Aaron Lieb 02 . 26 .
09
ProZeuxis Paper Prototype
and Use-Case Script
This document serves two purposes. One is to act as the script of the ProZeuxis
Paper Prototype video. It's second purpose is to provide a more detailed description
of what is going on during this interaction. By combining this information, I am able
to provide a better explanation of what is being seen in the less technical Paper
Prototype video and how that relates to the inter workings of the system. The
following conventions will be followed throughout for consistency and ease of
understanding:
Document Conventions -
•Use Case Name ( Indicates that the previous use case has been completed, and
a new one of this title is beginning )
“Title or Caption Card”
Interaction Step Heading
(if not described by Caption Card)
User System
1 Actions taken by the user are listed here in Actions performed by the system are listed
sequential order here in sequential order
2 Some system steps performed while the
user waits to respond
Please confirm selection
3 Some user steps are taken while the system
waits for input
Notes: - Any extra notes about this block of events including clarification of terminology and
technical considerations are listed here as bulleted points.
Colors – The following colors are used when pertaining to:
- Audio Input Nodes
- Video Tracking Nodes
- Generative Visual Nodes
“ProZeuxis
Paper Prototype”
•System Setup
“First, find a space to setup (any typical venue would do)”
Begin setup of Venue Space
User System
1 Finds venue space with stage to set up system
“Setup Audio and Video Hardware”
User System
1 Sets up Tracking Camera and Projector
mounted to ceiling or stage trusses
2 Attaches video cables to these components
3 Strategically place wireless microphones
“Connect Microphones to System Dedicated Mixer”
User System
1 Sets up Wireless Mic Receiver and connects
four unbalanced 1/4” cables to 4 inputs
of system mixer
“Connect Components to ProZeuxis Server”
User System
1 System mixer is attached to the ProZeuxis Is connected to mixer via machine running
1
Server's sound card via 1/4” stereo cable ProZeuxis Server Application
converted to 1/8” jack
2 Tracking camera is attached via video cable to Is connected to Tracking Camera via PZS
ProZeuxis Server video capture card
3 Projector is connected to the DVI-out of the Is connected to Projector via PZS
ProZeuxis Server secondary video card
Notes: - 1ProZeuxis Server (PZS) is a dedicated machine physically located closer to the projector,
and running the ProZeuxis Server application as well as the Presentation Client.
- ProZeuxis Server is equipped with a wireless network card for communication with
a remote Laptop running the Console Client.
“Setup ProZeuxis Console Client”
User System
1 Sets up Laptop running the Console Client
1
Gains a Console Client Machine that can interact
Application and ReactiVision software with the system
2 2
Connects ReacTable Console to laptop Is connected to ReacTable Projector via CCM
ReacTable Projector connects to laptop's
secondary DVI-out port
3 Connects ReacTable Tracking camera Is connected to ReacTable Tracking Camera via
connects to laptop usb/firewire port CCM
4 Connects MIDI keyboard controller using Is connected to MIDI keyboard via CCM
MIDI cable to laptop's MIDI-in port
5 Wireless Router is connected to laptop's Is connected to CCM over the wireless network
Ethernet port for communication with
the remote PZS
Notes: - 1Console Client Machine (CCM) is any machine running the ProZeuxis Console Client
- 2ReacTable consists of a tracking camera and a user interface projector mounted within
a custom designed table housing
• Log into system
“Laptop”
Configure Input/Output Connections on PZS
User System
1 Logs into remote ProZeuxis Server PZS application is launched by the user
2 Configures Input for Video-In and Audio-In Communication is established on PZS with
connected hardware components
3 Starts Presentation Client on the PZS Presentation client is started by the user, and
communicates with the PZS
Starting Client and Connecting to the PZS
User System
1 Starts Console Client on laptop
2 Selects machine running Server and
Presentation Client
3 ReacTable will come alive.
4 Presents user with choice between loading a
New or Old session
5 Selects “New Session” via finger cursor
selection.
6 Waits for user to begin configuring tracking markers
• Configure Video Tracking Node
“Add Markers to Begin”
User System
1 Presented user with instruction
Add Markers to Begin
2 Adds a single tracking marker to the ReacTable
tracking surface
3 1
Presents user with Main VMenu to select between
configuring the current marker as an Input Node of
the type “Generative Visual”, or as an Output
Node of the type “Audio” or “Video”.
4 Selects to configure the marker as a “Video”
Node via finger cursor selection
5 Links tracking marker to node “Video-In #1.”
2
6 Preview box of the Video-In tracking camera input
appears on the ReacTable projection surface.
The Video-In #1 VMenu displays two options,
“Color Tracker”, and “Planar Tracker.”
7 Selects to configure a Color Tracker via finger
cursor selection.
Notes: - 1The Venn Menu Class will be a custom user interface component of ProZeuxis.
Parameters will branch out from interlocking, semitransparent, elliptical nodes
(looking much like a Venn Diagram). This feature will be abbreviated as (VMenu).
2
If other Video-In cameras were presently connected to the system, the user would now be
asked to select which Video-In to configure this node with Because we only have the one
Video-In, this step is skipped.
“Pick Color of singer's shirt to track”
User System
1 Waits while user selects tracking color from
selection box or by using an eye dropper tool on
the video preview frame.
Select Color to track
2 Makes color selection via finger cursor, then
confirms selection by touching the Color
Tracking node.
3 Displays two resulting Parameter-Output Nodes,
1 2
“Point” and “Shape”
4 System continuously updates Color Tracking data
for use as live input for other nodes.
Notes: - 1Point outputs a point data-type (x,y) based on the center of the tracked color glob
2
Shape outputs a Polygon Shape data-type (point[]) based on the approximated glob edges
• Create Generative Visual Node
Add second tracking marker to create first Generative Visual
User System
1 Adds second tracking marker to the ReacTable
tracking surface
2 Presents user with Main VMenu
3 Selects to configure the marker as a
“Generative Visual”, Node via finger cursor
selection
Navigate through available visuals by rotating the tracking marker
User System
Select a Visual
1 Rotates the tracking marker to view the
available Visuals to choose from.
2 Selects “Emitter” via finger cursor selection.
• Link Generative Visual To Color Tracking Node
Emitter “Center” can be linked to Color Tracker “Point”
User System
1 Slides the “Emitter” Visual toward the Video The Emitter parameter “Center” gravitates toward
1
Node to reveal compatible parameters. the Color Tracker “Point” parameter.
2 Uses Two fingers on the ReacTable to “link”
these two parameters
3 Creates a link between the two parameters via
double finger cursor selection.
Notes: - 1Reveals compatible parameters by having them gravitate toward one another
(incompatible parameters repel one another)
“ Effect will now follow the center point based
on where the performer moves on stage”
User System
1 Performer wearing the tracked color shirt, walks
back and forth across the stage
2 Updates Emitter parameters causing the visual's
Center point to visibly follow the performer's
movements
• Link Generative Visual To MIDI Controller
“All other parameters will remain a default value until
linked to a data source such as a tracker point.”
“Parameters can also be linked to a MIDI Controller”
User System
1 Selects parameter of the Emitter Visual,
“Particle Size” via finger cursor selection.
2 Displays overlay of the system MIDI keyboard
on the ReacTable projection surface.
3 Selects the keyboard overlay with a finger
cursor selection.
4 Indicates that a link between the parameter value to
a MIDI Keyboard Controller can be made.
Which controller do you want to use?
( tweak to select )
5 User moves Slider 1 to indicate that they wish
this Controller to effect “Particle Size”
6
1
This Control is not already in use.
Touch node to confirm link.
7 User confirms this link via finger cursor
selection of the parameter node
Notes: - This indicates that the selected control is not already linked to some other parameter
It will be possible to link the same control multiple times, but each time this occurs,
the user will be notified with a visual list of the existing linkages
“Now sliding this control will effect the Emitter 'Particle Size' “
User System
1 Moves Slider 1 controller
2 Shows Emitter Visual as the particle size changes
from sliding the newly linked controller
• Create Audio Detection Node
“Add another tracking marker to control Audio-In”
User System
1 User adds a third node the ReacTable tracking
surface
2 Presents user with Main VMenu
3 Selects “Audio” via finger cursor selection
4 Links Tracking Marker to “Master Audio” node
“Touch node to configure a Beat Detector”
User System
1 User selects Master Audio node via finger
cursor selection
2 Displays Beat Detector sub node connected to the
Master Audio node VMenu
“By default, the Beat Detector will analyze
the audio signal with a flat equalizer”
User System
1 Presented with a graphic menu of a linear
1
equalizer used to analyze the audio
Gesture on table to change the equalizer
3 Draws a curved line that gives emphasis to the
lower band of the equalizer
4 Confirms change via finger cursor selection of
Beat Detector sub node
Notes: - 1By default the equalizer is set with a flat setting
“Select MIDI control to effect the detection 'Threshold' “
User System
1
1
Select Threshold Controller
2 User selects a controller to effect this
2
parameter
3 Displays EQ preview box including a line indicating
the threshold
4 Confirms settings, via finger cursor selection of
Beat Detector node
Notes: - 1By default the user will need to configure a control that effects how much the of the
audio signal is analyzed by the Beat Detection
2
Their selection here will both set the starting value for the Threshold as well as
determine the control that will be used to effect this parameter from now on
“The Audio Node can now output the parameters
Pulse1, Velocity2, Pitch3, and Tempo4”
Notes: - 1Pulse (boolean) – triggers boolean value (beatOn = true) each time a beat is detected
2
Velocity (int) – passes integer value based on the strength of a detected beat
3
Pitch (int) – passes integer value based on the midi pitch value of a detected beat
4
Tempo (int) – is set to a tempo (bpm) value based on a detection of beats over time
• Link Generative Visual To Audio Detection Node
“Compatible nodes will gravitate toward one another”
User System
1 Slides the tracking marker linked to the Emitter
Visual node toward the Beat Detector node
Displays compatible parameters in the VMenu of
each gravitating toward one another
“Let's link the Audio Velocity to the
Emitter Velocity with two fingers”
User System
1 User links these two parameters to one another
via a double finger cursor selection
“Now the Emitter is linked to the performance
through Audio and Video Tracking”
• Effect Master Audio Node using Mixer hardware
“To better link the Audio to the singer's voice,
adjust the microphone input on the mixer”
User System
1 Looks at the configuration of the system
dedicated audio mixer
“If the singer is on “Input 1”,
Mute or turn down the other inputs”
User System
1 Mutes Inputs 2 – 4 to isolate the incoming
audio signal of the Singer's Microphone
2 Receives alternatively mixed Master Audio Input
“Now this one Generative Visual, Emitter, will react to
the performer's movements and voice simultaneously”
User System
1 Performer user moves on stage while also
speaking or singing into their microphone
2 VJ user changes MIDI Slider 1 to effect
Emitter Visual, “Particle Size” parameter.
3 Shows results of the data linked Emitter Visual
reacting to movement, singing, and MIDI
input changes occurring simultaneously