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Unity Arkit Syllabus: Before You Start

The document outlines a Unity ARKit syllabus that includes an introductory lesson on the Unity ARKit framework and an advanced ARKit lesson. It discusses installing the ARKit package in Unity, debugging with ARKit Remote, visual inertial odometry tracking, feature point mapping, hit testing vs raycasting, ambient lighting detection, responding to ARKit events, attaching objects to planes and floors, and transitioning between AR and VR with a portal system.
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0% found this document useful (0 votes)
7 views1 page

Unity Arkit Syllabus: Before You Start

The document outlines a Unity ARKit syllabus that includes an introductory lesson on the Unity ARKit framework and an advanced ARKit lesson. It discusses installing the ARKit package in Unity, debugging with ARKit Remote, visual inertial odometry tracking, feature point mapping, hit testing vs raycasting, ambient lighting detection, responding to ARKit events, attaching objects to planes and floors, and transitioning between AR and VR with a portal system.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

 

 
Unity ARKit Syllabus 
All the AR Chatter is about to Matter 
 
 

Before You Start 


Thank you for your interest in ARKit! In order to succeed in this program, we recommend either having 
experience developing iOS applications using Xcode and Swift or using Unity.. You will also need access to a 
modern Mac and an iPhone 6S or greater. If you’ve never developed an iOS application, you can prepare by 
doing the VR Developer Nanodegree program. 
 

Project 1: A Portal to Another Dimension 


 

Supporting Course Content: The Unity ARKit Framework 

Lesson Title  Learning Outcomes 

Intro to Unity ARKit  ➔ Install the ARKit package from the Unity Asset Store 
➔ Quickly debug applications using ARKit Remote 
➔ Understand how tracking is implemented in ARKit with Visual 
Inertial   Odometry 
➔ Use feature points that map points from the real world to the 
virtual one  
➔ Understanding the difference between Hit Testing and 
Raycasting 

Advanced ARKit  ➔ Use ambient lighting detection of the real world to match 
lighting applied to virtual objects 
➔ Learn when to listen for important ARKit events and respond 
appropriately 
➔ Attach virtual objects to planes / floors to build a dynamic 
swimming pool 
➔ Understand   Design   Principles   that   are   best   used   to   make   your   AR 
apps   human   useable. 
➔ Transition between virtual and augmented reality using a portal 
system 

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