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Physics 2425 Formula Overview

This document contains physics formulas and concepts related to kinematics, dynamics, energy, momentum, rotational motion, oscillations, gravity, and thermodynamics. Key topics covered include Newton's laws of motion, work-energy theorem, conservation of energy and momentum, circular motion, simple harmonic motion, waves, heat and temperature.
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0% found this document useful (0 votes)
52 views2 pages

Physics 2425 Formula Overview

This document contains physics formulas and concepts related to kinematics, dynamics, energy, momentum, rotational motion, oscillations, gravity, and thermodynamics. Key topics covered include Newton's laws of motion, work-energy theorem, conservation of energy and momentum, circular motion, simple harmonic motion, waves, heat and temperature.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Wgrav = -m g Dy (work done by gravity)

Physics 2425 - Formula List

W = x f F HxL x (variable force in 1D)


i

1D Kinematics
General 1D Motion: x as a function of t
v = Dx .
Dt

v = x ,
t

a = Dv .
Dt

Springs: Hooke's Law and Work


F = -k x (Hooke's Law), W = - 1 k Jx2f - xi2 N

a = v
t

Work-Energy Theorem

Constant Vel.: xHtL = x0 + v t D x = v t

Wnet = DK

Wnet (net work). K = 1 m v2 (kinetic energy)

Constant Acc.: vHtL = v0 + a t and xHtL = x0 + v0 t + 1 a t2

v = v0 + a t

D x = 1 Hv0 + vL t

F is conservative 0 = F r
conservative forces DU = -W (U is potential energy)

D x = v0 t + 1 a t2

v2 - v20 = 2 a D x

Gravity: U = m g y

Spring: U = 1 k x2
2

Free Fall : x y Hy is upL and a = -g

Wnc is work of all nonconservative forces.

General Vectors A = Ax x` +Ay y` = YAx , Ay ]

E = Emech = Ktot + Utot Ei +Wnc = E f , Wnc= 0 Ei = E f

Mag. & Dir. angle Components Ax = A cos q and Ay = A sin q .

Wnc = 0 , one mass, gravity is only cons. force


Ebottom = Etop v2bottom = v2top + 2 g h

Components Mag. & Dir. angle


tan-1 K
A2x + A2y and q =

A=

Ay
Ax

for Ax > 0

Power:

Ay
180 + tan-1 K O for Ax < 0
Ax

General 2D Kinematics

D r r
v=
, v=
, a = D v , a = v , Ave. Speed = Total Distance
t

Dt

Total Time

Constant Acc.: vHtL = v0 + a t and rHtL = r0 + v0 t + 1 a t2


2

Projectiles
Horizontal: ax = 0 vx is const.

R=

1D: F = - U,
x

3D: Fx = -

U , Fz = -

Momentum and Impulse-Momentum Theorem


tf

p = m v (mom.) I = ti F t (impulse)

Vertical: ay = -g

Center of Mass for a System of Particles


r = 1

Discrete :
M = i mi
i mi ri
cm
M

r = 1 r m

cm

Continuous : M = m

sinH2 qL, (R = Dx when Dy = 0)

Second Law for a Particle and System

Relative Motion v = v + v0
Newton's Laws
First Law: v is const., unless net force.

particle :

Second Law: F net = m a


Third Law: F 12 = -F 21

ptot = m1 v1 +m2 v2 + ... = M vcm

Weight

U , Fy = -

F net Dt = I net = D p = m Iv f - vi M

v0x = v0 cos q and v0y = v0 sin q.


v0 2

Potential Energy Force

r as a function of t

Dt

= W = F v

F net = m a

system : F ext
net = M acm

F net = p

t
ext

F net =
p
t tot

Conservation of Momentum

Mass: W = m g

Friction between surfaces fs ms N (static), fk = mk N (kinetic)


Circular Motion
2
2
Uniform Circular Motion: ac = v , Also v = 2 p r ac = J 2 p N r

F ext
net = 0 D ptot = 0 ptot,i = ptot, f
ext
Fnet,x = 0 Dptot,x = 0 ptot,i,x = ptot, f ,x
Collisions
ptot,i = ptot, f m1 v1i + m2 v2i = m1 v1 f + m2 v2 f

2
General Circular Motion: ac = v , at = v
r
t

Elastic Ktot,i = Ktot, f

Accelerated Frames gart = -a (artificial gravity)


accelerated frame false force opposite acc.

1D Elastic trick: Ktot,i = Ktot, f v1i +v1 f = v2i +v2 f


Totally Inelastic: v1 f = v2 f = v f m1 v1i + m2 v2i = Hm1 + m2 L v f

Dot or Scalar Product


A B = A B cos q where A =

General Rotations about fixed axis:


A2x + A2y + A2z

A B = A x B x + A y B y + Az Bz
Work

W = F r

const. force: W = F Dx (1D) W = F D r (2D or 3D)

w = Dq ,
Dt

w = q ,
t

a = Dw , a = w
Dt

Constant Angular Accelation


w = w0 + a t

Dq = 1 Hw + w0 L t

Dq = w0 t + 1 a t2

w2 - w20 = 2 a Dq

Rotational and Linear Quantities


`
v = r w ut or vt = r w , vc = 0
a = r a u` +w2 r u` or a = r a , a = w2 r

mi m j
Two masses: U = -G M m , Several masses: U = -G i< j

a = 0 w = const = 2 p

Escape speed: vesc =

Moment of Inertia
I for a distribution - r is dist. from axis

2
Circular Orbits v2 = G M and T 2 = 4 p r3

Gravitational Potential Energy


r

Discrete: I = mi r2i ,

ri j

Continuous: I = r2 m

Perpendicular-axis Theorem: Planar object in xy-plane: Iz = Ix + Iy


Parallel-axis Theorem: I = Icm + M d2

GM

2
Simple Harmonic Motion 2x = -w2 x, w = 2 p f = 2 p
T
t
v
x HtL = A cos Hw t +fL = x0 cos w t + 0 sin w t
w

1
k A2
2
1
1
2
2
Energy E = m v + k x = :
(mass/spring)
1
2
2
m v2max
2

Moments for uniform bodies:


Thin rod about axis
thru. end: I = 1 M L2 , thru. center: I = 1 M L2
3

2GM
R

12

a b rectangular plate about axis thru. center: I = 1 M Ia2 + b2 M


12

Sphere about axis thru. center:

v= w

A2 - x2 and vmax = w A (in general)

Examples of Simple Harmonic Motion

thin shelled hollow: I = 2 M R2 ,


3

solid: I = 2 M R2
5
Hoop about axis thru. center: I = M R2

Mass/Spring: w =

(same as thin-shelled hollow cylinder)

Simple Pendulum: w =

Disk about axis thru. center: I = 1 M R2 (same as solid cylinder)


2

1D Wave Equation

Rotational Energy
K = 1 I w2 , U = M g ycm , Ktot = 1 Icm w2 + 1 M v2cm
2
2
2
`
Cross or Vector Product AB = u A B sin q , right hand rule u`
x` y` z`
A y Az
A x Az ` A x A y
-y`
+z
AB = Ax Ay Az = x`
B y Bz
B x Bz
Bx By
B x B y Bz

km

Physical Pendulum: w =

m g dI
gL
2

x2

u = 12
v

t2

General Solution: u Hx, tL = f Hx -v tL +g Hx +v tL


Sinusoidal Waves u Hx, tL = A cos Hk x w t +fL
l = 2p,
k

f = w ,
2p

v= fl= w
k

Waves on a String u Hx, tL yHx, tL


Speed: v =

T m where T = Tension, Power:

= 1 m v w2 A2
2

Torque

Temperature and Thermal Expansion

About Origin: t = r F, About Axis: t = r F = r F = r F sin q


Torque due to gravity: t gravity = rcm M g

TF = 9 TC +32, DT F = 9 DT C , TK = TC + 273

Angular Momentum of Particle


About Origin: L = r p, About Axis: L = r p = r p = r p sin q

Heat Q = Heat added to system


Q = m c DT (Temp. change), Q = m L (phase change)

General Rigid Body Dynamics


2nd Law: tnet = I a and tnet = L
t

Angular Momentum: L = I w
System of Particles

m m
Vector: F 21 = -G 12 2 r` 12

Continuous Distribution: F = -G m 2 m
r
Sph. Shell: F = G M2m Hr > RL, F = 0 Hr < RL
r
g = G M2 (at surface of spherical planet)
R

b = 3 a (for solid)

Ideal Gas Law P V = N k T and P V = n R T


n = # of moles, N = NA n = # of molecules
Masses: mtot = n mmole = N mmolecule

First Law
D U = Q -W, U = dQ -dW, Hd is inexact differentialL

Equilibrium F net = 0 and t net = 0


Newton's Law of Gravity

m
Discrete Distribution: F = -G m 2i r` i
ri
r`

Work W = P V = Area (done by system)


Constant P: W = P DV ,
Ideal gas at constant T: W = n R T ln HVf Vi L

Ltot
t ext
net =

t ext
net = 0 D Ltot = 0 (Conservation)

m m
Magnitude: F = G 1 2 2 ,
r

DL = a L0 DT, DV = b V0 DT,

r12

Entropy

S =

Const. T: DS =

dQ
dQ
DS =
T
T

Q
, Changing T: DS = m c ln
T

Tf
Ti

Second Law For a thermally isolated system: DStot 0


Q
Heat Engines QH = QC + W, Efficiency: e = W = 1 - C

QH
QH
TC
Max. Eff.: emax = 1 (Carnot Engine is H.E. of max. eff.)
TH

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