TOC Masksconversion Updated
TOC Masksconversion Updated
Zombie
Zombie statistics are in the Trail of Cthulhu
rulebook on page 159.
Chapter II: London
In the London chapter, investigators first meet up with the Brotherhood of the Black Pharaoh. The London
chapter is divided into five parts: The Penhew Foundation, Slaughter in Soho, Other Leads, and Rites of the
Brotherhood. Also, two red herring scenarios are here: Serpent in Soho and The Derbyshire Monster.
The core clues to push the investigators onward from London can be found in the Penhew Foundation and also in
the basement of Edward Gavigans home.
Tailing Gavigan to Tewfiks shop is a Evidence Collection (core) reveals the shipping
Shadowing against Difficulty 6 test. address to Ho Fong imports on the crates. The
statue of the Bloated Woman causes a 1-point
Stability test.
The Penhew Foundation Building Evidence Collection (core) reveals the shipping
address to Randolph Shipping Company on the
Athletics or Scuffling against Difficulty 7
crates. Cthulhu Mythos reveals the statue as
breaks down the door. Locksmith opens the
Cthulhu (causing a 1-point Stability test).
padlocks.
Touching the statue decreasing the difficulty to
On a roll of 5 or 6 on a die, men are picking up cast spells by 1 for 24 hours.
items from the building in the back.
Locksmith 2-point spend allows access to the
Tailing the men to the Limehouse docks is a bookcase. Inside are copies of the Livre dIvon,
Shadowing against Difficulty 5 test. Gharne Fragments, and Book of Dzyan.
Gharne Fragments reveals that Nyarlathotep is
the God of the Bloody Tongue.
The Main Floor
(page 52)
Gharne Fragments
Library Use in the Penhew Library reveals the
existence of a shadowy sorcerous Pharaoh in Translation of shards found in North Africa.
early history of Egypt. 1-point spend reveals Skimming provides a dedicated 1-point spend in
this information in less than an hour. Archeology or Occult while examining African
customs, items or folklore or while visiting Africa.
Architecture 1-point spend reveals hidden Poring over it adds +1 to Cthulhu Mythos, and
panel in the back of Gavigans closet. bestows an extra 1-point spend in addition to the
Evidence Collection reveals worn section skims 1-point.
before the mummy sarcophagus.
Book of Dzyan The Derbyshire Monster
Helena Blavatskys tome of Atlantean knowledge.
Skimming allows a 1-point Occult spend. Poring Lesser-Edale
over it adds +1 to Cthulhu Mythos. (page 60)
A Serpent in Soho Reassurance or Flattery allows the villagers to
open up at the Laughing Horse about the
(page 54) monster
Breaking and Entering Assess Honesty reveals the constable is worried
that he might loose his job if he states that he
Athletics or Scuffling against Difficulty 4 actually believes in the locals gossip
breaks down the door.
Reassurance or Flattery to interview the
Evidence Collection shows that there is a families of the victims.
skylight at the top of Miles house. The window
can be broken in with Athletics or Scuffling test Reassurance (core, floating) for John Parkins
against Difficulty 2. to admit he thinks that Lawrence Vane was
involved.
Basement
Architecture to find the secret door in the
basement. The dead bodies cause a 1-point
Stability test.
Slaughter in Soho Other Leads
(page 66) The Limehouse Docks
Inspector Barrington (page 71)
Cop Talk (core, floating) reveals the Blue Reassurance or Streetwise gets the locals
Pyramid is a popular Egyptian club. around the Limehouse warehouse to discuss the
Furthermore, one victim reported to have said, tough customers and the late night escapades
Hotep! before they died. going there.
Cop Talk 1-point spend reveals his
conversation with Jackson Elias and Edward The Ivory Wind
Gavigan.
Physics 1-point spend identifies the machine
An additional 1-point Cop Talk spend for his components heading to Ho Fong for reaction
conversation with Tewfik al-Sayed. motor control, but others are just plain baffling.
The Police
Inspector Barrington
Athletics 3, Health 6, Scuffling 4, Firearms 5,
Weapons 5, Stability 8
Hit Threshold: 3
Alertness Modifier: +2
Stealth Modifier: +1
Weapon: +0 (weapon, nightstick)
Denizens of Lesser Edale Lawrence Vane
Constable Hubert Tumwell Athletics 3, Health 7, Firearms 4, Scuffling 5,
Weapons 4, Stability 5
Constable for Lesser-Edale
Athletics 5. Health 6, Firearms 5, Weapons 4 Hit Threshold: 3
Alertness Modifier: +1
Weapon: +1 (rifle), +0 (nightstick) Sir Arthur Gordon Fitzhugh Vane
Health 5, Firearms 2, Stability 3
Mechanical Repair allows the investigator to Astronomy (core) reveals the planetary
unlock the heavy iron door to the cellar of the configuration on the planet chart occurring on
mosque. January 14, 1926, when a solar eclipse covers
the Indian Ocean.
Cthulhu Mythos allows the investigator to
Tragedy at the Mosque of Tulun read the arcane symbols around the border of
the hemispheric map.
Cop Talk gets the investigators in to talk to
forensic specialist, Emil Vabreaux. Vabreaux
reveals that an odd substance was discovered at
the scene.
Cthulhu Mythos 1-point spend proves that
the tissue at the scene is cthonian tissue.
Nyiti of El Wasta
(page 115)
Flattery or Reassurance (core) while
speaking Arabic locates Nyiti after a few hours
of asking locals in El Wasta.
Cthulhu Mythos allows the investigator to
recognize the effects of a hunting horror attack
from Unbas wounds.
Occult or Archeology recognize the rock
fragment as a symbol of protection from
Ancient Egypt.
Geology or Archeology (core) shows the rock
is several centuries old and similar to rock used
in pyramid facings.
Examining the piece in sunlight reveals it to be
a reddish cast. Archeology (core) proves it part
of the Red Pyramid of Dashur.
Dr. Henry Clive knows the spells Contact Ghoul, Alertness Modifier: +2
Contact Nyarlathotep, Contact Sand-Dweller, Stealth Modifier: -2
Enchant Flute, Shrivelling, Summon/Bind Hunting
Weapon: Forepaw Smash +18
Horror, Summon/Bind Servitor of the Outer Gods.
Armour: -10
Hit Threshold: 3
Stability Loss: +5 [4]
Alertness Modifier: +1
Sanity Loss: +4 [3]
Stealth Modifier: +0
Weapon: Cult Club +0, Revolver +1
Children of the Sphinx
Guardians of the Underworld
Martin Winfield
Athletics 7, Health 7, Scuffling 16
Archaelogist of Clive Expedition and Sadist
Hit Threshold: 4
Athletics 6, Health 6, Firearms 4, Scuffling 2,,
Weapons 7, Stability 6 Alertness Modifier: +0
Martin Winfield knows the spells Clutch of Stealth Modifier: +0
Nyogtha, Contact Ghoul, Summon Byakhee Weapon: Fist 2, Cheetah Bite 1, Bulls Gore +0,
Hit Threshold: 3 Crocodile Bite +1, Hippo Bite +1, Falcon or Ibis
Beak Stab 2, Kick -1
Alertness Modifier: +0
Stability Loss: +0
Stealth Modifier: +0
Weapon: Riding Crop 1, Cult Club +0, Shotgun
+1 Nitocris
Resurrected High Priestess of the Brotherhood
Johannes Sprech Athletics 8, Health 8, Scuffling 20, Weapons 12
Hit Threshold: 4
Archaelogist of Clive Expedition and German
Mystic Alertness Modifier: +2
Athletics 10, Health 7, Firearms 5, Scuffling 5,, Stealth Modifier: +1
Weapons 3, Stability 6
Weapon: Dagger 1*, Fingernail Rake*
Hit Threshold: 4
*poison of Egyptian Cobra (see below)
Alertness Modifier: +1
Armour: -6 from crown, necklace, girdle
Stealth Modifier: +0
Spells: knows as many spells as you wish her to
Weapon: Revolver +1, Knife +0 know
Egyptian Cobra (Naja Haji) Nessim Efti
Athletics 3, Health 3, Scuffling 1 Protector at the Girdle of Nitocris
3 Hit Threshold: 5 Athletics 6, Health 6, Theology 5, Weapon 9 Hit
Threshold: 3
Weapon: Poison venom of the Egyptian cobra
causes respiratory failure, paralysis and death Alertness Modifier: +1
within 15 minutes. Once bitten, the victim loses 1- Stealth Modifier: -2
point of Health every minute (about 5 or 6 rounds
Weapon: Sword of Akmallah 1*
of combat). Once at 0 Health points, the victim is
paralyzed. Application (use of Medicine) of the *damages supernatural beings
anti-venom serum will stop the effects of the
poison.
The Five Ulammas
Athletics 6, Health 6, Weapon 6
Hit Threshold: 3
Alertness Modifier: +0 Stealth Modifier: -2
Weapon: Scimitar -1 s divulges
Chapter IV: Kenya
Kenya is the home base of the Cult of the Bloody Tongue. MWeru, high priestess of Nyarlathotep, and corrupter
of Robert Carlyle, is set to conduct the largest cult ritual in history at the Mountain of the Black Wind. The section
is divided into three sections: Nairobi, Old Bundari, and Mountain of the Black Wind. This section also includes a
red herring adventure, The Game Lodge.
Mombasa Nairobi
Ahja Singh What the Nairobi Stars Files Show
(page 123) Library Use finds the various articles detailed
Locksmith (core) opens the locked iron safe here in the Nairobi Star.
Accounting (core) deciphers the addresses from
the ledger, including Tandoor Singh in Nairobi.
Sam Mariga (black)
Flattery convinces Sam to direct investigators to
Four Equal-Opportunity Thugs Johnstone Kenyatta.
Athletics 8, Health 8, Scuffling 15, Weapons 15
Hit Threshold: 4 Neville Jermyn (white)
Weapon: Blackjack +0 Assess Honesty shows that Neville believes
everything he says, but is quite mad.
Reddish and Bluish Fire Vampire
Athletics 11, Health 4, Scuffling 28 Betram Nails Nelson (white)
Hit Threshold: 5 Reassurance and quite a few drinks reveal that
Alertness Modifier: -1 Nails has seen Jack Brady since the Carlyle
Expedition.
Stealth Modifier: -2
Weapon: Fire +1 (see rules for fire in Trail of
Cthulhu rulebook page 68) Tandoor Singh
Armour: the only effective method of fighting a fire
vampire is to use fire-fighting methods to put them Snooping at Singhs
out. Here are the following damages against a fire Breaking the padlocks on any of Tandoors doors
vampire: fire extinguisher 1, copious amounts of requires an Athletics 1-point spend. Locksmith
water or sand 2. is required to open them without breaking them.
Stability Loss: +0
Cellar of Tandoor Singh By Night:
Forensics shows the shallow graves of Tandoors Sense Trouble test against Difficulty 6 senses the
human sacrifices in the cellar floor. small ghouls sneaking up the platform.
Cthulhu Mythos recognizes the statue as that of Being inside the platform when it falls causes
the Small Crawler. The symbol on the meat d6+2 damage to everyone inside.
cleaver will also be identified as the symbol of
the Small Crawler. Old Bundari
Visions from the inense of the Outer Planes cause Flattery (core) convinces Okomu that the
a 2-point Stability test. investigators may speak with Bundari (after hes
suitably offended them, of course).
1-point Library Use spend reveals the
annotation within the Cthaat Aquadingen (see Occult recognizes the warding symbols worked
Nylarthotep Papers #35) into the roof and floor of Old Bundaris hut.
Cthulhu Mythos recognizes that some are
Mythos-related.
Cthaat Aquadingen
This version of the Cthaat Aquadingen is written in Bundaris Gifts
Hindi instead of Latin. This tome focuses on Deep The whisk has a dedicated pool of 3 Stability to
Ones. Skimming this tome gains a dedicated 1-point defend against evil magic.
pool for any Biology tests involving deep sea marine
organisms. Poring over it gains the investigator a +1 The whisk has a dedicated pool of 3 points to
in Cthulhu Mythos. locate hidden evil. These points can be added to
any roll used for that purpose.
The Game Lodge The Chameleon
Tales of the Lodge Who-Is-Not-What-She-Seems
Athletics 9, Health 33, Scuffling
Possible ways of gleaning the information supplied
in this section: Hit Threshold: 3
Flattery or Credit Rating when conversing with Alertness Modifier: +0
whites. Stealth Modifier: +0
Reassurance when conversing with blacks. Weapon: Sticky Tongue Lash +5
Library Use while at the Nairobi Star.
Cop Talk when talking with the authorities.
Mountain of the Black Wind
The Local Gossip
Silent Joe
Swahili or Kikuyu, along with an appropriate
Flattery gets Silent Joe to open up to the Interpersonal skill, is required to gather any
investigators. information from the local gossip.
The Night Platform
Evidence Collection notices the seam of a small
door in the wall.
Cavern of MWeru Statistics
1-point Stability test for the Statue of
Nyarlathotep Bloody Tongue Member
Evidence Collection locates the hidden Athletics 6, Health 7, Weapons 7
hardwood box behind the throne. Hit Threshold: 3
Archeology or Geology locates the secret panel Weapon: Pranga +1, Spear +2, War Club +2, Bow
to the Great Temple of Nyarlathotep. +0
The Great Temple of Nyarlathotep
1-point Stability test recognizes the columns are Small Ghoul
slowly writhing in a grotesque fashion. Athletics 7, Health 5, Scuffling 11
The Altar Stone Hit Threshold: 4
Geology establishes the stone is not of this earth. Alertness Modifier: +1
The stone has a 70 point pool of Stability for Stealth Modifier: +2
casting spells, when it is touched at the same
Weapon: Claws 2, Bite 2 with extended contest of
time. Each touch causes a 1-point Stability loss
Athletics against difficulty 4 to get the small ghoul to
for the investigator. The altar can have as much
release the investigator.
as 100 points of Stability, drained from human
sacrifices. If the altar is broken up, each piece is Armour: Only half-damage from firearms and
capable of a proportional amount of Stability missile weapons.
points in the broken stone. Stability Loss: +0
The Sacrificial Pits
2-point Stability test to see anyone die in the MWeru
pits.
High Priestess of the Cult of the Bloody Tongue
The Bone Pile Athletics 9, Health 8, Weapons 7
Biology identifies up to 30 different human MWeru knows the following spells: Contact Ghoul,
skeletons in the Bone Pile. Contact Nyarlathotep, Contact Sand Dweller, Dread
The Throne of the Mother Name of Azathoth, Mists of the Dreamer,
Summon/Bind Byakhee, Summon/Bind Hunting
Seeing Hypatia Masters in her current state Horror. MWeru also knows the following rituals:
causes a 5-point Stability test. Call/Dismiss Azathoth, Clutch of Nyogtha,
Ritual of the Birth Mesmerize
Alertness Modifier: +1 The monstrous form of the Spawn can cast the spell
Contact Nyarlathotep.
Stealth Modifier: +1
Hit Threshold: 3
Weapon: Pranga +1, War Club +1, Thrown Spear +1
Alertness Modifier: +0
Stealth Modifier: +0
Spawn of Nyarlathotep
Weapon:
Unborn
Tentacle +1, grapples victim then transfer
Health 13
victim to one of its five maws
Hit Threshold: 1
Claws +2, attacks with d6 claws per round
Note: if the Spawn isnt killed in one blow,
Five Maws +3
Nyarlathotep arrives, heals the spawn and harasses
the investigators. Bulk Smash +2
Eye Ray +1, range 30 ft.
Stability Loss: +2
Flying Polyp
Cultist (see p. 132 of the Trail of Cthulhu core book.)
Health 5, Firearms 4 (Revolver +1)*, Weapons 2
(Cult Club +0)
Hit Threshold: 3 Lines of Light
Alertness Modifier: +1 An Athletics test against Difficulty 4 is
necessary to climb over the rubble.
Stealth Modifier: +1
Weapon: Revolver +1*, Cult Club +0
*One member of each squad carries a Lightning
Gun.
Cavern of the Mimis The Purple Dome Temple
Occult strongly advises against eating Mimi food (page 179)
or partaking in Mimi sex. Seeing the statues is a 3-point Mythos Shock
Accompanying the Mimis is a 3-pt Stability test. Stability test.
Seeing a companion turn into a Mimi is 6-point Touching the statues drain 1-point of Stability.
Stability test. It is possible to resist the statue drain as a
Stability contest against an Inertia pool of 5,
Mimi
but the Statue keeps all Stability spent by the
Athletics 15, Health n/a, Weapons 30 person who touches it.
Hit Threshold: 3 Cthulhu Mythos, Occult, or Flattery suggest
Alertness Modifier: +0 grovelling to Nyarlathotep to avoid the bat-thing
attack.
Stealth Modifier: +0
Three Guardians
Weapon: Spear +2*
Health 18, Scuffling 30
Armor: Immune to all physical attacks
Hit Threshold: 4 (fast but large)
Alertness Modifier: +0
*A character struck by a Mimi spear must make an
immediate Stability Test against a Difficulty equal Stealth Modifier: +0
to the damage of the attack. Failure means the Weapon: Wing Buffet +2*
character is treated as Seriously Wounded and will
die without immediate medical attention. Long-term *The bat-thing guardians will try and force their
recovery may not be possible without powerful victims against the Statue of Nyarlathotep (treat as a
magics, if at all. Success still treats the character as Scuffling contest) or will attack with their wings
Seriously Wounded and they will remain in a coma (+2). A successful hit drains one rating point of
until fully healed, but they will otherwise recover Health or Athletics--whichever is higher at the
normally. moment of the attack.
Sand Bat, the Father of All Bats, Avatar
of Nyarlathotep
Health 27, Scuffling 30
Hit Threshold: 3 (enormous)
Alertness Modifier: +0
Stealth Modifier: +0
Weapon: Tendrils +12, Trail of Protoplasm +0
Armour: +4; ignores all damage unless the attack
produces light.
Attacks that use light can range from a flashlight (-1)
or a torch (-1) to a cars headlights (+2) to moonlight
(+1) and finally sunlight (+12).
Huston may be encountered with a Lightening Gun.
The Nursery The Mind Controller
(page 181) Putting it on engages the user in a Stability
Seeing the creatures as whole is a five point contest against the target.
Mythos Shock Stability test. The target loses 2 points of Stability each time
Each individual creature is a six-point Mythos she is subjected to the device.
Shock Stability test. Gods of Reality
A Titan Horror Reading the book is a 3-point Stability test.
Viewing this tremendous monstrosity is a 5-point Kakakataks Chamber
Mythos Shock Stability test.
(page 185)
Hustons HQ Electrical Repair demonstrates that the
Locksmith opens the crate of dynamite. equipment is extremely advanced.
Getting Around Shanghai Flattery will make him forget the Investigators
unless forewarned about them.
(page 191)
Unless otherwise noted, all NPCs have Chinese as Ho Fong's Shanghai Warehouse
their native language. (Page 196)
Lin Wen-Cheng Athletics test against difficulty 8 to pull down
the bars, or against difficulty 6 to break the
Athletics 4, Health 6, Languages 1 (English)
padlocks.
Hit Threshold: 3
Ho Fong's Office
Alertness Modifier: +0
Evidence Collection or Architecture notices the
Stealth Modifier: +0 weak spot on the stairs.
Weapon: Fists -2 Architecture will also reveal the significance of
the weak spot.
Biology or Outdoorsman notices that many of The Tale of Priest Kwan: +1 to Cthulhu Mythos.
the plants are poisonous. In all cases, the books must be read (not skimmed) to
gain the increase in Cthulhu Mythos.
The Pavilion
Evidence Collection or Mechanical Repair The Seven Gates of Heaven
(core) notices the seam in the statues head. (Page 202)
Shrine to the Bloated Woman Reassurance calms down Choi, but she will need
treatment via Psychoanalysis to free herself of
Lockpick opens the door to the shrine. her death wish.
The Crawling Ceiling Anyone bitten by a rat must make a Health test
[Conversion note: this is my best attempt to render a against a target of 4 or contract a disease. The
completely alien mechanic to ToC. In general, this disease onset is in 1d6 days and drains 2 Health
type of situation would be represented as a contest in per day that cannot be healed until the disease is
Trail.] cured.
Staring at the ceiling is a Stability Test against Medicine will identify the disease and a 1-point
difficulty 6. If an Investigator fails this test, her spend will cure the ailing Investigator, who must
soul is trapped in the ceiling as noted. then heal as normal.
Freeing yourself from the ceiling is a Stability Cultists
Contest against an Inertia Pool of 10. Any
(page 203)
character trapped in the ceiling can contribute
Stability to this contest (using the standard Ho Fong
piggybacking rules). Fleeing 8, Health 6, Stability 7
The Statue of the Bloated Woman Hit Threshold: 3
(Page 200) Alertness Modifier: +1
Seeing the statue is a 2-point Mythos Shock Stealth Modifier: +2
Stability test. The statue has a dedicated pool of
8 magic points, provided you know the correct Weapon: Sickle +0, Dagger -1
spell.
The Teak Cabinet Ho Tzu-Hsi
A 1-point Locksmith or Mechanical Repair Health 3
test against difficulty 5 is required to open the Watching Tzu-Hsi eat is a 1-point Stability test.
lock without getting poisoned.
Assorted Cultists
Allow a Sense Trouble test against Difficulty 4
or other investigative skill to notice the poison. Health 6, Scuffling 6, Weapons 5
The poison requires a Health test against Hit Threshold: 3
Difficulty 5. Failure means the Investigator is Alertness Modifier: +0
blinded for 1d6 minutes. If the Investigator is
below (or reduced to) 0 Health, the blindness is Stealth Modifier: +0
permanent. Weapon: Jo Stick +0, Fist -2
Biology will reveal what the flowers and press
are for.
The cabinet contains the following tomes:
Livre d'Ivon: see the main Trail rulebook, p. 106.
Carl Stanford Lin Tang-Yu
Health 7, Weapons 8, Astronomy 1, Archaeology 3, Health 6, Bargain 3
Cthulhu Mythos 2, Flattery 4, Reassurance 4,
Hit Threshold: 3
Stability 20
Alertness Modifier: +0
Hit Threshold: 3
Stealth Modifier: +1
Alertness Modifier: +0
Weapon: Fists -2
Stealth Modifier: +2
Languages: Arabic, English, Japanese, Sanskrit
Weapon: Sword Cane -1
Languages: Ancient Greek, Arabic, Mandarin
Lin Tang-Yus White Guardian Gorillas
Health 9, Athletics 10, Scuffling 15
Stanfords sword cane holds 30 magic points he can
use to power spells. Like Omar Shakhti, he can be Hit Threshold: 4
assumed to know all spells in the core book, this
Alertness Modifier: +0
conversion, and any other source that makes sense.
Stealth Modifier: +2
Weapon: Bite +2, Hands +1
Independents
Armour: -2
(Page 204)
The gorillas can attack twice with their hands each
Isoge Taro round. If both hands hit the same target in the same
Assess Honesty notices that Taro comes across round, the gorilla automatically does the hand
as too polished. damage twice each round against that target.
Evidence Collection or Medical notes that Henchmen
Taros reflexes arent dulled by drink. Health 5, Scuffling 6, Weapons 6
Isoge Taro Hit Threshold: 3
Athletics 4, Cryptography 1, Driving 4, Explosives 4, Alertness Modifier: +0
Firearms 6, Health 7, Scuffling 5, Weapons 4
Stealth Modifier: +2
Hit Threshold: 3
Weapon: Hatchet -1, Blackjack* -2, Darts**
Alertness Modifier: +0
*If the target fails a Sense Trouble test against a
Stealth Modifier: +2 Difficulty of 4, a hit from the blackjack knocks them
Weapon: Automatic Pistol +1 unconscious. If the target is unaware of the
Henchman, include the Henchmans Stealth Modifier
Languages: English, Japanese, Korean, Mandarin, in the Difficulty Number of the test.
Tagalog
**The darts may be tipped with either poison or
Lin Tang-Yu sleeping potion. A successful hit with a poison dart
requires a Health roll against a target of 4. Failure
Flattery and Bargain have no effect on Lin.
results in the target being treated as Seriously
Lins Shanghai Headquarters Wounded. Use the same procedure for the sleeping
potion except that failure results in unconsciousness.
A successful Sense Trouble test against a
Target Number of 4 or Evidence Collection 1-
point spend notices something is hidden behind
his throne chair.
The Shanghai Courier
(p. 209)
Just having Psychoanalysis will indicate that Lin
is insane. Library Use (core clue) uncovers the series of
similar murders (p. 210) and the wave near Grey
Assess Honesty requires a 1-point spend to have Dragon shoals.
any effect at all.
Discovery of the clippings is also a core clue as
it helps point to Brady. Each clipping is detailed
below.
Seamans Club Damaged The Cabinet
Geology or Mechanical Repair indicates that (p. 212)
there was no undermine, contrary to the article. This esoteric device is extremely effective
Evidence Collection or Oral History finds one against demons, which must make an Inertia
of the drunks who describes the creatures that Pool or Stability check against Difficulty 4
attacked. every minute to stay on the earthly plane.
Oral History or Evidence Collection discovers It also works against humans, who must make a
that an American was in a room facing the Stability Check against Difficulty 4 every
direction of the attack. minute or suffer a 1 point Stability Rating drain.
When Stability Rating is 0, the Investigator dies.
Oral History and a picture of Jack Brady gets a
positive identification of Brady. Breaking the lock from the inside or outside is a
6-pt Athletics spend.
Fire on Chin-lang Road
From outside, Locksmith will eventually spring
Library Use (or possibly Oral History) the cabinet. The amount of time it takes is at the
discovers the weather was not conducive to a Keepers discretion.
fire.
Oral History or Reassurance and a photo of
Brady gets another positive identification.
Mr. Lung Yun
Health 5, Scuffling 4, Weapons 4
Violent Incident on Lantern Street
Hit Threshold: 3
Bargain gets the investigators into the murder
room. Alertness Modifier: +2
Flattery, Reassurance, or Oral History will get Stealth Modifier: +2
a meeting with Quivering Jade who will identify Weapon: Knife -1, Fists -2
Brady.
Languages: Chinese, English
Reassurance or Oral History will uncover that
Choi Mei-ling fled her new owner. Wu the Demon-Cat
As a Siamese Cat:
Library Use or Oral History uncovers the death
of Mr. Chin. Health 1, Athletics 9
Hit Threshold: 5 (small)
The Demon Cabinet of Mister Lung
Alertness Modifier: +0
(p. 210)
Wu the Demon is attacking Mr. Lungs house; Stealth Modifier: +1
driving him away is an extended contest against his Weapon: Claws -4, Bite -4
Inertia Pool of 25. Some of Mr. Lungs methods are
more effective than others and can create a pool of Any hit on Wu in cat form causes it to instantly
Exorcism points that can be spent in the contest. In change into demon form (even if the damage would
order to exorcise Wu, these techniques must be used kill a normal cat.)
(other incantations do not affect the demon-cat) and Wu the Cat-Demon
each technique can only be used once.
In Demon form
Tiger Scrolls: the scrolls give 1 point of Health 10, Athletics 10, Intimidate 4
Exorcism.
Hit Threshold: 3
Feng Shui: Grants no Exorcism points.
Amulets: Grants no Exorcism points. Alertness Modifier: +0
Coin Sword: Grants 1 Exorcism point. Stealth Modifier: +0
Brazier of Burning Slippers: Grants 1 Exorcism Weapon: Claws +3
point.
Armor: Ignores physical weapons and natural
Bribery With Hell Money: Grants 2 Exorcism damage
points. Evidence Collection notices that the
money is not real. Stability Loss: +2
Allies Languages: Mandarin Chinese
Landfall
(p. 220)
Into the Lagoon
It takes a successful Climb test against
Difficulty 4 to reach the top of the cinder cone.
Chamber of the Bloated Woman The Shoggoth-Twsha
(p. 221)
Parts Storage Using a mapulo to control a shoggoth requires a
Stability Contest against the shoggoths Inertia
The welding units do +2 damage at full power or
Pool. (This shoggoth has an Intertia Pool of 7.) If the
+1 at half power. They last for 1d6+2 hours.
Investigator fails the contest or leave the shoggoth
The Cage uncontrolled for more than ten minutes, the mapulos
do an automatic -2 damage against the Investigator
(p. 223)
every round until cut or burnt off.
An Athletics or Weapons test against Difficulty
6 is required to pull the bars or the door free. A human who uses a mapulo to control must make a
Locksmith cannot be used due to the locks 3-point Mythos Shock Stability test every half
unusual nature. hour; it is not possible to become accustomed to this
test.
The Statue
Looking at the Statue triggers a 3-point Mythos Shoggoth-Twsha, Deep One Priest
Shock Stability test. and Worker Deep Ones
(in water/on land; see TOC p. 130)
Use of the Find Gate spell or a 1-point Cthulhu
Mythos spend reveals the Statue is a gate. Health 10, Athletics 12/8, Scuffling 4/2, Weapons
The Egyptian Room 4/2
Lifting the door panel is an Athletics test against The Shoggoth-Twsha has a Stability 12 and may
Difficulty 11. know some spells at the Keepers option.
Lenient Keepers may allow Sense Trouble or
Investigative spends to detect the gas trap in the Hit Threshold: 4/5
sarcophagus. Alertness Modifier: +0
Stealth Modifier: +0/+1
Sir Aubreys Workshop Weapon: Claw +1, Trident +1
The Trigger
The Shoggoth
Electrical Repair (as an Investigative skill) (see TOC p. 150)
determines that the device is used for positioning.
Health 34, Athletics 10, Scuffling 23
Physics or Mechanical Repair (as an
Investigative skill) reveals that the device is
Hit Threshold: 3 (large)
keyed to time and atmospheric pressure.
Alertness Modifier: +0
The Plans Stealth Modifier: +0
(p. 224) Weapon: Pseudopod +5, Snare +2
Deciphering the plans takes a 3-point Physics The shoggoth may attempt to Snare a character; this
spend and 2d6 weeks. does an automatic +2 damage every round.
The Chronometer charging a small amount of Health loss. If longer-
Piloting or Astronomy give the insight that the term effects are considered desirable for your group,
chronometer is set to Greenwich Mean Time. consider the following:
Exposure of a day or longer results in the
Sir Aubreys Diary
Investigator becoming permanently Hurt (see The
Reading the whole diary requires a 3-point Deadly Thing in the Firebox, above.) Health Rating
Mythos Shock Stability test. drops by 1 point per day until it reaches 0, at which
point the Investigator dies. There is no treatment, not
Radiation in the Chamber even transfusion, for this exposure.
(p. 225)
If the Keeper wishes, she may include some effects
of the radiation from the magma poolperhaps
Foiling the Ritual of Opening Statistics
(p. 227)
(p. 228)
Whether or not the scheme to reset the
chronometer succeeds will depend the taste of the Good Guys
group. Certainly Trail of Cthulhu allows for a
host of potential spendsperhaps Flattery on
Jack Brass Brady
Penhew?that could potentially make the plan Health 9, Athletics 9, Firearms 5, First Aid 5,
succeed. Scuffling 7, Sense Trouble 5, Shadowing 6, Stealth 6,
Weapons 6
A Mechanical Repair test against Difficulty 4
and about three minutes are required to cut all or Hit Threshold: 4
part way through the girders. Alertness Modifier: +3
Likewise, Mechanical Repair or Electrical Stealth Modifier: +3
Repair can render the trigger non-functional.
This is a normal test to simply render it Weapon: Tommy Gun +1, Knife -1, Fists -2
inoperative without leaving obvious signs; more Languages: Arabic, English, Mandarin Chinese,
intricate modification (say allowing the rocket to Turkic
launch but causing its guidance system to fail)
makes the Difficulty of the task much higher. Average New China Fighter
Doing so will make it more difficult for routine Health 6, Athletics 5, Firearms 4, Scuffling 9,
checks to discover the problem, however. Weapons 5
Hit Threshold: 3
Alertness Modifier: +1
Stealth Modifier: +1
Weapon: Silenced .45 Pistol +1, Knife -1, Fists -2
Languages: Mandarin Chinese
Chu Min
Health 8, Athletics 6, Firearms 9, First Aid 4,
Scuffling 7, Weapons 6
Hit Threshold: 3
Alertness Modifier: +1
Stealth Modifier: +1
Weapon: Tommy Gun +1, Silenced .45 Pistol +1,
Knife -1, Fists -2
Languages: English, Mandarin Chinese
The Bloated Woman
Bad Guys
(p. 229)
This hideous parody of femininity is one of (p. 230)
Nyarlathoteps deadliest masks. Beneath beautiful Sir Aubrey Penhew
human eyes sprout a huge tentacle and several
Health 7, Firearms 3, Magic 10, Weapons 2
toothed maws; she has tentacles for arms, and sickle-
wielding tentacles girding her abdomen. Hit Threshold: 3
Alertness Modifier: +0
The Bloated Woman
Stealth Modifier: +0
Health 17, Scuffling 9
Weapon: Revolver +0, Cult Sickle -1
Hit Threshold: 3
Spells: Contact Nyarlathotep, Dread Curse of
Alertness Modifier: +0 Azathoth, Shrivelling, Steal Life
Stealth Modifier: +0
Deep Ones
Weapon: Arm Tentacle +3 and grab, Small Tentacle
(see TOC p. 129)
+2, Kiss (see below)
Stats after the slash apply when the Deep One is in
Stability Loss: +5 (Min loss of 4); Sanity Loss is +1
water.
(Min loss of 3)
Health 9, Athletics 8/12, Scuffling 8/12, Weapons
(See TOC p. 86 for the effects of seeing
6/4
Nyarlathotep in monstrous form.)
Hit Threshold: 4/5
The Bloated Woman can attack with two arm
tentacles and 1d6 small tentacles every round. If an Alertness Modifier: +0/+1
arm tentacle hits, it grabs the hapless Investigator Stealth Modifier: +0/+1
and the next round he or she is subject to the
dreadful Kiss. Weapon: Claw +1, Trident +1
Kiss of the Bloated Woman: On the round Armor: -1 vs any
immediately following an Investigator being grabbed Jules Savoyard
by an arm tentacle, the Bloated Woman clutches him
or her to one of her maws. This drains 1d6 points of Health 7, Firearms 2, Piloting 4
Stability Rating per round. When Stability Rating Hit Threshold: 3
drops to 0, the Investigators skull bursts open and
the brains are slurped up by the Bloated Woman. Alertness Modifier: +0
This naturally results in the death of the Investigator. Stealth Modifier: +0
Summoning: Once per round the Bloated Woman Weapon: .45 Automatic Pistol +1, Fists -2
can summon a shantak (TOC p. 149), hunting horror
(TOC p. 138), or Servitor of the Outer Gods (TOC p. Deep One Hybrids
147). Health 5, Athletics 6/8, Scuffling 2, Weapons 3
Hit Threshold: 3
Alertness Modifier: +0
Stealth Modifier: +0
Weapon: Cult Sickle -1, Fists -2
All products and trademarks mentioned here are the properties of their respective owners. Trail of Cthulhu
is 2008 Pelgrane Press Ltd. Call of Cthulhu is 1981, Chaosium, Inc. The Complete Masks of
Nyarlathotep, Fourth Edition is Chaosium, 2010. The Complete Masks of Nyarlathotep is written by Larry
Ditillio and Lynn Willis, along with Geoff Gillian, Kevin A. Ross, Thomas W. Phinney, Micheal
MacDonald, Sandy Petersen, and Penelope Love, along with what appears to be a cast of thousands.
This conversion is written by Stevens Dustin (Introduction, Chapters 1-4) and Catherine Ramen (Chapters 5-
6).