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Blended Learning's Impact on Student Activity

(1) This study aims to design and implement a Blended Learning model for the Computer Assembly subject in class X of SMK Negeri 3 Buduran Sidoarjo. (2) It also aims to determine the difference in student learning activities between those who use the Blended Learning model and those who do not. (3) The last aim is to determine student responses to the Blended Learning model using the Moodle e-learning medium. The results showed that the learning media, lesson plan, and assessment items received validity ratings above 83%. Student responses to the Blended Learning model averaged 75.3%, considered good.

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0% found this document useful (0 votes)
45 views2 pages

Blended Learning's Impact on Student Activity

(1) This study aims to design and implement a Blended Learning model for the Computer Assembly subject in class X of SMK Negeri 3 Buduran Sidoarjo. (2) It also aims to determine the difference in student learning activities between those who use the Blended Learning model and those who do not. (3) The last aim is to determine student responses to the Blended Learning model using the Moodle e-learning medium. The results showed that the learning media, lesson plan, and assessment items received validity ratings above 83%. Student responses to the Blended Learning model averaged 75.3%, considered good.

Uploaded by

ersamayla
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Nama : Ersa Mayla Aurora Yasmin

NIM : 44014145004

Judul Artikel : Pengaruh Penerapan Model Pembelajaran Blended Learning Untuk


Meningkatkan Aktivitas Belajar Siswa Kelas X

Abstract

This study aims to (1) Designing and implementing of Blended Learning model on the subjects of
computer assembly of Computer Network Engineering Depertement of SMK Negeri 3 Buduran
Sidoarjo. (2) Knowing the difference in outcomes activity learning of students who using Blended
Learning model those who did not use a Blended Learning model of learning in the subjects
Computer Assembling class X TKJ SMK Negeri 3 Buduran (3) Knowing the students' response to
the learning model of Blended Learning using Moodle e-learning in the subjects Computer
Assembling class X TKJ SMK Negeri 3 Buduran. The method used was Quasi-Experimental with
Nonequivalent Control Group Design. The stage of this study are (1) Preparation and planning (2)
Research (3) Presentation of the study results. The data analysis using t-test to determine
differences in learning outcomes, while to know the response of the students using a questionnaire.
The results showed that : (1) The results of the validation study media to get the validity of 83.6%
with very valid criteria (2) Results of the validation RPP get the validity of 88.5% with very valid
criteria (3) Results of the validation items to get the validity of 88.8% with very valid criteria (4)
The results of responses of learners about learning model of Blended Learning using Moodle
elearning media earned an average rating of 75.3% considered good.

Keywords: effect of learning model, Blended Learning, dan student learning activity

Abstrak (Terjemahan)

Penelitian ini bertujuan (1) Merancang dan menerapkan model pembelajaran Blended
Learning pada mata pelajaran Perakitan Komputer kelas X TKJ SMK Negeri 3 Buduran (2)
Mengetahui perbedaan aktivitas belajar siswa yang menggunakan model pembelajaran Blended
Learning dengan yang tidak menggunakan model pembelajaran Blended Learning pada mata
pelajaran Perakitan Komputer kelas X TKJ SMK Negeri 3 Buduran (3) Mengetahui respon siswa
terhadap model pembelajaran Blended Learning menggunakan media e-learning Moodle pada
mata pelajaran Perakitan Komputer kelas X TKJ. Metode penelitian yang digunakan adalah Quasi
Experimental dengan Nonequivalent Control Group Design. Tahap penelitian ini yaitu (1)
Persiapan dan perencanaan (2) Penelitian (3) Penyajian hasil penelitian. Analisis data
menggunakan uji-t untuk mengetahui perbedaan hasil belajar, sedangkan untuk mengetahui respon
siswa menggunakan angket. Hasil penelitian menunjukkan bahwa : (1) Hasil validasi media
pembelajaran mendapatkan nilai validitas sebesar 83,6% dengan kriteria sangat valid (2) Hasil
validasi RPP mendapatkan nilai validitas sebesar 88,5% dengan kriteria sangat valid (3) Hasil
validasi butir soal mendapatkan nilai validitas sebesar 88,8% dengan kriteria sangat valid (4) Hasil
respon peserta didik tentang model pembelajaran Blended Learning menggunakan media e-
learning Moodle memperoleh ratarata rating sebesar 75,3% dikategorikan baik.

Kata Kunci: pengaruh model pembelajaran, Blended Learning, aktivitas belajar siswa

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