Advanced_Computer_Entertainment_015
Advanced_Computer_Entertainment_015
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OLF - SEE PAGE 42
PANY OF WOLVES
VE PICK
THE
LEADER
CLAIR OF THE
PACK
200
, BAD OR JUST PLAIN UGLY?
R-TYPE POWERDROME
TYPE
OF
start
button
SPECTRUM AMSTRAD
36 It's a rip-off!
...or is it? Clone software is threatening the future of
7 News
licensed games. Whatever their legal status, angry The biggest secret at the PC Show was a new
protests have recently forced the withdrawal of machine that could change our ideas about consoles.
Katakis and The Great Giana Sisters. Who's next? Get your ear to the ground...
107 Letters
The burning issues of today, discussed by the people
94 Get smart who matter-you. Page 42: Operation Wolf - how much bark
and how much bite?
Andy Wilton calls out for a new kind of game - one
that bites back (and doesn't go woof!). 170 The Blitter End
90 Arcade ACE
After 170 pages, you need a rest. This isn't it...
84 Radiant Role-play? When it comes to 3D realism, The Last Apostle Pup¬
pet Show is something else...plus Forgotten Worlds,
Pools of Radiance attempts to encapsulate the
AD&D experience in an a computer game. Does it
SIGHT... Gangbusters, and POW.
succeed?
;BDtX
ms 12
1? W£SgM %
puppets pull
the strings in
iteon is
cm is £ i _
£ AND SOUND The Last
Apostle Pup¬
pet Show.
h»m» .p0, •
109 Jean Michel Jarre and
chips 127 Tricks N' Tactics
THflCO 20 DrtMQ£ 1D2 The complete solution to Starglider II and a map of
Just what sort of hardware do you need to produce
Equinoxe and a string of other hits? Mark Jenkins Barbarian II, not to mention Elite tips for ST owners
bods hxer investigates. and host of other tips and pokes.
99 Adventures
Lancelot from Level 9, Chronoquesthom Psygnosis,
tips on Lords of Time and other teasers, plus the final
instalment of The Pilgrim's Guide to The Pawn. PLAYING SAFE?
BUY LINES The whole future of computer entertainment could depend on what happens
next. Household name Amstrad have taken no risks by launching a cut-price,
15 The Ace Card unexciting PC compatible aimed at the home market. Meanwhile, a little known
Win an Amiga! hardware firm are taking a terrifying risk with a high-power, completely non¬
Plus dozens of
standard console. They'll both want support from the UK's software houses
other free gifts
every month in over the next six months - but who's going to get it?
the great ACE There's a lot more riding on this than just the bank accounts of the two
giveaway. firms involved. The micro scene is crawling with new-age machines - technical
wonders like the Acorn Archimedes, Atari ABAQ and Flare One - that can't
quite seem to break the stranglehold of compatibility. This month ACE sizes up
the opposing forces: how does the incredible power of modern custom silicon
11 The ACE Competition stack up against the PC's safety in numbers? Is there still money in being origi¬
It's not every month you get a chance to win a prize
nal, or do people just want more of the same?
like this... Like what? we hear you cry. Look for your¬ Originality's not just a hardware issue of course. On the software side of
self-we're not here to spoonfeed readers y'know. things, cloning can mean big business and even bigger [Link] you know
your Ramparts from your Rampage? Can you tell the difference between
116
_
.
Special Offers Road Blasters and Overlandeft Check out our expose of copycat games, and
OK-you're mean, lazy, and fussy. Too mean to pay find out why the big software houses don't think imitation is the sincerest form
full price for your games, too lazy to go to the shops,
of flattery.
and too fussy to play anything but top-notch games.
These pages, with great titles at up to £4 off, were Oh, and while we're on the subject, take a look at the ACE masthead
made for you. (that's the box directly below this one). Notice anything different? In the spirit of
originality, we've got ourselves a new editor. Graeme Kidd first wrote for us
115 Subscription way back in issue 4, but now we've got his awesome experience and ency¬
A subscription to ACE puts you at the front of enter¬ clopaedic games knowledge on our side full time. Just as well now that Pro¬
tainment technology AND gives you the chance to
duction Editor Rod Lawton has moved over to work on our startlingly innova¬
recover your whole subscription charge by ordering
US Gold games at half price. Go for it! tive sister publication New Computer Express. We're still looking for a new full¬
time staff writer, by the way, so if you think you cut the crumpet, write to us
ACE PINK PAGES and tell us why. You should be over 18, know games backwards, and be able
to express yourself well using the written word. Go for it!
139 Buyer's Guide
This month's round-up of recommended titles pinpoints
The Ace Team.
the best puzzle and brain games you can buy. It's all
part of ACE's monthly service to help you save money
by buying only tried, tested, top-quality software.
148 Upgrade Guide Future Publishing Ltd, 4 Queen Street, BATH BA1 1EJ Tel 0225 446034
The machines, the facts, and the prices to help you Fax 0225 446019, Telecom Gold 84:TXT152
make that crucial upgrade decision presented in at-a-
glance form.
Editors Steve Cooke, Graeme Kidd Reviews Editor Bob Wade Features Editor Andy Wilton
151 Random Access Staff Writer Andy Smith Consultant Editors Mark Jenkins (Music and Midi) Brian Larkman
ACE goes ape with N'Gar Thrombobo, the ACE prize (Graphics) Art Editor Trevor Gilham Additional Design Angela Neal
crossword, prize puzzle, and other totally mindless Advertisment Manager Jonathan Beales Advertising Sales Executive David Lilley
diversions that should keep you busy till the next issue. Publisher Kevin Cox
165 Reader's Pages SUBSCRIPTIONS Avon Direct Mail, PO Box 1, Portishead, Bristol BF20 9EG, 0272 842487 •
SPECIAL OFFERS (Christine Stacey) The Old Barn, Somerton, Somerset, TA11 7PY,
Small ads, big business. ACE readers make deals, 0458 74011 • COLOUR ORIGINATION Wessex Reproduction, 325a Wells Road, Bristol BS4
offer help on adventures, sell hardware, seek penpals, 2PG • DISTRIBUTION SM .Distribution, 6 Leigham Court Road, Streatham, LondonSW16
and form user groups. The hustle of the marketplace in 8DX, 01-274 8611/5 • PRINTING Chase Web Offset, Plymouth • © FUTURE PUBLISHING
the peace of your living room, brought to you by...you. LTD 1988 • No part of this publication may be reproduced in any form without our permission.
N E WS
NAVIGATION
AND DENIAL...
W elsh hardware wizards
Konix, makers of the mega¬
selling Speedking joystick, are set
to release a pair of products that
should make the games-playing
world a happier place to inhabit.
Official confirmation is
available for the release of the
Konix Navigator, a joystick which
Konix claim looks and feels even
better than the Speedking. "The
Speedking is a tough act to
follow", commented Sandra
Holloway one of Konix's Directors,
Overall winner: the WIRED title sequence, designed by Matt
"and we wanted to be sure that we
Forrest and produced by David Botterell of Snapper Films.
Computer animation by Digital Pictures Ltd. excelled ourselves with the
Navigator" she continued.
Designed to fit snugly in either
GRAPHICS UNLIMITED hand, the Navigator contains
microswitch-based innards and
■ Matt Nicholson reports from the Computer Animation Film Festival should be available in your local
This early shot shows you the Batman ready for action. Note the window upon window display that gives the feel of the comic
kind of graphics you can book original.
expect in Dragon Ninja for the
Amiga.
confronting some of his arch enemies,
like The Penguin and The Riddler.
Expect plenty of puzzles and objects
to collect and manipulate (store them
in your Bat Utility Belt!).In keeping
with the Batman image, no-one will
actually get killed in the game.
Continuing the licence theme,
Ocean are also working on the micro
versions of two recent cult films,
Another screen from Dragon Robocop and Rambo III. Robocop's
Ninja. That's the girl taken due on the 8-bit machines just before
care of, but the big guy at the
Christmas with the 16-bit versions
bottom looks tough
following in the New Year. An arcade
in the running for the 'worse game version of the game is also being
name of the year’ award). Because developed by coin-op company Data
it's such a mouthful it's not surprising East and although Ocean may be
Ocean have shortened the name to incorporating features of the coin-op,
plain ol' Dragon Ninja. The game is a their version of Robocop won't be a Orions Belt on the ST showing the cockpit view of a strange
alien structure - should you blow it up or ask it to take you to
horizontally-scrolling beat-em-up in straight conversion, but a game that
it's leader?
which you have to work your way follows the plot of the film closely -
through hordes of baddies (male and including a confrontation with the through Rambo's eyes and have to moon around Saturn. The action is
female) by punching and kicking them impressive ED209. negotiate minefields, lay boobytraps viewed from the cockpit and you'll
to oblivion. If you're lucky you might and search a Russian camp, blowing have over 60 robotic adversaries to
be able to pick up a dagger or sword away soldiers and anything else that contend with, all presented in
to make your job easier. moves while you do it. Unlike stunning solid 3D animation. It won't
And the Ocean licences don't Batman, Sylvester Stallone's image is all be all blasting however: expect to
stop at coin-ops. If you were to learn far from bloodless, so action fans will contend with puzzles to get extra
they were developing a game based find plenty to keep them happy. weapons and equipment for your
on the character Batman, you'd Ocean's next original product vehicle, and part of the action will
probably think you were reading a looks set to be a solid 3D take place in underground mine
magazine that's some two or three strategy/shoot-em-up tentatively complexes.
years old. But no - not content with Robocop slugging it out on called Orion's Belt for development It looks like games players
producing a superb isometric 3D the Spectrum with the ED209. purposes. Mike Crowley and Danny country wide are going to be in for
puzzler written by Jon Ritman, Ocean Gallagher, who used to work with some late nights in front of their
are currently working on another, new, Rambo III also follows the film Vector Graphics Ltd (Star Wars and monitors over the coming months,
arcade adventure game based on the plot and as John Rambo it's down to Empire Strikes Back) are the men courtesy of Ocean. Perhaps The
Caped [Link] game has a. you to rescue Colonel Trautman who behind Orion. Appearing on the ST Smiths were thinking of Ocean when
strong 'comic book' feel and though has been captured by the Russians in and Amiga only, your mission to wipe they said 'Manchester, so much to
the plot(s) haven't been finalised, Afghanistan. Playing with a point-of- out aliens will contain at least ten answer for'. Tired trigger fingers all
you'll be controlling Batman and view perspective, you see things levels - each one set on a different round...
Rp iett®
05 22 02 56
Amiga: nye spil, progr., kr. 25,-, incl. dis-
06 43 39 30
C* 81 Amiga: synops, major motion, rocket ran¬
(Dominic Wheatley), it's all down to
Atari's desire for a long-term
TEIMGEIM
ger, bomb jack, the three stooges, alien relationship - which could mean that established in the States to handle
States.' V syndrom, volleyballsimuJator, platoon,
Vpogieboy, incl. disk, kr. 25,-/stk. the big arcade companies are at last the company's coin-op conversions.
V 07 52 32 47 paying serious attention to us
;e: Bomb Jack, Minigolf, Zynaps, In- Since The Empire Strikes Back
V. Alien Syndrom, Attack on Lon- gamesters at home, rather than wasn't too bad as coin-op
kr. 20,-/stk. 08 25 68 69
* *^naer^ Platoon, Major simply off-loading their titles onto the conversions go, this deal looks like
market in a devil-may-care, give-us- being a Good Thing for all concerned.
Soft Gold
Spectrum £14.95cs £14.95dk
Atari ST £19.99dk Amstrad £14.95cs £19.95dk
Amiga £24.99dk PC £24.95dk
Ancient battles is a one or two
PC £19.99dk
player wargame from the author of
C64 £14.99dk
Arnhem and Vulcan, [Link], that
Based on the Jules Verne book, this
simulates pitched battles in ancient
arcade adventure requires you to
times. Armies from the earliest
travel to the Earth's core and return
times up to the fall of the western
alive. Falling rocks, giant
Roman Empire are offered, and
mammoths dangerous pterodactyls
SPITTING IMAGE
and sea snakes are just a few of the
Domark
perils awaiting the intrepid explorer
Spectrum £9.95cs £ 14.95dk
-zut alors!
C64 £9.95cs £12.95dk
Amstrad £9.95cs £14.95dk
THE MUNCHER
Atari ST £19.95dk
Gremlin
Amiga £19.95dk
Spectrum £7.99cs £12.99dk
Hands up who remembers
C64 £9.99cs £14.99dk
Domark's old game called Splitting
Amstrad £9.99cs £14.99dk
Images? You know, the one they
First billed as T-Wrecks, Muncher is
renamed Split Personalities? Well,
a modified version of a program
now Domark are set to release the
Gremlin were planning to release
official Spitting Image game starring
before they signed a deal with the
some of those wacky puppets. This
manufacturers of Chewits. Now the
potentially hilarious licence has to
cute monster from the Chewits TV
be one of the strangest yet for a
ads is the hero and the action takes
computer game. The Walking
place in Japan. Explorers have stolen
Circles (ex Design Design) crew are
your eggs, and you want them back..
putting the finishing touches to the
A real gobstopper of a game.
game as we write, so expect to see
Squads' and airlifted, by Everyone then gets a signed copy each of the three questions
helicopter, onto the estate. Each of The SAS Survival Handbook below:
group is then set three tasks and before returning to the hotel for a
by avoiding guerilla forces and a well earned rest. 1. The SAS motto is:
whole range of pyrotechnics - It’s going to be |ough out a. Never Say Never Again
from simulated napalm bombs to there, and only the bravest will b. Who Dares Wins
trained, the group then gets the WHAT YOU HAVE TO b. Defuse a bomb in an
tle amidst an enormous barrage Just fill in the form with your age,
of pyrotechnics. The objective is name and address (and telephone
Ten Olympic events include Your plane has ditched on a
Long Jump, Shotput, High Jump, ®T\m From the SNK stabli
mountainous plateau
100m Sprint, 400m, 110m Hur¬
somewhere in deepest - l-J !8‘ E the coin-op smash I
dles, Discus, Pole Vault, Javelin
and 1500m. You will need all Tibet. You and your now for your home
your skills to build on what you companions are alive. A micro. This multi¬
hope was, an impressive work¬
out, and, as is necessary for all
large shape moves toward level, vertically
you, you rub your eyes in scrolling arcade
top flight athletes, your judge¬ ATTEMPT 2
disbelief; a Dinosaur! -
ment to select the most effective thrillerthrows you
equipment for each event is now where are you ... and
vital - a decision which can win when? Stunning,
deep into the jungl<
or lose you a place on the monochromatic 3D and ruined cities of
podium. This isn't just another nation held in the g
graphics and 4 way
sports simulation, this is a Daley
Thompson 'event' where all his scrolling, give that '50's of a cruel oppressor
talent and humour burst through cinema mood as you learn Freedom is your air
to make a thrilling and entertain¬ not only to survive, but
ing game play for all the family. . . . Guerrilla War is
also that your companions
Go for the Olympic Challenge!
are not all they first
the means!
seemed!
© 1988 Ocean Software '
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IFIRIOIMI
lTARI ST - £24.99. AMIGA - £24.99
COMPATIBLES - £29.99
SPEEDBALL-TOTAL ACTION,
TOTAL AGGRESSION-THE
ml ULTIMATE SPORT FROM THE
BITMAP BROTHERS.
ipPEEDBAll IS FAST, FURIOUS
"A AND GRAPHICALLY VERY
STYLISH." COMPUTER GAMESWEEK 94%.
Headway House, 66-73, Shoe Lane, London, EC4P 4AB. Tel: 01 -377 4645 Fax: 01 -583 3494 Telex: 265451 MONREF G
ACE CARD
SPECTRUM version
10 FOR A=1 TO 28:INPUT "Code";B$
20 LET B=0:FOR C=1 TO 4:LET B=B*26 WE WANT A WINNER!
30 LET D=CODE B$(C TO) Note that we are now printing FOUR
40 IF D>90 THEN LET D=D-32
winning codes for the ACE card. If the
50 LET B=B+90-D:NEXT C:PRINT "Winning Num¬
owner of the 1ST CLAIM code hasn't claimed his prize by
ber is";B:NEXT A
the closing date it goes to the owner of the 2ND CLAIM code. If
he hasn't claimed his prize by then it goes to the owner of the 3RD CLAIM
TYPING IN THE PROGRAM code...and so on. Should the 1st Claim owner claim his prize, the owners of the 2nd,
SPECTRUM 3rd and 4th claim codes automatically qualify for one of our SECOND PRIZES.
48K: Power on, and type the Spectrum listing in as shown, pressing ENTER at the
end of each line. To get the word CODE in line 30, hold down caps shift and symbol
shift keys together and press the letter I key. When you've typed all five lines in cor¬ NEW PROGRAM!
R (for RUN) followed by ENTER. Now type in the codes one at a time,
rectly, press
If you're a long-standing ACE card-holder, you should make sure you use the list¬
pressing ENTER after each one: the program will stop after you've typed in all 25
codes. ing entered in this magazine and not one you may previously have SAVEd. This is
because we have to make changes to the program on a regular basis to accomo¬
128K: Select 128K BASIC mode from the start-up menu and type in the Spectrum list¬
ing as shown, hitting ENTER at the end of each line. Type RUN, hit the ENTER key date the large numbers of people entering the ACE Card scheme each month.
again and type the codes in as for the 48K Spectrum above.
C64/128
Type the listing in as shown, hitting the RETURN key at the end of each
line. Type RUN (Don't use the RUN/STOP key), hit RETURN and then type
the codes in one after the other.
LOOK AT THESE PRIZES!
AMSTRAD CPC
RETURN key (6128) or the larger of the two
Type the listing in as shown, hitting the
ENTER keys (464 or 664) at the end of each line. Type RUN and hit RETURN or the ONE 1 St PRIZE: AMIGA + COLOUR MONITOR
large ENTER key again - don't use CONTROL and the small ENTER key here - and
1st claim WMFD 2nd claim WAXD 3rd claim ZTTZ 4th claim XIHY
type the codes in one after the other.
ATARI ST
Put the LANGUAGE disk in the drive and switch the ST on. Double-click first on the FOUR 2nd PRIZES: £50 of software - chosen from the ACE
drive A icon and then on the [Link] icon to boot Basic. Type EDIT and press the Special Offer pages
RETURN key. Now type the listing in, hitting RETURN after each line, and press the
F10 key when you've typed all five lines in. Now type RUN, press RETURN again, and
The winning codes: YSEJ • XCPV • UQLP • UIBX
type the codes in one at a time.
AMIGA TEN 3rd PRIZES: £25 of software - chosen from the ACE Special Offer
Switch on, put your 'Workbench' disk into the drive and wait for the desktop to appear. pages
Now put your 'Amiga Extras' disk in the drive, double-click on the EXTRAS icon and
then double-click on theAMIGA BASIC icon. Type the listing in as shown, hitting The winning codes: YXHH • YVIO • YEXP • VXIQ • VUCF • WEGZ • VHQM
RETURN after each line, and then click on the BASIC (rather than the LISTING) win¬ • VYBF • XMOS • VPVJ
dow. Type RUN, hit RETURN and then type the codes in one at a time.
TEN 4th PRIZES: A year's free subscription to ACE magazine
OTHER MACHINES
The 'C64, CPC etc' listing is standard Microsoft Basic, so it ought to work on most
The winning codes: YMUE • VCAH • XJDV • WXTB • WNAP • WEJE • ZKBG
micros. If you can't get it to work on yours, write to us for a list of winners — details of • WFZT • XYES • YAAZ
this are printed above.
RULES
[Link] promotion is open to everyone with the exception of employees of Future Pub¬
lishing Ltd and anyone involved in the distribution or retailing of Advanced Computer HOW TO CLAIM A
Entertainment magazine.
PRIZE HOW TO OBTAIN AN
2.0wnership of the ACE card is limited to one per household.
If you are one of the winners, you may claim your prize simply by posting us your ACE CARD
3. Each four-letter code printed in the magazine corresponds to a winning 5-digit num¬
ACE card together with a note saying which prize you are claiming (and from which If you missed the April issue of ACE, you may obtain an ACE card
ber on one of the ACE cards.
issue of ACE). free of charge by sending us a stamped self-addressed envelope
4. The codes must be correctly decoded using the program printed each month in this
If your prize is for software, list carefully the software you would like from the together with a signed statement saying that neither you nor anyone
magazine.
selection printed in the ACE Reader Offer pages (115-118). else in your household already owns an ACE card. Apply to:
5. Claims for prizes must be received by first post on the closing date at the latest. The
Assuming your claim is valid, we will forward your prize and return your card within ACE CARD REQUEST. 4 Queen St. Bath BA11 EJ
value of any unclaimed prizes will be carried forward to future issues.
28 days (probably much sooner).
[Link], due to a production error, more than one person claims a single prize, the publish¬ (This offer valid while stocks last).
ers reserve the right to divide the prize between the claimants. Post to: ACE CARD PRIZE CLAIM, 4 Queen Street,
[Link] the event of any dispute, the decision of the publishers is final. Bath BA11EJ Closing date for claims December 3rd 1988
yfe|^jjmk%J| \|
1-4.r «.» < * j ' *7 'v7*i«aMaE«i*v - *• * , / » V X J '•;>•• •> •,; . * -
11 Screen shots from various formats.
vx ■ i« • 7, • ^iiur• -*i - r\; *. % -■ i4 x' s' Vm.t im r*m*»k
’ \'1t lv, 1I Gremlin Graphics Software Ltd., Alpha House 10 Carv
; '• | * 7;••':
'..V* * V : ' V - / . ' . IM-4 ■ &,y V ' .
F SPORTING POWER ^e^ER'S
Ho'on^®" ssopersW”^cornmonP°drctrt-,0n-
Soccer
e„«[Link]
s sw str,keirieain
. n„\ tean «'ea°!,d
and troin'°9:
rra ve-
sever '6^
iw vwr dS?«"' si,o£i° rS»' «n",'<’
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Mg'SS cosset
11 'e hai» cu* .-celt to
£9 dfeV
gjS» prove youralert? 99 d*
^nUv °^e° <,9 ^<14.99^ enthro"*n9 _Q 99 cassette
cosset <**
CB*64nnC§5** ^;f£l2.99 d$
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AFTERBURNER • Activision
Take to the skies in your F-14 Tomcat and dog¬
fight your way through stage after stage of enemy
territory. Rip into the enemy fighters with your Vul¬
can Gun or lock on to them and loose off a mis¬
sile. You'll hardly have time to think as you bank
and dive your way through danger - it's action all
the way here folks!
(Right) C64 -
Bingo! that's one
down, several
thousand more to
go!
(Left) Spectrum -
Banking to avoid
the enemy who
come at you from
in front and behind.
The games are getting hot. ACE takes its monthly look at the products that software houses will be tempting us
with in the near future. Let's hope they turn out to be crackers and not turkeys...
CHRISTMAS
IS COMING!
TOTAL ECLIPSE
• Incentive
Looking forwards on the ST as you come ST - viewing the action from above as you
into land. dodge the flak and inflict the damage.
VJ \ T\T\AlS
Jh ]lid \ ^'JB
1 HUHWm
A This mfnth» some of the secrets behind the TV programme Knightmare are revealed,
as we interview The Travelling Matte Company, the people who bring creatures like
Eric to life. No, not an ACE staff writer, merely a model that is animated and superim¬
posed on live action by a Supernova computer. TTirn the page for more details...
Despite a lead of several years in the Desktop Presentation field with the Amiga,
Commodore seem to be cutting things a bit fine as now ever Amstrad, together with
the other 'A' level companies, Apple, Atari, and Acorn, develop and promote their
latest contenders in the graphics arena. With the new challenge of VGA MS-DOS
machines from Amstrad, which machine should the graphics fanatic go for?
GRAPHICS M A f*
WORKSTATIONS
A
■ CHEAP 'N' QUICK 'N' EASY
budget graphics workstation has
got to be cheap and it's got to get
good graphics up on that screen
quick and easy. To quality as bud¬
Transputer Workstation ATW (formerly
ABAQ) at about £5000 fails the price test.
They are also both rather short of software
shades and display them simultaneously at
a maximum resolution of 640x400, appar¬
ently beating both the Amiga and the
at present, though limited compatibility Archimedes static capabilities. In most
get, it seems reasonable to set a with earlier machines - the ST and b8cw other respects, however, the 8086 is a fairly
cost limit of about £1000. Most people Mac - confuse the issue slightly. ordinary PC clone.
would think that bit high, but compared to So the only machines able to compare That's the core of the problem. Although
commercial workstations, most of which with the new Amstrad on the basis of at first sight such an impressive display
start at 5 figure sums, £1000 is very cheap. cheap graphics are the Atari ST, the Amiga specification should make the Amstrad an
With that limitation it is only the new 500, and the Acorn Archimedes 300 series. excellent graphics workstation, there is
Amstrad 8086 model that bears compari¬ Let's start by examining what the Amstrad more to good graphics than loads of colour.
son - the 8286 and 8386 are too expensive has got to offer. It is also important to quickly and easily
for the average home user.
transform the screen with a wide range of
Although it is much cheaper than dedi¬ A MESS DOS? techniques; the Amiga and Archimedes,
cated 'professional' systems Apple's MacII The most exciting development on the and to a lesser extent the ST, can all support
also falls at this point. The Mac may be a Amstrad 2086 is the VGA display. As you painting, 3D modelling, ray-tracing, image
common 'home micro' in the States but here will see elsewhere in this month's issue, you processing, and animation. All these
it's just a fantasy. Similarly, Atari's new can choose 256 colours from a 260,000 require large amounts of computation. As
Advanced Computer Entertainment 21
GRAPHICS
tions take place independently of ‘ can operate at very much faster education and science - and per¬ fine display but probably not enough or
the central processor. The Amiga speeds. When a specific task haps broadcasting - within the power to do much with it. Time will tell how he
also has several other dedicated needs to be undertaken, the UK. Where Acorn may be able to limited a graphics engine it really is. that ar
chips specifically designed for required 'optimum' instructions have more success is with ARC said, there is still a whole lot of graphics m<
particular tasks allowing the main are provided in the software so based add-on boards for the PC software available for it, is there not? Well, of
processor to operate unimpeded that the computer works most effi- market. Several of these are yes and no... be
for much of the time. Although • ciently on any specific job. This already on the market, any of erl
this method works well for specif¬ sort of reduced instruction set which could provide almost SOFT SELL th<
ic tasks like screen and sound (RISC) chip is one of the current Archimedes power for the When it comes to painting, there is only a co
computations, it is of limited use flavours of the month. At present. Amstrads - at a price. small choice of software available at rea¬ efl
sonable prices for MSDOS machines - and foi
even that is aimed at standard VGA dis- PL
FANTASY FACTOR
Robert Harris, the techno-brain behind ITVs
award-winning Knightmare program, is chief
The Travelling Matte Company specialise in passing off fantasy as reality. ACE
of the Travelling Matte Company and also went to find out more...
responsible for, among other things, the com¬
puter graphics on the BBC’s Hitchhikers Guide to
the Galaxy. When we met him on a prome¬
nade in Brighton, he was sitting at a graphics
terminal displaying a live image of the pier,
apparently subjected to electrifying bolts of
lightning and clutching a chipped enamel
mug topped up with champagne. 'We are com¬
mitted,’ he announced chirpily, 'to dabbling
with reality.'
You may already have seen Knightmare,
in which real people do physical and intellec¬
tual battle with a mix of reality and electronic
fantasy in a world peopled with computer ani¬
mated monsters like Eric. Four skeleton legs sur¬
mounted by a skull go to form him, and he
exists as 16 video frames which can be subtly
animated so that Eric appears to watch the
adventurer enter his lair.
This requires some deft work by the anima¬
tor, for Knightmare is recorded live' and is shot
on a single occasion to maintain the adventur¬
ing team's belief in the fantasy. Only then, says
program creator Tim Childs, can the audience
feel part of the adventure too.
The Mercedes van, which is Travelling
Matte’s mobile studio, is a little like the Tardis. Eric, superimposed on a painted background. (Inset)Robert Harris, the man at the controls
The day we visited, during the International of the Spaceward Supernova that makes Knightmare possible, eyes up the model of Eric.
Shades off glory from Electric Image. Will they ever make a James Bond movie this way?
Other than the new Amstrads (see elsewhere in this month's issue), the most interesting graphic software at the recent PC(w) Show was
the now expanding range for the Acorn Archimedes. Come on a quick trip round the lastest developments on the software front...
PRO ARTISAN and instant scene and object transformations. It compete, Hyperpaint 2 must provide a very
The most versatile drawing package so far is the is even fast enough for some degree of real-time wide range of colour facilities or concentrate on
'professional' version of Clares' Artisan, Pro Arti¬ animation of solid 3D objects, something no doing one job really well. Perhaps a cut-down
san. Every facility imaginable including 'Bezier package on the Amiga can achieve. Ray trac¬ version of Adobe Illustrator would be a better
curves, a wide range of fill options, irregular cut ing modules are in preparation. John Downie is role-model for a machine that is being promoted
and paste, extensive colour manipulations, and getting to grips with Euclid at the moment and as a cheap Macintosh. Illustrator is an object-ori¬
image processing, has been included. his report will be on these pages very soon. ented drawing system someway between CAD
Using 256 colours on-screen selected from and'painting designed to produce illustrations
4096 at a resolution of 640x256, Pro Artisan NOT SO TAXING for DTP applications. Look out for this sort of
compares well with Amiga packages like Pho¬ The name Forms in Flight always makes me package soon on the ST and Amiga.
ton Paint and Deluxe PhotoLab. 26 high-quality think of my tax returns winging their way to the
fonts and a wide range of printer dumps are tax-man. Forms in Flight 2 (Amiga + 1 Mbyte, QUANTUM STUMBLE
also included in this comprehensive package. available from the Amiga Centre, Scotland on Another disappointment is the latest version of
Advanced Memory Systems of AMX Mouse 031 557 4242) is a vastly improved version of Quantum Paint vl.05c for the ST. After months
and Finesse fame are about to release both the the 3D graphics and animation system from of waiting with bated breath because of various
ST and Archimedes versions of Flair Paint (origi¬ Micro Magic. With surface patches, texture delays including the postal strike, it is still far
nally called Finesse Paint before Logitech took mapping, phong shading, and path extrusions from perfect. Bugs haunt the screen including a
over). Archie's Flair Paint operates in the 16 Forms in Flight 2 seems to hold the crown as the 'ghost' of the control panel carried over occa¬
colour 640x256 resolution to allow faster opera¬ most advanced graphics package for a home sionally to the drawing area. Worse there are
tion and smaller files. Both versions are specifi¬ computer. However, with Sculpt 4D well on the still no functions that actually 'use' the 512 or
cally designed to optimise printed output with a way if may be unthroned soon. 4096 shade 'wide-band colour' mode - i.e. smear
large page area as well as all the usual draw¬ and colourising (see Quantum Paint, ACE Issue
ing tools thoughtfully implemented. For exam¬ MORE PAINT HYPE 6). Again, despite its omni-colour modes, Quan¬
ple, variable rotate operates with the cut section Not seen at the PC Show was the promised Atari tum Paint is still not as useful as Degas Elite.
visible at all times. At this budget price, Flair ST paint system tfyperpaint (Atari £24.99) which
Paint seems very good value. To be sure, watch claims to 'herald the next generation of graphics ...TO THE SUBLIME
this space for a full review. Contact AMS on packages'. After a week of intensive use it Electric Image, arguably the most innovative
0925 413501 for more details. became apparent that Atari have used more producers of broadcast-quality computer graph¬
hype than paint, for Hyperpaint is really just an ics in Britain have now acquired the first stage of
IT S ALL GREEK average paint program - better than their new hardware system. Based around an
Continuing the Greek theme Euclid (£45.00 from Neochrome for sure, but no competition for AT&T Pixel Machines parallel processing render
ACE Computing on 0223 322559) is a 3D mod¬ Degas Elite or Art Director. This conclusion is machine, they are now able to produce photo¬
elling and animation system. It is fast, versatile, borne out by the suggestion that Hyperpaint 2 is realistic ray-trace type animated graphics in
and relatively easy to use, though without already under discussion. real-time. The potential of this machine is such
Sculpt 3D's user friendliness. It includes orthogo¬ The only unique feature of Hyperpaint is its that we might soon be seeing a full-length ani¬
nal or perspective projections, line or surface ability to work on really large scanned images. mated film with the visual complexity of the
drawing, full hidden line and surface removal, Only on 1 Mbyte machines or larger, though. To Access 'Duck Pond' advertisement. •
24 Advanced Computer Entertainment
A COMPILATION OF THE THREE CLASSIC
16 BIT HITS FOR THE ATARI ST & AMIGA
£29.99
SPECIAL
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ALTERNJ
You've been saving all your pennies up so that you can replace your 8-bit machine a
h<
with an ST, Amiga or Archie. But wait a minute ■ could you be missing something?
H
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Mightn't that hole in your lifestyle be PC-shaped?
§gff|| k(
Big;; - 2§ij| h(
ow's this lor an idea: the world's mean, you might as well go and buy a Z88 if re
leading computer companies all you want entertainment - mightn't you?
mm d(
build 16-bit micros to a common
to
H;ttC-vv vvyv?* design so that the same software BORING bi
runs on each of them. Thousands of In the UK, PCs have traditionally been in
other manufacturers working to the same expensive machines. A £1,000+ machine is
design turn it into the number one micro pigeon-holed in the business sector almost
_ ir
standard, and vast numbers of programmers automatically, and even Amstrad's price- Ti¬
write software for it. Amstrad, Atari and busting antics over the last year have done er
Commodore all get on the bandwagon, little to change that view of them. It's a self- th
prices plummet and soon everyone can fulfilling prophecy: game-buyers shun the PC he
afford one of these universal machines. as 'boring', software houses don't find PC tu
Sounds exciting? Well, it isn't: in fact it's games very lucrative, produce fewer of w
very, very boring. It's already happened you them, and so the PC really is boring. m
see, and the machine everyone settled on Left to itself, the British market would re
was the IBM Personal Computer. Now of probably never break out of this vicious cir¬
course, we all know the PC and its many, cle. It's not going to be left to itself though, IB
many clones are the dullest things going. I thanks to the totally different attitude to PCs ce
that you'll find on the other side of the sic
Atlantic. e\
1ATIVES
attractive imports, but also otter some very
healthy overseas sales tor games authors in
it - but be warned, full
VGA facilities call for very
this country. expensive monitors. Other¬
With a multi-million machine world mar¬ wise, go for EGA if you
ket - something neither the ST nor the Amiga possibly can.
has yet achieved - thered be enough of a CGA is very poor stuff
return for software houses to take their time by modern standards, but
developing games. They wouldn’t have to for many PC buyers it's the
top the charts to get their money back, only game in town. While
because even the also-rans would be selling EGA is gaining more and
in vast numbers. more ground with games
writers, and is unquestion¬
INTERESTING ably a whole lot better,
The terrific thing about compatibility is that it there's still no ultra- cheap
encourages software development. The bad machine available with
thing about it is that once the software base built-in EGA. Until there is,
has built up, it gets very tough for manufac¬ serious gamers and bud¬
turers to improve the machine design. Users ding computer artists will
would rather have an old, low-performance have to carry on paying
machine that runs the software than a the extra.
revamped one that doesn't.
Unfortunately the original design of the CGA
IBM PC centred around Intel's 8086 family of The original PC colour
central processors (see box), and with hind¬ graphics standard, CGA
sight that was a very poor choice. While has looked rather creaky
even the cheapest modern PC is a great for quite a while now
deal faster than IBM's original machines, pre¬ Most games run on a four-
sent day users are still paying the price for colour 320x200 screen
design decisions made some years ago. That rather like the medium
said, the typical cut-price PC of today has
more than enough processor power for most
entertainment purposes: what it lacks is
graphic power. THE PC 200
GRAPHIC
Because of the PC's age, and because it was¬ Just about the cheapest PC compatible ever sold
n't exactly state-of-the-art when brand new, in this country, the Sinclair Professional PC200 is
there was no real graphics standard includ¬ a bog-standard 8086 machine with a 3.5" disk
ed in its specification. This wasn't the disaster drive and a CGA display. The use of the Sinclair
it sounded like: the PC's *open architecture* name suggests that Amstrad see the PC200 as a
meant that you could plug in extra hard¬ home machine and are trying to distance it from
ware later on if graphics became important. the parent label’s new PC2000 range. It's not sur¬
If this hadn't been possible, the PC would prising then that the cheapest system, weighing in
probably be dead and buried by now. As it at around £344 including VAT, has no monitor and
was, graphic add-ons soon became very big is fitted with a TV modulator.
business indeed. A wide range of colour In practice it's rather hard to see the benefits
graphic standards appeared from various of such a set-up. Plugged into a TV, you lose the
third-party manufacturers, but the three 80-column definition needed for most serious
dominant ones all came from IBM: they applications. In return you get a colour display, but
were the Colour Graphics Adapter (CGA), that's small consolation given how poor CGA
the Enhanced Graphics Adapter (EGA) and
the Video Graphics Array (VGA).
graphics tend to be.
With a monitor, the PC200 will doubtless be
i mppiii
You can check out precise details on the a very useful machine to have around for all the ( YIJI
pMA! (J
different standards below, but the important usual text-based applications. Its entertainment
points are as follows. VGA can do anything potential seems low, and anyone looking for an I pw I
EGA can do, and EGA can do anything CGA expandable machine would certainly do better T,
I ft| »fm0i 1|
1 l
can do, so there's no room for argument over with one of the roomier PCI 512s or 1640s I ||
which one's best. If you can afford VGA, get -1—
Advanced Computer Entertainment 27
resolution mode of the Amstrad CPC. The big
weakness here is that there's no palette as
such - just two colour schemes, either white-
cyan-magenta-black or red-green-yellow-
THE MAST
black. Most CGA games use the former
scheme because of its higher contrast, but
MACHINES
Elite got by very nicely in red, green and
yellow. In America the Macintosh, Amiga and ST - collec¬
Though it's primitive stuff even by 8-bit tively known as the MAST machines - are com¬
standards, the CGA screen does have one monly seen as the next step on from PC compati¬
big advantage: it's very small. Small in bles. They certainly offer more power for your
memory terms, that is to say. The advantage money, and don't suffer from the PC's memory
here isn’t in the space taken up - all PC dis¬ restrictions. That said, these 68000-based
play cards come with whatever memory machines don't come anywhere near challenging
they need - but in speed. the PC's vast user base even when the three of
The main factor in a micro's speed as a them are taken together.
games machine is its The whole problem is that the three
power . to screen-size machines can't really be taken together. They've
ratio. Most of the proces¬ got incompatible hardware and disk formats, are
sor's time during a game aimed at different markets, and are built by fierce¬
goes on altering the con¬ ly protective manufacturers. They've also got dif¬
tents of screen memory: ferent operating systems, and because these are
clearly a more powerful based around WIMP front-ends they're all difficult
processor can get this things for programmers to get to grips with.
job done quicker, but
equally a smaller screen
(in memory terms)
speeds things up by EGA-equipped PC does lose out on palette
leaving the processor size - you only get 64 colours to choose from
with less to do. - but has useful high-resolution modes the
On the power front the 68000 machines can't match.
typical PC central pro¬ Of course, that kind of colour freedom
cessor can't match the and pixel resolution makes an EGA screen a
MAST machines' pretty sizable thing. That doesn't mean EGA
MC68000 (see box), but games run slowly mind you, even with a
the CGA's tiny 16K bog- standard 8MHz 8086 providing the
screen more than makes power. The screen memory is very cleverly
up for this. By contrast organised to help speed things up, so that for
the ST has to work with a many purposes a 32K EGA screen can take
whacking 32K for a full less work to handle than its 16K CGA
colour display, while the equivalent.
Amiga may have to
handle upwards of 40K. VGA
The hottest display standard around right
EGA now, VGA offers screens of up to 640x480
If CGA is curling up a lit¬ pixels in 16 colours out of 64, or 320x200 in
tle crt the edges, EGA is 256 colours out of 250,000 odd. Both of these
still alive and kicking. modes require high-class, high-price moni¬
As a games standard it's tors, making them rather a small market for
at least in the same games authors at the moment.
league as the ST and The 256-colour mode has other problems
Amiga, with a typical too as far as game-writing goes. In particu¬
game mode of 320x200 lar, the screen is huge (64K) and there's no
pixels in 16 colours. The hardware help to reduce this burden. That
kind of load would tax an ST severely, and a
PC 2086 - VGA at a impressively low typical PC clone doesn't even have the
pitoe power of an ST. The programmer's left with
THE PC2086 an unenviable choice: either (a) stick to
nmnimw imn
er & T~.rg
©1987 NAMCO LTD. All rights reserved *7 is? w m *
Licensed from Tengen Pfo^
©1988 Grandslam®Entertainments Ltd. m mr.&:
12-18 Paul Street, LONDON EC2A4JS.
j sata mas,'
_| i Sm\ mmf} r
Screenshots taken from ATARI ST. Screenshots taken from SPECTRUM
THUNDER BLADE™
CBM 64/128
£9.99c - £14.99d
SPECTRUM 48/128K
£8.99c-£12.99d
AMSTRAD CPC
£9.99c-£14.99d
ATARI ST
£19.99d
AMIGA
£24.99d
IBM PC & COMPATIBLES
£24.99d
ECHELON™
CBM 64/128
£12.99c - £14.99d
SPECTRUM 48/128K
£9.99c-£12.99d
AMSTRAD CPC
£12.99c - £14.99d
IBM PC
£24.99d ROAD BLASTERS™
AMIGA CBM 64/128 £9.99c - £11.99d
£24.99d SPECTRUM 48/128K £8.99c - £12.9
AMSTRAD CPC £9.99c - £ 14.99c
AMIGA £19.99d
ATARI ST £19.99d
er^snumber 21
T Cl AL
THE SOFT
UNDERBELLY
OF THE PC
Never mind the hardware ■ what about the games? Whether you've got a super-fast American market, and it's pushing things for¬
ward at an impressive pace.
80386 machine with a £1,000 monitor, or just a Sinclair PC200 plugged into a telly, a
THE AMERICAN EFFECT
PC's only as much fun as the software running on it. Andy Wilton investigates the The PC may be a business machine as far as
games PCs play. the British are concerned, but across the
Atlantic it’s big news in the games market.
PC games are hardly a novelty in them¬
selves of course - after all, the PC's been
around longer than the Spectrum or the C64!
What's making the headlines now is the
explosion in EGA games, and the enormous
improvement in graphics that this means.
A renaissance in PC games is long over¬
due. The average American PC is a powerful
beast, some fair way upmarket of its British
counterpart. Fast 80286 central processors
are becoming increasingly common, and
EGA capability is reckoned to be just about
essential. Running a CGA game on this kind
of equipment is like using an ST to emulate a
Spectrum, so it's only natural that there's a
big demand for better looking software.
That's not to say the CGA standard's
been bad for the US games industry, mind
you. While the obsession in Europe has been
with brighter, faster, smoother graphics,
(Left and below) The arrival of Defender trum or C64 owner is going to choose a PC
of the Crown (Cinemaware) in EGA form
over an ST or Amiga solely on the basis of
shows just how far the standard's come
on over the last year. some rather naff-looking screens and a glow¬
ing write-up. A classic game won't win
THE EGA
upgraders over if it hides its light under a
bushel.
REVOLUTION
Graphic advances can change all this,
banishing the 'worthy but drab’ image. At
For details on the EGA (Enhanced
long last the heavyweight titles are getting
Graphics Adapter) display, you'll have
EGA-ised, giving them the visual appeal they
to leaf back a couple of pages. In a nut¬
so richly deserve. They're being joined by
shell though, EGA gives the PC a 16-
new titles, and conversions from elsewhere in
colour high- resolution screen to rival
the 16-bit arena. Cinemaware, a software
ST or Amiga displays. It also provides
house you'd normally associate with the
cunning hardware help, allowing games
Amiga, are about to release their glossy Nor-
to update the screen faster than would
man-basher Defender of the Crown for EGA
normally be possible.
PCs, and there must be plenty of others eye¬
ing up that huge pool of potential buyers.
-X f t
What they
COMPLETELY BRlLLlA ’ tents W
(jf
“STUNNING” COMPUTER GAME I HAVE
WARNING:DAMAGE
A good way to really damage your cassette or disk is to smear
marmalade all over it or leave it overnight in a bucket of creosote.
OBut the record of time reveals that the sinned against are as much the software sinners, as we discover...
fficial versions of coin-op games
stand a good chance of cleaning
up at Christmas, to the point where
smaller software houses that con¬
games, and as it grew, it fuelled itself by
drawing 'unofficial' inspiration from existing
products. For a long time, people didn't even
think about buying licences.
software industry who are now getting a hot
under the collar about clones were involved
in small software enterprises that began by
selling totally unofficial versions of games
Despite today's legal shenanigans, pub¬ like Space Invaders. Rod Cousens of Activi¬
centrate on original games can't
lishers and programmers are set to keep on sion, for instance, began his career in the
get a look-in during the festive season. No
cloning - or least borrowing and re-working software industry with Quicksilva, but more
wonder licence-holders are tetchy about pro¬
ideas. Maybe there really are only a handful of that later... Programmers now earning
tecting their rights.
of basic game ideas, which are bound to very tidy livings from producing official
Recently, Activision has been getting
crop up again and again, or maybe the cre¬ arcade conversions often learnt their craft
fiercely protective of its R-Type licence, scru¬
ative spark that brought games like Valhal¬ adopting and adapting games they had
tinising five games from other software hous¬
la, Knight Lore and Manic Miner has been seen in the arcades, with never a whiff of a
es (hardly surprising, when one Katakis
demo apparently featured a message from extinguished by the scrabble for coin-op licence agreement in the air.
licensing opportunities. Industry veteran Andrew Hewson recalls
the programmers to the effect of 'thank you
The naughtiness began right at the start, the early days: "It simply didn't occur to peo¬
to R-Type and the inspiration it has given
when the first home computers were ple that there was any kind of problem with
us').
released. Many of the captains of today's rights. Everyone was doing versions of
A month or so ago, US Gold withdrew
arcade games, so you just joined in."
Great Giana Sisters following pressure from
Some companies changed the game-
Nintendo who felt it looked a bit too much
play and fiddled with the title - like Intercep¬
like Super Mario Brothers. Wearing the boot
on the other foot, US Gold prompted Elite to
"Larger companies, like ourselves and Activi¬ tor, with Krazy Kong, PSS with Crazy Kong, or
Artie with Monkey Bizness - even Ocean
make noises about libel after making claims sion are beginning to realise that if you're
started that way, but at least they were the
that Overlander bore too striking a resem¬ going to pay large amounts of cash for first company to buy the an arcade licence
blance to its coin-op licence, Roadblasters.
licences, you're not going to put up with other (for Hunchback, with Superior Software who
Last year there was a Breakout Revival.
went for the BBC rights). Others just went out
The official licence to Arkanoid acquired by firm's duplication of the game." David Baxter, and cloned shamelessly. Like Quicksilva,
Imagine met up with Krakout, Addictaball,
Batty, and Giganoid along with a host of oth¬ US Gold. who produced Defender, Invaders, QS
Scramble, Asteroids and Galaxians.
ers that led a French magazine to review six¬
As official licences were acquired, direct
teen games that bore a striking resemblance Firebird's version off Space Invaders cloning of 'classic' games continued. Just
to Arkanoid, and admit that they hadn't cov¬
before its demise, Mikro-Gen was preparing
ered all the possibilities. Ironically, while the
to launch a series of budget 'arcade classics',
owners of the official Arkanoid licence
and a few years ago Bubble Bus had the
growled in defence to their rights, the coin-op
same idea, releasing Classic Muncher as a
company which had sold them the licence
$ # #*#*#*#*•$$ m - budget Pacman. Classic cloning still hasn't
was itself sued by the people who brought
died out. About a year ago, Firebird released
Super Breakout into the arcades. Funny old P <S> P P P P P P Arcade Classics and enjoyed great success
world, isn't it?
P.P.P.&. & & & with its quartet of clones - Space Invaders,
Asteroids, Snakes and Space Wars - which
THE OLD, OLD STORY
apparently became one of its top-selling
The only thing that is new, is the fuss. The
entertainment software industry came into
PI budget titles. And not an official licence in
being with back-bedroom clones of existing sight.
traditional cardgames or sports - there can't lowed leaders like Knight Lore, Atic Atac
plagiarism with Batman and- Wizard's Lair, or
be much of a case for copyright infringment. and Sabrewuli. But then Ultimate came from
were they just programming in the Ultimate
Or can there? Monopoly caused quite a row the arcades in the first place, made their
School in much the same way as Monet
five years ago (see box). Sometimes it's diffi¬ money and went back...
painted in the Impressionist style? And does
the same hold true of Rainbow Arts, the peo¬ cult to determine who owns what - as in the
ple behind Great Giana Sisters and a num¬ case of the Arkanoid/Super Breakout row
that broke out in the arcades after the
ber of other 'lookalikes'?
Personalities come into copyright rows,
too, it seems. Mark Cole of System 3 had a
Arkanoid licence had been sold for home
computer conversion.
ALTERNATIVE
spot of bother in the States over Internation¬
al Karate, which Data East thought resem¬
Activision had the rights to Rampage,
bought from the coin-op company, and then
STRATEGIES
bled their arcade game Karate Champ. "I US Gold came up with Ramparts while
Spending money on a licence nowadays is a
think that might have been a personal thing Gremlin were working on T-Wrecks (now to
speculative investment, a form of venture capi¬
between Data East and Epyx (who released be released as part of a licensing deal with
talism in effect, with work often subcontracted to
IK in the States). The men were different and the manufacturers of Chewits). Three games
programmers. No wonder the giants of the soft¬
the moves were different, but there is only so involving monsters smashing the place up,
ware industry are protective of their rights.
much you can do in a Karate game - karate but where does the copyright lie? As Ian Stu¬
Under British copyright law, as it exists at the
is karate, after all", Mark observes. art of Gremlin points out, Chewits have been
moment, taking action is expensive and the out¬
So long as the theme for a game is in the running a commercial that stars a Ram¬
come against a clone arranger is uncertain.
public domain - like chess, backgammon, page- type monster for fifteen years.
One strategy that no-one has tried yet is to
There's certainly an element of publicly
buy an licence, announce the aquisition to the
flexing coporate muscle in the disputes
trade and sit tight. After six months or so, sever¬
"We will not tolerate infringement of our copy¬ about licences, along with the desire to nur¬
al companies would have produced clones from
ture the fruits of an expensive licence deal.
right. ft prove this requires an enormous the coin-op, so the licence holder could step in,
Sometimes the big boys can co-exist in har¬
annexe the best version for publication and
amount of work and time - often looking at mony, as happened with US Gold's Gaunt¬
issue injunctions on all the others, thereby sav¬
let, Firebird's Druid and Electric Dreams'
games frame by frame - but we are willing to Dandy. Sometimes they fall out. And some¬
ing all the expense and hassle of hiring pro¬
grammers...
do it." Rod Cousens, Activision times they don't care - like Ultimate, who did
nothing about the host of imitators that fol¬
DELIVERY SERVICE
We’re programmed to help, so ring us now.
ATARI ST AMIGA
HARDWARE ONLY! HARDWARE ONLY!
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o WE SAY
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11
/fate.
3:-atri
INDEX
absolutely bursting with headlining games that will make this the hottest
Christmas yet. There are no less than six 900 rated games and another five
that got close, scoring over 800.
Among them, are some classic coin-op conversions for which we have
ACE RATED
devised an additional rating - the new Arcade Accuracy rat¬ 59 BOMBUZAL Imageworks
ing indicates just how well the programmers have managed to 78 DRILLER (ST & Amiga) Incentive
reproduce the graphics, sound and overall feel of an arcade 44 JOAN OF ARC GO
79 NEBULUS (ST & Amiga) Hewson
game, given the limitations of the machine been converted for. 84 POOL OF RADIANCE US Gold
It doesn't reflect how good a computer game the conversion is: 47 POWERDROME Electronic Arts
for that you still refer to the ACE Rating. Operation Wolf, FI-
Type and SDI are the pick of the month's conversions - great REVIEWED
programming, great games. 58 ACTION SERVICE Infogrames
There are some fantastic original titles in the form 58 ALBEDO Loriciels
86 ARTURA Gremlin
of Powerdrome - futuristic racing action; Bombuzal- 86 CAPONE Actionware
a puzzle game set to be a classic; and Joan of Arc - 82 [Link] Hewson
a marvellous strategy game. They all weigh in with 76 DT'S OLYMPIC CHALLENGE Ocean
67 ELEMENTAL Lankhor
900 ratings. Still not enough for you? Well, how about 86 FINAL ASSAULT Epyx
the pick of the updates, as Nebulus and Driller 62 FUSION Electronic Arts
arrive on the ST and Amiga to rave receptions? Role-play¬ 53 FUTURE MAGIC Electronic Arts
74 GAME OVER II Dinamic
ers are in for a treat as well, with Pool of Radiance also
82 GAMES: SUMMER EDITION Epyx
busting the 900 barrier. 56 HOSTAGES Infogrames
It's the biggest and it's full of the best, enjoy. 52 MENACE Psyclapse
42 OPERATION WOLF Ocean
56 PEPSI MAD MIX US Gold
76 P.O.W. Actionware
49 ROCKET RANGER Cinemaware
THE RATINGS 50 R-TYPE Electric Dreams
75 SDI Activision
44 SPACE HARRIER Elite
HOW they're all you need to glance at is the Rod Lawton prefers to reason with 67 SPACE RACER Loriciels
calculated... renowned ACE RATING. This is aliens - then shoot them. Bob 74 SUPERSPORTS Gremlin
If you buy a game, how much calculated according to the area Wade (ex-Personal Computer 62 TRACK SUIT MANAGER Goliath
enjoyment will you get out of it, under the PIC. The bigger it is, Games, Zzap!64 and Amstrad 52 TYPHOON Imagine
and for how long? Just check out the better the game. Add to that Action) has played more computer 86 VETERAN Software Horizons
our revolutionary PIC (Predicted our definitive ratings for IQ Factor games than any sane person
Interest Curve) for the full story. (will it give your brain cells a work¬ ought to. Add Graeme Kidd, who
Brilliant arcade games start high out?) and Fun Factor - a measure joins us this month as Editor with a UPDATES
on the curve, and then steadily of instant appeal and exhilaration background in computer games • ST
tail off as you as you dive into the that's nearly as wide as his waist is
lose interest; 78 FERNANDEZ MUST DIE
game. And, of course, round (he started with Central TV-
powerful puz¬ we rate the Graphics and but remember him on CRASH or
zle games Audio effects too...for The Games Machine? read him in
may ride the EVERY machine the Your Sinclair or The One? Enough
crest of the game's available on. said).
curve for months - but the Every game on the follow¬
moment you solve them they'll WHY you can rely ing pages has been seen by all of
come tumbling down; complex on them... us. We compare notes, express
strategy games may stump you at The ACE reviewing team covers a differing opinions, and only then
first - but climb up the scale as broad spectrum of computer enter¬ do we decide who's to take final
you begin to appreciate the scope tainment talent. Andy Wilton - responsibility for getting our views
of the gameplay. And as for the ACE's resident technical wizz - is into print. What follows, then, isn't
turkeys - they start low, stay low, as handy with a smart bomb as he just a collection of casual com¬
and have nowhere to go but is with hexadecimal. Andy Smith ments, but the definitive ACE ver¬
down, down, down. wouldn't know hexadecimal from a dict on this month's software.
Once you've seen how long hole in the ground, but can wipe We've checked it out - now you
the game can hold your attention, the floor with any number of aliens. can too.
C64 version - If you run out of rockets Spectrum version - your damage meter C64 version - out of ammo! Line up on
you can always revert to pumping has reached the top. Another hit and that magazine and hope you hit it with
machine gun fire into the tanks. you'll be finished, here. one of the few free shots you're given.
OPERATION W
OCEAN spray bullets
'Op Wolf as it's lovingly know by the
tally-scrolling stage contains a detatchment
thousands of arcade tans who've hadof enemy forces which has to be blown C64 VERSION
amusement halls up and down the country away before the section is complete. Larger The only one of the three reviewed here that gives
ringing to the sound of hundreds of machine
opponents in the form of tanks, helicopters you the option to play with either mouse or joystick.
guns bratt-a-tat-tatting. The otfical version of
and gun boats back up the foot soldiers, and Playing with the mouse is the easier option, but you
do get more ammo and grenades at the start of the
the game hass been a while coming to the can only be destroyed with multiple bullet
game if you play with joystick. The collision detec¬
home micro, but now the 8-bit versions arehits or a single rocket.
tion is the tightest on the C64 so you can find your¬
complete with ST and Amiga due to follow Targetting the enemy involves moving a self shooting through the gap between baddies' legs
shortly for an all-formats releae. Has Ocean
crosshair sight around the screen. Hitting the if you're not careful. Playing on joystick is very tough
managed to capture the excitement of the fire button changes the cursor into a bullet to begin with, but like most things perseverance
coin-op? hole (or a line of dust spitting up from the pays off.
The game is divided into six stages and
floor, if your aim is not that good). Setting
your prime directive is to get to the fifth stage,
out with seven magazines of bullets and five GRAPHICS 9 IQ FACTOR 1
rescue the hostages held there in a concentra¬
grenades, you are under-equipped - so resist AUDIO 8 FUN FACTOR 9
tion camp and make sure they all get aboard
the urge to keep the button pressed as you
ACE RATING 894
a getaway plane that's found in stage [Link] to wipe everything out, and make sure to
Armed with a machine gun and a fistful
pick up ammunition as you go. This can
of rockets,you have to shoot and blast away
prove to be tricky at times, because you
at the enemy, killing as many of them as have to shoot the extra ammo clips and AMSTRAD VERSION
The most colourful and with the fastest scroll of the
you can before they shoot you. Each horizon¬
rockets that are lying on floor before they go
8-bit lot which affects the gameplay quite a bit if
scrolling off the screen. If the enemy is
you've played the other versions. Terrific, if very
Stage one on the Amstrad - with no rockets ganging up on the screen, you have to mindless, fun.
remaining and five tanks and four helicopters decide whether you can last until the
left to destroy, your chances are slim. next clip appears, when you might GRAPHICS 9 IQ FACTOR 1
have fewer opponents on screen and AUDIO 7 FUN FACTOR 9
less chance of sustaining hits. Small
ACE RATING 894
animals scurry across the screen, and
are an extra source of ammunition - if
you manage to shoot them you're
awarded with extra ammo. SPECTRUM VERSION
The graphics are all in monochrome (though the
A meter monitors your health,
colour changes for each stage) so it can be tough to
diminishing as you take hits and
see the baddies sometimes. The game loads in one
falling dramatically if you blow away go on 128K machines but is multi-load on 48K
one of the non-combatant natives, machines. You'll find yourself playing this for a long
nurses or hostages. Shooting small bot¬ time to come - even if you manage to complete it
tles of medicine on the ground reduces you’ll find yourself coming back whenever you feel
your damage level, and completing a the urge to blast away at some baddies.
section allows for a bit of restorative
GRAPHICS 8 IQ FACTOR 1
R&R. Other extras that appear on the
ground include sticks of dynamite AUDIO 6 FUN FACTOR 9
which act like smart bombs, clearing ACE RATING 887
mnmE the screen if you shoot them.
42 Advanced Computer Entertainment
The stages get progressively harder.
Alter Stage Three some of the baddies get
cunning and start wearing bullet-proof vests,
so you have to shoot them in the head to
despatch them.
Operation Wolf was never a game to test
your brain power - it's undiluted mayhem
and mass murder all the way. The 8-bit ver¬
sions of the game are surprisingly faithful to
the original coin- op: not only has all the
action and gameplay been captured, but so
has the excitement, making it one of .the
most satisfying and compulsive shoot-em-
ups to have appeared in a long time.
• Andy Smith
RELEASE BOX
ATARI ST £19.95dk IMMINENT
AMIGA £24.95dk IMMINENT
IBM PC £19.95dk IMMINENT
C64/128 £9.95cs£14.95dk REVIEWED
SPECTRUM £8.95cs £14.95dk REVIEWED SCORI
matter. Not only to they follow many different good and there are competent blasting effects.
movement patterns but they also shoot accu¬ A list of the French characters currently
rately, and can come zipping onto the screen GRAPHICS 9 IQ FACTOR 1
available to you. On the right are the
from right next to you or gradually advance attributes of one of them. Clearly he's a
AUDIO 7 FUN FACTOR 8 good man to send on a diplomatic mission.
from the far distance. This element of perspec¬
tive is what makes the game so enjoyable ACE RATING 729
the option to commence a campaign by mov¬
and yet so difficult. No matter where they are ing the army commanded by Joan and
in terms of perspective the aliens can still attacking other armies or towns. Armies meet
shoot at you.
in combat on the open field, while conquering
There's a very impressive collection of a town or fortress is a matter of fighting your
way inside.
ARCADE ACCURACY In open field combat you use icons to con¬
Obviously the ST offers the trol soldiers, archers, cavalry and bombards.
closest of all the conversions Generally, weight of numbers will triumph, but
and has all the colour, speed a lot can depend on factors such as the weath¬
and challenge of the arcade er, who's got the high ground and when you
version. commit the forces. Attacking towns is more
arcade-based. First there a combat sequence
COIN OP SCORE 9 where you have got to fight past several sol¬
diers at the gates, then the walls must be
Big, bad robots are just one of the many awkward aliens. scaled, avoiding the rocks and boiling oil
thrown down at you. The situation is reversed
when someone attacks one of your towns -
you defend the wall by throwing rocks and oil.
Failure to gain the crown results in Joan
being pensioned off and the game ending,
but as King you can access the other options
on the menu and the real game begins. The
King has to liberate the whole of France from
the control of English and other rebel forces,
and all the commands at your disposal need
to be used: diplomacy, espionage, helping
hand, Royal Treasury, Royal Justice, raising a
JOAN OF ARC
A well-done game from RAINBOW ARTS
and as a 'helping hand'. Espionage can
reveal what's happening all over the country,
while the helping hand is a sinister option,
that allows the King to bump oft or kidnap
opponents. If an opponent has been cap¬
tured; you can dispense some Royal Justice
and execute him. French characters can also
be arrested and executed, or pardoned if
you're in a good mood.
The Royal Treasury is absolutely vital
because you can't pay armies, spies or any¬
one else if you haven't got the loot. The only
way to get cash is to impose tithes on the
provinces controlled by the King - don't be too
harsh, and remember that one type of tythe
has to be collected at the appropriate time of
year; miss the moment, and you're in trouble.
There's an obvious comparison with
Defender of the Crown, and Joan of Arc wins
convincingly. As well as the arcade
'sequences, the strategy side of the game is
well thought out. When you become King the
game isn't over - it has only just begun, and it
gets better and better.
• Bob Wade
(Above) The initial map of France showing
Joan of Arc's army as the blue flag, and
French held territory in blue. The icons at
the right access the option menus.
ATARI ST VERSION
The graphics and presentation are very slick and
atmospheric indeed, rivalling Defender of the Crown
for quality. The still pictures and animation all look
good, but there isn't much sound and no music at
all. One problem is the disk accessing which leads
to pauses between the action, but this niggle doesn't
harm the gameplay much.
GRAPHICS 8 IQ FACTOR 7
11.00am ELITE
Intergalactic action hits the 16-bit screen with a bang as
the all time classic ELITE explodes into solid 3D
splendour. Be warned, this
game is so addictive you’ll
be up all night... and Santa
won’t leave any goodies
if you don’t get to
bed on time!
Atari ST £24.95
Amiga £24.95
Christmas Viewing
For mail order please send your order and remittance (cheques payable to British Telecom pic or
direct debit from Access/Visa card by stating number and expiry date) to:
The Marketing Department, Telecomsoft, First Floor, 64-76 New Oxford Street,
London WC1A IPS.
Telecomsoft, First Floor, 64-76 New Oxford St, London WC1A IPS. A LEGEND IN GAfAES SOFTWARE
Firebird and Firebird Logo are trademarks of British Telecommunications PLC.
© Imagine a game that has the
sort of mouse control found
in Ferrari Formula One, but
with up and down controls
thrown in as well. A game
that takes you into a whole
new dimension of race games and a provides
a vision of the future along the way.
Essentially, this is like any other race
game. You're taking part in a championship
run over six races against four computer
opponents. The tracks and weather conditions
vary, and pit stops are available - the differ¬
ence is that the tracks go underground, loop-
the-loop and even try to crush your craft. The
weather includes particle storms and ammo¬
nia and sulphur atmospheres. As for the pit
stops, they consist of replacing large chunks
of the ship, which takes a battering from ram-
POWERDROME
ELECTRONIO ARTS pedal to the metal
ming into the walls and floor. best done during the qualifying session, rather aren't challenging enough, you can use the
The six tracks will test anybody's flying than during a race. datalink option to hook up to another ST or
skills because they twist and turn all over the The other competitors are of varying qual¬ Amiga and fly against a human player.
shop. There are thin gaps to squeeze through, ity but it's going to be no easy thing to beat The controls are pretty tough to get used
walls that close in, and tight hairpins both any of them, let alone win a race. As for win¬ to, but right from the start you'll be hooked on
horizontally and vertically. At first they seem ning the championship that's one of the tallest it and have the hang of things after half-an-
impossible, but practising and modifying your orders going. If the computer-controlled racers hour's play. A classic concept, beautifully
highly-responsive ship will soon change that. implemented and which will have you totally
The ship has many variables that affect absorbed for months.
the way it performs, including different fuel • Bob Wade
mixtures, aileron sizes, brake sizes, pitch-roll
settings and filters. The filters are necessary for
flying through different atmospheres like ATARI ST VERSION
The graphics give an excellent impression of speed
ammonia and methane - pick the wrong one
and movement, and you can toss the ship around in
and the engines won’t perform at all well in a all sorts of ways. You actually need to sit back from
hostile atmosphere. the monitor to get the best effect. You'll be throwing
Flying round the course you'll inevitably yourself around with the ship as it banks, climbs and
bump into the walls, floors and ceilings. Even¬ dives. The real disappointment is the sound - it's
tually, bits of the ship get damaged, and the lousy. Turn it off and enjoy the game without it.
damage starts to affect the controls. With both
You're at the back of the grid at the GRAPHICS 9 IQ FACTOR 4
wings bust and the nosecone in tatters, the
start. As soon as the lights change
craft steers like a supermarket trolley with all you've got to whack on the engines and AUDIO 2 FUN FACTOR 7
four wheels headed in different directions. race to that first corner.
ACE RATING 925
The only way to cure this is to make a pit
The pit screen where you can replace
stop.
bits of the craft and get refuelled.
The pits are a very hi-tech affair where PREDICTED INTEREST CURVE
damaged body parts can be replaced, fuel
taken on board and data on the race
accessed. You can also modify the trim of the
craft to make it handle better, although this is
RELEASE BOX
ATARI ST £24.95dk OUT NOW
AMIGA £24.95dk EARLY '89 Imin 1 hour Iday 1 week 1 month lyear
Advanced
Dungeons^pragons
HIQTORY ^ never be the same
rllw I Vn I QgoiH who ever heard of
ROCKET
To get to the moon you have to find the
five parts that make up a moon rocket, steal
enough lunarium to fuel it and meanwhile
stop the Zeppelin fleet from invading Ameri¬
ca. To achieve this you have to complete
many action sequences jetting around the
world as Rocket Ranger, and also the strate¬
gy elements from your home base at Fort
Dix.
In the war room you have a map of the
world and five agents. Each agent can be
sent to a country to infiltrate it. They will
send back information on what is there -
lunarium supplies, rocket parts or other
potential targets. They can also organize
RANGER
CINEMAWARE at full thrust
resistance to slow down the Nazi advance. There are two types of aerial combat,
Unfortunately they can also be discovered one against squadrons of Messerschmidt
and killed, so use them carefully because 109's and the other strafing ground based
without them it's very difficult to track down ack-ack guns. On the ground there's a gun
all the rocket parts. battle with guards in a ruined temple and
Once RR has loaded up with lunarium in hand-to-hand combat with soldiers guarding
the rocket pack he has to go through a take¬ the rocket parts. You aren't given much help
off sequence at Fort Dix. This isn't easy, par¬ on how to complete them at first, but the tac¬
ticularly with a heavy fuel load, but it's tics are relatively easy. However, every time
essential you practice it, because failure you complete a sequence it gets harder the
wastes a lot of time. You get three attempts The war rom is where you can use your next time you attempt it.
at taking off, and you'll be glad of them. five agents. A rocket factory has been The sub-plot that runs throughout the
Which action sequence you get depends on found in the middle east and the Zeppelin game is to rescue Professor Otto Barnstorff
fleet is busy conquering Europe.
which location you fly to. The journey hap¬ and his daughter from the Nazis. This will
pens automatically and depends on how considerably reduce the Nazis efficiency but
much fuel you put in the pack. Choose the is not essential to completing the game.
wrong amount and you'll end up splashing This is probably the best Cinemaware
down in the ocean and ending the game. game yet, blending superb graphics with
arcade action and strategy. There's enough
variety and depth to it to keep you interest¬
RELEASE BOX ed, although the pace of the game is still
slow because you have to go through a lot of
AMIGA £29.99dk REVIEWED
graphic sequences where you do nothing.
ATARI ST £24.99dk JANUARY • Bob Wade
You're in the foreground and have to
shoot the gunners in the temple. Get
them all and you'll get lots of lunarium.
AMIGA VERSION
The graphics and animation are out of this world.
There's a tremendous range of scenes that get the
best out of the Amiga. The music and effects are
also excellent. There's also some digitised speech.
Great entertainment value, but still tends towards
frustrating repetition.
GRAPHICS 9 IQ FACTOR 6
AUDIO 7 FUN FACTOR 8
ACE RATING 814 Can you convince the professor and his
daughter that your intentions are good?
yimg
❖fs#
mil 111 >
Ulli rn'ir
R-TYPE
(Above) The middle of the third end of
level guardian. Keep firing! Keep firing!
ATARI ST £24.99dk IMMINENT (Below) Hold the fire button and you get
AMIGA t.b.a a super dooper laser bolt.
ARCADE ACCURACY
COIN OP SCORE 9
SPECTRUM VERSION
One thing R-Type doesn't lack, even on the Spec¬
trum, is colour. The sound effects are just about
what you’d expect from a Spectrum. What you
wouldn’t expect is just how close the programmers
have managed to get to the original coin-op. It's
maddeningly addictive and guaranteed to give you a
sore trigger finger.
GRAPHICS 9 IQ FACTOR 1
AUDIO 6 FUN FACTOR 9
A AC first bought you news of this Irem fire button down causes a meter just below back, depending on where it was first
coin-op way back in Issue One. the main playing area to start creeping up. If attached - this is a handy move when you're
Now, some 15 months on, Electric Dreams you release the button as the meter reaches up against one of the end-of-level guardians
have completed the home micro conver¬ the top, a more powerful laser bolt is fired - because they each have a vulnerable spot
sions. well handy when you come up against that you need to shoot and it's usually in an
Controlling an R-9 interstellar attack craft tougher baddies who can take more hits awkward place. Hitting the spacebar again
out to exact revenge against the evil Bydo before blowing up. returns the probe to your ship.
Empire, you travel through eight increasing¬ Extra weapons are available if you man¬ Other weapons include three-way laser
ly difficult stages, dealing death against a age to shoot the small harmless creatures shots, which beef up the fire power of your
horizontally-scrolling background (each sec¬ that hop across the screen and then pick up probe, and homing missiles. Extra weapons
tion loads separately). In each stage there's a the tokens they leave behind. collected from the earlier stages are lost
multitude of flying enemy ships and ground- One of the most useful add-on weapons whenever you lose a life.
based gun emplacements to contend with, is the probe. This ball-like object comes onto Up to 25 ships are available to complete
and of course an end-of-level guardian to dis¬ the screen from left to right and fires a shot the game with - you have a total of five
pose of before progressing to the next level. whenever your ship does. Collect the probe, credits, and each credit buys five ships. Once
The action commences with your craft and it can be placed to the front or the back the fifth ship in a series has been lost, you
equipped with a front-firing gun which can of your ship where it acts like a shield. Hitting have ten seconds to press the fire button and
operate in two modes: tapping the fire button the spacebar on the keyboard detaches the continue the game from the last restart posi¬
releases small laser bolts, while holding the probe from your ship, sending to the front or tion with another five ships (doing that costs
you one of your five credits), or you can elect
to start back at the beginning again.
R-Type is a superb coin-op game and
Electric Dreams have done a remarkable
conversion job. The gameplay is terrific, the
graphics are great and it's tough and addic¬
tive enough to keep you playing for a long
time. R-Type doesn't win any prizes for origi¬
nality, but for sheer speed, addictive game-
play and manic action it's a winner.
• Andy Smith
4 (Inset) Collect some tokens and your
firepower is greatly increased.
(Main picture) Go for that white token!
ln orbit above Norjaenn - you don’t get On the surface in your ATV, about to You’ve entered a local hostelry and
this range of colour on a CGA monitor! explore the delights of Western Town engaged the owner in conversation
You-
Do you Know who is behind the raids?
^ Jason Depend -
I da not Knou who* but I Know uhat
is behind then.
m
___
Seuect.. (1) Fiore (s ) Hew Topic; <3> Exit
RELEASE BOX
ATARI ST £24.95dk IMMINENT
AMIGA £24.95dk OUT NOW
No firm plans for 8-bit versions
Imin Ihour Iday Iweek 1 month lyear
Complicated at first, but utterly addictive when
you discover the main plot
You're at the end of level 1 and up against
a nasty alien monster throwing all sorts
of... well, things... at you. Your shield's
good, though, and you've picked up a
juicy extra weapon along the way.
ARCADE ACCURACY
The head-on sequences were
never going to have worked
well on the Spectrum, but oth¬
erwise the game has been
translated accurately.
COIN OP SCORE 6
Amiga (£24and H
[Link] IT..
HOSTAGES
INFOGRAMES' captive audience
ATARI ST VERSION
Each sections is drawn, animated and put together
very well, giving a very atmospheric feel. Sadly this
does little to dispel the general impression that a lot
of French games have great graphics but precious
little in the way of meaty gameplay.
GRAPHICS 9 IQ FACTOR 4
INTERNATIONAL rSc 5 AUDIO 8 FUN FACTOR 7
this French blend of strategy and arcade
ACE RATING 689
action. A group of hardened terrorists have
taken control of an embassy and are holding
several hostages for ransom. As the head of a Several difficulty levels affect the
crack French SAS squad, it's down to you to amount of time you have to complete the
'neutralise' the terrorists and free the hostages. mission. Though the nature of the game may
The game breaks down into three sec¬ be a little dodgy, it's fun to play and will
tions. The first part of the game is concerned have you on the edge of your seat for the
with guiding three of your team to pre¬ most part. However, once the novelty of the
marked positions outside the embassy. These graphics has worn off you'll find that there's
chaps are your marksmen who'll watch the Terrorist searchlights silhouette one of actually very little gameplay and after
embassy windows. Once you've positioned your marksmen in the first stage... you've completed it a few times you’ll be
the marksmen, a helicopter drops off three looking for a fresh challenge.
more men who you have to guide down the • Andy Smith
outside of the embassy and in through the
windows. Once inside, you have to clear the
three floors of terrorists and rescue the
hostages before taking them one by one to a
'safe' room for collection.
_RELEASE BOX_
ATARI ST £24.95dk_OUT NOW
AMIGA £24.95dk_IMMINENT
No other versions planned
Commando Hotel confronts a terrorist
inside the Embassy.
SPECTRUM VERSION
Mediocre - no wicka wicka sound effects as to bub¬
ble'gather, and despite the embellishments, little
more than a competent pacman clonette. Compe¬
tent, but zzzz unless you really want to win a prize
from Pepsi/US Gold.
GRAPHICS 4 IQ FACTOR 5
*
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ATARI ST |*
SAM S AND MARKETING l!Y
Disc £19.95
COMMODORE 64 AMIGA
E
Disc £19.95
Disc £14.95
'llGAPPIlEj ¥
IBM PC EGA/CCA
Disc £19.95
NOW AVAILABLE IN AUSTRALIA FROM Y.I’.A 4P.
DISK DESTINY son WAKi:
'■ i'mhtiie big aiti.e entestainment co [Link]. am. sights reserved. unauthorised goryinc,
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REEN
ALBEDO
Laser-light lampoonery with GRAPHICS
AMIGA VERSION
Tune is marginally better than the ST’s. Smoother
animation and control during gameplay, but other¬
wise much the same as the ST version.
7 IQ FACTOR 5
AUDIO 9 FUN FACTOR 6 Sound and menus will grab you. Expect disap¬
No other versions planned pointment when you see the game, but play more
ACE RATING 711 and you’ll like it.
BOMBUZAL
can't cross their tiles as you can with bombs.
They have to be detonated by a bomb near
them or by some other remote device.
Two other types of bomb make life even
more complicated. Swell bombs aren't so
swell because they, well, swell. They change
IMAGEWORKS on a short fuse in size so that depending on when they're set
off they can produce a small, medium or
Crowther Ritman, Minter - walked oft the tile. An exploding bomb can large explosion. Then there are the handy A-
three names you'd never also set off other bombs and mines that are bombs which detonate all the other bombs
expect to find on the credits within or adjacent to its blast area. on a level when they are exploded
tor a single game, but You can set off larger bombs as well, but The floor tiles have different characteris¬
they've all contributed to this only if the adjacent tile you walk onto is a tics, too. Normal ones are destroyed by
one. Tony Crowther was explosions but Riveted tiles are blast-proof.
responsible tor the programming, but both Slippery Ice tiles are impossible to stay on,
the other two designed their own fiendish RELEASE BOX while Dissolvers disappear when you step off
levels. AMIGA £19.99dk IMMINENT them. Finally there are slotted tiles, which
There are 120 levels of explosive may¬ you can use to move bombs around.
ATARI ST £19.99dk IMMINENT
hem, in which you have to set oft all the Tiles can also have other features on
bombs and mines without ending up as a C64/128 £9.99cs£12.99dk OUT NOW them that affect either you or the bombs.
large red stain on the ceiling. Each level is No other versions planned Power pyramids suck in an explosion on an
composed of floor tiles all in one plane, but adjoining square, no matter how big the
you can view the game from a 2D overhead bomb. Spinners throw you off in a random
perspective or from an isometric 3D view¬ direction, while Switches are a crucial part of
point. There's also a map that can be called many levels because activating them
AMIGA VERSION
up to reveal the whole level. Both the 3D and 2D graphics are excellent, but you
changes the map.
Each screen has to be completed within can see more on the 2D view. The music and effects Unfortunately you're not the only thing
a time limit. It this runs out or you fall foul ot are good too, making a superb package. that can move around the place. Two char¬
one ot the many traps you lose a life. The acters called Dexter and Sinister trundle
timer keeps running when you've got the GRAPHICS 8 IQ FACTOR 7 along turning, right and left respectively,
map on screen, although the action is AUDIO 8 FUN FACTOR 7 whenever they can, killing you on contact.
paused. Fortunately, not everything is Two droids - Bubble and Sqweek - can be
stacked against you. When you die there's ACE RATING 919
remotely controlled to set off bombs and
the option to restart at the screen you were mines while you sit still, immune to disasters.
on, and passwords enable you to return to The puzzles are brilliant and the levels
the game another day and avoid ploughing C64 VERSION numerous and tough enough to keep you
through all the screens you solved in a previ¬ It's much harder to tell what's what on the 2D view glued to the screen. You'll manage all the
but it looks good in 3D as well. The levels differ in
ous session. levels eventually, but you'll really get your
places from the Amiga version and generally it's a
The only way to explode a bomb is to set money's worth in the process.
bit easier, but just as addictive.
it oft yourself. This might sound a damn silly • Bob Wade
thing to do, but small bombs only destroy the GRAPHICS 6 IQ FACTOR 7
tile they're on - it won't explode until you've
AUDIO 7 FUN FACTOR 7
Amiga - this maze of bombs, slots, tele-
Amiga - the 3D view looks great. You're ACE RATING 919 ports and ice could take ages to work
the blue guy with the bug eyes. out.
_ ** flr*. - ^
Irf
'Mk• 'A
FUSION
»i||fl| pip
NUvLCAn tion of two nuclei to
form one nucleus with the consequent release
of large amounts of energy. Software Fusion is
the combination of two game styles to form
EA's first UK programmed game. ELECTRONIC ARTS
The styles in question are a shoot-em-up
and a maze puzzle. The two types of game
go fission...
are also played using two different craft.
has to be detonated back in the start area.
There's a mothership which flys over the land¬
You'll encounter five types of enemy - four
scape, and a crawler which can be carried
released by ground emplacements and the
by the mothership or trundle along the
fifth a static gun. The projectiles released all
ground. Obviously the crawler is more restrict¬
home in on you, but not all of them can fly
ed in movement by the ground objects, but
over ground obstacles. They can be
there are tasks which only it can complete.
destroyed by shooting them, as can the gen¬
There are 13 game areas which have to
erators if they're shot while producing an
be searched for parts of a bomb which then
alien.
The crawler is much less manoeuverable The skull at the bottom right off the
and more vulnerable than the mothership, so screen will replenish energy. To get at
AMIGA VERSION
the yellow switch you'll need to get a
The graphics are good but the actual display size is it's best to strafe the landscape in the mother-
green circle first and use the crawler.
small, not using the full height of the screen. The ship before venturing out in the crawler. The
music and effects are also of high quality, but fail to mothership can pick up enhanced weapons
make an impression on the mediocre gameplay. and shielding but these aren't transferred to PREDICTED INTEREST CURVE
the crawler.
GRAPHICS 7 IQ FACTOR 5 The crawler has to operate the switches
AUDIO 6 FUN FACTOR 4 that allow you access to other parts of the
game. Combinations of switches are needed
ACE RATING 607
to remove bits of scenery or to open gates to
other areas. The main problem is that
the gameplay is too slow when accessing the
RELEASE BOX
switches. There's too much wandering around
AMIGA £24.95dk REVIEWED with nothing to do. If you can put up with that Imin 1 hour Iday Iweek 1 month lyear
ATARI ST £24.95dk IMMINENT it's tough to complete, but it's never going to Never reaches adrenalin-pumping heights, but
get you very excited. isn't easy to complete.
• Bob Wade
similar depth.
SPECTRUM VERSION
There aren't any graphics or sound to speak of, pre¬
sumably you're supposed to add your own 'ere we
go' chants, baton charges and head wounds.
AUDIO N/A FUN FACTOR 1 Lacks sparkle but football fans are guaranteed
Scotland and Paraguay are deadlocked
many months of challenge.
at 0-0, but there's plenty of time left in ACE RATING 588
the game.
SINCLAIR COtlPUTER
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HOWTO GET Y0UR48KSPECTRUM REPAIRED FORONLY £™5
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1. If you require us to do the upgrade for you please send £31.90-£1.75
p-p. Total £33.65.
EXTENSION 2 Should you require the do-it-youself kit just send £24.95 - £1.75p*p.
★ While you wait repairs £22.50 48K Spectrum. ★ Six top games worth £39.00 free with every
Spectrum repair. Now includes FREE memory/1 RIBBON
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only £25.00 fully inclusive. only). Just £10.00 including p+p
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" - design]
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we will repair your computer while you wait and help you with an < of your technical problems separately, Ram Dual Port Turbo
Commodore computers repaired for only £35.00. Please note we gove you a 100% low fixed interface £12.95 + £1.75 p & p Spectrum keyboard
price of £19.95 which includes return post and packing, VAT, not a between price like some 125+Joystick£7.95 £175p&p membranes
other Repair Companies offer. We don't ask you to send a cheque in for the maximum amount and I £5.50 plus £1.75 p&p
shock you with repair bills £30 upwards. Don't forget we are Amstrad aproved for quality and Spectrum Plus spare keyboard I
speed, don't risk your computer to any other unauthorised repair centre. We dont just repair the I membranes £12.90 plus £1.75 p&p|
fault and send your computer back, we give your computer a-
ON-OFF SWITCHES
OVERHAUL WITH EVERY REPAIR WE DO:-
_ we correct colour, sound, keyboard, check the loading and saving chip, even FOR THE SPECTRUM
put new feet on the base if required. Check for full memory, check all sockets Developed by us - is V3 AND SPECTRUM +
including ear/mike and replace where needed. All for an inclusive price of £19.95 size of conventional
power supplies Just ORDER No
which includes VAT, parts & labour, return post, packing & insurance. No hidden
extras whatsoever £29.00 + 1.75 p+p 1067 SPECTRUM
(Should a computer be classed as unrepairable due [Link] we maybe able to offer a 1067A SPECTRUM+
replacement circuit board at additional charge.) g+’SP^SPECTRUM £4.95 +1.75 p + p
URGENT NOTICE Don’t be misled by adverts showing between prices.’ A recen " + 3 CASSETTE _
complaint against a Manchester repair firm, Mancomp, was upheld by the Advertising LEADS
Standards Authority on two counts, "It had stated BBC repairs between £14 and £45 LOAD YOUR CASSETTE
then charged the customer £85.” Their guarantee policy was misleading as it did not
make clear that all repairs were not covered. SOFTWARE INTO YOUR USEANY
+3 USING THESE JOYSTICK WI1
^ LEADS. YOURSPECTRUM T
THE VIDEOVAULT COMPUT Arc
[Link] SINCLAIR JOYSTICK ADAPTOR FOR
COMPANION(edition NOW HOT C>ess ONL£4.50 CONNECTING SPECTRUM +2 /
£1.75 p&p COMPUTERS TO MOST JOYSTICKS ' ^
New bigger catalogue now available containing over 2,500 items including software for all computers, joysticks,
spare parts, business software, books, plus many more. Just send 3x I9p stamps for your free copy. Over 20 pages
full of top quality products delivered to your door by return post.
POST + PACKING
CHARGES UK ONLY
II. OVERSEAS
POST + PACKING
CHARGES PLEASE
WRITE FOR
Old Kingsmoor School, Railway street, Hadfield, Hyde, Cheshire SK14 8AA
Tel: 04574 66555/67761/69499 Main Office, enquiries and orders only.
Manchester telephone 061-236 0376 While you wait centre only,
we regret the Manchester Branch cannot take mail order orders,
please use main office number
• c COPYRIGHT VIDEOVAULT NO. 885050 FAX NO.04574 68946
Brand
. new
design
)ryour
loesn't
a plug,
?5P+P.
'board
1.75 p&p
_RELEASE BOX_
ATARI ST £19.95dk_REVIEWED
No other versions planned.
That's your ball up by the orange 'M' tile,
but it has only seconds to live!
SPACE RACER
LORICIELS future biking
AMIGA VERSION
The graphics are very fast, smooth and slick. The
backgrounds and obstacles look good too. The
crashes are excellent and have plenty of variety.
Sound too is pleasant from the opening title tune,
through to the digitised speech and driving noises.
M 48/128K £8.09 tape £12.99 disk AMSTRAD CPC £9.99 tape £14.99 disk
:haligngg
HG YGAR!
This gan been manufactured under license
from Seg rprises Ltd., Japan, and
THUNDEk )E'M and SEGAh (or SEGATM) are
trademar Sega Enterprises Ltd.
AMSTRAD VERSION
GRAPHICS 8 IQ FACTOR 1
Seoul Train AUDIO 8 FUN FACTOR 7
60
RELEASE BOX 0 50
£ 40 ''
ACTIVISION'S peace shield screen, corailing you into a spot where they
can get an easy kill.
The defensive screen doesn't scroll, but
RAM 7 ft Rea9cm may be on his way shows the base which has to be defended
DvRfcv out of the White House but his
from the incoming missiles. These fly in from
'peace shield' - the-Strategic Defence Initia¬
the horizon and from the sides. Again you
tive - continues to be developed. As a hope
use the satellite to shoot down the missiles
for mankind's survival it has still to be
before they hit home. If the base survives the
realised or proven, but it sure provides good
attack, it's on to the next offensive section.
inspiration for game authors.
There are 12 levels and while the early
Multi-megatons of nuclear death-dealers
ones are easy, the action starts to get tough
are roaring their way through the iono¬
at Level Four. Progress is aided considerably
sphere on their way to turning Earth into a
by picking up pods that give a larger firing
radioactive wasteland. Just like bunging a
spread, faster movement and extra sights.
meatball in the microwave. You are a satel¬
The blue weapons circle you, closing in These additional sights can be quite confus¬
lite whizzing peacefully around in orbit
and then shooting for the kill. ing because they move in a delay pattern
when suddenly all this hi-tech explosive
behind the main sight and it's easy to lose
hardware pops into view. Naturally you're
track of which one you are moving directly.
going to get your laser tips warmed up and
Addictive, tough and packed full of fea¬
stop everything getting pasT.
tures, SDI belies its coin-op origins by being
You control the movement of both the
very well paced to boot. One of the best
satellite and its laser sight, using the mouse
coin-op conversions this year.
or a mouse in combination with a joystick.
Mouse-only control moves the sight, or the • Bob Wade
satellite when the left button is held down.
Alternatively, a joystick can be used to ARCADE ACCURACY
move the satellite, which can allow simulta¬ An excellent conversion for
graphics, gameplay and even
neous two-player games, one person on the
the control method. If you liked
mouse controlling the laser and the other
The defensive screen where you have to it in the arcade you'll love it on
moving the satellite via joystick.
stop the missiles hitting your base. the ST.
The screen scrolls slowly from right to
left, bringing on background scenery and of COIN OP SCORE 6
course the nukes. The weaponry starts off RELEASE BOX
simple enough: rockets cruise slowly across ATARI ST £19.99dk OUT NOW
the screen and ground bases appear on the
planet background. The rockets won't even
C64/128 £9.99cs £14.99dk IMMINENT SPECTRUM PREVIEW
The action looks just as hectic as the ST and you'll
harm you if they hit the satellite. It's impor- SPECTRUM £9.99cs IMMINENT
need two joysticks to get the best out of it. The back¬
AMSTRAD £9.99cs £14.99dk IMMINENT grounds aren't there because of the need for speed,
You're satellite has enhanced weapon but it still looks like it's going to be good.
power via that big blue circle.
ATARI ST VERSION
it t *%*#***%§•
’HP luioiuimi
ft
Excellent scrolling, colour, sprite design and explo¬
sions. There's a different piece of music on every
level and the tunes sound good too. The dual control
*.v *,v
works well, but it's definitely recommended you have
either two players or a joystick that can be suckered,
c
clamped or otherwise strapped down.
GRAPHICS 8 IQ FACTOR 2
V \
AMIGA VERSION
Unsurprisingly, it's got the best graphics both for pre¬
C64 VERSION sentation and the action itself. Music and effects are
Much easier shoe selection here and the training competent as well. Choosing shoes is a bit confus¬
sessions aren't as sadistic as the Amiga version ing because you aren't told whether you have made
either. The graphics and sound are up to scratch. the correct choice.
row
Hungry like the ACTION WARE
The
GRAPHICS
AMIGA VERSION
graphics, scrolling
8
and sound
IQ FACTOR
are great.
Although it's fun to play, you'll probably burn it out
within a couple of weeks and will only load it up in
the future for a quick bit of mayhem.
1
pATU Sega and Nintendo have light of your buddies and seeing they make it AUDIO 8 FUN FACTOR 8
■ ■■ guns that attach to their systems, safely to a pick-up point.
ACE RATING 753
and software that allows you 'to use the gun You’re'armed with a machine gun with
to shoot various on-screen baddies from nine ammo clips and six rockets initially,
across your living room. Now, thanks to and if your using the mouse a small sight sight over a vehicle, press fire and a rocket
American ■ software house Actionware, appears on screen and you use this to line launches automatically.
Amiga owners can do the same. up your shots on the enemy. Care must be Kill the enemy off quickly, because it
Whether you use the light gun or simply taken during several sections as innocent doesn't take long for them to start shooting at
stick to playing the game with the aid of a monkeys and dogs often wander across the you, and doing damage to your health
mouse, the objective's the same. You have to screen. Shooting an animal is not disastrous, meter. First aid boxes appear now and again
work your way through several stages killing but it does reduce your score drastically. and boost health a little if they're shot on the
off enemy soldiers before finally rescuing six Shooting the enemy however, is a jolly good ground. P.O.W. is not going to strain your
idea, especially as many of then drop ammo brain, but it's a satisfying blast while it lasts.
clips and extra rockets which you shoot to • Andy Smith
collect. Shooting tanks and helicopters that
appear later in the game is no problem pro¬
viding you've got some rockets - move the
u.
mm
In the jungle on level one. Watch out for It's playable stuff, but not challenging enough.
those poor innocent animals.
CREDIT
TERMS
AVAILABLE Phone for other great ST deals!!
PRINTERS ] j SUNDRIES
LISTING PAPER
2000 sheets high quality
11* x 9V2*, microperf
all round, 60gsm. J
PRINT 9 Pin • • • • • JOYSTICKS
HEAD 24 Pin • The new 'Microblaster'
COLUMN 80 Col. • • • • •
joystick from REPLAY,
order today and . .
WIDTH 132 Col. •
Take Control
PAPER Friction • • • • • •
MOUSE MATS
FEED Tractor • • • • • •
High quality Mouse Mats
PRINTER Draft cps 120 120 175 160 160 288 for your desk top.
SPEED NLQ cps 25 28 30 40 35 96
DISK STORAGE
CREDIT INTERNAL BUFFER 4K IK 4K 2K IK 8K
TERMS
MD 70L Lockable 3Vi" disk
AVAILABLE OUR PRICE £159.85 £175.95 £182 85 £217.35 £263.35 £428 95 storage box, holds up to
70 disks.
Service Guarantees
P> Usually same day despatch on most items
> If any item proves to have a manufacturing
fault within 30 days we will replace free of
£>
L>
Friendly advice and after sales support
side rooms and other features. On the ST it The actual aim of the game has also
^CMEDAI Fernandez and his mili- been modified slightly. Instead of-destroying
UtNEnAL tary Junta are at it again has reverted to being a more standard
clone. It's purely vertical scrolling and loses bases you have to kill the seven members of
and you’ve got the glorious task of giving
other features from the 64 like planes, the Junta. They are found in buildings with
them a one-way ticket to oblivion. It's the
parachutists, and gold to collect. red crosses on, as is Fernandez at the end of
same basic idea as the C64 version reviewed
Graphically the ST version is infinitely the game.
in Issue 13, but there have been quite a tew
superior to the 64. It has also gained a cutting This version is a little disappointing
changes - by no means all tor the better.
edge to the gameplay. It really is extremely because I'd expect the ST to have more fea¬
The 64 version made quite strenuous
tough to survive the constant attentions of the tures. However, it's still got plenty going for it.
attempts to distance itself from games like •Bob Wade
Commando and Ikari Warriors by having enemy soldiers and gun turrets, but it lacks
variety in the task. There are still armouries to
raid, safes to blow up and prisoners to rescue
but these are just point-scorers that help top
up your number of lives.
ATARI ST VERSION
Sharp, clear graphics but not as good as
Leathernecks. The explosions and sound effects
also lose in comparison.
GRAPHICS 7 IQ FACTOR 2
AUDIO 3 FUN FACTOR 7
AMIGA VERSION
The graphics and sound effects are the best of any
of the versions, just pipping the ST. The new levels
are superbly designed and will give even experi¬
enced Nebuloiders a good run for their money.
GRAPHICS 9 IQ FACTOR 8
AUDIO 7 FUN FACTOR 8
BF5r* -!
- =ss mmm xzz z? ssaK —a—11
WW*-
Cheshire
Toys 'ft' Us Ltd. Gt Portwod St Peel Centre. Trading Park.
Stockport
610Europa Boulevard, Westbrook. Warrington
Toy & Hobby 48 Foregate St., Chester
12-16 Princes St., Stockport
A.5. Wooton 160 Eddleston Rd, Crewe
Cleveland
Chips Computer Shop Clark's Tbrd, Darlington
Multi Coloured Micros In Shops, Dundas Arcade,
Cleveland
Greater Manchester
Toy & Hobby 16 Spring Gardens, Manchester
Unit 1, Bryan House, Standishgate, Wigan
Unit 33, Town Square Shopping Centre, Ashcroft St, Oldham
Atari World 11-15 Fennel St., Manchester
Computatil 77-79 Chadderton Way, Oldham
Humberside
Tomorrow's World 27 Paragon St, Hull
Lancashire
Toy & Hobby Lowthian House, Market St., Preston
Ladbroke Computers 33 Ormskirk Rd., Preston
Merseyside
Toy & Hobby 230-240 Grange Rd., Birkenhead
The Hardshaw Centre, Church St., St. Helens
Microsnip 37 Seaview Rd., Wallasey
Bits ’N' Bytes 18 Central Station, Ranelagh St, Liverpool
North Yorkshire
Computer Store 29 Parliament St., York
York Computers 8 Davygate Arcade, \brk
South Yorkshire
Computer Store 21a Printing Office St., Doncaster
West Yorkshire
Computer Store 13 Westmoreland St., Wakefield
10 Square, The Wool Shops, Halifax
42 Trinity St Arcade, Bond Street Centre, Leeds
34-36 Ivygate, Bradford
4 Market Place, Huddersfield
White Rose Computers Bradford Rd.,C!eckheaton
Tyne & Wear
Toys 7T‘ Us Ltd. 1 Cameron Park, Metro Centre, Gateshead
Computer Shop 7 High Friars, Elden Square, Newcastle
Maughan Micros 93 The Galaria, Metro Centre, Gateshead
SOUTH
Avon
Toys ‘R‘ Us Ltd. Centaunis Rd., Patchway, Bristol
Bedford
Software Plus Unit 11, The Boulevard, Harpur Centre, Bedford
Cambridge
Software Plus 43 Burleigh St., Cambridge
Toys ’R‘ Us Ltd. Bourges Boulevard, Peterborough
Devon
Software Express 9 Exeter St, The Viaduct Plymouth
East Sussex
Gamer 71 East St, Brighton
Essex
Toys W Us Ltd. Southernhay, Basildon
Software Plus 15 Kingsway, Colchester
Liberty Shopping Hall, Basildon
Unit 1,28-31 Moulsham St, Chelmsford
Unit 1, Queensgate Centre, Grays
336 Chartwell Sq, Southend
Hampshire
Computer Choice Unit 5,122-124 London Rd, Northend,
Portsmouth
Electronequip 59 West St., Fareham
Toys 'R‘ Us Ltd. Western Esplanade, Southampton
Software Plus Unit 8 The Boulevard, Wellington Centre,
Aldershot
Hertford
Toys 'FT Us Ltd. Roaring Meg, London Rd., Stevenage
Software Plus Unit 94, In Shops, St Albans
13 Town Centre, Stevenage
Kent
Toys 'R‘ Us Ltd. Horstead Retail Park, Maidstone Rd., Chatham
Silica Shop 1-4 The Mews, Hasserley Rd., Sidcup
Software Plus Unit 2,4-6 Orange St, Canterbury
35 High St., Gravesend
Oxford
Pied Pedlar 3 North St, Thame
Soft Spot 5 George St., Banbury
Suffolk
Software Plus 22 St Matthews St., Ipswich
Surrey
Toys 'R' Us Ltd. Church St West, Woking
Warwick
Spa Computer Centre 68 Clarendon St, Leamington Spa
LONDON
Toys R‘ Us Ltd. 78-80 High Rd, Wood Green
Till Rd. NW2
Silica Shop Inside Selfridges, Oxford St.
Lion House, Tottenham Court Rd.
Hamleys Regent St
Software Plus In Shops, 37-43 South Mall, Edmonton Green
Wiltshire
Ttowbridge Computers Unit 11-12, White Hays South,
West Wilts Trading Estate, Westbury
MIDLANDS
Northampton
Toys 'R' Us Ltd. Towcester Rd., Northampton
Stafford
Toys 'R' Us Ltd. Festival Park, Stoke-on-Trent
Miles Better Software 21 Cannock Rd., Chadsmoor, Cannock
West Midlands
Toys »' Us Ltd. 31 Dale End, Birmingham
Wolverhampton Rd., Oldbury, Warley
Computerwize 10 Wiseman Grove, New Oscott,
Sutton Coldfield
Mr Disc 12, Three Shires Oak Rd., Beanwood, Warley
Greens Pharma Hold 22 Market Way, Coventry
Software Express 514-516 Alum Rock Rd., Alum Rock,
Birmingham
SCOTLAND
Grampian
stunning Atari VCS to the mindblowing Atari XE Games System. Microshop 271 Dunbarton Rd., St. Patrick, Glasgow
WALES
So get down to your local Atari Games III AT A HI South Glamorgan
Eagle Business 48 Charles St, Cardiff
Toys 'R‘ Us Ltd. Hayes Bridge Rd, Cardiff
West Glamorgan
Centre. They're smashing. SI V I#\l xl Toys 'R' Us Ltd. Parc Tawe, North Dock, Swansea
C64 VERSION
THE GAMES: Graphics and animation are up to the usual high
standard that Epyx maintain on the 64. The musical
SUMMER EDITION
pieces that pop up in between the action are also
good.
GRAPHICS 6 IQ FACTOR 4
RELEASE BOX
ATARI ST £19.99dk MAR '89 -
AMIGA £19.99dk MAR '89
SPECTRUM £8.99cs£12.99dk FEB '89
AMSTRAD £9.99cs £14.99dk FEB *89 S §
l
CYBERNOIDII
Pirate pranging with HEEWSON
TUOCC pirates are back again and sents a bunch of nasty aliens who have to
I flwwE stealing Federation cargo, so be turned into ex-aliens or just avoided.
naturally you've been delegated to slap a The bad guys come in all sorts of shapes,
few wrists, pop a few heads and get it all sizes and behaviour patterns. On most
back again. screens they come in great numbers and
The mission is not dissimilar from the youll need all your skill and weapons to sur¬ Entering at the bottom left you are confront¬
original game, although additional features vive. ed by a screenful of alien killers
have been added to try to jazz it up. It's a The weapons have been beefed up,
which is just as well with all those vicious odds are stacked against you and after
flick screen cross between a shoot-em-up
aliens around. You're now armed with dying once, losing weapons in the process,
and an arcade adventure, with the empha¬
bombs, time bombs, shield, bouncing it's even harder to survive. This sort of manic
sis firmly on the blasting. Each screen pre-
bombs, seeker, smart bombs and tracer. gameplay appeals to many game freaks but
These can kill virtually all known aliens, there's not much originality and no conces¬
AMSTRAD VERSION dead, but are in short supply at the start. sion to those wanting a less demanding task,
The best looking of the three, with the same testing Extra killpower can be picked up along the • Bob Wade
gameplay. way as ammunition, or extra weapons in the
form of a backward firing gun and a large
GRAPHICS 9 IQ FACTOR 2
sphere that circles the ship.
AUDIO 6 FUN FACTOR 7 Despite the impressive firepower it's still
ACE RATING 672 an extremely difficult game to play. The
SPECTRUM VERSION
_RELEASE BOX_ Graphics and sound up to the standard of the first
game - they're very slick. Gameplay is just as addic¬
SPEC £7.99cs £12.99dk OUT NOW
tive and frustrating.
AMS £9.99cs £12.99dk OUT NOW
GRAPHICS 8 IQ FACTOR 2
C64/128 £9.99cs £14.99dk OUT NOW
AUDIO 6 FUN FACTOR 7
16-bit versions under development
ACE RATING 672
muam
Electronic Arts produces Home Entertainment Software on most Computer formats. For a product brochure
and the location of your nearest stockist, please contact: ELECTRONIC ARTS, 11-49 STATION ROAD,
ELECTRONIC ARTS'
Home Computer Software LANGLEY, BERKS SL3 8YN. TEL: SLOUGH (0753) 46465. DEALERS PLEASE CALL (0753) 40906,
RADIAN1 I
You simply can't get the entire system for running a Dungeons and Drag¬
ons game onto a home computer - but more and more people are having
a good try. American strategy/simulation experts SSI turn their hand to
the second AD&D licence, and Andy Smith checks out how well they fare.
POOL OF RADIANCE
#
US GOLD/SSI start playing for keeps
Heroes Of The Lance may
have been the first game
released by SSI to carry the
offical Advanced Dungeons
E
E
HrtWC
WS8
HUTK1NS
SHORTS
and Dragons label, but it
wasn't much of a role-play¬
ing game (RPG). It had some strong role-
playing elements, but the emphasis was E £ He o:03 3,A
placed on the arcade-style animated action.
The second AD&D licence, Pool of Radiance,
is however very much closer to that ever
popular board game format. RfcTURN OR 'BUTTON
Pool of Radiance isn't a game you can
Outside the City Council building in New
get up and running in a moment - but then
Phlan. Right, who's for some Ore bashing?
that's true of most RPG-influenced software.
It's also rather more intricate in structure than system has become far too complex, replac¬
games like The Bard's Tale series, which ing imagination with regulations at every
again is not surprising - one of the criticisms possible opportunity. There's little danger of
levelled against AD&D itself is that the rule that in the case of Pool of Radiance, howev-
1ROLE PLAY?
er, since no-one is ever going to tit ALL the
ig- AD&D system into anything under a giga¬
ng
byte or two.
You start the game by creating a party
DRAMATIS PERSONAE
to of up to six characters (see Characters box)
before you're given a brief tour of the city of
e. New Phlan and left to seek fame, fortune Before you start the game, you society. A chaotic evil character will
and adventure wherever you wish. have to create your band of adven¬ disdain law and order, kindness and
The screen display during the majority of turers creating a party of up to six any good deeds. Once you've cre¬
the game is divided into three sections. The characters from a choice of six ated your party, you can save their
top left of the screen is your view of your sur¬ races, including dwarves, elves, attributes and begin to play the
roundings and the top right shows the halflings and humans. Once you've game proper.
names of your party members and their decided on a name, race and gen¬
s armour and hit point levels. The game is der for your character the computer The character creation
screen. Here you get to
randomly generates six ability
choose just what your
scores. These include strength, character should look
wisdom, dexterity and charisma rat¬ like.
ings which affect how the character
plays during the game.
Next you have to choose a ^WRHOOH
class for your character. Do you *ae it
want your character to be a fighter?
Magic-user? Or a combination of
STR 18(88) 3EWELRX 1
several such classes? Note the 1? PLflTlHUM 11
race of the character is important
7ms
ms 17 OOLD _ 34
fiDEX 13 ELECTRUW 241
iCOH IS SILVER 197
here - for example, human charac¬ fCHR 13 corrtR 83
ters can only belong to single class,
whereas dwarves and gnomes can if* un
w In the slums. Behind this door's a party of
•> the the meanest bunch of Ores this side
be jacks-of-all-trades. «C 4
ALOHQ BOW
of Mordor. Finally, you must decide the MHDED IWIL
^THRCO 2 0 MMfTQE 1D8
c- alignment of the character. Align¬
ry ment is the philosophy the charac¬
of _RELEASE BOX_ ter lives by. A character with a law¬ PlEW'lTCHS EXIT
V- C64/128 £14.99dk REVIEWED ful, good alignment strictly inter¬
Your character's vital statistics, including what
prets law and order and uses these weapons he/she/it is carrying, armour class and hit
PC, ST, and Amiga formats T.B.A.
principles to bring the benefits to points.
the party and you then get a 'leader's eye Whether you pay any heed to what you
C64 VERSION view' of the surroundings as you move about hear, or whether you decide to undertake
Though the graphics may not be state-of-the-art and the environment, interacting with its extra tasks is entirely up to you.
the sound effects dire, you'll find you soon become
denizens. Trying to capture the complex concept
absorbed in the game world and you'll be playing
The City Council building is a good place of the AD&D system on a home micro, along
this for months to come.
to start looking for things to do. The Council with the social aspects fo the game is an
GRAPHICS 7 IQ FACTOR 5 often has work for willing bands of adventur¬ ambitious project. SSI have gone a long way
ers and they pay well for a job well done. to achieving that aim and have produced
AUDIO 4 FUN FACTOR 8
You don't have to accept any of the jobs if an admirable RPG-influenCed computer
ACE RATING 921 you don't want to, but a good introduction to product, one that will not only please hard¬
the game is provided if you elect to go and core AD&D fans but will appeal to anyone
controlled by selecting various options from help rid the city's slums of monsters and other looking for a game to keep them enthralled
the menus at the base of the screen. unsavoury characters. and playing for a long time to come.
For example, by selecting a party mem¬ Once you enter the slums, it doesn't take
ber from the list at the top of the screen, and long before you find some nasties (see
then by selecting the view option at the Encounters box) and battle commences. Vic¬
base, the screen clears to show you that tory means that your characters are award¬
character's attributes, job type and so on - ed a number of experience points, which are
plus a cameo of the character that you crucial to the development of their skills and
choose at the start of the game. Another ratings. For example, fighters get stronger as
menu gives you the option to view that char¬ they gain additional experience, magic-
acter's equipment. Select the option to users can wield more powerful spells, and
choose which weapons the character will thieves become more adept at their art.
have ready when entering battle. By select¬ Occasionally you might meet non-
ing EXIT from the sub-menus, you're taken aggressive characters in the game who may
back to the main menu, where the MOVE be able to give you some information, or
I option puts you in direct joystick control of who may ask you to do them a little service.
Advanced Computer Entertainment 85
CAPONE VETERAN
ACTIONWARE play da Chicago piano. E
A sheep in Wolf's clothing from
AS this point-of-view target (smart thinking!) or dropping i
SOFTWARE HORIZONS ~ i
game alternates between static sticks of dynamite. These fea¬
indoor and scrolling outdoor tures and a collectable machine THERE are three missions to ent firing rates and ranges. The i]
scenes, your task is to shoot the gun don't exactly amount to complete in this Op' Wolf clone. screen doesn't scroll at all - E
gangsters who saunter onscreen depth, but they're all you're get¬ You've got several machine rather, the enemy come onto it C
or peek out from cover. Take too ting. guns to choose from at the start from the sides. As you'd expect, t]
long and they open up with Old style snipe-em-ups like of the missions, each with differ- you've got a limited supply of r:
Tommy guns. this are a big step down from ammo and rockets with which c
Innocent bystanders pop up Operation Wolf or Actionware's to destroy the soldiers, tanks, c
occasionally, and must be own POW, and it's a shame to helicopters and machine gun
avoided. Explosives also put in see an Amiga wasted on such nests, but you can pick up extra i
an appearance, with gangsters shallow gameplay. supplies from the ground by
hiding behind cases of TNT • Andy Wilton shooting them.
The gameplay's slow, the
fe
RELEASE BOX digitised speech is awful and it's
AMIGA £29.95dk OUT NOW
doubtful you'll be playing this in
ATARI ST £t.b.a. IMMINENT
a year's time.
• Andy Smith
IBM PC £t.b.a. PRE-XMAS
mflSTRRD CPC
APPROACHING
PHANTIS
STRUGGLING comm
ON
After abandoning the ship you
capture an ADREC in order to
continue advancing on the planet.
A dagger is the sole weapon
you rely on to fend off the
inhabitants. You fight against the
enemy troops. You have to steal a
weapon. And advance forward,
straight ahead. Nothing can
detain you.
THE PRISON
DISTRIBUTED BY
For a full broadsheet describing the complete range or information on your nearest stockist write to:
Electronic Arts. 1149 Station Road, Langley, Berkshire SL3 8YN, England. Or call our
Customer Services Dept, on 0753 46465
THE LAST
SUSPENDED APOSTLE PUPPET
SHOW
ANIMATION
Andy Smith plays with some puppets and saves a world from destruction before
Homedata 30p
Don't let the wacky title put you off, this beat-
em-up packs a fair old punch. The game's for
one or two players and in it you try to work your
way up a mountain fighting various increasing¬
ly difficult opponents. So far, so standard, but
escaping from a prisoner of war camp and capturing some gangsters in this what makes this game big news is the display.
Most coin-ops have stunning sprites and
month's round up of what's hot and new in the arcades. backgrounds, but somehow they don't have
On the second stage. You're about to slug it out with Xi Tai Hou.
that 'real' look to them, and at best they look
like cartoons. L.A.P.S on the other hand has
stunning characters and backgrounds with a
tremendous 'real-life' quality. The characters
look just like the puppets you might see in a
children's T.V. programme (the puppets on
strings, not the glove variety). The animation of
the characters is not brilliant but the shading
and the backgrounds give it one of the most
believeable 3D displays yet.
The actual game's fun to play, and you
have a wide variety of moves to use against
your opponents using the standard punch and
kick buttons. As in most of these types of games,
how you position the joystick while you press a
button affects just what move you make. Pull
down on the joystick and press kick and you'll
do a leg sweep, push up and kick and you’ll do
a high kick aimed at the enemy's head. At the
start of the game it's just you versus another
'puppet', but as you progress up the mountain,
the opponents become more numerous until
you can be fighting off hordes of the enemy
that come running at you from all directions.
Don't let the puppet idea fool you into thinking
the enemies are soft though, they're not and
once your energy bar at the top of the screen
reaches zero your head goes flying across the
screen (bloodlessly, thank goodness!).
The game concept may be old hat, and the
animation may leave a little to be desired, but if
this is the sort of thing we're going to be seeing
more of, in our local arcades then the future
does indeed look bright.
(Right) On stage And it's all over bar the shouting. Oh well, time to put some more money in the slot.
three. That small
character's a mean
one!
' -V
Telecomsoft, First Floor, 64-76 New Oxford St, London WC1A IPS.
Firebird and Firebird Logo are trademarks of British Telecommunications PLC.
What if games were packed with nasties that could think for themselves? What if you could program your own forces to
attack intelligently? What if programs could actually slug it out for control of your computer? Andy Wilton looks at how artificial
intelligence and programmability could change the face of gaming.
ARTFUL DODGERS line of fire, but the way the game's mutants game turns into a turkey-shoot. The same
As early as Elite, bad guys were weaving and fighters work at getting a height advan¬ technique works against the nasties time after
and dodging to try and stay out of your gun- tage is positively unpleasant. Be warned, time, so the tactical challenge evaporates.
sights: flight sim Messerschmitts and MiGs complex behaviour patterns . can make This is the 'dead hand' problem rearing its
have been similarly slippery ever since. In things uncomfortably difficult! ugly head. The bad guy behaviour patterns
Alien Highway, Costa Panayi gave us bad There's still a lot of ground to be covered. may be intricate, but they're also fixed. The
guys who could actually duck (telescope Even complex behaviour patterns can be fig¬ only intelligent opposition you've got is the
their necks in fact!) to avoid your Vorton's bul¬ ured out, and an effective countermeasure programmer, and when you figure out a
lets, while in Virus David Braben came up found. Work at it long enough and you'll still way to beat him he has no way of respond¬
with a real mixed bag of behaviour patterns. be able to find the Achilles' heel of the bad ing (or not without publishing a sequel, at
It's bad enough when pests 'viff out of your guy's tactics - and once you've done that the any rate). Here at ACE we've always been
keen on multi-player games as a way round
this problem, but there could be another
answer.
As suggested briefly in Aliens Alive (ACE
issue 8), there's no reason why bad guy tac¬
tics shouldn't develop to cope with any killer
techniques you use. Aliens Alive suggested
doing this by an evolutionary process, so that
future waves of aliens would be shaped by
whichever ones survived longest this time
round. In practice that probably wouldn't be
the best way of doing things. Techniques
used in certain experimental chess and
draughts programs ought to let arcade nas¬
ties learn quickly from their comrades' mis¬
Carrier Command (ST). You can set a destination for your Walrus amphibious tanks, but
takes, while building up a long-term knowl¬
you can't tell them what to do when they get there - so massed attacks, coordinated
bombardments and simultaneous air cover are all out of the question. A higher level of edge base on what tactics seem to work best
command system would allow games with whole fleets of ships in them. against you.
94 Advanced Computer Entertainment
SPECIA
CORE WAR
It's a programmer's nightmare: you rips the enemy's data area apart! enemy program's lap. it'll crash
write a piece of code, it looks like it Writing a successful Core and your program will have won. If
ought to run perfectly and yet it War program is a tricky business. your program copies itself over an
keeps crashing. Could there be When the fictional mainframe's opposing piece of code or data,
some malign intelligence at work in operating system 'MARS' - actual¬ that may do the trick just as well.
gets for any spare munitions they have left
the machine - an enemy program ly a simulator running on your Rather like objects in Life
afterwards, or set damage levels beyond
sowing the seeds of chaos? If the machine - loads the two programs (see Aliens Alive. ACE issue 8).
which they should retreat for repairs. Throw
answer’s yes then you must be into core memory, neither knows successful Core War programs are
in standing orders on what to do if they
playing Core War, one of the most where the other is. Time is of the given names by their creators. The
encounter obstacles or come under enemy
bizarre and intriguing computer essence: MARS multi-tasks classic ones tend to be extremely
fire en route, and you've got the beginnings
games ever devised. between the programs, executing short, so as to present the smallest
of some serious smarts - and it's all your own
Though Core War does have instructions from each alternately, target possible. The highly aggres¬
work too!
a certain air of Battleships. or pos¬ so a Core Wargame is a race to sive Dwarf is only four-lines long,
sibly of Sentinel with the lights see which program can disrupt the and given time will destroy any
PLANS OF ATTACK
turned off, there's a crucial differ¬ other first. longer program that doesn't either
Building programmability into a game could
ence. Unlike either of these - or Core War programs can do copy or repair itself. Smaller still is
transform our notions of what gameplay is all
almost anything else - Core War almost anything. They can build Imp, a one-line self-replicator that's
about. Imagine a few possible scenarios.
isn’t actually a game that humans copies of themselves elsewhere in hard to destroy and will, in due
Take a task-force wargame in the style of
can play. The contestants in each memory, repair themselves when course, wipe the whole of memory.
Carrier Command, for example. You form up
bout are programs: all your effort damaged or even modify their own Slightly larger programs can
a bombing group to attack enemy shipping,
goes into writing a program clever, logical structure, if you're a sharp defend themselves against such
but you don't actually want to have to com¬
brutal or lucky enough to make its enough programmer to write them unsubtle onslaughts. The cleverly
mand the mission personally. If the game's
opponent crash. that way. This kind of irregular designed Raidar positions 'pick¬
running in real time you might well have to
Developed in Canada ten behaviour is possible because ets' - large areas of cleared mem¬
repulse an attack on your own fleet, organise
years ago, Core War is little known Core War programs are all written ory - either side of itself, so that it
anti-submarine patrols or prepare for the
nowadays. It revolves around a in a special language called Red- can detect approaching attacks
amphibious landing you'll be making soon.
tiny area of memory deep inside a code. and relocate itself out of danger.
The problem is, you're sending those
fictional mainframe. The area or Redcode is very like an Scanner. another defensive clas- ,
bombers out to attack a moving target -
'core' is just 8000 locations in size, assembly language, so each of sic, keeps copies of itself, trans¬
enemy warships don't normally sit at anchor
but that's plenty big enough for its your program's instructions can ferring control to them when the
obligingly waiting to be sunk - so you're not
only real function: as a battlefield. also be considered as data. This original is threatened. As the arms
quite sure where it'll be when they catch up
When the game commences, two lets your program copy or change race accelerates, nastier attack¬
with it. What's more you don't know how
programs load into the core at ran¬ itself freely but it lets the enemy ers come out of the woodwork.
strong the anti-aircraft fire will be, precisely
dom positions. The electronic program change it too. The stan¬ Mutant versions of Dwarf can get
what sort of ship they'll be attacking, whether
cockfight that follows can be dard aggressive tactic is to strew very vicious indeed, while the
they'll run into an enemy combat air patrol
viewed onscreen: watch helplessly memory with illegal instructions longer Imp-style replicators Jug¬
or any number of other important factors.
as your marvellous piece of coding which MARS will refuse to exe¬ gernaut and Bigfoot also pose
What's needed is some system whereby
founders, or cheer manically as it cute: if one of these drops in an tough problems.
you can give detailed orders covering differ¬
ent eventualities. A simple programming lan-
CBM 64/128 £9.99t £14.99d * Atari ST £19.99d • Spectrum 48/128K £8.99t £12.99d
Amiga £24.99d • (Tiger Road £19.99) • Amstrad CPC £9.99t £14.99d_
1943™ At last, your chance to take part in the Battle
of Midway. This sequel to the highly acclaimed ‘1942’
places you at the controls of an American fighter
plane. Your mission is to destroy the Japanese carrier
Yamato. Exhilarating action!
STREETFIGHTER^TiELvel around the globe and do
battle with the best fighters that Japan, Thailand, USA,
England and China can throw at you.
GRYZOR Featuring all the game-play of the arcade BARBARIAN THE STORY SO FAR ..The evil sorcerer CRAZY CARS You are racing in the world's craziest PREDATOR You've heard about Predator, the
original, Gryzor takes you into a thrilling alien world Drax has agreed that if a champion can be found who race: "The American Cross Country Prestige Cars Schwarzenegger movie - now you can play the
of force fields, fanatical guerillas and strange enemy is able to defeat his demonic guardians, the Princess Race". If you are able to complete the race before the leading role. Take a crack commando unit into the
defence systems - but you have the fire-power and Mariana will be released. From the wastelands comes time runs out, you will get a faster car. You start with South American jungle to rescue a bunch of trapped
maybe, with a 'little' skill, grit and split second an unknown barbarian, a mighty warrior, wielding his a Mercedes 560 SEC, and only the world’s best diplomats. Should be easy enough...and so it would
timing, you can infiltrate the aliens' headquarters. broadsword with deadly skill. Can he vanquish the drivers may drive a Ferrari GTO. be, if it weren’t for the mysterious alien who keeps01
Play Gryzor once and you’ll be hooked! forces of Darkness? ONLY YOU CAN SAY... PREPARE TO START, READY? GO!!! taking out your men.
(C) 1987 Koriami •■ (C) Palace Software Ltd. ip Titus Software Ltd. (C) 1987 Twentieth Century Fox Film Corp. All rights
LAST NINJA rcplacos [Link] on-CfM .reserved.
KARNOV Join Karnov, the fire-breathing Russian COMBAT SCHOOL Konami's arcade hit now for TARGET RENEGADE Every move you make, every PLATOON Lead your Platoon deep into enemy
stongman, on his hazardous quest to defeat the evil your home micro and already a No. 1 hit. Seven step you take, they're watching you. Fight your way territory, you can almost feel the humidity, sense the
dragon Ryu and find the Lost Treasure of Babylon. gruefling events featuring the Assault Course, Firing through the precinct - the back alleys, the car parks, threatening dangers as you encounter the enemy am
Karnov is a vast 4-way scrolling game that combines Range, Arm Wrestling and Combat with the fight your way through the villainous community, the his many booby traps. Having found the undergroui
both strategy and fast action in nine challenging instructor himself! Combat school throws down the skin-heads, the Beastie Boys, the bouncers. This is maze of tunnels, enter at your peril! Enemy soldiers
levels of gameplay. It is recognised by arcade addicts challenge to the toughest of thoroughbred just the tip of the iceberg on you chilling quest to lunge at you from the murky waters within, but this
everywhere as one of the best games of its kind. gamesters, confront "MR. BIG ”. the only way you can find vital information. If you
Karnov also has something special in the way of p 1987 Konami come out of this alive, you'll be just one of the few!
characters - have you ever been killed by a skeleton tp 1986 Hemdale Film Corporation. All Rights
on an Ostrich? Reserved
p Electric Dreams Software Ltd.
AM5TRAD
COMMODORE
Oman Q/^ft\Aiorck I r^rsrrtrol Ctroot. CMC . "Iril, QOO CCOO . TX1.
ADVENTUR
This month the Cowled Crusader takes a critical look at Lancelot, brings you the Paladin's guide to Lords of Time, plus the final
instalment of the Pawn solution. All that, plus more reviews, hints and tips from the country's premier adventure reviewer...
> pictures
Lancelot was in Arthur's echoing hall. Hundreds of wall torches gave a
flickering gold giw to the row, Raking it seen yeicofiing despite its size
Lancelot could see fiuenever, Sir Kay and King Arthur,
Sir Kay grovelled backwards towards the exit. King Arthur said, ‘lielcofte to
Canelet, Lancelot, Berlin has foretold that you are fated to becoae the
greatest of all knights. He are honoured to nave you at our court".
LANCELOT
LEVEL 9/M AN DARIN's Holy Grail?
Y||IQ game has been expected tor some claims tor this game. They are on record as
* niw months now. Following Level 9's saying it is their 'best yet', and furthermore
ritt with Mandarin, it seems likely that we have been informed that Pete Austin is
Lancelot will be the last Austin adventure an expert on Arthuriana. To a certain extent
produced under that label. What sort of epi¬ these claims do have some substantiation in
taph does it otter? the game. To start with, the locations have
A pretty dodgy one. I'm atraid. Last an undeniable air of authenticity about
month we saw Ingrid's Back, developed after them, as do the characters of the various
Lancelot, and although I wouldn't normally knights and the occasional flourishes of early
put gnomes before knights, I would in this Englishe prose.
case. This is a disastrous disappointment So what's the problem? Simply that the
because the Arthurian scenario is surely one game, while superlative for certain brief
of the great opportunities in adventuring. moments, keeps getting spoilt by apparent
Even that awful old game Quest tor the Holy carelessness and poor design. For example,
Grail, with its exploding rabbits and Nic-ing the characters are great and - as in Ingrid's
knights, managed to borrow a little lustre Back - lead interesting lives that greatly
from the days of Lancelot and the Round enhance the atmosphere of the game. How¬
Table. ever, they also have sloppy speech tenden¬
Level 9 have made some pretty tough cies that do not do much credit to anyone,
least of all themselves.
For example, it's quite amusing when
the Damosel Maledisant says to Lancelot,
who is carrying a hot cauldron, 'Bet you
drop it!'. It is not amusing, however, when
she says it again after he's put it down. At
other times, the characters' responses and
outbursts appear even more illogical. Even why not be more direct?
an innocent suggestion to Arthur can get However, all this can be forgiven when
you the reply 'Don't bother me with that! I you find characters engaged in interesting
am the king!' (or words to that effect), activity or, for once, replying with convinc¬
which may amuse once, but never again. ing relevance. You can also forgive the poor
Once suspects that the character is simply graphics on some versions (see screenshots
scrying 'I don't understand', in which case for some idea of the variety here) because
Advanced Computer Entertainment 99