iGP Manager 2025: Tyre & Strategy Guide

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This document provides guidance on tire management, push levels, and setups for various tracks in F1 iGP Manager. It recommends keeping tires in the top side of the gray temperature range us…
  • Guide Introduction and Levels
  • Strategies for Races - Europe to USA
  • Career Development and Extras

Basic Guide to iGP Manager through my Knowledge I have gained

Tyres & Push Level.


Keep tyres top side of grey in temp or Red by a fraction, use push levels as temperature controls rather than push levels.
Then Full 5/5 push on last lap before pit or last lap of race (unless you need to use it up to get in Drs before last lap etc.)
as you can let them go very Red on approach to pit stop or last lap of race.

Also for example you could push hard 5/5 to close gap on approach to DRS to get into the Zone then 2nd half of lap you
can put on lower push level to cool tyres back down etc. (But you can’t do this on hot tracks because you can’t cool the
tyres back down, they’ll stay really Red which is bad).

But don’t get them too Red too early as that loses speed and gives the tyre higher wear % the more Red they are, which
will affect the speed of the tyres for last part of a stint before pitting or end of race compared to rivals.

Same with Blue tyres will be slow.


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Approx. push level when offline. Push level 1 = very low push(1/5), push level 5 = very high push(5/5). If 2 options
shown use higher push at colder temp & lower push at higher end of temperature shown
(Note also that this is for fully trained high talent drivers, I think if your drivers are like talent 2, level 8 then I think you
can push harder before overheating tyres from what I remember so need to be careful with below push levels, it maybe
you have to go 1 push level higher than suggested if you are a rookie team with low talent undertrained drivers etc.)

Australia (Best tyres = Softs & Supersofts) (2 Stop on Softs OR Start on Supersofts before switching to Softs OR 1 Stop
on Mediums)
5c-15c = Supersofts= 2/5, Softs=3/5, Mediums=4/5.
18c-27c= Supersofts=1/5, Softs=2/5, Mediums=3/5
Malaysia (Best tyres = softs & Mediums) (2 Stop on Softs OR 1 Stop on Mediums)
5c-20c = Supersofts= 1/5, Softs= 2/5, Mediums=3/5
20c-30c= Supersofts= 1/5, Softs=1/5 to 2/5, Mediums=2/5 to 3/5
35c+ = Softs= 1/5, mediums 2/5.
China (Best tyres = softs & Mediums) (2 Stop on Softs OR 1 Stop on Mediums)
5c-20c = SuperSofts= 1/5 to 2/5, Softs= 3/5, Mediums= 4/5
25c+= Supersofts=1/5, Softs= 2/5, Mediums= 3/5
Bahrain (Best tyres = softs) (2 Stop Softs OR 1 Stop Mediums)
5c-20c = Supersofts= 1/5 to 2/5, Softs= 2/5 to 3/5, Mediums = 3/5.
25c+ = Supersofts=1/5, Softs= 2/5, Mediums, 3/5.
35c+ = Softs 1/5, Mediums 2/5
Spain (Best tyres = Softs) (2 Stop on Softs OR 1 Stop Mediums)
5c-20c = Supersofts= 1/5 to 2/5, Softs 2/5 to 3/5, mediums= 3/5.
25c + = Supersofts= 1/5, Softs= 2/5.
Monaco (Best tyres = Supersofts Only, other tyres don’t work at all) 2 Stop on Supersofts or 3 Stop on Supersofts)
5c-20c = Supersofts = 5/5.
25c+ = Supersofts = 4/5.
Turkey (Best tyres = Softs & Mediums) (2 Stop on Softs OR 1 Stop on Mediums)
5c-20c = Supersofts= 1/5 to 2/5, Softs = 3/5, mediums 3/5 to 4/5.
26c+ = Supersofts 1/5, Softs 2/5, Mediums 3/5.
Great Britain (Best tyres = Softs, Mediums & Supersofts) (2 Stop on Softs OR Start on Supersofts before switching to
Softs OR 1 Stop on Softs Or Mediums OR start Softs & Switch to Mediums on a 1 Stop)
5c to 20c = Supersofts= 1/5, Softs= 2/5 to 3/5, Mediums= 3/5
Germany (Best tyres = Softs, Supersofts) (2 Stop Softs or Start on Supersofts before switching to Softs. OR 1 Stop on
Softs)
5c-20c = Supersofts = 2/5 to 3/5, Softs = 3/5 to 4/5, Mediums = 4/5 to 5/5.
25c+ = Supersofts = 1/5, Softs= 2/5 to 3/5, Mediums 3/5 to 4/5
Hungary (Best tyres = Softs & Supersofts) (2 Stop on Softs or Start on Supersofts before switching to Softs OR 1 Stop on
Softs)
5c-20c = Supersofts= 2/5 to 3/5, Softs= 3/5 to 4/5, Mediums= 4/5 to 5/5.
25c+ = Supersofts= 1/5 to 2/5, Softs= 3/5, Mediums= 4/5.
Europe (Best tyres = Softs & Supersofts) (2 Stop on Softs or Start on Supersofts and switch to Softs rest of race)
5c-20c = Supersofts= 2/5, Softs= 3/5, Mediums= 3/5 to 4/5.
25c+ = Supersofts= 1/5, Softs= 2/5, Mediums= 3/5.
Belgium (Best tyres = Softs) (2 Stop on Softs or 1 Stop on Mediums)
5c-20c = Supersofts= 1/5 to 2/5, Softs= 2/5 to 3/5, Mediums= 3/5 to 4/5.
25c+ = Supersofts= 1/5, Softs= 2/5, Mediums= 3/5.
Italy (Best tyres = Softs & Mediums) (1 Stop on Softs or Mediums)
5c-20c = Supersofts= 1/5, Softs= 2/5, Mediums= 3/5.
25c+ = Supersofts= 1/5, Softs= 1/5, Mediums= 2/5.
Singapore (Best tyres = Softs & Supersofts & Mediums) (2 Stop on Softs or Start on Supersofts switching to Softs for Rest
of Race or 1 Stop on Mediums)
5c-20c = Supersofts= 1/5 to 2/5, Softs= 2/5 to 3/5, Mediums= 3/5 to 4/5.
25c+ = Supersofts= 1/5, Softs= 2/5, Mediums= 3/5.
38c+ = Softs 1/5, Mediums= 2/5
Japan (Best tyres = Softs & Mediums) (2 Stop on Softs Or 1 Stop on Mediums)
5c-20c = Supersofts= 1/5 to 2/5, Softs= 2/5 to 3/5, Mediums= 3/5 to 4/5.
25c+ = Supersofts= 1/5, Softs= 2/5, Mediums= 3/5.
Brazil (Best tyres = Softs) (1 Stop or 2 Stop on Softs)
5c-20c = Supersofts= 1/5 to 2/5, Softs= 2/5 to 3/5, Mediums= 3/5 to 4/5.
25c+ = Supersofts= 1/5, Softs= 2/5, Mediums= 3/5.
Abu Dhabi (Best tyres = Softs & Supersofts & Mediums) (1 Stop on mediums or Softs or 2 Stop on Softs or Start on
Supersofts before switching to Softs on a 2 Stop)
5c-20c = Supersofts= 1/5 to 2/5, Softs= 2/5 to 3/5, Mediums= 3/5 to 4/5.
25c+ = Supersofts= 1/5, Softs= 2/5, Mediums= 3/5.
35c+ = Softs= 1/5, Mediums = 2/5

In Wet conditions it’s pretty much a 1 Stop race everywhere assuming it is wet all the way through race, push level
usually similar to what is used for Soft tyres in dry.

Wets or Intermediates? (wetness Level)


0.1-3.0mm = Intermediates
3.1mm+ = Full Wets
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Kers usage & DRS
When using Kers - don't use kers when in DRS zone as there is a speed limit which you can get to with just push level 5 in
drs without kers (with level 17 drs & above), so you just waste kers that way (with low level DRS & Kers below level 12,
it will actually be an advantage to use kers in DRS Zone to help with overtake as you won’t reach the speed limit of
350kmh), also there is a speed limit for each push level so when using kers put the push level higher to make most use
of the kers power.
Also using bits of Kers to keep in DRS zones is important for teams above level 13 Technology & especially for teams
above level 16+
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Car Design & Spying
Main Areas = Acceleration, Braking, Handling, Downforce. For example: 10 points of downforce is better than 35 points
of Fuel Economy
Secondary Areas = Fuel Econ, Tyres Econ,
For teams changing engines & parts every race means cooling & reliability is almost irrelevant.

Spying on 1 area at a time, spy on the biggest gap in one of the the big 4 (accell,Brake,Hand,Downforce) once they
maximum then spy fuel then once maximum again, spy on tyres, cooling/reliability can wait till the end.

Change Engines for every race if possible as lose a lot of performance and lap time.
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Drivers
The higher the talent level the better and need 20 talents to compete in Elite Tier.
Very important to train Stamina to 20 before you train anything else for 2 reasons, 1=it’s an important attribute for race
speed, and no.2= it’s the quickest attribute to train before your drivers turn to red stars etc.
Also Academy drivers are much cheaper, for example signing a level 18 driver with talent 20 from another team is 1.2
million per race. But if you sign an academy talent 20 they are only £0.3 million per race but need a lot of training but
will still be £0.35-£0.4 million per race when fully trained, the price is due to level, you may find a level 5 20 talent driver
on transfer market and his wage would be about £0.3-£0.4 million per race which leaves more money to spend of extra
designers.
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Designers & Other Staff


Get 4.5* or 5* Chief Designer with a weakness of cooling or reliability, with a strength of one of the other areas
although having a strength of Acceleration/Braking/downforce/Handling is best.
You can run up to 3 designers throughout a season for a better starting design for first race, if you have one with
strength of braking & weakness of cooling, and one with strength of handling & weakness of cooling, then run half the
races with one designer & half with the other designer, that way 2 areas (Handling& Braking) will be at max 50 (Elite)
rather than one at 50, you can actually run 3 designers as it takes 6 races for 4.5 star designer to get strength to 50, so
you could have 2 areas at max start design of 50 plus one at 49 as you only get 5 races with 3rd designer, this only works
with all weaknesses of cooling & reliability as any weakness gets minus points obviously. This is also very expensive and
not really viable in terms of cost and available designers.

Technical director get a 4.5* or 5* person, makes no difference if 4.5 or 5

Doctors aren’t really worth it especially if you have money troubles, just let your doctors contract run out and the game
with auto sign a 1* Doctor at £50k per race rather than £0.8 Million per race
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Headquarters
Just build Technology until at your maximum level as most important.
Then Design building.
Need Manufacturing for parts unless you buy them or watch video’s (Note- If don’t repair your car for the final 2-3 races
of season it gets automatically repaired for free for start of next season so save a large chunk of spares, you will lose a
small bit of performance but not a lot.

Offices mean Zero..


Simulator is useless if your drivers are already at red star level.
Youth academy is important if you want to get cheap high talent drivers, but you won’t find talent 20’s till at least level
12 (be huge amount of tokens), level 14 will find talent 20’s with about 20-30 tokens + 15 to hire the driver.
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Random Race Notes. (Mostly for Elite)
In Monza DO NOT lose the DRS train at the front of the pack as you will fall backwards like a stone as DRS is worth 1.1
seconds in at Elite tier race (Level 17+ Technology) you won’t ever catch the group back up.
Also if you are in front of pack don’t waste Kers trying to get away as it’s impossible as you need a group of about 4 cars
of equal speed and strategy to make any chance of a break working in Monza.

Monaco is the opposite, “dirty air” very big at this track; don’t sit behind someone as you’ll will just fall 1.5-2 seconds
back even if you are 1 second per lap faster.
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Most powerful DRS Zones.
Monza – Hungary
Least Powerful DRS Zone
Brazil
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Sponsors = Sign iRacing as Primary Sponsor And WTF1 as Secondary Sponsor.

This is just a guide and is not fact, it may help you and it may not, my experience is of Elite so this guide might not
work as well in Rookie & Pro Tier like the correct push level and strategy and Kers strategy but you can use it to try
things and work the rest out for yourself.

Common questions

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Opting for designers with strengths in critical areas like acceleration, braking, downforce, and handling allows teams to maximize vehicle performance in races . A strategic mix across the season can lead to areas of maximum efficiency, balancing out weaknesses such as cooling and reliability, which are less detrimental in performance-intensive areas . This approach lets teams push boundaries effectively in strong areas while managing costs and leveraging designer transitions for optimal outcomes .

A Technical Director, ideally 4.5* or 5*, oversees the technical aspects of the racing team, ensuring that technological strategies align with race objectives . They focus on broader technological and innovation goals, whereas a Chief Designer, whose role may include handling specific car attributes like acceleration or braking, focuses on detailed vehicle design . The chief designer's strengths enhance particular vehicle aspects, while the technical director ensures integrated team performance, highlighting different emphases but complementary roles within the team .

Frequent engine changes are suggested to maintain optimal performance, as using the same engine for multiple races can lead to significant performance and lap time losses . The strategy involves taking advantage of engine swaps for enhanced acceleration, braking, handling, and downforce, while accepting minor losses in cooling and reliability . Effectively managing engine changes is key to sustaining competitive advantage without sacrificing performance in critical areas, illustrating a strategic approach to resource management in racing .

When using KERS, it should not be activated in the DRS zone if the DRS technology level exceeds 17, as this would simply waste its power without gaining additional speed advantages . Instead, KERS should be used to maintain speed to stay within the DRS zones, which is especially beneficial for teams with technology level 13 and above . Moreover, it should be paired with higher push levels to maximize its power output effectively. Understanding and optimizing the interplay between KERS and DRS zones can significantly impact race strategy and outcomes .

Prioritizing the development of a robust youth driver academy involves focusing on finding and nurturing high-talent drivers cost-effectively. Teams should emphasize building a strong academy program that starts yielding talent 20 drivers at higher facility levels (level 12 to 14) by investing in technology and resources needed for comprehensive training . This allows discovery and development of competitive drivers at reduced costs compared to purchasing talent from the transfer market, providing long-term competitive and financial benefits .

In Australia, the preferred tyres are Softs and Supersofts. Recommended strategies include a 2-stop using Softs, starting on Supersofts and switching to Softs, or a 1-stop on Mediums. For temperatures ranging from 5°C to 15°C, Supersofts should be used at push level 2/5, Softs at 3/5, and Mediums at 4/5. When temperatures rise to 18°C - 27°C, push levels should be reduced to 1/5 for Supersofts, 2/5 for Softs, and 3/5 for Mediums .

Deciding on push levels requires an understanding of specific track conditions such as temperature and tyre type performances. For example, in Australia, cooler temperatures allow higher push levels due to less risk of overheating compared to hotter temperatures . The talent level of drivers also influences push levels, as higher talent allows for more aggressive strategies. Additionally, track-specific conditions, such as DRS zones and strategic goals like closing gaps or maintaining tyre longevity, must also be weighed while determining optimal push levels .

In Monaco, only Supersoft tyres are effective, making tyre choice straightforward but crucial for overall strategy . The usual strategy involves either a 2-stop or a 3-stop on Supersofts. Temperature conditions dictate push levels; for example, when below 20°C, a full 5/5 push level is recommended, whereas, above 25°C, a reduced 4/5 push level is optimal . This reliance on a single tyre type requires managing tyre temperature and wear meticulously to sustain speed and performance throughout the race .

High talent level is essential for drivers in the Elite Tier to remain competitive due to the requirements of speed and consistent performance. Drivers with a talent level of 20 are preferred as they can contribute to improved race speed and are able to compete effectively against other high-level drivers . Additionally, higher talent allows for a quicker and more efficient training process, enhancing crucial attributes like stamina, which significantly affect race speed and endurance .

Tyre temperature management is crucial because too high a temperature ('very Red') can lead to increased tyre wear and loss of speed, impacting the final part of the stint or race performance . In contrast, too low a temperature ('Blue') results in slow performance. On hot tracks, it's difficult to cool tyres down if they overheat, indicating the need for strategic push level adjustments to maintain optimal tyre temperatures . Managing push levels by adjusting them based on track conditions and strategy, such as getting into the DRS zone effectively without overusing tyres, reflects a deep understanding of tyre performance and contribution to racing strategy .

Basic Guide to iGP Manager through my Knowledge I have gained 
 
Tyres & Push Level. 
Keep tyres top side of grey in temp or
Europe (Best tyres = Softs & Supersofts) (2 Stop on Softs or Start on Supersofts and switch to Softs rest of race) 
5c-20c =
Also Academy drivers are much cheaper, for example signing a level 18 driver with talent 20 from another team is 1.2 
million

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