CONTENTS
Guide for Sibelius . . . . . . . . . . . . . . . . . 3
Guide for Finale . . . . . . . . . . . . . . . . . 23
Guide for Dorico. . . . . . . . . . . . . . . . . 40
Last updated October 24, 2018. Copyright © by Wallander Instruments AB and original authors.
NotePerformer™ is a trademark of Wallander Instruments AB. Windows® is a trademark of
Microsoft Corporation. Mac®, Apple® and Mac OS® are trademarks of Apple Computer Inc.
Sibelius® is a trademark of Avid Technology, Inc. Intel Core™ is a trademark of Intel Corporation.
Finale®, Dolet® and MusicXML™ are trademarks of MakeMusic, Inc. DORICO® is a trademark of
Steinberg Media Technologies GmbH.
2
GUIDE FOR
SIBELIUS
MAC INSTALLATION
●● If you’ve purchased NotePerformer, please download the
full version installer using your personal download
links.
●● Run the installer and proceed through all steps. The
full version overwrites the trial version.
●● Open Sibelius, and switch to your new Playback
Configuration named “NotePerformer”.
●● NotePerformer may be uninstalled by running:
/Library/Application Support/NotePerformer/
Uninstall [Link]
4
SIBELIUS
PC INSTALLATION
●● If you’ve purchased NotePerformer, please download
the full version installer using your personal
download links.
●● If you’ve manually overridden Sibelius’s VST plug-
in path, or if Sibelius was installed to another drive
than C:, you must take extra caution. Our installer
targets only the default plug-in paths:
C:\Program Files\Avid\VSTPlugins
C:\Program Files (x86)\Avid\VSTPlugins
C:\Program Files\Sibelius Software\VSTPlugins
C:\Program Files (x86)\Sibelius Software\VSTPlugins
●● Sibelius must remain configured to use one of
these paths for plug-ins. The folder must also exist
on your hard drive, prior to installing NotePerformer.
●● Run the installer and proceed through all steps.
The full version overwrites the trial version.
●● Open Sibelius, and switch to your new Playback
Configuration named “NotePerformer”.
●● NotePerformer may be uninstalled from
“Add/Remove Programs”.
5
SIBELIUS
●● To get NotePerformer playback in Sibelius, switch to the
NotePerformer configuration.
●● This configuration should appear automatically if
you’ve installed NotePerformer.
●● NotePerformer’s instruments respond to reverb, pan
and volume from the Sibelius mixer.
●● Mixer settings are saved with your score.
●● By default, reverb is 39%, while pan and volume
may vary.
●● This variation in default volume was meant to counteract
imbalances in Sibelius 6’s built-in sounds
but now often produces unwanted volume differences
between instruments.
●● Make a habit of always checking the volume levels, as
you want your instruments to all have the same
volume.
●● Double-clicking a volume slider resets it to the
baseline value of 95.
6
SIBELIUS
●● You can also use our included plug-in
to reset all instruments to a
volume of 95.
●● Run this script when starting a new
score, or when adding staves.
●● This script also resets pan to the
staff’s default.
●● If you want Sibelius to strictly follow
the dynamics in your score you must
lower the espressivo setting to
meccanico from the performance
dialog.
●● The “espressivo” feature makes Sibelius
humanize the dynamics, for better or
worse. Use only with care.
●● If you experience problems with
higher notes being louder than
lower pitched notes during a
melody, you are using Espressivo.
7
SIBELIUS
change our global
●● You can also
reverb level from the performance
dialog.
●● This is done by changing from
Ambient hall to another room type.
●● The “Use reverb” checkbox must
always be selected.
●● You can turn off the reverb by
using the “Dry” room type.
●● You can have early reflections
only by using “Small room”.
●● The room type setting works in
combination with the reverb
sliders in the mixer (which have a
baseline value of 39%).
●● You can turn off playback for any
item in Sibelius.
●● This is done by deselecting “Play on
pass” from the Inspector dialog.
●● You can use this feature to correct
improper playback in Sibelius, such as
nested slurs.
combine this feature
●● You can also
with hidden items (such as hidden slurs
or accents) to improve playback for scarce or
unconventional notation.
8
SIBELIUS
●● Occasionally when opening an older
orchestral score created with Sibelius
Sounds, the first plug-in instance
is -6 dB lower than it should be.
●● The result is that the first 16 staves are
considerably lower in volume.
This is a problem if your score uses
more than 16 staves.
●● Double-click this slider in the
mixer to reset the volume for the first
plug-in instance.
●● You cancustomize
playback of
individual trills
in Sibelius, from the
Inspector.
●● Speed meansnumber of
notes per second and
is useful for fine-tuning
playback of a trill.
9
SIBELIUS
●● Unpitched percussion trills
in Sibelius occasionally play
the wrong sound for
every other note.
●● This happens when Sibelius
incorrectly performs it as
an interval trill within
the percussion map rather
than a tremolo.
●● Problem is solved by
setting the “fixed” trill
type with an interval of
zero half steps.
●● Trill lines are automatically
performed legato—when
using NotePerformer—but
trill symbols aren’t
because they are missing
the appropriate Sound ID
change.
●● Problem is solved by
manually adding the
+trill Sound ID
change to the symbols in
the Dictionary.
10
SIBELIUS
●● Scores using an old House Style may be missing Sound ID
changes for articulations such as tenuto and marcato.
●● Without a Sound ID change, the articulation will not playback
correctly.
●● Problem is solved by manually adding Sound ID changes
named after the articulation.
●● Or alternatively, by importing an up-to-date House Style.
only “MIDI” type
●● If you see
playback devices in Sibelius,
you may not have an audio
interface configured.
General MIDI
●● In this state only
playback works.
●● Problem is solved by opening
the Audio Engine Options dialog
and selecting an audio
interface.
11
SIBELIUS
●● Sounds in NotePerformer that lack a staff definition in Sibelius may
be accessed by overriding the sound from the mixer.
●● If you manually override a sound from the mixer then Sibelius also
overrides the device—whether you like it or not—by assigning
it to the first NotePerformer instance (N. 1-16).
●● This is a common source of error with larger scores using sound
overrides. You should immediately change the device
to “auto” after a manual sound override, or you may start
experiencing problems with the wrong sounds being assigned.
12
SIBELIUS
●● Dynamics should include voice 1 when
possible.
●● Dynamics or hairpins in the wrong voice
is a common source of error with
Sibelius playback of dynamics.
●● If sounds are not assigned
correctly (or always playback
as a trumpet sound) you may
have inadvertently deselected
Send program changes in
Sibelius’s playback preferences.
●● NotePerformer relies on bank
and program MIDI messages, so
you must not deactivate these
features.
13
SIBELIUS
●● If you want to mix sounds from different plug-ins you add these
additional plug-ins to the NotePerformer playback configuration.
●● This is done from the Playback Devices dialog. You select the plug-in you want
to add under available devices and click activate.
●● Save the configuration using a different name. The NotePerformer
configuration reverts to its original state on a regular basis.
●● With a mixed configuration—like this one—you must manually specify the
playback device for each staff, from the mixer.
●● The advanced user can instead use Playback Devices ▸ Preferred Sounds to specify
how sounds should be distributed over different devices.
14
SIBELIUS
●● Our Plug‑Ins for Sibelius unlock additional features.
●● The Orchestral Tuning Plug‑In adds support for tunings other
than 440 Hz.
●● The Pipe Organ Stops Plug‑In provides easy access to custom
registration.
●● The Tenuto Always Plug‑In forces all notes to be performed for their
full written length, overriding natural interpretation.
●● The Vibrato Amount/Speed Plug‑Ins provide in‑depth control
over vibrato.
●● The a2, a3, ... Plug‑In creates sections for woodwinds or brass,
and reduces the sizes of string sections.
15
SIBELIUS
●● We include a range of
percussion sounds with no
natural mapping in Sibelius,
such as the Suspended Cymbal and
Opera Gongs.
●● These must be manually mapped
to a percussion staff of your choice, if
you wish to use them.
●● 1. Add a percussion staff with
the right appearance.
●● 2. Select a full bar on that staff, and
click the small arrow next to
Instruments on the ribbon to open
the Edit Instruments dialog.
●● 3. If you selected a bar on that staff,
your instrument is automatically
highlighted. Please click Edit
Instrument...
●● 4. This opens another dialog, where
you may edit the properties of that
instrument. Please click Edit Staff
Type...
●● 5. From the Edit Staff Type dialog
you may manually assign
percussion sounds to any notehead
or pitch of your choice.
●● 6. Close all dialogs and save your
changes when prompted. Your
customised percussion staff is now
ready to be used.
16
SIBELIUS
●● Videos may be out of sync
in Sibelius due to NotePerformer’s
one‑second latency.
●● This is easily corrected for by
opening the Timecode and Duration
dialog, and starting the video
one second into the score.
●● Alternatively, you can start
the video from a negative offset.
By setting the video to start from
minus one‑seconds into the video.
17
ARTICULATIONS IN SIBELIUS
PLAIN NOTE DYNAMICS CRESCENDO DIMINUENDO
œ œ
ff p
œ œ
f f
œ œ
p
STACCATO STACCATISSIMO MEZZO-STACCATO TREMOLO
ææ æ æ æ
œ. œ
'
œ-. œ œæ œ œ
ACCENT MARCATO TENUTO LEGATO
^
œ> œ œ- œ œ
PIZZICATO TRILL GLISSANDO ARPEGGIO
Ÿ~~~~~~~~~ œœ
œ
pizz. arco
œ œ œ œœ
∏∏∏∏∏
18
ARTICULATIONS IN SIBELIUS
»
COL LEGNO SNAP PIZZ. (ALT. 1) SNAP PIZZ. (ALT. 2) HARMONICS (WRITTEN PITCH)
col legno ord. snap pizz. arco o
œ œ œ œ œ œ
ARTIFICIAL HARMONICS MUTE (ALT. 1) MUTE (ALT. 2) STOPPED HORN
+
Oœ mute
œ
open
œ
con sordino
œ senza sordino
œ
œ
BUCKET MUTE CUP MUTE PLUNGER MUTE HARMON MUTE
bucket mute cup mute plunger mute harmon mute
œ open
œ open
œ open
œ open
œ œ œ œ
LET RING (ALT. 1) LET RING (ALT. 2) NO VIBRATO VIBRATO
let ring non-L.V. L.V. non-L.V. non vib. ord. vib. ord.
œ œ œ œ œ œ œ œ
19
ARTICULATIONS IN SIBELIUS
MOLTO VIBRATO SLAP BASS INTERPRETATION VARIES INTERPRETATION VARIES
œ. œ. œ- œ-
molto vib. ord. slap ord.
œ œ œ œ
FLUTTER-TONGUE (ALT. 1) FLUTTER-TONGUE (ALT. 2) PLOP DOIT
ææ ûœ œù
flz. ord.
œ œ œ
SCOOP FALL a2, zu 3, ... VIBRATO DEPTH (OVERRIDE)
ùœ œû
USE OUR PLUG-IN USE OUR PLUG-IN
FOR SIBELIUS FOR SIBELIUS
Home > Plug-Ins > ... Home > Plug-Ins > ...
VIBRATO SPEED (OVERRIDE) A4 TUNING (HERTZ) ORGAN REGISTRATION BOWED PITCHED PERCUSSION
USE OUR PLUG-IN USE OUR PLUG-IN USE OUR PLUG-IN USE THE MIXER IN
FOR SIBELIUS FOR SIBELIUS FOR SIBELIUS SIBELIUS
Home > Plug-Ins > ... Home > Plug-Ins > ... Home > Plug-Ins > ... And manually override
with the (bowed) sound.
20
ARTICULATIONS IN SIBELIUS
GUITAR EFFECTS DÉTACHÉ
USE OUR PLUG-IN détaché ord.
FOR SIBELIUS
Home > Plug-Ins > ... œ œ
21
KNOWN ISSUES IN SIBELIUS
●● You cannot do Live Recording
with NotePerformer as your playback
device, due to latency compensation
issues.
temporarily
●● The workaround is to
switch to General MIDI
playback when you wish to do live
recording.
●● You cannot use Rewire with
NotePerformer in Sibelius, due to latency
compensation/timing issues.
22
GUIDE FOR
FINALE
MAC INSTALLATION
●● If you’ve purchased NotePerformer, please download the
full version installer using your personal download
links.
●● Run the installer and proceed through all steps. The
full version overwrites the trial version.
●● Open a score in Finale, and go to:
MIDI/Audio ▸ Sound Map Priority
and move NotePerformer to the top. This makes
NotePerformer your default choice of sounds in
Finale, when running “Reassign Playback Sounds”.
●● For existing scores which are already assigned to
other sounds, please run:
MIDI/Audio > Reassign Playback Sounds
●● NotePerformer may be uninstalled by running:
/Library/Application Support/NotePerformer/
Uninstall [Link]
24
FINALE
PC INSTALLATION
●● If you’ve purchased NotePerformer, please download the
full version installer using your personal download
links.
●● Run the installer and proceed through all steps. The
full version overwrites the trial version.
●● Open a score in Finale, and go to:
MIDI/Audio ▸ Sound Map Priority
and move NotePerformer to the top. This makes
NotePerformer your default choice of sounds in
Finale, when running “Reassign Playback Sounds”.
●● For existing scores which are already assigned to
other sounds, please run:
MIDI/Audio > Reassign Playback Sounds
●● NotePerformer may be uninstalled from
“Add/Remove Programs”.
25
FINALE
●● Open MIDI/Audio > Sound Map Priority and move
NotePerformer to the top.
●● This makes makes NotePerformer your default choice of
sounds in Finale, when creating a score or when running
“Reassign Playback Sounds”.
●● If our sound map is missing, please run the NotePerformer
installer again.
●● This is usually necessary when you install a new version of
Finale.
26
FINALE
●● You must use Default Prefs
as your Human Playback
Configuration.
●● This is the default setting
in Finale.
●● We extend your
Default Prefs configuration
with NotePerformer’s custom
Human Playback Preferences.
●● Location in Finale for this setting
is:
MIDI/Audio > Human Playback >
Human Playback Preferences...
●● To get the correct sound for a
staff you simply select the
appropriate instrument
from the Score Manager.
●● After making changes from the
Score Manager, you must also
run:
MIDI/Audio > Reassign Playback
Sounds
27
FINALE
●● Using our supplied FinaleScripts we add support for a few
techniques such as a2, a3 and non vib which are
not described by Human Playback. These can be assigned
manually to an expression whenever you wish to use
them.
●● For each technique, there’s also one that cancels
that technique (for example, “a2” is cancelled by an
expression to which you’ve assigned the
“UNISONS – solo/default” FinaleScript).
●● To assign playback for an expression, select the
handle and run the appropriate FinaleScript.
●● We also include a FinaleScript for assigning tenuto to its
articulation, if you wish to use tenuto, because tenuto
isn’t otherwise detectable in Finale. We’ve
assigned tenuto to the lowest possible note velocity,
which is 1.
28
FINALE
●● Opening the NotePerformer interface from Finale reveals our own
high-resolution mixer.
●● The mixer is initially empty, but is populated with instruments
when you initiate playback.
●● If you remove staves from the score, you can click Reset in the
upper-left corner to clear lingering instruments from the mixer.
●● Solo/mute, volume and reverb work globally across all
NotePerformer instances.
●● Channels are automatically grouped and color coded
according to instrument family.
●● Double-clicking restores the default value for a parameter.
●● Instruments have different pan defaults, reflecting orchestral
seating.
29
FINALE
●● NotePerformer supports custom
organ registration by inserting a
MIDI CC message into the score.
use our
●● Please
online calculator to determine
the MIDI CC message. You can find it
here:
[Link]/stops
you may attach a
●● In Finale,
MIDI message to your own
expression.
●● Go to Expression Designer >
Playback.
●● Enter Controller “103”, and
Set to Value according to our
calculator.
30
FINALE
●● Clicking an instrument’s name in the mixer allows you to override the
sound for that MIDI channel.
●● This provides access to sounds that are not mapped by your
notation software.
●● Or simply for using a different choice of sound for a staff.
31
FINALE
●● For reference, you may add
custom MIDI CC events
to any expression in Finale.
editing the
●● This is done by
Playback settings for
that expression.
●● The Send Patches to MIDI Device
on Playback option must always
remain selected.
●● It’s a per-score setting, found under
Document > Playback/Record Options...
●● If you deactivate it... the
NotePerformer mixer is never
populated, and you only hear trumpet
sounds.
32
FINALE
●● We sometimes encounter Finale documents where note lengths are played
back incorrectly.
●● It may happen even when note lengths look fine from the MIDI Tool.
●● The issue was caused by running the Apply Human Playback plug-in.
●● You can repair a problematic score by the following steps, in order:
●● 1. Select the entire score.
●● 2. Go to the MIDI Tool.
●● 3. Run MIDI Tool > Apply Human Playback...
●● 4. Choose the Clear MIDI Data option, click “Apply” and then Close the dialog.
●● 5. Run MIDI Tool > Clear.
33
FINALE
●● We do a few tweaks to your Default Prefs global playback preferences, which
may be good to know about if you want to change these settings yourself.
●● The default value for Hairpin Pair Emphasis is changed from 50% to 30%
(for a custom setting, use any value but 50%).
●● The default value for Auto Expression Emphasis is changed from
40% to 0% (for a custom setting, use any value but 40%).
●● We make sure that Optimize Attacks for Garritan Libraries hasn’t been deselected.
●● Start/Stop Time is set to “No HP Effect” to preserve the written length of notes.
●● Tremolo Minimum Speed is increased from 12 to 30 to improve our
unmeasured string tremolos and percussion rolls.
●● Humanize Rolls and Trills is deselected because it introduces unevenness.
34
ARTICULATIONS IN FINALE
PLAIN NOTE DYNAMICS CRESCENDO DIMINUENDO
œ œ
ff p
œ
f
œ
f
œ œ
p
STACCATO STACCATISSIMO MEZZO-STACCATO TREMOLO
ææ æ æ æ
œ. œ
' œ œæ œ œ
NO MAPPING
available in Finale
ACCENT MARCATO TENUTO LEGATO
^
œ> œ œ œ
NO MAPPING
available in Finale
MIDI trigger:
NOTE ON Velocity = 1
PIZZICATO TRILL GLISSANDO (LIMITED SUPPORT) ARPEGGIO
Ÿ~~~~~~~~~ œœ
œ~~~~~~ œ
pizz. arco
œ œ œœ
∏∏∏∏∏
35
ARTICULATIONS IN FINALE
COL LEGNO SNAP PIZZICATO FLUTTER-TONGUE HARMONICS (WRITTEN PITCH)
col legno arco NO MAPPING
ææ o
œ œ
available in Finale
œ œ MIDI trigger:
CC18=14 ······ CC18=0
ARTIFICIAL HARMONICS MUTE (ALT. 1) MUTE (ALT. 2) STOPPED HORN
+
Oœ mute
œ
open
œ
con sordino
œ senza sordino
œ
œ
BUCKET MUTE CUP MUTE PLUNGER MUTE HARMON MUTE
bucket mute cup mute NO MAPPING harmon mute
œ œ œ
open available in Finale open
open
œ œ MIDI trigger:
CC16=54 ······ CC16=0
œ
LET RING NO VIBRATO VIBRATO MOLTO VIBRATO
NO MAPPING NO MAPPING NO MAPPING NO MAPPING
available in Finale available in Finale available in Finale available in Finale
MIDI trigger: MIDI trigger: MIDI trigger: MIDI trigger:
CC64=127 ······ CC64=0 CC20=6 ······ CC20=0 CC20=5 ······ CC20=0 CC20=18 ······ CC20=0
36
ARTICULATIONS IN FINALE
SLAP BASS SCOOP FALL PLOP
œ~~~~
NO MAPPING NO MAPPING NO MAPPING
available in Finale available in Finale available in Finale
MIDI trigger: MIDI trigger: MIDI trigger:
CC18=13 ······ CC18=0 CC15=81 ······ CC15=0 CC15=83 ······ CC15=0
DOIT a2, zu 3, ... VIBRATO DEPTH (OVERRIDE) VIBRATO SPEED (OVERRIDE)
œ ~~~~~
Range: X=2...8 Range: X=1...64...127 Range: X=1...64...127
(number of players) (scale by 0% ... 100% ... 200%) (scale by 0% ... 100% ... 200%)
CC104=X ···· CC104=0 CC105=X ···· CC105=0 CC106=X ···· CC106=0
A4 TUNING (HERTZ) ORGAN REGISTRATION BOWED PITCHED PERCUSSION ORGAN REGISTRATION
OVERRIDE FROM
Range: X=1...64...127 USE OUR SCRIPT USE OUR SCRIPT
(377 Hz ... 440 Hz ... 503 Hz) OUR MIXER, OR
[Link]/stops [Link]/stops
CC109=X ···· CC109=0 MIDI trigger:
CC18=30 ······ CC18=0
DÉTACHÉ
NO SUITABLE
mapping in Finale
MIDI trigger:
CC24=31 ······ CC24=0
37
KNOWN ISSUES IN FINALE
way
●● The playback line in Finale is
ahead of what you hear.
●● The playback line is off-beat by
one second because Finale doesn’t
currently latency compensate.
●● Please add this MakeMusic <3.
●● Since Finale 26, the issue
below has been resolved.
●● When entering notes with your
mouse or keyboard, there is a one
second delay before you hear the
sound of the note.
●● It happens because Finale doesn’t
currently report the transport
playback state to plug-ins.
●● The result is that NotePerformer’s
read-ahead algorithms always
remain active, even when
playback is paused, causing a delay
in sound output.
38
KNOWN ISSUES IN FINALE
●● If your Windows User Account was named
such that it includes non-English characters
Human Playback Preferences becomes
inoperable in Finale.
●● So, if you login to Windows by the name of (for
example) François, Jörg or 伟 you can use only
the built-in sounds in Finale.
●● The only workaround that we know of currently
is to create an alternative Windows user account
using only A-Z characters to run Finale
from.
39
GUIDE FOR
DORICO
MAC INSTALLATION
●● If you’ve purchased NotePerformer, please download the
full version installer using your personal download
links.
●● Run the installer and proceed through all steps. The
full version overwrites the trial version.
●● NotePerformer may be uninstalled by running:
/Library/Application Support/NotePerformer/
Uninstall [Link]
41
DORICO
PC INSTALLATION
●● If you’ve purchased NotePerformer, please download
the full version installer using your personal
download links.
●● Run the installer and proceed through all steps.
The full version overwrites the trial version.
●● NotePerformer may be uninstalled from
“Add/Remove Programs”.
42
DORICO
●● We recommend making NotePerformer your
default playback template from Dorico’s Preferences.
43
DORICO
●● With existing scores you
switch to the NotePerformer
Playback Template from:
Play > Playback Template...
●● Instruments and Expression Maps are
automatically assigned from
our Playback Template.
●● Playback Templates is a Dorico 2
feature.
44
DORICO
●● Opening the NotePerformer interface from Dorico reveals our own
high-resolution mixer.
●● If you remove staves from the score, you can click Reset in the
upper-left corner to clear lingering instruments from the mixer.
●● Solo/mute, volume and reverb work globally across all
NotePerformer instances.
●● Channels are automatically grouped and color coded
according to instrument family.
●● Double-clicking restores the default value for a parameter.
●● Instruments have different pan defaults, reflecting orchestral
seating.
45
DORICO
●● You should use the factory settings for note lengths
when running NotePerformer in Dorico.
●● Default notes: 85%
●● Staccato notes: 50%
●● Staccatissimo notes: 25%
●● Tenuto notes: 95%
●● Marcato notes: 85%
●● Legato notes: 105%
●● Changing these settings may result in playback issues,
such as gaps between legato notes or articulations not
being identified correctly.
46
DORICO
●● Clicking an instrument’s name in the mixer allows you to override the
sound for that MIDI channel.
●● This provides access to sounds that are not mapped by your
notation software.
●● Or simply for using a different choice of sound for a staff.
47
DORICO
●● You may want to increase the unmeasured
tremolo speed in Dorico, from the Playback Options
dialog.
●● We recommend a setting of 1/8, which is slightly
faster than the default setting of 1/5.
●● A slower tremolo speed may produce a measured tremolo
rather than an unmeasured tremolo, with NotePerformer.
48
DORICO
●● NotePerformer supports custom organ
registration by inserting a MIDI CC
message into the score.
●● Please use our online calculator to
determine the MIDI CC message. You can
find it here:
[Link]/stops
●● In Dorico,you manually enter
MIDI controller values in Play
mode by expanding the Automation lane
for a track.
●● Please select the appropriate controller,
e.g. “CC103”, and draw the value
into the lane using the pencil tool.
●● For more information on how to use
MIDI controllers in Dorico, please consult
the Dorico Operation Manual.
●● For reference, you may add
custom MIDI CC events in
Dorico, from Play mode.
●● This is done via the automation
lane for each staff.
49
DORICO
●● In the case that playback and sound assignment isn’t working
at all, Dorico’s sound driver may have stalled.
●● Please review your Audio Device Setup, in Dorico’s Preferences.
●● Try temporarily switching to another ASIO driver, and back, to reset the
sound driver in Dorico.
●● Or alternatively, you may switch to a different Sample Rate, and back.
50
ARTICULATIONS IN DORICO
PLAIN NOTE DYNAMICS CRESCENDO DIMINUENDO
œ œ
ff p
œ œ
f f
œ œ
p
STACCATO STACCATISSIMO MEZZO-STACCATO TREMOLO
ææ æ æ æ
œ. œ
'
œ-. œ œæ œ œ
ACCENT MARCATO TENUTO LEGATO
^
œ> œ œ- œ œ
PIZZICATO TRILL GLISSANDO ARPEGGIO
pizz. arco
œœ
œ œ
NO MAPPING NO MAPPING
œœ
∏∏∏∏∏
available in Dorico available in Dorico
51
ARTICULATIONS IN DORICO
COL LEGNO SNAP PIZZICATO FLUTTER-TONGUE HARMONICS (WRITTEN PITCH)
col legno arco » flz. ord. o
œ œ œ œ œ œ
ARTIFICIAL HARMONICS MUTE BUCKET MUTE CUP MUTE
INCOMPLETE INCOMPLETE INCOMPLETE
NO MAPPING DORICO FEATURE DORICO FEATURE DORICO FEATURE
available in Dorico
May only be May only be May only be
cancelled by “ord” cancelled by “ord” cancelled by “ord”
PLUNGER MUTE HARMON MUTE LET RING NO VIBRATO
INCOMPLETE INCOMPLETE NO MAPPING INCOMPLETE
DORICO FEATURE DORICO FEATURE available in Dorico DORICO FEATURE
May only be May only be MIDI trigger: MIDI trigger:
cancelled by “ord” cancelled by “ord” CC64=127 ······ CC64=0 CC20=6 ······ CC20=0
VIBRATO MOLTO VIBRATO SLAP BASS SCOOP
INCOMPLETE INCOMPLETE NO MAPPING NO MAPPING
DORICO FEATURE DORICO FEATURE available in Dorico available in Dorico
MIDI trigger: MIDI trigger: MIDI trigger: MIDI trigger:
CC20=5 ······ CC20=0 CC20=18 ······ CC20=0 CC18=13 ······ CC18=0 CC15=81 ······ CC15=0
52
ARTICULATIONS IN DORICO
FALL PLOP DOIT a2, zu 3, ...
NO MAPPING NO MAPPING NO MAPPING Range: X=2...8
available in Dorico available in Dorico available in Dorico (number of players)
MIDI trigger: MIDI trigger: MIDI trigger:
CC15=80 ······ CC15=0 CC15=83 ······ CC15=0 CC15=82 ······ CC15=0 CC104=X ···· CC104=0
VIBRATO DEPTH (OVERRIDE) VIBRATO SPEED (OVERRIDE) A4 TUNING (HERTZ) ORGAN REGISTRATION
Range: X=1...64...127 Range: X=1...64...127 Range: X=1...64...127 USE OUR SCRIPT
(scale by 0% ... 100% ... 200%) (scale by 0% ... 100% ... 200%) (377 Hz ... 440 Hz ... 503 Hz)
[Link]/stops
CC105=X ···· CC105=0 CC106=X ···· CC106=0 CC109=X ···· CC109=0
BOWED PITCHED PERCUSSION GUITAR EFFECTS DÉTACHÉ
OVERRIDE FROM
USE OUR SCRIPT détaché ord.
OUR MIXER, OR
MIDI trigger:
[Link]/stops
œ œ
CC18=30 ······ CC18=0
53
KNOWN ISSUES IN DORICO
●● Combination of articulations
doesn’t currently work in
Dorico.
●● This is a known bug, and a fix may
be expected in a future update of
Dorico.
●● Unison notes are performed solo,
even when using different voices.
●● This is the expected behavior in
Dorico.
●● We hope to see a workaround to this
in a future version of Dorico.
54
KNOWN ISSUES IN DORICO
●● Dorico may collapse grand staves
to a single staff in playback.
●● If a single Layout > Solo Player
is assigned to multiple staves in
Dorico, these staves share a
common MIDI channel.
●● What this means is, all
spill
articulations unavoidably
over to the other staves in
playback—including dynamics.
●● Identically pitched notes are also
collapsed into a single solo note.
●● If you want to maintain
staff separation in
playback, the rule is to use
different Solo Players in Dorico.
●● Dynamics within a bar may be
inconsistent.
●● It happens because Dorico defaults to using
beat stress, on a scale equivalent to
two dynamic levels (e.g. mf becomes ff for
stressed notes).
●● And also because Dorico humanizes
dynamics by 50%.
●● You can manually alter these Dorico settings
from Play ▸ Playback Options...
55
KNOWN ISSUES IN DORICO
●● Accents and marcato may be very
loud.
●● We currently don’t have control
over accent and marcato playback,
but this is simply a dynamic change
governed by Dorico from Play ▸
Playback Options....
●● There may be gaps of silence
between subsequent slashed notes.
●● This is a known bug/behavior. Instead
of shortening the individual
notes in the tremolo by 85%
(default note shortening) Dorico
performs a tremolo only for 85% of
the note’s written length.
56