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Tele-Immersion: Real-Time Virtual Interaction

Tele-immersion is an advanced form of virtual reality that uses "tele-cubicles" equipped with screens, sensors and cameras to link participants in different locations within a shared virtual environment, allowing them to interact as if in the same room. Through this technology, participants can interact with other group members and share virtual objects in real-time. Tele-immersion has potential applications in education, scientific research, manufacturing, and other fields. Researchers in these areas utilize Internet2, the successor to the commercial Internet, which provides faster connectivity to enable tele-immersion experiences.

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Kunal Desai
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0% found this document useful (0 votes)
12 views2 pages

Tele-Immersion: Real-Time Virtual Interaction

Tele-immersion is an advanced form of virtual reality that uses "tele-cubicles" equipped with screens, sensors and cameras to link participants in different locations within a shared virtual environment, allowing them to interact as if in the same room. Through this technology, participants can interact with other group members and share virtual objects in real-time. Tele-immersion has potential applications in education, scientific research, manufacturing, and other fields. Researchers in these areas utilize Internet2, the successor to the commercial Internet, which provides faster connectivity to enable tele-immersion experiences.

Uploaded by

Kunal Desai
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Abstract

TELE IMMERSION
Tele-immersion is an advanced form of virtual reality that will allow users in different places to
interact in real time in a shared simulated environment. This technology causes users to feel as if
they were in the same room.
The tele-immersion technology uses a "tele-cubicle" which is equipped with large screens,
scanners, sensors, and cameras. The tele-cubicles are linked together in real-time so that they
form one larger cubicle.
Through the virtual environment, participants are able to interact with other group members.
Also, virtual objects and data can be passed through the walls between participants, and placed
on the shared table in the middle for viewing. Tele-immersion has the potential to significantly
impact educational, scientific, manufacturing, and many other fields.

Interactive Scientific Visualization

Molecular Engineering

Virtual nuclear test.

Education and Training

Virtual classroom.

Army training.

Art and Entertainment.

Virtual game

Industrial Design,

Architectural Review and Evaluation

Remote design collaboration

All of these researchers use Internet [Link] 2 is the successor to the "commodity Internet", as
the existing Internet is now known. Internet 2 is a collaborative project, overseen by the
University Corporation for Advanced Internet Development, and worked on by 130 US
universities and a number of government agencies and corporate sponsors.
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