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Halflings: Traits and Adventures

Halflings are a short humanoid race that averages about 3 feet tall. They are closely related to humans but have pointed ears, larger hairy feet, and little facial hair. Halflings generally live simple, peaceful lives as farmers and avoid conflict, though some are considered thieves or slaves. They are underestimated for their size but can be resilient, clever adventurers if needed. Halfling occupations tend to be scholars, thieves, healers or soldiers, though they rarely seek adventure and are more often swept into it. This character race was created for Palladium RPGs like Rifts.

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100% found this document useful (1 vote)
87 views3 pages

Halflings: Traits and Adventures

Halflings are a short humanoid race that averages about 3 feet tall. They are closely related to humans but have pointed ears, larger hairy feet, and little facial hair. Halflings generally live simple, peaceful lives as farmers and avoid conflict, though some are considered thieves or slaves. They are underestimated for their size but can be resilient, clever adventurers if needed. Halfling occupations tend to be scholars, thieves, healers or soldiers, though they rarely seek adventure and are more often swept into it. This character race was created for Palladium RPGs like Rifts.

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ElSire
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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  • Hobbits/Halflings
  • Capabilities and Limitations
  • Adventuring and Culture

Hobbits/Halflings

Halflings are a race of short humanoids common to many worlds of magic (though not the
Palladium world). They are sometimes confused for faerie folk or dwarves, but they are not
related to either race. In fact, they appear to be closely related to humans. The main
differences are in the little people's height (averaging about three feet tall), but several strains
of halflings also have pointed ears, larger and hairier feet, and little or no facial hair.

In many of the worlds they inhabit, halflings keep to themselves, rarely meddling in the affairs
of the taller and more power-hungry races. These little people are content to live simple lives
as farmers and peasants, often surviving and prospering while other races wear themselves
out with struggles for power and glory. These halflings are generally friendly, hospitable,

comfort-loving people with great respect for laws and morals. In some dimensions, they are
held in contempt by the other, stronger races. In fact, on some of these worlds, halflings are
considered little more than petty vagabonds and thieves. The rulers of other worlds use
halflings mostly as slaves. These halflings tend to be roguish, furtive scavengers. Regardless of
their status on their homeworlds, most of them do not consciously seek adventure or power,
accepting their lot in life.

Other races, especially humans and the gruff dwarves, think of halflings as soft, puny, and
unimportant, but they are often tougher and more determined than they appear. They often
learn how to circumvent their small size, or even turn it into an asset. Even the smallest and
most comfort-loving halfling can turn into a resilient, clever, and capable adventurer -- if they
have to.

Alignment: any, but usually good or unprincipled: even a halfling thief tends to be selfish
rather than evil.

Attributes:
IQ 3D6

ME 3D6

MA 2D6

PS 2D6+3

PP 4D6

PE 4D6

PB 3D6

Spd 3D6

PPE: 3D6

HP: Standard.

SDC: 10 plus those from OCC's and skills.


Psionics: Standard.
Combat: Standard.
Life Span: Varies, usually around 110 years
Penalties: Due to their size, may not use large weapons: they are restricted to small and
medium sized ancient weapons, such as short swords and short bows. Modern weapons are
also generally restricted to pistols and medium to light rifles. Their size also causes many other
races to act condescending towards Halflings, or ignore them altogether. This can be an
advantage or a disadvantage, depending on how the character uses it.

Magic: no natural abilities, and rarely study it.


Natural Abilities:
High physical prowess and physical endurance: many races are surprised at how resilient a
halfling can be.
Keen eyesight and hearing
+2 to dodge attacks from large creatures (Wolfen size or larger: includes humans in most
power armour)
+1 to strike with slings, bows, and thrown weapons, due to years of tradition with such
weapons.
+1 to initiative
Can "freeze: by remaining totally motionless, the Halfling may hide at +20% to his or her
prowl skill
+20% on prowl and cook, +10% to rogue skills other than computer hacking, +10% to
escape artist

Skills of note: speak native language at 95% (60% are also literate), speak one other language
(usually an elven or human tongue) at 75%, WP Archery/Targeting, Prowl +20% and Cook
+20%.

Enemies: usually Goblins, Orcs, and the like. They tend to distrust Giants and other big folk.
Allies: generally, Gnomes, Dwarves, Elves, and Humans are preferred. On RIFTS Earth, they
will tend to be allied with most downtrodden and non-violent races of generally good
alignments.

Height: 2'6" + 3D6 inches


Weight: 80 to 120 pounds: tend to be stocky or overweight (Halflings like to eat seven meals
per day, when they can, but can survive on a loaf of bread and a bottle of water for days when
they have to.)

OCC's: Palladium-type fantasy worlds: Any but magic users (not including mind mages and
clergy) or longbowman (too short).

RIFTS: any but most men of magic (may still become clergy or druids) & power armour pilots
(too small for the suit, but they may pilot giant robots).
Halfling adventurers are relatively uncommon: they usually get swept up by adventure, rather
than seek it. They also tend towards scholarly classes rather than men-at-arms, but halfling
warriors can be surprisingly effective (especially since their opponents don't expect them to
be.) The most attractive OCC's would be ranger/wilderness scout, thief/city rat,
soldier/headhunter, healer/body fixer, scholar/rogue scholar, and vagabond/peasant farmer.
The truly noble and adventurous ones (generally seen as unbalanced by other halflings) will
gravitate towards cyber-knight or paladin (riding ponies rather than horses, of course). These
tend to see themselves as protectors of their people and of innocents everywhere.

The natural resistance halflings have to travel makes them rare on the RIFTS Earth. However, a
few thousand, coming from various worlds, are present, mostly in the British Isles and western
Canada.

This character race for Rifts or other Palladium RPG's was created by Dan MacQueen
(dmacquee@[Link]).

Common questions

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Halflings’ dietary habits, characterized by consuming up to seven meals a day when possible, align with their cultural inclination towards comfort and communal living. In survival scenarios, their ability to sustain on minimal resources, like bread and water for days, reflects an adaptive resilience that complements their simple lifestyle. Physically, their stocky build and weight contribute to endurance, serving them well in lifestyles that prioritize resourcefulness over brute strength. These traits culminate in a survival strategy that balances indulgence with frugality, allowing them to thrive even under limited conditions without compromising their cultural values .

Halflings possess high physical prowess and endurance, which are unexpected given their small size. They have keen eyesight and hearing, providing them with an acute sense of their surroundings. Their ability to dodge attacks from larger creatures and effective use of projectile weapons are also surprising capabilities. Moreover, they excel in stealth, gaining bonuses in prowling and cooking, and show notable proficiency in rogue skills. Such abilities enable them to survive by being elusive, avoiding direct confrontation, and maintaining resilience in hostile environments .

Halflings are distinct from Dwarves and Faeries primarily in their physical stature and traits. They average about three feet tall and often possess pointed ears, larger and hairier feet, and little or no facial hair, setting them apart visually. Socially, Halflings tend to lead simple, comfort-loving lives and avoid the power struggles common in other societies, unlike the often industrious Dwarves and mystical Faeries. Despite being underestimated, they are resilient and clever, traits that are typically not expected of them by other races due to their appearance and societal roles .

Halflings' natural talents, including their keen senses, agility, and resilience, make them desirable allies for other races of good alignment. Their ability to dodge and hide effectively enables them to scout and gather intelligence without significant risk, supporting common goals with allies like Gnomes, Humans, and Dwarves who value peace and community. Their expertise in cooking and utility in non-confrontational roles nurture mutual respect and cooperation, facilitating alliances based on shared values of simplicity, trust, and non-violence. These skills and attributes allow Halflings to contribute meaningfully in collaborative endeavors against common adversaries .

The perception and treatment of Halflings vary substantially across different homeworlds, deeply impacting their cultural identity. On worlds where they are seen as valuable members of society, Halflings develop a strong sense of community and contentment with their agrarian lifestyle. However, in worlds where they are viewed disdainfully or oppressed, their identity shifts toward that of survivors and opportunists, adopting roguish and scavenging habits to cope with societal contempt. This contrast highlights their adaptability and resilience, fostering a dual identity that is either harmonious and community-oriented or resourceful and secretive, depending on external societal pressures .

In Palladium-type fantasy worlds, Halflings generally avoid magic-user roles due to their lack of natural magical abilities, but they make for capable rangers, thieves, soldiers, healers, scholars, or vagabonds. On RIFTS Earth, they are similarly inclined towards scholarly and stealthy classes, reflecting their intellectual and rogue-like tendencies . Their preferred occupations, excluding power armor pilots due to size constraints, reveal their aptitude in support roles, as scouts or healers, and showcase their adaptability and determination to overcome societal expectations and physical limitations .

Halflings’ lifestyle, characterized by a preference for simple, communal living and avoidance of conflict, fosters positive relationships with generally peaceful or downtrodden races. They are more likely to ally with Gnomes, Dwarves, Elves, and Humans with good alignments. Their lifestyle engenders trust and camaraderie with these races. Conversely, their avoidance of conflicts often places them at odds with typically aggressive or dominant races like Goblins and Orcs, whom they see as threats. Additionally, their mistrust of giants indicates a cautious approach towards larger, more powerful beings .

Halflings face several inherent penalties due to their small size, including restrictions from wielding large weapons and social challenges like condescension or disregard from other races. They overcome these through gaining proficiency in small and medium-sized weapons and embracing roles that emphasize stealth, agility, and intelligence. Societally, they cultivate a reputation for resilience and determination, often surprising others by turning perceived weaknesses into strengths through clever tactics. Their expertise in evasion, prowl, and support roles like healing or cooking bolsters their adaptability, allowing them to navigate societal and environmental challenges effectively .

Halflings turn their small stature into advantages through high agility and stealth. They possess a natural ability to dodge attacks from much larger creatures, gaining a bonus in such scenarios . Their proficiency with slings, bows, and thrown weapons allows them to strike effectively from a distance, utilizing traditional skills honed over generations. They also can ‘freeze,’ holding perfectly still to gain a significant bonus to their prowling abilities, making them adept at hiding . These traits enable them to navigate and manipulate their environments ingeniously despite physical limitations.

On some worlds, Halflings are viewed with disdain, seen as petty vagabonds and thieves, often subjected to servitude and slavery. This perception leads them to adopt furtive, scavenging lifestyles. Conversely, in other dimensions, they live peacefully as farmers and peasants, rarely involved in the political or power dynamics of their worlds. These societal perceptions influence their roles significantly; in worlds where they are respected, they often have stable, self-sustaining communities, whereas in worlds of contempt, they remain marginalized and have to adapt by adopting roguish traits to survive .

Hobbits/Halflings 
 
Halflings are a race of short humanoids common to many worlds of magic (though not the 
Palladium world)
Psionics: Standard. 
Combat: Standard. 
Life Span: Varies, usually around 110 years  
Penalties: Due to their size, may not u
Halfling adventurers are relatively uncommon: they usually get swept up by adventure, rather 
than seek it. They also tend to

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