100%(2)100% found this document useful (2 votes) 174 views30 pagesThe Black Hack The Indie Hack PDF
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- Game Overview
- Character Creation and Setup
- Inventory Management
- Monsters and Combat
- Character Classes and Abilities
- Advanced Game Mechanics
- Monsters
- Map
- Character Sheet
- Example Adventure
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The Indie Hack
First Digital Edition (August, 2016)
© 2016 Slade Stolar, all rights reserved.
Writing, Layout, and Publishing
by Slade Stolar at [Link]
Artwork
by herror /J. Carlos Andrés at [Link]
Direct and Indirect Help
by Ron Edwards, Paul Czege, Robert Bohl, The
Bakers (Meguey and D. Vincent), Chris McDowell,
and (of course) David Black, David Schirduan and
Ole Peder Gizever provided very useful feedback.
Rules Playtesting
by Thomas Novosel, Benjamin Kramer, Aaron
Griffin, Dave Nearing, and Jake Sotodelvalle,
Thomas, Benjamin, and Aaron played these rules
with great care and a focus on making them
functional and fun. Their playtest is reproduced
with some modifications in the "Example
Adventure" at the end.
Additional Thanks
This game wouldn't exist without The Threeforged
RPG Design Challenge (Paul Czege), Forge Midwest
(Willow Palecek, Tim Jensen, and Shari Corey), and
On The Remembered Slopes (Dave Nearing). These
communities pushed me to play and make new and
better games,
Additional thanks to all those who expressed
interest in the game in its early stages: I probably
wouldn't have finished it without being pulled
forward by excited, curious, and encouraging GMs
and players.
Scorching
Ron Edwards provided consulting on the main
mechanic of an earlier game that got rolled into the
rules of The Indie Hack. I consider this game to have
been Scorced by the Gaze of Adept Press.
ScoRCHED
BY THE
APEPT PRESS
Inspirations
This game would not exist without dozens of other
games that I have played and shamelessly borrowed
ideas from:
Apocalypse World inspires the dice mechanics and the
approach to light-weight, deadly, story-focussed
gaming. The minimalist, hinted-at setting, game
economy, and player-driven details should be
familiar to players of Apocalypse World. If you want
to say that this game is Powered by the Apocalypse,
that's fine with me.
Dungeon World inspires the relationship mechanics
and the idea of cutting adventuring down to its core
awesomeness.
Info the Odd inspires the approach to monsters,
magic items, and weirdness.
‘My Life with Master inspires the mechanics that
replace alignment mechanics, namely, Masters.
Swords Without Master inspires the tone mechanic in
the Advanced Play section.
Advanced Dungeons and Dragons, Second Edition,
was my first edition of D&D. I've logged more hours
with 3rd Edition (and 3.5), but AD&D2e was the
beginning of an obsession,
The Black Hack, of course, inspired nearly everything
For further hacking...
If you want to hack tis hack, please get into contact
with me. Games and adventures that are based on
(and require) The Indie Hack are fully encouraged
However, as of writing, the images and text
contained herein cannot be copied freely, Permission
is granted to reproduce the page beginning
"Character Sheet” (near the end of the book) for
personal useThe Indie Hack
What is This?
The (TI) is fantasy
roleplaying game that is played with pencils, paper,
dice, and imagination. It takes OSR-style gaming
and gives it an indie edge
Indie Hack a minimalist
There should be one G
five players.
me Master (GM) and two to
Game terms are in bold upon first mention.
Understanding the Mechanics
Using The Indie Hack, you'll be telling stories with
lots of interesting, strange, and/or frightening
details. Details are properties or conditions (e.g,, the
sword that you dig up in an ancient battlefield
might have the details Rusty and Dull). Details are
written down when they are added to a character,
scene, enemy, or item. Details are crossed out when
they no longer hold true (e.g., if you pay to have the
old sword repaired, Rusty and Dull might be crossed
out and possibly supplanted by Shiny and Sharp).
Adding Details
Hard details are added when rolling the dice and
describe a fundamental change to some property of
a person, place, or thing (eg, dealing damage,
changing an object, annoying someone). In point
form, note down all hard details added to a
character, weapon, enemy, ete. (¢.g., when a player
says "I slash it with my sword!", rolls and is over by
2, and therefore, has one hard detail to spend, add a
detail like Deep incision to the monster. The player
won the challenge by rolling and being over by 2;
the effect of that victory is represented by a change
to the monster in the form of a hard detail.)
Soft details can be added more freely and make
only temporary or superficial changes to the world
(eg, moving around, calling out to an ally, asking a
character a question). Soft details need not be
written down. If granted a hard detail, you can
chose to add a soft detail instead.
A scene detail is a detail that changes the scenery or
your tactics, ie,, things that are part of the scene, but
not a property of a character or item. (e.g,, "My mace
smashes the floor tile to pieces!" or "I slash at his left
arm!" are scene details.) If granted a hard detail, you
can chose to add a scene detail instead. For each
scene, the GM will maintain a list of scene details.
Details are typically negative or positive. Negative
details are typically damage details, which indicate
damage to a character or item. Positive details are
beneficial properties (eg, Shiny and Sharp for a
sword),
Meeting Challenges
‘The actions of characters meeting, challenges that
have risks and rewards are resolved by rolling two
six-sided dice (246) with one Light Die and one
Dark Die. The Light Die represents the difficulty of
the challenge (and, if higher, GM detail), Tae Dark
Die represents the characters heroism and prowess
(and, if higher, player details) The player rolls 1
Light Die and 1 Dark Die and compares the results
‘The player always rolls both dice
Use the chart below to interpret the result:
ADraw Each side adds one hard detail.
Over by 1. Winning side adds one hard detail but
incurs one hard negative detail (e.g.,
counting against the capacity of their
armour or weapon) added by an ally.
Overby 2 Winning side adds one hard detail.
Over by 3. Winning side adds one hard detail and
done scene detail
Overby 4 Winning side adds one hard detail and
so does one ally,
Over by 5+ Winning side adds two hard details.









