Usually conflict arises between face, hair, and body within objectroot.
But it is
quite simple to figure out. Example below.
These are the three main ones that I know of so far.....
Noire outfit hair is pl1000_hair_costume_a.pfb.16
Noire outfit body is pl1000_body_costume_a.pfb.16
Noire outfit face is pl1000_face_costume_a.pfb.16
Military outfit hair is pl1000_hair_costume_b.pfb.16
Military outfit body is pl1000_body_costume_b.pfb.16
Military outfit face is pl1000_face_costume_b.pfb.16
Elza Walker hair is pl1000_hair_costume_c.pfb 16
Elza Walker body is pl1000_body_costume_c.pfb.16
Elza Walker face is pl1000_face_costume_c.pfb.16
Hello Everyone,
Just as an FYI, here is the Body, Face and Hair overlay system of Claire. I'm in
the process of verifying the last three (Jacket, Classic jacket, and Classic Tank
Top.
Body, Face, Hair Overlay System:
\natives\x64\objectroot\prefab\character\survivor\parts\pl1000
Tank Top (pl1001)
pl1000_hair_costume_3.pfb
pl1000_body_costume_3.pfb
pl1000_face_costume_3.pfb
Elza Walker (pl1004)
pl1000_hair_costume_c.pfb.16
pl1000_body_costume_c.pfb.16
pl1000_face_costume_c.pfb.16
Noir (pl1005)
pl1000_hair_costume_a.pfb.16
pl1000_body_costume_a.pfb.16
pl1000_face_costume_a.pfb.16
Military (pl1006)
pl1000_hair_costume_b.pfb.16
pl1000_body_costume_b.pfb.16
pl1000_face_costume_b.pfb.16
-----------------------------------------------------------------------------------
---------------------------------------------
Costume System
\natives\x64\sectionroot\character\player\
And
\natives\x64\streaming\sectionroot\character\player
0. Jacket (file: pl1000)
1. Tank Top (file: pl1001)
2. Classic Jacket (file: pl1002)
3. Classic Tank Top (file: pl1003)
4. Elza Walker (file: pl1004)
5. Noir (file: pl1005)
6. Military (file: pl1006)