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Understanding Virtual Reality Technology

Virtual reality (VR) uses computer technology to create simulated environments that users can interact with, either through displays or VR headsets. The document discusses VR, including its history, terminology, input devices, applications in fields like surgery and architecture, future potential uses involving additional senses, and both positive and negative impacts. It concludes that while early VR caused eye strain, the technology now has developers and public interest, though some criticize its efficiency for non-spatial data.

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0% found this document useful (0 votes)
7 views8 pages

Understanding Virtual Reality Technology

Virtual reality (VR) uses computer technology to create simulated environments that users can interact with, either through displays or VR headsets. The document discusses VR, including its history, terminology, input devices, applications in fields like surgery and architecture, future potential uses involving additional senses, and both positive and negative impacts. It concludes that while early VR caused eye strain, the technology now has developers and public interest, though some criticize its efficiency for non-spatial data.

Uploaded by

Alli Bharath
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd

VIRTUAL REALITY

-AN ARTIFICIAL ENVIRONMENT

Presented by: [Link] IVth cse [Link] ivth cse

Introduction:
Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. These environments are displayed either on a computer screen or through special or stereoscopic displays. Users can interact with a virtual environment either through the use of standard input devices

Virtual reality lab:


The Virtual Reality Lab (VRlab), formerly Computer Graphics Lab (LIG), at the Swiss Federal Institute of Technology in Lausanne The laboratory is mainly involved in the modeling and animation of Three-Dimensional Inhabited Virtual Worlds. VRlab is a world leader laboratory in real-time Virtual Humans and a key player in the area of multimodal interaction, immersive Virtual Environments, and Augmented Reality.

Terminology:

The term artificial reality is coined by Myron Krueger. Origin of the term virtual reality can be traced back to the French playwright, poet, actor and director Antonin Artaud Popularized in mass media by movies such as Brainstorm and The Lawnmower Man.

Input devices:
Data gloves offer a simple means of gesturing commands to the computer . data glove has a web of fiber optic cables along its back . Animating cartoons. Wands: Wands, the simplest of the interface devices, come in all shapes and variations Most operate with six degrees of freedom

Applications:
Surgical assistant for simulation of paranasal surgery This virtual reality program has applications in the area of architecture and light engineering. visualization system for weather forecasting called "TriVis This is useful in fields such as drug design.

Future:

Within existing technological limits, sight and sound are the two senses which best lend themselves to high quality simulation. Attempts being currently made to simulate smell Internet-connected odor-delivery system to be used by retailers and restaurants to attract customers Technology will take communications to a new level in content richness, compared to todays communications, which only offers images and sounds.- Hamada

Impact:
Virtual reality will be integrated into daily life and activity and will be used in various human ways. Techniques will be developed to influence human behavior, interpersonal communication. Important changes in economics, worldview, and culture.

Conclusion:

Virtual reality has been heavily criticized for being an inefficient method for navigating non-geographical information. The major obstacle is the headaches due to eye strain, caused by VR headsets.

VR's appeal has largely been due to its marketing. VR now has a solid infrastructure of developers, and a receptive public.

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