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Game Development Scoring Rubric

The rubric evaluates game development across multiple criteria at baseline, effective, and exemplary levels. Criteria include organization and design, instructional design and delivery, and game-based learning elements. An exemplary game has clear objectives and goals, incorporates varied learning styles through multiple activities, provides feedback, and helps develop higher-level thinking skills through analysis and evaluation.

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100% found this document useful (4 votes)
439 views2 pages

Game Development Scoring Rubric

The rubric evaluates game development across multiple criteria at baseline, effective, and exemplary levels. Criteria include organization and design, instructional design and delivery, and game-based learning elements. An exemplary game has clear objectives and goals, incorporates varied learning styles through multiple activities, provides feedback, and helps develop higher-level thinking skills through analysis and evaluation.

Uploaded by

jive_gumela
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Game Development Rubric

Levels of Achievement
CRITERIA Score
Baseline Effective Exemplary

Organization and Design


0 points 3 points 5 points

Layout & There are few or no graphic elements, no There are some graphic elements and limited There are multiple graphic elements and variation in layout. Design
Design variation in layout and/or the colors interfere with variation in layout. Design elements sometimes elements assist students in understanding concepts and ideas.
the readability. assist students in understanding concepts and
ideas.
0 points 3 points 5 points
Navigation
Navigating the game is confusing and information Some navigation is unclear, resulting in a few The game is well-organized and easy to navigate. Students can clearly
cannot be found easily. places where students can become lost. understand where they are and where to go next.

Instructional Design and Delivery


0 points 3 points 5 points
Objectives
Learning objectives are unclear or non-existent. Some learning objectives are identified. Learning objectives are clearly identified.
0 points 3 points 5 points
Different
Learning The game provides few auditory, kinesthetic, The game provides some auditory, kinesthetic, The game provides multiple auditory, kinesthetic, textual and/or visual
Styles textual and/or visual activities to enhance student textual and/or visual activities to enhance student activities to enhance student learning.
learning. learning.
0 points 3 points 5 points
Higher
Level
Learning The game provides limited or no activities to help The game provides some activities to help The game provides multiple activities to help students increase their
Skills students increase their cognitive skills, such as students increase their cognitive skills, such as cognitive skills, such as analysis, synthesis and evaluation.
analysis, synthesis and evaluation. analysis, synthesis and evaluation.

Game-Based Learning
0 points 3 points 5 points
Rules
Rules are not clearly stated. Some rules are given, but there is missing Every rule is clearly stated.
information. Students might be confused.
0 points 3 points 5 points
Goals
Goals are vague or incomplete. Goals are at least partially described. Goals are clearly stated and measure what students must know and be
able to do to accomplish the game.
0 points 3 points 5 points
Feedback
There are few or no opportunities for students to There are some opportunities for students to There are frequent opportunities for students to receive timely feedback
receive feedback on their performance. receive feedback on their performance. on their performance.
0 points 3 points 5 points
Subject
The subject or topic of the game is vague or The subject or topic of the game is at least The subject or topic of the game is clearly stated.
incomplete. partially described.

Total Score

Game Development Rubric 
CRITERIA 
Levels of Achievement 
Score 
Baseline 
Effective 
Exemplary 
Organization and Design 
Lay
Rules 
0 points 
Rules are not clearly stated. 
3 points 
Some rules are given, but there is missing 
information. Students m

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