[Link]
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Creating Simple Carpet in Vray
Vray Glass Reflection & Glossiness
Simplifying Vray
Proxy
Vray Camera DOF and
MB
Creating Self Creating Self
Illuminating Material Illuminating Material
The Making of the Patio
Another View ( final view)
Additional View
Sepia Filter ( as requested)
Night Scene ( photo filter )
moonlight
Rawscene 1
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RawScene 2
vraycamera_sun settings
Render Setup
Waterfalls Object
Waterfalls Materials
duffuse map (w1)
bump map (w2)
opacity map (w3)
Creating Simple Carpet in Vray
Through Procedural Mapping
i created a procedural falloff mapping at vraymat, then make another procedural speckle
mapping with with black and white color size at .001 each and put it on bump with. Make it 100
on the amount, then drag it down on displacement with an amount of 5
Through maps and bitmaps
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Here i just look for a fabric maps and provide it on the diffuse map, create anothe map similar to
the image ( in black and white color) then put it on bump maps with an amount of 10, then drag
it down on displacement map with an amount of 5
Through VraydisplacementMod
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-at .05 texmap amount
-at .1 texmap amount
Here the diffuse map is the same with the fabric maps i used, then take out the bump and
displacement amount. I click then on the carpet object then go to modify and look for
vraydisplacementMod. Then i drag my bump map on the texmap and adjust the texmap.
Tutorials also found here: [Link]
[Link]
Vray Glass Reflection and Glossiness
Just want to show some of my guidelines in achieving reflections and glossiness with vray glass
mat.
1. First i create a scene ( hallway and entrance) with Aluminum Framed Glass Door, then create
another glass wall on the opposite side. see sample image.
2. For glass materials, set initial settings and see the image
3. Now play on Refl Glossiness amount. The glossiness amount have a major impact on glass
materials we are using
4. As you could see theimage has a black colored on the reflection, it was caused by the numbe
of Maxdepth, on the above image, if you will count the number of reflection, we have just only
one. Now change Maxdepth to 2
then to 5
then to 20
Here is on my sample image using the same glass material setup
Tutorials also found here: [Link]
[Link]