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BIMx Engine Graphics Initialization

The document details the initialization and creation of graphics resources like textures, materials, meshes, effects and shaders by an engine called BIMx Engine. It then details the termination and unloading of these same resources.

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Brown Justin Nz
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0% found this document useful (0 votes)
5 views3 pages

BIMx Engine Graphics Initialization

The document details the initialization and creation of graphics resources like textures, materials, meshes, effects and shaders by an engine called BIMx Engine. It then details the termination and unloading of these same resources.

Uploaded by

Brown Justin Nz
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

BIMx Engine

(c) Graphisoft SE
* Warning: bxScreen::Run(): When you supply your own window manager, you shouldn
't use this method!
Initializing graphics with external GL context
Device information:
GL_VENDOR:
GL_VERSION:
GL_RENDERER:
Max vertex count:
Max index count:
Max texture size:
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NVIDIA Corporation
3.3.0
NVS 3100M/PCIe/SSE2
1048576
1048576
8192

texture 'bxMap::white' (device)


material 'bxMap::simplecolor' (device)
mesh 'bxMap::bgmesh' (device)
effect 'BXWorld::shadowed' (device)
effect 'BXWorld::samplegi' (device)
effect 'BXWorld::simpleshading' (device)
effect 'BXWorld::hidden' (device)
effect 'BXWorld::headlight' (device)
effect 'BXWorld::metal' (device)
shader '[Link]' (device)
shader '[Link]' (device)
shader 'metal_single.vsg' (device)
shader 'metal_single.psg' (device)
shader 'headlight_single.vsg' (device)
shader 'headlight_single.psg' (device)
shader '[Link]' (device)
shader '[Link]' (device)
shader 'cel_single.vsg' (device)
shader 'cel_single.psg' (device)
shader 'gouraud_single_pcf.vsg' (device)
shader 'gouraud_single_pcf.psg' (device)
shader 'gi_single_pcf.vsg' (device)
shader 'gi_single_pcf.psg' (device)
shader 'gi_bw_single_pcf.vsg' (device)
shader 'gi_bw_single_pcf.psg' (device)
shader 'headlight_single_pcf.vsg' (device)
shader 'headlight_single_pcf.psg' (device)
shader 'metal_single_pcf.vsg' (device)
shader 'metal_single_pcf.psg' (device)
texture 'white' (device)
mesh 'clipmesh' (device)
material 'simplemat' (device)
effect 'bxSSAO::ssao' (device)
shader '[Link]' (device)
shader '[Link]' (device)
shader '[Link]' (device)
texture 'bxSSAO::Scene' (device)
texture 'bxSSAO::blur' (device)
texture 'bxSSAO::SSAO' (device)
texture 'bxSSAO::random' (device)
effect 'bxSSAOCombiner::combiner' (device)
pointer '[Link]'
shader '[Link]' (device)
shader 'ssaocombine_depth.psg' (device)
mesh 'gradsky' (device)

Creating texture 'bxPCFShadow::shadow' (device)


Creating texture '[Link]' (device)
Creating texture '[Link]' (device)
Creating texture '[Link]' (device)
Creating texture '[Link]' (device)
Creating texture '[Link]' (device)
Creating texture '[Link]' (device)
* SYSTEM: Mouse entered
Terminating engine...
Terminating content manager...
Unloading texture '[Link]'
Unloading texture '[Link]'
Unloading texture '[Link]'
Unloading texture '[Link]'
Unloading texture '[Link]'
Unloading texture '[Link]'
Unloading texture 'bxMap::white'
Unloading texture 'bxPCFShadow::shadow'
Unloading texture 'bxSSAO::SSAO'
Unloading texture 'bxSSAO::Scene'
Unloading texture 'bxSSAO::blur'
Unloading texture 'bxSSAO::random'
Unloading texture 'white'
Unloading mesh 'bxMap::bgmesh'
Unloading mesh 'clipmesh'
Unloading mesh 'gradsky'
Unloading mesh 'sky'
Unloading shader '[Link]'
Unloading shader 'cel_single.psg'
Unloading shader 'cel_single.vsg'
Unloading shader '[Link]'
Unloading shader 'gi_bw_single_pcf.psg'
Unloading shader 'gi_bw_single_pcf.vsg'
Unloading shader 'gi_single_pcf.psg'
Unloading shader 'gi_single_pcf.vsg'
Unloading shader 'gouraud_single_pcf.psg'
Unloading shader 'gouraud_single_pcf.vsg'
Unloading shader 'headlight_single.psg'
Unloading shader 'headlight_single.vsg'
Unloading shader 'headlight_single_pcf.psg'
Unloading shader 'headlight_single_pcf.vsg'
Unloading shader 'metal_single.psg'
Unloading shader 'metal_single.vsg'
Unloading shader 'metal_single_pcf.psg'
Unloading shader 'metal_single_pcf.vsg'
Unloading shader '[Link]'
Unloading shader '[Link]'
Unloading shader '[Link]'
Unloading shader '[Link]'
Unloading shader '[Link]'
Unloading shader '[Link]'
Unloading shader 'ssaocombine_depth.psg'
Unloading effect 'BXWorld::headlight'
Unloading effect 'BXWorld::hidden'
Unloading effect 'BXWorld::metal'
Unloading effect 'BXWorld::samplegi'
Unloading effect 'BXWorld::shadowed'
Unloading effect 'BXWorld::simpleshading'
Unloading effect 'bxSSAO::ssao'
Unloading effect 'bxSSAOCombiner::combiner'

Unloading material 'bxMap::simplecolor'


Unloading material 'simplemat'
Terminating graphics device...
Engine quit.
OpenGL context destroyed.
Application deactivated.

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