Example
an interface
Interface
interface IChef {
void cook(Food food);
}
interface BabyKicker { interface SouthParkCharacter {
void kickTheBaby(Baby); void curse();
} }
class Chef implements IChef, SouthParkCharacter {
// overridden methods MUST be public
// can you tell why ?
public void curse() { … }
public void cook(Food f) { … }
}
39 * access
NFC rights
on Java- suresh(Java forbids reducing of access rights)
When to use an interface ?
Perfect tool for encapsulating the
classes inner structure. Only the
interface will be exposed
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Collections
Collection/container
object that groups multiple elements
used to store, retrieve, manipulate, communicate aggregate data
Iterator - object used for traversing a collection and selectively
remove elements
Generics – implementation is parametric in the type of elements
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Java Collection Framework
Goal: Implement reusable data-structures and functionality
Collection interfaces - manipulate collections independently of
representation details
Collection implementations - reusable data structures
List<String> list = new ArrayList<String>(c);
Algorithms - reusable functionality
computations on objects that implement collection interfaces
e.g., searching, sorting
polymorphic: the same method can be used on many different
implementations of the appropriate collection interface
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Collection Interfaces
Collection Map
Set List Queue Sorted Map
SortedSet
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Collection Interface
Basic Operations
int size();
boolean isEmpty();
boolean contains(Object element);
boolean add(E element);
boolean remove(Object element);
Iterator iterator();
Bulk Operations
boolean containsAll(Collection<?> c);
boolean addAll(Collection<? extends E> c);
boolean removeAll(Collection<?> c);
boolean retainAll(Collection<?> c);
void clear();
Array Operations
Object[] toArray(); <T> T[] toArray(T[] a); }
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General Purpose Implementations
Collection Map
Set List Queue Sorted Map
SortedSet
HashSet TreeSet ArrayList LinkedList TreeMap HashMap
List<String> list1 = new ArrayList<String>(c);
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final
final member data
final class Base {
Constant member final int i=5;
final void foo() {
i=10;
final member function //what will the compiler say
about this?
The method can‟t be }
overridden. }
class Derived extends Base {
final class // Error
// another foo ...
„Base‟ is final, thus it can‟t be void foo() {
extended
}
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(String class is final) }
final
[Link]: Can't subclass final classes: class Base
class class Derived extends Base {
^
1 error
final class Base {
final int i=5;
final void foo() {
i=10;
}
}
class Derived extends Base {
// Error
// another foo ...
void foo() {
}
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IO - Introduction
Definition
Stream is a flow of data
characters read from a file
bytes written to the network
…
Philosophy
All streams in the world are basically the same.
Streams can be divided (as the name “IO” suggests) to Input and Output
streams.
Implementation
Incoming flow of data (characters) implements “Reader” (InputStream for bytes)
Outgoing flow of data (characters) implements “Writer” (OutputStream for bytes –eg.
Images, sounds etc.)
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Exception - What is it and why do I care?
Definition: An exception is an event that occurs during the
execution of a program that disrupts the normal flow of
instructions.
• Exception is an Object
• Exception class must be descendent of Throwable.
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Exception - What is it and why do I
care?(2)
By using exceptions to manage errors, Java
programs have the following advantages over
traditional error management techniques:
1: Separating Error Handling Code from "Regular"
Code
2: Propagating Errors Up the Call Stack
3: Grouping Error Types and Error Differentiation
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1: Separating Error Handling Code from "Regular" Code (1)
readFile {
open the file;
determine its size;
allocate that much memory;
read the file into memory;
close the file;
}
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1: Separating Error Handling Code from "Regular" Code (2)
errorCodeType readFile {
initialize errorCode = 0;
open the file;
if (theFileIsOpen) {
determine the length of the file;
if (gotTheFileLength) {
allocate that much memory;
if (gotEnoughMemory) {
read the file into memory;
if (readFailed) {
errorCode = -1;
}
} else {
errorCode = -2;
}
} else {
errorCode = -3;
}
close the file;
if (theFileDidntClose && errorCode == 0) {
errorCode = -4;
} else {
errorCode = errorCode and -4;
}
} else {
errorCode = -5;
}
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52
return errorCode;
}
1: Separating Error Handling Code from "Regular" Code (3)
readFile {
try {
open the file;
determine its size;
allocate that much memory;
read the file into memory;
close the file;
} catch (fileOpenFailed) {
doSomething;
} catch (sizeDeterminationFailed) {
doSomething;
} catch (memoryAllocationFailed) {
doSomething;
} catch (readFailed) {
doSomething;
} catch (fileCloseFailed) {
doSomething;
}
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}
2: Propagating Errors Up the Call Stack
method1 {
try {
call method2;
} catch (exception) {
doErrorProcessing;
}
}
method2 throws exception {
call method3;
}
method3 throws exception {
call readFile;
}
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