100% found this document useful (1 vote)
1K views31 pages

Jewelry Rendering Best Practices

This document provides information and best practices for rendering jewelry in KeyShot. It discusses anatomy of a jewelry shot and recommends preparing models with clearances and edge blends. It suggests using accurate material presets for metals and gemstones from the KeyShot library. Lighting recommendations include using studio environments with HDRI lighting and physical lights. Orthographic and perspective cameras are covered, along with depth of field. The document concludes with a discussion of rendering layers and passes for compositing in Photoshop.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
1K views31 pages

Jewelry Rendering Best Practices

This document provides information and best practices for rendering jewelry in KeyShot. It discusses anatomy of a jewelry shot and recommends preparing models with clearances and edge blends. It suggests using accurate material presets for metals and gemstones from the KeyShot library. Lighting recommendations include using studio environments with HDRI lighting and physical lights. Orthographic and perspective cameras are covered, along with depth of field. The document concludes with a discussion of rendering layers and passes for compositing in Photoshop.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Rendering Jewelry Introduction
  • Topics
  • Anatomy of a Jewelry Shot
  • Model Best Practices
  • Material Best Practices
  • Lighting Best Practices
  • Camera Best Practices
  • Post-processing in Photoshop
  • Hands-On: From Import to Finish
  • Q & A

Rendering Jewelry

October 5, 2017

Dries Vervoort
Before we Begin…
- This will be recorded
- Slideshow PDF will be available
- KSPs will be available
- Computer: Dual Intel Xeon CPU
E5-2630 v3 (8 Cores, 16 Threads, 2.40
GHz), 32 Threads in total, 32 GB RAM,
Windows 10 Pro
- Performance: 185 FPS (camera scene)
- If you have questions…
- Pro features will be called out
Topics
- Anatomy of a jewelry shot
- Model best practices
- Material best practices
- Lighting best practices
- Camera best practices
- Post-processing in Photoshop
- Hands on: from import to finish
- Q&A
Anatomy of a jewelry shot

4
Jewelry examples
- Harry Winston
- Cartier
- Van Cleef & Arpels
- Buccellati
- Tiffany & Co.
- Graff
- Piaget
Image: Tiffany & Co.
- Bvlgari
- Mikimoto
- Chopard

Image: Piaget

5
Different and unique styles
- Different and unique styles
- Each brand has a unique style
- Soft vs. hard reflections
- Natural vs. idealized
- There is no “one look” for jewelry
- Jewelry = emotion
- The emotion dictates the style

Image: Van Cleef & Arpels

Image: Buccellati

6
Trinity of model, materials and lighting (+ camera)
- Model, materials and lighting are equally
important

7
Model + Materials + Lighting
=
Rendering

8
Model best practices

9
Well-prepared model = best foundation
- Clearances for gemstones
- Holes in shank for gemstone setting
- Edge blends on metal for smooth
appearance

10
KeyShot features to improve model workflow
- Not always practical to prepare model
- KeyShot has features to simulate properly
modeled geometry
- Rounded Edges (Part property)
- Simulate blended edges
- Ignore Intersecting Geometry (Gem
material)
- Render gems as if there is proper
clearance

11
Material best practices

12
Accurate Metals
- “Metal > Precious” in KeyShot Library
- Measured Metal Type
- Presets for common metals
- Most accurate reflection and color
behavior

13
Accurate Gemstones
- “Gem Stones” in KeyShot Library
- Correct color, refractive index and Abbe
number

14
Optical properties of Gem material
- Color and Transparency Distance
- White for diamond
- Refractive Index
- How much light is bent (refracted) when
entering a material
- 2.418 for diamond
[Link]
- Abbe Number
E.g. Shelf: 3D / Book: Crystals
- A measure for a material’s dispersion
- Dispersion: separation of white light into
colors
- High Abbe number = low dispersion = less
colors
- 55 for diamond
- note: 30 for “Gem Stone Diamond” in
Library

15
Reality vs. desirability
- What looks best to you is not necessarily the
most realistic

16
Lighting best practices

17
Studio lighting
- Studio Environments in KeyShot Library
- Avoid HDRIs with color
- Desaturate and blur interior HDRIs (HDRI
Editor (PRO))

18
Custom HDRI lighting
- HDRI Editor (PRO)
- Pins
- Set Highlight
- White background
- Most flexible in post-processing

19
Physical lights to enhance shadows
- Point Light
- IES Light
- Area Light

20
Caustics
- Light focused by reflective and refractive
surfaces
- Enabled by default for Jewelry Lighting
Preset
- Typically only affects ground plane for
jewelry
- Can help to accentuate the refraction and
dispersion of gems
- Rendering is faster when disabled

21
Camera best practices

22
Orthographic lens
- Useful when positioning geometry
- Ground Grid for alignment

23
Perspective lens
- Simulate macro photography (close-up
shots)
- Focal Length for jewelry is typically 50 to
100 mm

24
Depth of Field (DOF)
- Focus range or “sharpness range”
- Deep focus = large DOF = large area in
focus
- Shallow focus = small DOF = small area in
focus
- F-stop to control focus range
- Analogy to real-life camera
- Larger F-stop = smaller aperture = deeper
focus
- Often a very high F-stop is required for
close-ups to get an acceptable sharpness
- KeyShot can achieve a higher F-stop
than a real camera

25
Studios (PRO)
- Tie together Model Set(s), Camera,
Environment and Multi-Material(s)
- Custom Environment for each Camera
- Studios replace Viewsets from KeyShot 6
- Very powerful productivity tool
- e.g. Studio for Occlusion Ground
Shadows
- Shared camera with “beauty” Studio
- More flexible in post-processing

26
Post-processing in Photoshop

27
Render Layers and Passes (PRO)
- Render Layers
- Separate gems and metal
- Rendered as transparent images
- Render Passes
- Reflection
- Refraction
- Shadow
- Ambient Occlusion
- Caustics
- Add to PSD

28
32 bit output
- More flexibility in post-processing
- Colors do not get clamped
- No color detail is lost in blown out areas
- Supported formats: EXR, TIFF 32 BIT, PSD 32
BIT

29
Hands On
Ring model kindly provided by
Simply Rhino Ltd (UK)
Q&A

Rendering Jewelry
October 5, 2017
Dries Vervoort
Before we Begin…
-
This will be recorded 
-
Slideshow PDF will be available 
-
KSPs will be available 
-
Computer: Dual Intel
Topics
-
Anatomy of a jewelry shot 
-
Model best practices 
-
Material best practices 
-
Lighting best practices 
-
Camera be
Anatomy of a jewelry shot
4
-
Harry Winston (http://www.harrywinston.com/) 
-
Cartier 
-
Van Cleef & Arpels 
-
Buccellati 
-
Tiffany & Co. 
-
Graff 
-
Piag
-
Different and unique styles 
-
Each brand has a unique style 
-
Soft vs. hard reflections 
-
Natural vs. idealized 
-
There
-
Model, materials and lighting are equally 
important
Trinity of model, materials and lighting (+ camera)
7
8
Model + Materials + Lighting 
= 
Rendering
Model best practices
9
-
Clearances for gemstones 
-
Holes in shank for gemstone setting 
-
Edge blends on metal for smooth 
appearance
Well-prepare

You might also like