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2018 Wargamers Reunion Pel 11-7-18

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0% found this document useful (0 votes)
26 views8 pages

2018 Wargamers Reunion Pel 11-7-18

Uploaded by

api-422441339
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Wargamers Reunion 2018

Final Gaming Event List

ALL SESSIONS

OPEN FLEA MARKET


Grab a table, set out your goodies and sell, sell, sell! Or browse
through the merchandise as you look for those treasures you
just can't live without. Whatever your pleasure, it's all there
waiting for you. Participation is included in the cost of
admission. All proceeds go in the seller's pocket!

Pick-Up Gaming
For your gaming pleasure, tables will be available all weekend
for pick-up games of whatever you might want to play. If you
have something you’d like to bring for one of those “as long as
we’re here why don’t we play a game of this” moments,
there’ll be tables where you can set up your stuff and play to
your heart's content! We’ll also have several board games
available for those so inclined. Generic sign-up sheets will be
made available at the registration desk for game masters to use
at their convenience.
SESSION 1 (Friday Afternoon)

Gunza Blazin’
Ever get the urge to mosey on over to the saloon, have a shot or two of redeye and get into a
high stakes poker game? Perhaps you'd like to put a tin star on your chest and make sure the
streets are safe for all the good townsfolk. Or maybe you'd rather ride into town with your
gunza blazin' and make a "withdrawal" from the local bank. Well Partner, now's your chance.
Gavin Gossett is bringing us his Wild West set-up featuring 32mm miniatures and his own set of
fast playing, easy-to-learn rules called.....what else?.....Gunza Blazin'. Players each take charge
of a group of Wild West characters with their own objectives to complete by the end of the
game. You may be playing Lawmen, Outlaws, Banditos or rough and rowdy Cow-Pokes. But no
matter who you are, you won't be bored! So iffin' you got a hankerin' for some adventure, just
strap on your hawg-leg, grab your handy-dandy book of "horse-opera" lingo and join ol’ Gavin
as he shows us how the west was won!

Target for Tonight


Put on your flight suit, crew up your Lancaster and take-off into the European night sky to
deliver some presents to Herr Hitler. Mike Peccolo presents this game of WWII aerial combat
using 1:600 scale planes and Donald Featherstone’s “Air Warfare”, a simple set of rules that
allows anyone to take part in the action. Will you be able to make it to your destination, bomb
the right target and make it back to base? Come join the action and find out. There’ll be room
for up to 10 players.

SESSION 2 (Friday Night)

The Battle of Azanulbizar


The War of the Dwarves and Orcs had begun six years earlier when Azog the Orc, Chieftain of
Moria, captured the Dwarven Lord Thrór outside the entrance to his lair. Azog slew and
decapitated him, branding his name on the severed head. He threw the remains from the gate
knowing Thror’s travelling companion Nar would find them. Azog called out, telling him to
spread the word among the Dwarves that an Orc now ruled in Moria. Upon receiving the news
of Thrór's fate, his son Thráin II was filled with a righteous fury. He gathered a great army of
Dwarves and began to systematically sack all the Orc strongholds in the Misty Mountains until
only Moria was left. There, the surviving Orcs gathered to Azog awaiting the final
confrontation. And now the day has come. The Dwarves, drawn up into battle lines before the
eastern gate, glare at the Orcs over the rims of their shields and listen to their vulgar jeers as
they await the order to begin their assault. Finally, with horns blaring and their war cries
ringing from the hills, the Dwarves surge forward to end this once and for all! Join Bryant
Williams as he presents this battle set in the world of J.R.R. Tolkien using 28mm figures and his
own set of rules called “Warfare in the Third Age”. With room for up to 7 players, there’ll be
plenty of revenge, honor and glory to go around!
The Battle of Spring Hill - Nov 29, 1864
General John Bell Hood was mad as hell! After brilliantly maneuvering his army behind the
retreating Federals, he was ready to occupy the important road junction at Spring Hill to cut off
the Union IV Corps headed to Nashville and complete its destruction. Cleburne's’ lead division,
however, was unsupported which led to a critical 3 hour delay. At 4pm, the confident gray line
finally surged forward. Wagner's bluecoat division, defending the Pike and Spring Hill itself, was
waiting. Bob Moon makes his triumphant return to the Reunion with this outstanding game set
during the American Civil War using “Brigade Fire & Fury” rules and 40mm figures. Up to 7
players will be able to participate in this action. Children less than 16 years of age must be
accompanied by a playing adult. Whether you fight for the Blue or the Gray, the final outcome
will be in your hands. So steel your nerves, grab your musket and march to the field of battle.

Gunza Blazin’
Ever get the urge to mosey on over to the saloon, have a shot or two of redeye and get into a
high stakes poker game? Perhaps you'd like to put a tin star on your chest and make sure the
streets are safe for all the good townsfolk. Or maybe you'd rather ride into town with your
gunza blazin' and make a "withdrawal" from the local bank. Well Partner, now's your chance.
Gavin Gossett is bringing us his Wild West set-up featuring 32mm miniatures and his own set of
fast playing, easy-to-learn rules called.....what else?.....Gunza Blazin'. Players each take charge
of a group of Wild West characters with their own objectives to complete by the end of the
game. You may be playing Lawmen, Outlaws, Banditos or rough and rowdy Cow-Pokes. But no
matter who you are, you won't be bored! So iffin' you got a hankerin' for some adventure, just
strap on your hawg-leg, grab your handy-dandy book of "horse-opera" lingo and join ol’ Gavin
as he shows us how the west was won!

Gaslands
Come join William Bowers as he showcases Osprey Game’s new rules for post-apocalyptic
vehicular mayhem known as. With fast and cinematic rules, “Gaslands” is designed to be
played with toy cars allowing players to control small fleets of armed vehicles in battles for
resources, dominance and survival as they shoot, ram, skid and loot their way through the ruins
and wreckage of a burnt-out Earth. With rules for multiple vehicle types from motorbikes to
big rigs, varied special weapons and accessories including oil slicks, caltrops and nitro boosters,
and a host of options for scenarios, environmental conditions, crew and campaigns, games can
be tailored to fit any version of an anarchic future.

As the Crows Gather


Jarl Athaern slowly leads his men through the early morning fog. The cold, damp air plasters
hair to skin beneath their helmets and muffles all sound as they slog towards their objective.
The Romano Brits have often raided Athaern’s lands but now the sword is in the other hand.
Arturo the Chaste and his men will soon find themselves in circumstances quite different from
what they are used to. Providing, that is, that the Jarl and his men can take and hold the
villages to the south. Walt Harris brings us this small unit action set during the Dark Ages using
28mm figures and his own custom game system he calls “A Plunderin’ We Go!” Up to 6
players, with a single overall commander per side, will lead their troops in a struggle for
supremacy on the battlefield. Will Athaern be able to crush his foes and send them packing or
will he be beaten back like his brethren before him, having to consolidate his forces to hold
what he can? The outcome, my friend, is in the hands of the gods and the strength of your axe.
SESSION 3 (Saturday Morning)

The Battle of Spring Hill - Nov 29, 1864


General John Bell Hood was mad as hell! After brilliantly maneuvering his army behind the
retreating Federals, he was ready to occupy the important road junction at Spring Hill to cut off
the Union IV Corps headed to Nashville and complete its destruction. Cleburne's’ lead division,
however, was unsupported which led to a critical 3 hour delay. At 4pm, the confident gray line
finally surged forward. Wagner's bluecoat division, defending the Pike and Spring Hill itself, was
waiting. Bob Moon makes his triumphant return to the Reunion with this outstanding game set
during the American Civil War using “Brigade Fire & Fury” rules and 40mm figures. Up to 7
players will be able to participate in this action. Children less than 16 years of age must be
accompanied by a playing adult. Whether you fight for the Blue or the Gray, the final outcome
will be in your hands. So steel your nerves, grab your musket and march to the field of battle.

Assault on Seelow Heights


In the early hours of April 16, 1945 the Soviet attack against the German defenses around the
city of Seelow began with a massive bombardment by thousands of artillery pieces
and Katyushas. Well before dawn, the 1st Belorussian Front attacked across the Oder River.
Swampy ground proved to be a great hindrance and a German counter-barrage caused heavy
casualties. But despite these initial set-backs, the Soviet troops continued to advance in
accordance with their plan. By nightfall of the second day, the 45th Guards Tank Brigade had
finally been able to move forward due to the tenacity of their comrades. Soon, however, they
began to encounter stiff resistance in the form of Panzer and Panzerjager elements from the
56th Panzer Corps. Will it be enough to stem the tide or will the Russian assault sweep on into
Berlin? Join Bryant Williams as he brings us this exciting WWII game of armored conflict using
the easy-to-learn, fun-to-play “What a Tanker” rules and 1/35th scale vehicles. Up to 6 players
will find out, first hand, about the trials and tribulations facing a tank commander on the front
line. Will you be able to make the crucial decisions under fire that will lead your crew to
victory? There’s only one way to find out. Climb in, button up and roll into action.

Convoy: Hunt and Kill


The convoy is now sailing out in the "air gap" which means it’s too far from land to have aircraft
patrols. So now it's now up to the escort vessels to protect their charges. But lurking there,
somewhere out in the grey Atlantic, are the U-boats. Sliding along just below the surface of the
water they wait. They search for an opening and when the opportunity presents itself, they
strike! Join Mike Peccolo as he brings us this exciting WWII naval action using “Grey Wolves at
Dusk” rules and 1/2400 scale ships. Up to 6 players will test their metal as either an escort
captain or commander of a U-boat. Have you got what it takes to bring your ships safely into
port? Or perhaps you prefer the thrill of the chase. Either way, the time has come to fulfil your
destiny.
878 Vikings
Lord, protect us from the Northmen! Andrew Shadel presents this exciting board game in
which two to four players take on the roles of the invading Vikings or the English nobles who
are trying to withstand the invasion. Viking players control the Norse freemen and the fearless
Viking shock troops known as Berserkers. The English control the King's Housecarls, the
landholding Thegn noblemen as well as the Fyrd, peasant militia units that rise up to defend
their cities when attacked. The players on each side must work together to coordinate their
strategies and achieve victory. The English start the game controlling all of England but then
the Viking players invade from the sea and strike deep into English territory! When it’s all said
and done, the team controlling the most cities wins the game. Will you be fearless invaders or
faithful defenders? The choice is yours!

English Civil War Skirmish


During the mid-1600’s, English armies squared off to determine the manner of their nation’s
government. Brigades of musketeers faced each other across the battlefield as regiments of
pikemen maneuvered into position to protect them from cavalry assaults and artillerymen tried
to put their guns to good use. And while most battles were fought using these large units of
infantry, cavalry and artillery, more limited engagements between foragers and scouting parties
from both sides were taking place all throughout the countryside. To find out just what made
those small encounters so historically interesting, join Gavin Gossett as he presents a game of
ECW skirmish action using 28mm figures and his own "Kings of English Civil War" rules.
Roundhead or Royalist! Parliamentarian or Cavalier! Choose your side and help determine
who wins the day! Up to 8 players can take part in the action.

SESSION 4 (Saturday Afternoon)

Armor Action - February, 1945


It’s a cold winter day as the US 3rd Armored Division advances along the muddy backroads of
the German countryside. Their objective is the important road junction at the village of Elsdorf.
And although the civilians have left, Heavy Panzer Battalion 301 has not. The now deserted
village has been prepared for defense by the Germans including a few big surprises waiting for
the Americans within the hamlet. Can the US tankers clear the town or will the stalwart
defenders be able to hold them off? Join in the fun as Keith Jordan brings us this late WWII
armor scenario for 4 to 9 players using the exciting new “What a Tanker” rules and 15mm
miniatures. Will you be able to complete your mission while trying to survive round after round
of hard-hitting, up close and personal armored combat? Come roll the dice, choose your course
of action and find out for yourself.
Frostgrave: The Ghost Archipelago
A vast island chain covered in the ruins of ancient civilizations, the Archipelago appears every
few centuries far out in the southern ocean. At such times pirates, adventurers, wizards and
legendary heroes all descend upon the islands in the hopes of finding lost riches and powerful
artefacts. It is only the bravest, however, who venture into the islands for they are filled with
cannibals, snake-men and poisonous water-beasts. Join Williams Bowers as he takes up to 4
players on an epic adventure where they command small, handpicked teams of spell casters,
rogues and treasure hunters exploring the ever-shifting labyrinth of the Ghost Archipelago.
Using the same rules system as Frostgrave, this game features heroes performing nigh-
impossible feats of strength and agility, powerful spells from five schools of magic, a host of
soldier types, mystical treasures and encounters with the indigenous creatures of the isles.

A Time of Storms
For the last eighty-five years the armistice between the Terran Federation and the Rach Empire
has held. Established by the Vela Accords in 2189, under the watchful eye of the Adon
Economic Confederation, the armistice helped to stabilize the current border between the
Terrans and the Rach. While both sides have made raiding across the border a common
occurrence in the day-to-day lives of many of the border's residents, any major fighting has so
far remained contained to the no-man's world of Hellspire…..until now. With the Adonese on
the verge of a second civil war, and rumblings that NADO may soon collapse, the Rach emperor
was facing mounting pressure from the other clan Ongbans (chieftains). To save his faltering
position, he unleashed the “children of the storm” upon the Terrans once again, intent on
completing the Rach clan’s promise to conquer every “who-mahn” world in the galaxy. Hugh
Peeples brings us this exciting game of sci-fi warfare using the easy-to-learn and fast-to-play
“CAV: Strike Ops” rules and the beautiful accompanying 10mm Mech figures. All Materials will
be at the table, you need to bring only your luck with the dice to see if you can prevail.

Assault on Seelow Heights


In the early hours of April 16, 1945 the Soviet attack against the German defenses around the
city of Seelow began with a massive bombardment by thousands of artillery pieces
and Katyushas. Well before dawn, the 1st Belorussian Front attacked across the Oder River.
Swampy ground proved to be a great hindrance and a German counter-barrage caused heavy
casualties. But despite these initial set-backs, the Soviet troops continued to advance in
accordance with their plan. By nightfall of the second day, the 45th Guards Tank Brigade had
finally been able to move forward due to the tenacity of their comrades. Soon, however, they
began to encounter stiff resistance in the form of Panzer and Panzerjager elements from the
56th Panzer Corps. Will it be enough to stem the tide or will the Russian assault sweep on into
Berlin? Join Bryant Williams as he brings us this exciting WWII game of armored conflict using
the easy-to-learn, fun-to-play “What a Tanker” rules and 1/35th scale vehicles. Up to 6 players
will find out, first hand, about the trials and tribulations facing a tank commander on the front
line. Will you be able to make the crucial decisions under fire that will lead your crew to
victory? There’s only one way to find out. Climb in, button up and roll into action.
Tale of Two Cities
The French forces are grinding away, pushing their British foes back foot-by-foot, mile-by-mile.
The British are now simply trying to get their troops safely away and hoping to hold the French
advance off at least for the day. The French, however, are becoming more aggressive in their
efforts as Napoleon is anxious to drive the English army into the sea and end this once and for
all! Walt Harris brings us this exciting game of Napoleonic combat using “Over the Hills” rules
and 28mm miniatures. Up to 6 players will command their forces to see who will win the day.
So whether it’s red coat or blue, King or Emperor, there’ll be plenty of action for everyone!

SESSION 5 (Saturday Night)

The Battle of Henry Hill/1st Bull Run


Generals Irvin McDowell and P.G.T. Beauregard face off in this re-fight of the first battle of Bull
Run. The Confederates are attempting to regroup on Henry Hill having been forced from their
positions on Matthews Hill. As the Union forces prepare for an assault, Brig. Gen. Thomas J.
Jackson's Virginia Brigade, accompanied by Col. Wade Hampton and Col. J.E.B. Stuart's
commands, come up in support of the disorganized Confederates. Will the Yankees be able to
force the Confederates off the hill or will General Jackson once again earn his famous moniker.
Mike Peccolo brings us this early battle of the American Civil War using easy-to-learn and fun-
to-play rules from Junior General and 25mm figures. Up to 10 players will be able to join in the
action and decide who will earn the victory.

It’s Good to be the King of the Pirates


Avast there, ye lubbers, and listen to a tale of adventure, excitement and the bravest men what
ever sailed under the Jolly Roger! A rousing tale of two great pirate fleets what met in these
very waters to settle a score. But better yet, why don’t ye come join Cap’n David Raybin and
experience the excitement firsthand! He’ll be a bringin’ us all the fast and furious action of a
battle in open waters using large and fully rigged 28 mm Pirate ships and a set of bucket-o’-dice
rules based on Bob Duncan’s “Gunboat Diplomacy”. With room for up to 6 would-be skippers
there’ll be plenty of action for everyone. So climb aboard, me hearties, and raise the colors.
Aarrrgh, it’s gonna be cutlasses and canons, broadsides and boarding hooks all around.

Avant, Soldats de France


The British picket leaned his back against the tree, enjoying the afternoon sun. Now that the
rains had subsided, guard duty wasn’t so bad. It was late enough in the year that the bugs
weren’t bothersome but not so late as to be chilly. Yes, it was a perfect day for guard duty.
Listening to the peaceful sounds of the forest wafting on the autumn breeze he was blissfully
unaware of the soft rustle of leaves made by the passing of many pairs of moccasins. Mike
Coggins presents this French and Indian War action using “Scalplock” rules and 28mm
miniatures. Up to 8 players will assume command of French, British or Indian forces as they
battle for control of a British outpost located on the frontier. Will the British be able to hold off
the attack or will the French and their Native American allies win the day? Come join Mr.
Coggins and find out.
A Time of Storms
For the last eighty-five years the armistice between the Terran Federation and the Rach Empire
has held. Established by the Vela Accords in 2189, under the watchful eye of the Adon
Economic Confederation, the armistice helped to stabilize the current border between the
Terrans and the Rach. While both sides have made raiding across the border a common
occurrence in the day-to-day lives of many of the border's residents, any major fighting has so
far remained contained to the no-man's world of Hellspire…..until now. With the Adonese on
the verge of a second civil war, and rumblings that NADO may soon collapse, the Rach emperor
was facing mounting pressure from the other clan Ongbans (chieftains). To save his faltering
position, he unleashed the “children of the storm” upon the Terrans once again, intent on
completing the Rach clan’s promise to conquer every “who-mahn” world in the galaxy. Hugh
Peeples brings us this exciting game of sci-fi warfare using the easy-to-learn and fast-to-play
“CAV: Strike Ops” rules and the beautiful accompanying 10mm Mech figures. All Materials will
be at the table, you need to bring only your luck with the dice to see if you can prevail.

SESSION 6 (Sunday morning)

Conan: The Board Game


Join Gavin Gossett as he lets players re-live the great adventures of Conan the Barbarian playing
as heroes united in survival as they try to reach their objective. Fight monsters, wizards or
Pictish warriors in jungle villages or ruined castles. Each scenario takes the Heroes to different
places where victory will depend on strategic choices and the ability to cooperate. There’ll be
room for up to 5 players. No prior knowledge of the rules necessary to play, just a love of
heroic fantasy and a desire for adventure.

Vega IV: Salvation


First settled in 2150 under an official charter granted by the Terran Exploration and Research
Administration, Vega IV (or Salvation as it is known by its inhabitants) has maintained its status
as a member of the Federation. It’s a world covered by lush forests raging rivers and massive
mountain ranges. The planet's capital, Eden, is a vibrant city built within one of the many
valleys covering the planet's surface. But now this peaceful planet has been chosen for
invasion. The “choosing” of Vega IV was won by the Ghukhura clan and their army (“The
Gnashing of Teeth”). Led by the Vorak Stran Regiment (“Soul Takers”) and the Detrakk Khar
Regiment (“Ravaging Hunger”), the Rach invaders have made planet-fall near Eden. Most of
the planet’s low-orbit defensive systems were destroyed and the Rach are now focusing on
defending their initial dropzone before moving on to seize the planet's main Star Port and
largest military base, Fort Joseph Smith. Defending the planet are home guard units the 117th
Legion (“The Warriors”” and elements of the 101st Legion (“The Silver Eagles”). Join Hugh
Peeples as brings us this exciting game of sci-fi warfare using the easy-to-learn and fast-to-play
“CAV: Strike Ops” rules and the beautiful accompanying 10mm Mech figures. All Materials will
be at the table, you need to bring only your luck with the dice to see if you can prevail.

Common questions

Powered by AI

In the "Battle of Azanulbizar," players must manage resources and positioning while leading Dwarven forces against Orcs, deciding when to attack or defend to achieve strategic dominance. This parallels J.R.R. Tolkien's fictional historical battle where Dwarves, led by Thráin II, sought revenge against Azog by systematically attacking Orc strongholds, culminating in a final confrontation at Moria. The game challenges players to replicate the tactical finesse and emotional drive behind the Dwarves' campaign for honor and retribution .

"Gunza Blazin'" offers players a unique Wild West experience by having them take charge of groups of characters—such as Lawmen, Outlaws, Banditos, or Cow-Pokes—with their own objectives to complete by the game's end. This game includes 32mm miniatures and employs fast-playing, easy-to-learn rules, creating an interactive and adventurous setting reminiscent of how the West was won .

"A Time of Storms" explores themes of political intrigue, military conflict, and cultural tension between the Terran Federation and the Rach Empire, set against a backdrop of impending civil war and alliances on the verge of collapse. Utilizing "CAV: Strike Ops" rules with 10mm Mech figures, it delves into the destabilization rooted in the long-standing armistice and the resurgence of the Rach's conquest ambitions. These elements illustrate the fragility of peace and the perpetual state of preparedness that defines this sci-fi universe's geopolitical landscape .

"Target for Tonight" simulates WWII aerial combat challenges by having players crew a Lancaster bomber to carry out bombing missions over Europe. It uses 1:600 scale models and Donald Featherstone’s “Air Warfare” rules, which allow participants to engage in realistic flight operations, including navigation, targeting, and evasion, which test players' ability to reach their destinations, hit targets, and return safely .

"Avant, Soldats de France" depicts the French and Indian War by allowing players to command French, British, or Native American forces in battles for territorial control. Utilizing "Scalplock" rules and 28mm miniatures, the game provides a tactical simulation of the war's challenges, including managing alliances, leveraging terrain, and executing strategies amidst the tensions and skirmishes characteristic of frontier warfare. This setting reflects the political and territorial dynamics that defined the conflict .

The "Assault on Seelow Heights" game captures the historical significance of the battle for control over the Seelow Heights during the final weeks of World War II. This scenario reflects the Soviet offensive aimed at penetrating German defenses and advancing towards Berlin in April 1945. The game recreates the massive artillery barrages, difficult traversals over swampy terrains, and high casualties experienced by the Soviet and German forces, conveying the strategic importance and the desperation of Nazi Germany's last major line of defense .

"It's Good to be the King of the Pirates" incorporates nautical combat by using large, fully rigged 28mm pirate ship miniatures, on which players navigate and battle. The game employs fast-paced "bucket-o’-dice" rules, creating real-time, dynamic engagements involving cutlasses, cannons, and boarding actions. This vivid representation of pirate life on the open sea enhances player engagement through immersive, action-packed scenarios that challenge their strategic and tactical acumen .

"Gaslands" uses toy cars and features fast-paced, cinematic rules that simulate vehicular battles in a post-apocalyptic setting. Key elements include different vehicle types—from motorbikes to big rigs—as well as special weapons like oil slicks and caltrops, and customizable scenarios and campaigns. These facets allow players to engage in resource-driven conflicts and survival challenges in a chaotic future, providing a creative and immersive experience .

"Vega IV: Salvation" presents strategic challenges by positioning players in the midst of a planetary invasion, where the Rach forces aim to control strategic zones like the Star Port and Fort Joseph Smith. Attackers must overcome planetary defenses while capitalizing on their initial successes in crippling these defenses. Conversely, defenders, such as the 117th and 101st Legions, are tasked with organizing an effective counterattack to retake and secure key structures. This dual focus on offense and defense, combined with resource management and tactical planning, embodies the game's strategic depth .

"Frostgrave: The Ghost Archipelago" incorporates elements of adventure and exploration by placing players in command of teams composed of various roles like spell casters and treasure hunters. Set in a mysterious island chain, players must navigate ancient ruins and contend with cannibals, snake-men, and water beasts to find lost riches and artifacts. The game uses the Frostgrave rules system, allowing for a wide range of strategic choices and mystical encounters, which deepen the exploratory and adventurous nature of the game .

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