Deep Magic 2 Rune Magic PDF
Deep Magic 2 Rune Magic PDF
CHRIS HARRIS
RUNE MAGIC
Credits
Design: Chris Harris
Development and Editing: Steve Winter
Art Director & Graphic Design: Marc Radle
Cover Art: Marcel Mercado
Interior Art: Dio Mahesa, Marcel Mercado, Nakarin Sukontakor
Publisher: Wolfgang Baur
Kobold Press, Midgard, Open Design, and their associated logos are trademarks of Open Design.
Product Identity: he following items are hereby identiied as Product Identity, as deined in the Open Game License version 1.0a,
Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.),
dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been designated
as Open Game Content are not included in this declaration.)
Open Game Content: he Open content in this book includes the feats, runes, rituals, Tupilak monster text, and spells.
No other portion of this work may be reproduced in any form without permission.
2
2
Rune Magic
ccessing the magic inherent within runes creatures gain the beneits of Rune Knowledge and
requires the Rune Knowledge feat. If the Rune Mastery for a single rune. he rune selected
option to gain feats isn’t being used in your must it thematically with the creature’s nature,
campaign, then Rune Knowledge can be gained origin, or abilities.
in place of level-based ability score improvement,
if your GM approves. Alternatively, characters RUNE KNOWLEDGE
might need to accomplish other, story-related tasks Prerequisite: Wisdom 12 or higher
determined by the GM to gain Rune Knowledge. You are wise in the lore of two runes of your choice.
Once those obstacles are cleared, all characters who You always have access to their rune bonuses. In
meet the prerequisites can gain Rune Knowledge and addition, every day you can invoke one rune power for
Rune Mastery. each rune you’ve learned, provided you meet any other
Rune-Using Monsters. Some northern creatures requirements such as a minimum level.
are born with a natural atunement to a rune whose You can select this feat multiple times. Each time you
nature is similar to their own. hese rune-born do, you gain the bonus and powers of two additional
runes of your choice.
3
RUNE MASTERY Rune Power (7th level): Sketching ansuz on the
Prerequisite: Rune Knowledge loor or a wall allows all worshipers of the Aesir
You have mastered the secret powers of one ancient within 10 feet of it to add 1d4 to each of their atack
rune. Choose one rune that you already learned rolls, similar to a bless spell. Sketching the rune
through Rune Knowledge. Once per day, you can takes 2 actions, and it remains efective while you
invoke one of its Rune Mastery powers. concentrate, for up to 1 minute.
You can select this feat multiple times. Each time Rune Mastery Power (11th level): hen traced
you do, you learn the Rune Mastery powers of a on the forehead of a willing creature, ansuz sends
diferent rune from your repertoire. the creature into a trance during which it receives
a message from the gods, identical in efect to a
Runes divination spell. A creature can experience only one
here a rune calls for a saving throw, the DC equals such trance per week. Tracing the rune takes 10
(8 + the rune maker’s ability bonus + the rune maker’s minutes, and the trance lasts 1 round.
proiciency bonus). he rune maker’s applicable
b
Berkanan
ability is the same as the ability being used for the Birch tree, love, new beginnings; the Bear
saving throw unless a diferent one is speciied; i.e., Maiden
if a rune calls for a Charisma saving throw, the rune
maker’s Charisma modiies the DC. Rune Bonus: You get a +1 bonus on
Charisma (Diplomacy) checks.
Algiz Rune Powers: hen traced on a living creature,
z
Elk and reindeer, evading danger; the god this rune grants that creature advantage on a single
Heimdall Charisma (Diplomacy) check of its choosing.
Rune Bonus: You can make an elk horn wand Tracing the rune takes 10 minutes, and it remains
(see New Magic Items) in 6 hours, and you efective for up to 24 hours. his beneit can be
gain a +1 bonus on initiative checks. granted only once per day.
Rune Power (5th level): Living creatures that are hen berkanan is traced on a living plant, an
within 10 feet of an algiz rune when it is etched on efect identical to spike growth erupts in a 20-foot
the ground or on a wall gain a +2 bonus on Wisdom radius around the rune. Tracing the rune on a
(Perception) checks and have advantage on saving plant takes 1 action, and the efect lasts while you
throws against sleep and other magical efects that concentrate, for up to 10 minutes.
cause unconsciousness. Both efects last for 8 hours. Rune Mastery Power (8th level): You can create a
Scribing the rune takes 15 minutes. philter of love once per week.
Rune Mastery Power (8th Level): Marking a
d
creature with the algiz rune transforms the creature
Dagaz
Day and laying the dead to rest
into an elk or reindeer, as per polymorph. Drawing
the rune on the creature takes 1 action and the Rune Bonus: You always know exactly
change lasts while you concentrate, for up to 1 hour. how long it will be until the next sunset
or sunrise.
Ansuz Rune Power (4th level): Spending 10 minutes
a
Gods and outsiders tracing dagaz onto a creature cures it of magical
Rune Bonus: You get a +1 bonus on blindness.
Intelligence (Arcana) checks made to Rune Power (6th level): Tracing dagaz onto an
identify the type, powers, or weaknesses object makes it glow brightly in a 60-foot radius and
of aberrations, celestials, fey, and iends. dimly out to 120 feet. Magical darkness of 3rd level
Once per day, the ansuz rune can be sketched on an or lower is dispelled if this light overlaps it. he light
object to ward of giants and fey hostile to the Aesir. is blocked normally by opaque objects or structures.
he rune must be presented boldly toward such Tracing the rune this way takes 1 action, and the light
creatures, each of which makes a Charisma saving lasts while you concentrate, for up to 1 hour.
throw. Creatures that fail the saving throw must stay Rune Mastery Power (13th level): Once per week,
at least 5 feet away from the rune and cannot touch or dagaz can be sketched onto the ground or a wall
make melee atacks against the creature presenting to create an instantaneous efect identical to a
it, as long as the symbol is boldly and aggressively cleric’s Channel Divinity: Turn Undead class ability.
presented (which requires an action each round). Sketching the rune takes 1 action, and it afects
Sketching the rune takes 1 action, and the marked undead within 30 feet that can see it at the moment
object remains efective for 1 hour. of its completion.
4
Ehwaz hour. his works equally well on a single object, such
e
Horses, reedom, the Nithing Pole as a block of stone, or on a collection of objects that
Rune Bonus: You get a +1 bonus to Wisdom are bundled together, such as a large chest stufed
(Animal Handling) checks made to control with coins.
a mount, and to Dexterity checks made to Rune Mastery Power (8th level): By spending 1
g
Gebu
on the ground, ehwaz summons a phantom steed.
Generosity and hospitality, and gits
Sketching the rune takes 5 minutes, and the
summoned steed remains for 1 hour. Rune Bonus: You have advantage on
Intelligence checks to estimate an item’s
Rune Mastery Power (9th level): You can create a
value.
nithing pole (see New Magic Items) once per month.
he process can only be performed during a new Rune Powers: hen 1 minute is spent carefully
moon, takes 12 hours, and requires bloodleting that examining an item while tracing gebu on it, you learn
leaves a permanent scar in the shape of the ehwaz the item’s name and magical properties the same as if
rune on the rune maker’s let hand. Each creation of you’d cast an identify spell. Alternatively, if 1 action is
a nithing pole creates a new scar; those ater the irst spent tracing gebu on a willing creature, that creature
don’t need to be on the hand, but they must be on the gains sanctuary as if afected by the spell. he rune
hands or arms. maker can’t invoke sanctuary on him or her self. he
sanctuary efect lasts while you concentrate, for up to
I
Eiwaz 1 minute.
Yew tree, Ygdrasil Rune Mastery Power (8th level): Gebu can be rapidly
Rune Bonus: You have proiciency on (1 action) scratched or sketched onto a wall, loor,
Intelligence (Arcana) checks. or other surface of an enclosed space in a way that
makes it clearly visible. For up to 1 minute, the rune
Rune Power (4th level): Spending 1 action to trace
maker can activate the rune with a command word,
eiwaz onto a suitably-sized piece of wood transforms
provided he or she is within 20 feet of it. All creatures
it into a shillelagh for 1 minute.
within 20 feet of the rune and with a clear line of
Rune Mastery Power (8th level): Sleeping for sight to it (regardless of whether they can actually see
at least 10 minutes under a tracing of eiwaz on a it) must make a Charisma saving throw. hose that
blanket, a wall, or the ceiling causes the rune maker fail are afected as if by a calm emotions spell that lasts
to dream of the Nine Worlds. hese dreams produce while you concentrate, for up to 1 minute.
answers the same as contact other plane (including
possible side efects). Hagalaz
h
Rune Mastery Power (11th level): hen carved on Hail and winter weather
the bark of a living tree, eiwaz allows the rune master Rune Bonus: You have advantage on
to travel between that tree and another tree within Wisdom (Survival) checks made to
500 feet also marked with eiwaz, as if under the efect accurately predict weather conditions for
of tree stride. Each carving takes 1 action, and the the next 24 hours in your vicinity.
efect lasts while you concentrate, for up to 1 minute
Rune Power: Spending 1 action tracing hagalaz on a
ater the second carving is done.
willing creature grants it protection rom enery (cold)
Fehu while you concentrate, for up to 1 hour.
f
Catle, livestock, and wealth Rune Mastery Power (9th level): hen sketched
on the ground under the open sky, hagalaz conjures
Rune Bonus: You have advantage on
a sleet storm centered on a point of the rune maker’s
Wisdom (Animal Handling) checks made
choosing within 150 feet. Sketching the rune takes 4
on domesticated animals that aren’t used as
rounds and the storm lasts while you concentrate, for
riding mounts.
up to 2 minutes.
Rune Power: Sketching fehu on an object makes that
Rune Mastery Power (14th level): hen sketched
item easier to lit or drag, as if it weighed only half
on the ground within the area of a magical storm
its actual weight. Sketching the rune takes 1 minute,
caused by sleet storm, ice storm, control weather (hail
and the efect lasts while you concentrate, for up to 1
and blizzard only), or comparable magic, hagalaz
5
acts as a dispel magic spell cast with a 7th-level slot. 10-foot radius and dim light for an additional 10
If the storm being dispelled is from 8th or 9th level feet, and it does an extra 1d4 cold damage on a hit.
magic, the rune maker uses Charisma as his or her Tracing the rune takes 1 action and the efect lasts
spellcasting ability to test the rune’s efectiveness. while you concentrate, for up to 1 hour.
Sketching the rune takes 2 rounds. Rune Power (7th level): A shield marked with
Rune Mastery Power (14th level): hen sketched this rune gliters like frost in the morning sun. As
on the ground within the area of a natural an action, a wielder of the shield who is in direct
(nonmagical) storm, hagalaz has the efect of a control sunlight can focus its relection on a single enemy
weather spell. Sketching the rune takes 1 hour and the within 30 feet; the target must make a successful
control lasts while you concentrate, for up to 8 hours. Constitution saving throw or be afected by the irst
stage of snow blindness (see Conditions). he DC
N
Ingwaz for the saving throw equals 8 + your Dexterity bonus
Ancestors, Northmen; the god Wotan or Odin + your proiciency bonus. If the target creature is
Rune Bonus: You have proiciency on already afected by the irst stage of snow blindness,
Intelligence (History) checks. a failed Constitution saving throw brings on the
Rune Power (4th level): hen 1 action is spent second stage of snow blindness. Marking the shield
tracing ingwaz on a spear, the rune gains favor from takes 1 action, and the rune remains efective while
the Aesir for the irst character who throws the spear you concentrate, for up to 1 hour.
over the heads of an enemy force consisting of nine Rune Mastery Power (8th level): You learn the create
or more opponents; the spear thrower adds 1d4 tupilak ritual (see Rune Rituals).
radiant damage to his or her weapon atacks. he
Jera
y
bonus can be gained up to 8 hours ater the rune is
traced, and once triggered it lasts 1 minute. Abundant harvest; the gods Freyr and Freyja
Rune Power (5th level): hen ingwaz is traced Rune Bonus: You have proiciency on
on the face of a willing creature, it turns the Intelligence (Nature) checks.
creature into a berserker, granting it the beneits Rune Power (4th level): hen traced on the
of a barbarian’s Rage class feature as though the belly of a living creature, the jera rune guarantees
recipient were a barbarian of the rune master’s level. that any sexual union involving that creature in
Tracing the rune takes 2 rounds, and the efect lasts the next 24 hours proves fruitful. If traced on a
1 minute. pregnant creature at least once per month during
Rune Power (7th level): You learn the calling to the its pregnancy, the rune guarantees a successful birth
vaetir ritual (see Rune Rituals). and healthy baby or babies. Tracing the rune takes 1
Rune Mastery Power (8th level): hen traced on action.
the nails and lesh of a corpse, this rune acts as a Rune Power (6th level): hen jera is traced on a
speak with dead spell. Tracing the rune takes 1 minute wooden table, plate, or plater, all food and drink
and the efect lasts while you concentrate, for up to that’s spoiled, roten, diseased, poisonous, or
10 minutes. otherwise contaminated within 20 feet becomes
pure and safe for consumption. Tracing the rune
Isaz takes 1 action.
i
Ice, imprisonment, and paralysis; the gods Boreas Rune Mastery Power (8th level): hen marked in
and Mara the earth among living plants, the rune has the efect
Rune Bonus: hen you take cold damage, you of a localized (100-foot radius) plant growth spell.
take 1 point less than normal. Sketching the rune takes 1 action.
k
Rune Power (4th level): hen 1 action is spent
tracing isaz on the ground, slick ice spreads out Kaunen
to cover an area of 225 square feet. he iced area Flaming torch, enlightenment, and ulcers
can have any shape the rune maker wants; if you Rune Bonus: You gain darkvision (30 feet).
use a grid of 5-foot squares, the ice covers 9 squares. If you already have darkvision, you gain
Every square of ice must be connected to at least proiciency on Wisdom (Perception) checks.
one other along one or more sides. Ice-illed squares Rune Power (4th level): hen 1 minute is spent
are diicult terrain, and the diiculty of Dexterity tracing kaunen on the ground, it burns like a
(Acrobatics) checks in the area increases by ive. he campire for up to 8 hours. he ire is 2 feet in
ice is nonmagical and melts normally. diameter and the lames are magical, causing 2d6 ire
Rune Power (5th level): hen the isaz rune is traced damage per round to any creature in the ire. Neither
on a weapon, the weapon sheds bright light in a the rune nor the ire can be moved once created,
6
but the ire can spread normally to inlammable Rune Mastery Power (9th level): Invoking mannaz
materials. upon a plant or animal awakens it, per the awaken
Rune Power (5th level): Tracing kaunen onto a spell. Invoking the rune this way takes 8 hours, and
weapon causes that weapon to shed bright light in a the efect is permanent.
10-foot radius plus dim light for another 10 feet, and
n
Naudiz
l
Laukaz proiciency bonus can beneit from this efect. Both
Water, the sea; the god Njord the rune and the efect last while you concentrate, for
Rune Bonus: You gain Aquan as a bonus up to 1 minute.
language. If you already know this Rune Power (5th level): Naudiz can be traced in the
language, you have advantage on Charisma air in such a way that ive creatures within 10 feet of
(Diplomacy) checks with creatures from the you have their hit point maximums increased by 5,
elemental plane of water. and they gain 5 hit points. Tracing the rune takes 1
Rune Power (4th level): hen you spend 1 action action, and the efect lasts 8 hours.
tracing laukaz on an object, it becomes more Rune Mastery Power (15th level): hen naudiz is
bouyant. Anyone grasping the object has advantage traced on an object weighing no more than 20 lb.,
on Strength (Athletics) checks to swim or to stay for the next 24 hours you can call that item to you.
aloat. he efect lasts 24 hours. he item teleports into your hand instantly when
Rune Power (7th level): hen you trace laukaz on a you spend an action calling it. he maximum range
living creature’s chest, it grants them water breathing. is 400 feet. If another creature is holding the object,
Tracing the rune takes 1 action, and the efect lasts 24 that creature prevents it from teleporting with a
hours. successful Charisma saving throw; use your Wisdom
Rune Mastery Power (11th level): hen the rune modiier to set the DC. Tracing the rune takes just 1
is sketched on a lakebed, riverbed, or sea botom, action, and it remains until it’s used or for 24 hours.
laukaz allows the rune maker to control nearby water
Nyköping
as a control water spell. Sketching the rune takes 1
action and the efect lasts while you concentrate, for he passage of time, the seasons, and the phases of the moon
up to 10 minutes. Rune Bonus: You have proiciency with Wisdom
(Survival) checks.
Mannaz
m
Rune Power (5th level): hen the rune is sketched
Humanoids, especially humans and dwarves on the ground, nyköping allows up to six creatures
Rune Bonus: You get a +1 bonus on of your choice to each regain hit points equal to 2d8
saving throws against petriication + your wisdom modiier. You must be able to see the
and efects that alter your form such as creatures, and they must be within 30 feet of you.
lycanthropy, polymorph, or lesh to stone. Invoking the rune this way takes 10 minutes.
Rune Power (5th level): hen traced on the ground, Rune Power (6th level): hen 1 action is spent
a boulder, or a wall, mannaz produces an efect tracing the rune on the ground under open sky,
identical to a calm emotions spell on all living creatures nyköping creates a gust of wind. he wind lasts while
within 20 feet of the rune. Tracing the rune takes 1 you concentrate, for up to 1 minute.
action and the efect lasts while you concentrate, for Rune Mastery Power (9th level): Tracing nyköping
up to 1 minute. on a creature grants it haste, per the spell. Creating
Rune Mastery Power (8th level): hen traced on the rune takes 1 action and the efect lasts while you
the lesh of a creature, mannaz returns a lycanthrope concentrate, for up to 1 minute.
to its humanoid form or dispels (as dispel magic) Rune Mastery Power (11th level): You learn the curse
a polymorph efect the target is currently under. of the wild moon ritual (see Rune Rituals).
Unwilling creatures resist this with a Charisma Rune Mastery Power (13th level): hen nyköping
saving throw; use your Wisdom modiier to set the is sketched on the ground beneath open sky, the
DC. Tracing the rune takes 1 action. weather in the area improves toward clear skies, the
7
same as if you’d cast control weather. he rune can Raido
r
only improve the weather, not make it more severe. Travel
Sketching the rune takes 1 hour, and the efect lasts
Rune Bonus: Your speed increases by 5 feet,
8 hours.
and you always know which way is north.
Otalan Rune Power (4th level): he possessor
o
Property, inheritance, and family of an object that’s had raido sketched onto it has
advantage on Dexterity (Acrobatics) checks made to
Rune Bonus: You gain proiciency on
ski, skate, or control a sled. Sketching the rune takes
Charisma (Persuasion) checks.
1 minute and the efect lasts while you concentrate,
Rune Power (7th level): hen traced on up to 1 hour.
a relective surface (for example, on a mirror, a
Rune Power (5th level): A living creature with raido
polished shield, or even on still water), otalan
traced on its skin gains the beneit of water walk for 1
lets you scry on an object that you’ve possessed
minute. Tracing the rune takes 1 action.
for at least one week, or on any member of your
immediate family within three generations of Rune Power (7th level): A living creature with raido
you, per the scrying spell. Tracing the rune takes 10 traced on its skin can undertake a forced march for
minutes and the efect lasts while you concentrate, an additional 4 hours before sufering exhaustion
for up to 10 minutes. penalties. Invoking the rune takes 10 minutes, and
the efect lasts 4 hours.
Rune Mastery Power (13th level): hen otalan
is invoked on an object, the rune’s power lingers Sowilo
s
harmlessly in the item until the death of the item’s
he sun; the god Baldur
owner. he moment that creature dies, the object
teleports into the hands of another individual whose Rune Bonus: You gain immunity to
identity was speciied when the rune was created. snow blindness (see Conditions).
his person can be identiied by name, by a title, or Rune Power (5th level): hen invoked
by relationship (for example, “the king of Noatun” on a creature, the rune grants it magical conidence
or “my irstborn son”). his power functions over and charisma, enabling it to enthrall an audience, per
any range as long as the object and target are on the the spell. Tracing the rune takes 1 action, and the
same plane. If another creature holds the object efect lasts 1 minute.
when its owner dies, that creature can try to prevent Rune Power (7th level): Spending 1 action tracing
the object from teleporting by making a Charisma sowilo onto an object makes it glow as if with the
saving throw; use your Wisdom modiier to set the daylight spell for 1 hour.
DC. he rune remains efective until it’s triggered, Rune Mastery Power (13th level): Spending 1 action
but it ends when the rune maker uses this power to invoking sowilo on the brow of a creature causes its
invoke the rune on a diferent object. Creating the eyes to emit a sunbeam, per the spell. he creature is
rune takes 10 minutes. immune to blindness for the duration of the efect,
which lasts while you concentrate, for up to 1 minute.
p
Perto
t
hings are not as they seem; the god Loki Tewaz
Rune Bonus: You have a +1 bonus on Fearlessness, assemblies or councils, the god Tyr
Wisdom ability checks to solve riddles or Rune Bonus: You have advantage on saving
puzzles, and on Wisdom saving throws throws against the frightened condition.
against illusions.
Rune Power (4th level): Tewaz can be
Rune Power (4th level): hen you spend 1 action sketched on an object to ward of wolves, worgs,
tracing perto on a creature, you can change the werewolves, and other lupine creatures. he rune
creature’s appearance, following the guidelines must be presented boldly toward such creatures,
for disguise self. If the creature has Intelligence 3 or each of which makes a Charisma saving throw.
higher, it can change its own appearance. he rune Creatures that fail the saving throw must stay at
remains efective for 1 hour. least 5 feet away from the rune and cannot touch or
Rune Mastery Power (8th level): Spending 1 action make melee atacks against the creature presenting
to trace perto on the ground causes all objects within it, as long as the symbol is boldly and aggressively
10 feet of the rune to be undetectable through presented (which requires an action each round).
divination magic or scrying sensors. he efect lasts Sketching the rune takes 1 action, and the marked
for 8 hours. object remains efective for 1 hour.
8
Deep Magic Rune Magic
u
Rune Power (4th level): If you spend 1 action tracing Uruz
tewaz onto a shield, it gains the properties of a shield Wild ox, sacriice to the gods, and strength
of missile atraction for 10 minutes.
Rune Bonus: For the purposes of carrying
Rune Power (5th level): hen tewaz is sketched capacity, treat your Strength score as if it
somewhere clearly visible, it acts as a calm emotions were 2 points higher.
spell on all creatures that can see it within a 20-foot
Rune Power (4th level): he wielder of a shield that’s
radius. Sketching the rune takes 1 action and the
been inscribed with uruz gains the beneits of the
efect lasts while you concentrate, for up to 1 minute.
Charger feat. Tracing the rune takes 1 minute, and
Rune Mastery Power (9th level): You learn the tyr’s the efect lasts 1 hour.
peace ritual (see Rune Rituals).
Rune Power (5th level): hen uruz is traced on
T
Turisaz the lesh of a living creature, the creature’s carrying
capacity doubles and it has advantage on Strength
Giants; thunder and lightning
checks. Tracing the rune takes 1 action and the efect
Rune Bonus: You gain Giant as a bonus lasts while you concentrate, up to 1 hour.
language. If you already know this language,
Rune Power (7th level): You learn the scourge of hateful
you have advantage on Wisdom (Insight)
netles ritual (see Rune Rituals).
checks involving giants.
Rune Mastery Power (8th level): hen invoked on
Rune Power (4th level): A weapon marked with
an appropriate sacriice (food, a symbolic weapon,
turisaz does an extra 1d4 lightning damage with each
an animal), this rune assures the sacriice will amend
hit. Marking the weapon takes 1 action, and the efect
any ofenses the sacriice giver has made against
lasts until it’s been triggered ive times or up to 1 hour.
the gods (treat as remove curse). Drawing the gods’
Rune Power (5th level): Armor marked with turisaz atention this way isn’t always entirely beneicial;
has resistance to lightning damage and applies a +2 they may also place a geas or some other efect on
bonus to the wearer’s Strength score. Marking the an especially bold or interesting person, at the GM’s
armor takes 1 action and the efect lasts while you discretion. Tracing the rune onto a sacriice takes
concentrate, for up to 1 hour. 1 hour, and the sacriice must be ofered within
Rune Mastery Power (8th level): hen inscribed on another hour.
a surface, the turisaz rune acts as a glyph of warding.
Sketching the rune takes 1 hour, and the efect lasts
until it’s triggered or dispelled (as a 4th-level spell
efect).
9
Wunjo call, depending on the nature of the ancestor interred.
w
Happiness and joy You can ask the creature to perform one task, such as
defending you against atack, bestowing or removing
Rune Bonus: henever you receive
a curse, retrieving a stolen object, avenging an insult,
Inspiration, you have a 20% chance to
providing information, or a similar favor. he undead
retain it (for a second use, but no more)
will keep at the task until it’s completed or until
ater using it or giting it to another character.
28 days have elapsed. he task must be within the
Rune Power (4th level): Tracing the wunjo rune undead’s power to accomplish or it simply ignores
on the ground or on a boulder acts as the animal the request and returns to its repose. For example,
riendship spell. Creating the rune takes 1 action, and a vaetir can’t journey to the elemental planes to
the efect lasts 24 hours. retrieve something.
Rune Mastery Power (8th level): If you spend 1 Persuading the vaetir to undertake the task
action sketching wunjo onto an object which you requires explaining why you need it done and how it
then hold alot, your allies within 120 feet have also beneits the vaetir to help—blood relations are
advantage on saving throws against efects that cause strong motivators here—followed by a successful
fear, charm, or domination. he efect lasts while Charisma (Persuasion) contest opposed by the
you concentrate, for up to 10 minutes. vaetir’s Charisma (or a Bluf contest if the caster lies).
Vaetir usually awake with an indiferent atitude;
disagreeable, but not outright hostile. If the vaetir
Rune Rituals is not persuaded to help or is ofended, it’s likely to
hese rituals are gained by learning and mastering atack. It may cast bestow curse or geas on you, or rise
individual runes, as noted above; they stand alone, from its mound to demand tribute, or physically
and are not simply spells that can be cast ritually. Any atack you and any associates nearby. At no time
character who learns to use a rune can eventually during this process is the vaetir under your control.
master its associated ritual. he ritual simply gets it to listen to you, but it makes
its own decisions.
CALLING TO THE VAETTIR he creature typically returns to its barrow or grave
Necromancy ritual when the task is done and it’s collected its payment,
Casting Time: 90 minutes tribute, or praise. If anything has been stolen during
Range: within 20 feet of an appropriate burial place its absence, it’s certain to seek recompense or revenge
Components: V, S, M (wine or mead poured onto the against the person who called it out.
ground, gits for the vaetir worth 500 gp, 2d6 hit
points of the caster’s blood, and the wound can’t be CREATE TUPILAK
healed until an agreement is reached with the vaetir) Necromancy ritual
Duration: up to 28 days Casting Time: 9 hours per night for 9 consecutive
“Come forth from your mound, sleeping hero. Come nights
forth for the honors I would bestow and the honor of Range: touch
those who dwell in your shadow. Come forth by the Components: V, S, M (tupilak construct)
blood I spill and the gold I give you. Come forth and Duration: until destroyed, or it destroys its creator
aid the children of your land.” his infamous ritual was learned from the enigmatic
You call for aid from a vaetir—one of the dead and skraeling of the farthest reaches of the Northlands.
undead ancestors or former occupants of the land. It creates a tupilak, a construct that tracks and kills a
You must be related to the creature, must have lived hated enemy, usually a rival.
nearby for at least a year, or must have a relative of the First, a body must be constructed for the tupilak
creature present at the ritual of their own free will. from the body parts of recently-dead animals and
Entreaties can raise the vaetir from their barrows to children. he body is wrapped in seaweed or vines
protect, bestow blessings, or remove curses. and then encased in an outer shell made from bone
he vaetir, however, are greedy and demanding treated with icy unguents and sealing salves worth
allies. hey’re also diicult to send away once roused, 3,000 gp. he body can’t be animated until a tupilak
requiring a successful Charisma (Persuasion) contest idol (with a material cost of 2,500 gp) is inserted, to
at the least, bribery or even a sacriice at the most; the serve as its heart. he verbal component is an ancient,
speciic price is determined by the GM. hours-long song of revenge, sung over the construct’s
he ritual summons an undead creature from body during each night’s ritual. his construction
beneath the earth. Typically, a vaetir (Tome of Beasts) is process consumes nine consecutive nights with a
summoned, but sometimes other undead answer the 9-hour ritual each night.
10
he inal ritual captures a hungry spirit of How much are you willing to sufer to inlict pain
Ginnungagap to animate the construct. hese spirits on your enemy? Scourge your own lesh with a whip
are vengeful and mercenary; many intended victims of netles and briars, and as long as you can stand
of tupilaks have saved their own lives by iguring out the logging, the target sufers three times the pain
how to turn a resentful, murderous construct against you do. he target’s lesh irst itches uncontrollably,
12
Components: V, S, M
Duration: instantaneous
New and Updated Spells his spell uses biting cold to make a metal or stone
item britle and easy to shater. he item’s hit points
BINDING OATH are permanently reduced by a number equal to your
Actions
Multiattack. The vaettir makes two
greataxe attacks or two longbow
attacks.
Greataxe. Melee Weapon Attack: +7 to hit,
reach 5 ft., one target. Hit: 11 (1d12 + 5)
slashing damage plus 3 (1d6) necrotic damage.
Longbow. Ranged Weapon Attack: +4 to hit, range
150/600 ft., one target. Hit: 6 (1d8 + 2) piercing
damage.
22
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1. Definitions: (a)”Contributors” means the copyright and/or modifying or distributing, and You must add the title, the copyright
23
Magic Knows a
Thousand Roads
There’s more to spellcasting than lying and ireballs! The Deep Magic series
gives you access to entire new schools of magic, including:
• Clockwork Magic: Your hand on the levers of the universe!
• Rune Magic: The ancient magic of giants and the North!
• Blood Magic: Turning life’s blood into raw magical power!
• Angelic Wardings: Signs and seals to repel evil!
• Void Magic: Mysteries from the outer darkness!
• Battle Magic: Martial spells of wrath and ruin!
• …and more!
Each installment comes with new spells, new archetypes, and new school-speciic
powers. Go beyond the ordinary, and unlock the power of Deep Magic!