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Augmented Reality in Comics Explained

Augmented reality allows users to enhance their perception of reality by substituting or tagging sensory input with computer-generated perceptions. For example, Amadeus Cho perceives calculations overlaid on his environment, enhancing his pattern perception. Deathlok uses augmented reality for targeting purposes by overlaying graphics. Emma Coolidge can see sound waves, augmenting her visual perception with acoustic data.

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0% found this document useful (0 votes)
342 views2 pages

Augmented Reality in Comics Explained

Augmented reality allows users to enhance their perception of reality by substituting or tagging sensory input with computer-generated perceptions. For example, Amadeus Cho perceives calculations overlaid on his environment, enhancing his pattern perception. Deathlok uses augmented reality for targeting purposes by overlaying graphics. Emma Coolidge can see sound waves, augmenting her visual perception with acoustic data.

Uploaded by

Hugh Fox III
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Augmented Reality

[Link]

Augmented Reality The ability to substitute sensory input and/or tag sensory input
in order to enhance the person's perception of reality. Augmented reality is currently
done with computers.

Amadeus Cho (Marvel) can perceive his immediate environment as graphics tagged to
his environment. Amadeus Cho actually sees the calculations and this allows for
enhanced pattern perception.

Deathlok (Marvel) uses augmented reality for targeting purposes (Deathlok V5 #1).

Emma Coolidge (Heroes) can see sound waves.


Augmented Reality
[Link]

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