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Amazing Race Game Instructions

The document provides instructions for an Amazing Race competition between teams composed of cadets from different levels. The race will have 5 stations testing skills like first aid, rifle assembly, and theories through problem solving. Teams will earn puzzle pieces at each station to complete by working together within time limits. The goal is for teams to have fun while demonstrating their abilities.

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0% found this document useful (0 votes)
132 views2 pages

Amazing Race Game Instructions

The document provides instructions for an Amazing Race competition between teams composed of cadets from different levels. The race will have 5 stations testing skills like first aid, rifle assembly, and theories through problem solving. Teams will earn puzzle pieces at each station to complete by working together within time limits. The goal is for teams to have fun while demonstrating their abilities.

Uploaded by

BethylGo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
  • Station 2: Familiarization of M16A1 Rifle
  • General Instructions
  • Station 1: Special Package Delivery
  • Station 3: First Aid Application
  • Station 4: Theories
  • Station 5

AMAZING RACE

General Instructions:
-The number of members you started with should be the number you finish.
-Team composed of 1cl, 2cl and basic cadets
-Teams will receive puzzle pieces every station they complete
-The station would only start once the team is complete
-Teams should prepare their chants which they will present before and after the race
-HAVE FUN AND ENJOY THE RACE

STATION 1 Special Package Delivery


Personnel: Game master, facilitator
Materials: Tin foil balls, drinking straw
Time limit: 15 minutes
Venue:
Mechanics:
Carry the tin foil ball to the designated area using a medium made out of drinking straw
and whatever material you have in your pockets.

If completed, the team will get 100 points. If not, the team will receive 50 points and a
penalty to compensate for the puzzle piece.

STATION 2 Familiarization of M16A1 Rifle


Personnel: Demonstrator, facilitator
Materials: M16A1 Rifle, stopwatch
Time limit: 15 20 minutes
Venue:
Mechanics:
Assembly, disassembly and the parts of the rifle would be reviewed by the
demonstrator. The team would then choose a representative who they think will be able
to assemble and disassemble the rifle in the fastest time. Then, each member of the
team will be asked to name the basic parts of the rifle. Every mistake would a deduction
from the points.

Fastest to slowest time score: 100-85-70-50


Point deduction per mistake: 3 points
Team will receive a puzzle piece after completion of the tasks.
STATION 3 First Aid Application
Personnel: Facilitator, actors(2), judge(Sir Ngosiok)
Materials: Bandages, splints, fake blood
Time limit: 20 30 minutes
Venue:
Mechanics:
The team will be given the role as rescuers. They will be given a scenario where they
should provide first aid. The score will be given by the judge based on his evaluation.

Team will receive puzzle pieces once they complete this station.

STATION 4 Theories
Personnel: Facilitators(2)
Materials: Test papers, pen
Time limit: 15 minutes
Venue:
Mechanics:
The members of the team will answer the questionnaire. This is to evaluate what you
have learned for this semester.

Team will receive puzzles pieces once all of the members finish the test.

STATION 5

AMAZING RACE 
 
General Instructions: 
-The number of members you started with should be the number you finish. 
-Team compos
STATION 3 “First Aid Application” 
 
Personnel: Facilitator, actors(2), judge(Sir Ngosiok) 
Materials: Bandages, splints,

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