#define BLYNK_PRINT Serial // Comment this out to disable prints and save space
#include <SPI.h>
#include <Wifi.h>
#include <SimpleTimer.h> // You should get Auth Token in the Blynk App. // Go to the Project
Settings (nut icon).
char auth[] = "59e329ce897a4745aabb0eaf39617ba9";
char ssid[]= “ “ ;
char pass[]= “ “ ;
float temp;
int tempPin = 1; //analog pin 1
SimpleTimer timer;
void setup()
[Link](9600); // See the connection status in Serial Monitor
[Link](auth); // Setup a function to be called every second
[Link](1000L, sendUptime);
} // that you define how often to send data to Blynk App.
void sendUptime()
{ // shows the value temp on virtual pin 10
[Link](5, temp);
void loop()
[Link](); // Initiates Blynk
[Link](); // Initiates SimpleTimer
temp = analogRead(tempPin);
temp = temp * 0.48828125;
}
SimpleTimer.h
#ifndef
SIMPLETIMER_H
#define SIMPLETIMER_H
#ifndef __AVR__
#include <functional>
#endif // __AVR__
#if defined(ARDUINO) && ARDUINO >= 100
#include <Arduino.h>
#else
#include <WProgram.h>
#endif
#ifndef __AVR__
typedef std::function<void(void)> timer_callback;
#else
typedef void (*timer_callback)();
#endif // __AVR__
class SimpleTimer {
public:
// maximum number of timers
const static int MAX_TIMERS = 10;
// setTimer() constants
const static int RUN_FOREVER = 0;
const static int RUN_ONCE = 1;
// constructor
SimpleTimer();
// this function must be called inside loop()
void run();
// call function f every d milliseconds
int setInterval(long d, timer_callback f);
// call function f once after d milliseconds
int setTimeout(long d, timer_callback f);
// call function f every d milliseconds for n times
int setTimer(long d, timer_callback f, int n);
// destroy the specified timer
void deleteTimer(int numTimer);
// restart the specified timer
void restartTimer(int numTimer);
// returns true if the specified timer is enabled
boolean isEnabled(int numTimer);
// enables the specified timer
void enable(int numTimer);
// disables the specified timer
void disable(int numTimer);
// enables the specified timer if it's currently disabled,
// and vice-versa
void toggle(int numTimer);
// returns the number of used timers
int getNumTimers();
// returns the number of available timers
int getNumAvailableTimers() { return MAX_TIMERS - numTimers; };
private:
// deferred call constants
const static int DEFCALL_DONTRUN = 0; // don't call the callback
function
const static int DEFCALL_RUNONLY = 1; // call the callback function
but don't delete the timer
const static int DEFCALL_RUNANDDEL = 2; // call the callback function
and delete the timer
// find the first available slot
int findFirstFreeSlot();
// value returned by the millis() function
// in the previous run() call
unsigned long prev_millis[MAX_TIMERS];
// pointers to the callback functions
timer_callback callbacks[MAX_TIMERS];
// delay values
long delays[MAX_TIMERS];
// number of runs to be executed for each timer
int maxNumRuns[MAX_TIMERS];
// number of executed runs for each timer
int numRuns[MAX_TIMERS];
// which timers are enabled
boolean enabled[MAX_TIMERS];
// deferred function call (sort of) - N.B.: this array is only used in
run()
int toBeCalled[MAX_TIMERS];
// actual number of timers in use
int numTimers;
};
#endif
[Link]
#include
"SimpleTimer.h"
// Select time function:
//static inline unsigned long elapsed() { return micros(); }
static inline unsigned long elapsed() { return millis(); }
SimpleTimer::SimpleTimer() {
unsigned long current_millis = elapsed();
for (int i = 0; i < MAX_TIMERS; i++) {
enabled[i] = false;
callbacks[i] = 0; // if the callback pointer is
zero, the slot is free, i.e. doesn't "contain" any timer
prev_millis[i] = current_millis;
numRuns[i] = 0;
}
numTimers = 0;
}
void SimpleTimer::run() {
int i;
unsigned long current_millis;
// get current time
current_millis = elapsed();
for (i = 0; i < MAX_TIMERS; i++) {
toBeCalled[i] = DEFCALL_DONTRUN;
// no callback == no timer, i.e. jump over empty slots
if (callbacks[i]) {
// is it time to process this timer ?
// see
[Link]
if (current_millis - prev_millis[i] >= delays[i]) {
// update time
//prev_millis[i] = current_millis;
prev_millis[i] += delays[i];
// check if the timer callback has to be executed
if (enabled[i]) {
// "run forever" timers must always be executed
if (maxNumRuns[i] == RUN_FOREVER) {
toBeCalled[i] = DEFCALL_RUNONLY;
}
// other timers get executed the specified number of
times
else if (numRuns[i] < maxNumRuns[i]) {
toBeCalled[i] = DEFCALL_RUNONLY;
numRuns[i]++;
// after the last run, delete the timer
if (numRuns[i] >= maxNumRuns[i]) {
toBeCalled[i] = DEFCALL_RUNANDDEL;
}
}
}
}
}
}
for (i = 0; i < MAX_TIMERS; i++) {
switch(toBeCalled[i]) {
case DEFCALL_DONTRUN:
break;
case DEFCALL_RUNONLY:
callbacks[i]();
break;
case DEFCALL_RUNANDDEL:
callbacks[i]();
deleteTimer(i);
break;
}
}
}
// find the first available slot
// return -1 if none found
int SimpleTimer::findFirstFreeSlot() {
int i;
// all slots are used
if (numTimers >= MAX_TIMERS) {
return -1;
}
// return the first slot with no callback (i.e. free)
for (i = 0; i < MAX_TIMERS; i++) {
if (callbacks[i] == 0) {
return i;
}
}
// no free slots found
return -1;
}
int SimpleTimer::setTimer(long d, timer_callback f, int n) {
int freeTimer;
freeTimer = findFirstFreeSlot();
if (freeTimer < 0) {
return -1;
}
if (f == NULL) {
return -1;
}
delays[freeTimer] = d;
callbacks[freeTimer] = f;
maxNumRuns[freeTimer] = n;
enabled[freeTimer] = true;
prev_millis[freeTimer] = elapsed();
numTimers++;
return freeTimer;
}
int SimpleTimer::setInterval(long d, timer_callback f) {
return setTimer(d, f, RUN_FOREVER);
}
int SimpleTimer::setTimeout(long d, timer_callback f) {
return setTimer(d, f, RUN_ONCE);
}
void SimpleTimer::deleteTimer(int timerId) {
if (timerId >= MAX_TIMERS) {
return;
}
// nothing to delete if no timers are in use
if (numTimers == 0) {
return;
}
// don't decrease the number of timers if the
// specified slot is already empty
if (callbacks[timerId] != NULL) {
callbacks[timerId] = 0;
enabled[timerId] = false;
toBeCalled[timerId] = DEFCALL_DONTRUN;
delays[timerId] = 0;
numRuns[timerId] = 0;
// update number of timers
numTimers--;
}
}
// function contributed by code@[Link]
void SimpleTimer::restartTimer(int numTimer) {
if (numTimer >= MAX_TIMERS) {
return;
}
prev_millis[numTimer] = elapsed();
}
boolean SimpleTimer::isEnabled(int numTimer) {
if (numTimer >= MAX_TIMERS) {
return false;
}
return enabled[numTimer];
}
void SimpleTimer::enable(int numTimer) {
if (numTimer >= MAX_TIMERS) {
return;
}
enabled[numTimer] = true;
}
void SimpleTimer::disable(int numTimer) {
if (numTimer >= MAX_TIMERS) {
return;
}
enabled[numTimer] = false;
}
void SimpleTimer::toggle(int numTimer) {
if (numTimer >= MAX_TIMERS) {
return;
}
enabled[numTimer] = !enabled[numTimer];
}
int SimpleTimer::getNumTimers() {
return numTimers;
}